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PS_Source
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When changing audio file, set the first buffer flag to flush the existing stretched audio faster
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7 years ago |
WDL
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Back to memmove, should be correct according to Justin
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7 years ago |
PluginEditor.cpp
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Calloutbox tweak
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7 years ago |
PluginEditor.h
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Initial work to implement offline render in stand alone build
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7 years ago |
PluginProcessor.cpp
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Update plugin title
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7 years ago |
PluginProcessor.h
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Calculate smoothed prebuffering available amount in the processor
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7 years ago |
RenderSettingsComponent.cpp
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Added render settings component
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7 years ago |
RenderSettingsComponent.h
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Added render settings component
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7 years ago |
envelope_component.cpp
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Added linear interpolation option for envelope random transform, fixes etc
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7 years ago |
envelope_component.h
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Mutex protect the envelope when manipulating the amount of nodes from the GUI. Should probably redesign this stuff a bit...Init envelope reset nodes.
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7 years ago |
jcdp_envelope.h
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Use global constant for pi instead of define. Calculate sinus transform in envelope transform only if amount more than zero.
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7 years ago |
ps3_BufferingAudioSource.cpp
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Updated the buffering audio source from the new JUCE code that removed the use of volatile
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7 years ago |
ps3_BufferingAudioSource.h
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Updated the buffering audio source from the new JUCE code that removed the use of volatile
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7 years ago |