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Input
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Whoops, almost forgot the smoothed play range stuff for multiple channels
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7 years ago |
contrib
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Initial git commit
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7 years ago |
BinauralBeats.cpp
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Still trying...
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7 years ago |
BinauralBeats.h
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Initial git commit
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7 years ago |
FreeEdit.cpp
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Initial git commit
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7 years ago |
FreeEdit.h
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Initial git commit
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7 years ago |
PaulStretchControl.cpp
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Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too.
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7 years ago |
PaulStretchControl.h
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Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too.
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7 years ago |
Player.cpp
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Initial git commit
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7 years ago |
Player.h
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Initial git commit
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7 years ago |
ProcessedStretch.cpp
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Change the initial order of spectral modules to make the compressor be the last module. This is way too messy like this...But maybe this was the last time this needed to be done...
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7 years ago |
ProcessedStretch.h
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Consolidate and clean up storing and recalling parameters. Enable storing and recalling of spectral module order again, using different state IDs. So old states will be discarded, but oh well...
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7 years ago |
Stretch.cpp
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Use global constant for pi instead of define. Calculate sinus transform in envelope transform only if amount more than zero.
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7 years ago |
Stretch.h
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Argh, what a mistake
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7 years ago |
StretchSource.cpp
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Commented out parameter check. Damn, this got included in the public release...
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7 years ago |
StretchSource.h
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The spectral module enabled parameters still not doing so great...
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7 years ago |
fftw3.h
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Initial git commit
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7 years ago |
globals.cpp
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Initial git commit
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7 years ago |
globals.h
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Use global constant for pi instead of define. Calculate sinus transform in envelope transform only if amount more than zero.
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7 years ago |
version.h
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Initial git commit
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7 years ago |