.. |
Input
|
Attempt to do fade outs and fade ins when seeking source sound, but not working yet. Readme changes.
|
7 years ago |
contrib
|
Initial git commit
|
7 years ago |
BinauralBeats.cpp
|
Still trying...
|
7 years ago |
BinauralBeats.h
|
Initial git commit
|
7 years ago |
FreeEdit.cpp
|
Initial git commit
|
7 years ago |
FreeEdit.h
|
Initial git commit
|
7 years ago |
PaulStretchControl.cpp
|
Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too.
|
7 years ago |
PaulStretchControl.h
|
Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too.
|
7 years ago |
Player.cpp
|
Initial git commit
|
7 years ago |
Player.h
|
Initial git commit
|
7 years ago |
ProcessedStretch.cpp
|
Finally added enabled buttons for the spectral steps.
|
7 years ago |
ProcessedStretch.h
|
Remove the bool enabled members from the spectral process parameters
|
7 years ago |
Stretch.cpp
|
Shorten the FFT switch crossfade length. Remove commented out code. Formatting change.
|
7 years ago |
Stretch.h
|
Add more parameters including input capture enabled. A slightly nasty timer hack had to be implemented for that but can't be helped since the Juce provided bool parameter doesn't do callbacks...Small tweaks and fixes.
|
7 years ago |
StretchSource.cpp
|
Attempt to do fade outs and fade ins when seeking source sound, but not working yet. Readme changes.
|
7 years ago |
StretchSource.h
|
Preliminary work to play the sound source unprocessed
|
7 years ago |
fftw3.h
|
Initial git commit
|
7 years ago |
globals.cpp
|
Initial git commit
|
7 years ago |
globals.h
|
Added convenience functions to deal with storing and getting audio parameters and use them
|
7 years ago |
version.h
|
Initial git commit
|
7 years ago |