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Input
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Make audio source set play range immediately if it is set when the seek crossfade is active. This effectively disables the smoothed audio but this will have to do for now. The smoothed playback needs to be redesigned from scratch later. Revert the larger disk buffer size. Readme changes.
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7 years ago |
BinauralBeats.cpp
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Still trying...
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7 years ago |
BinauralBeats.h
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Initial git commit
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7 years ago |
FreeEdit.cpp
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Initial git commit
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7 years ago |
FreeEdit.h
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Initial git commit
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7 years ago |
PaulStretchControl.cpp
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Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too.
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7 years ago |
PaulStretchControl.h
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Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too.
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7 years ago |
Player.cpp
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Initial git commit
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7 years ago |
Player.h
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Initial git commit
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7 years ago |
ProcessedStretch.cpp
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Initial work to change octave mixer spectral module to a more generic ratio mixer module that has more shifters and allows changing the shift ratios. Also added a separate tab page in the GUI for it.
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7 years ago |
ProcessedStretch.h
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readme
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6 years ago |
Stretch.cpp
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Glah
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7 years ago |
Stretch.h
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Argh, what a mistake
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7 years ago |
StretchSource.cpp
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Another attempt at getting the play cursor to update more often. Looks like getting somewhere with that but needs more work.
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6 years ago |
StretchSource.h
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Another attempt at getting the play cursor to update more often. Looks like getting somewhere with that but needs more work.
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6 years ago |
fftw3.h
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Initial git commit
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7 years ago |
globals.cpp
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Initial git commit
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7 years ago |
globals.h
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Cleanups
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6 years ago |
version.h
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Initial git commit
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7 years ago |