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					| PS_Source | When changing audio file, set the first buffer flag to flush the existing stretched audio faster | 7 years ago | 
		
			
			
			
				
					| WDL | Back to memmove, should be correct according to Justin | 8 years ago | 
		
			
			
			
				
					| PluginEditor.cpp | Calloutbox tweak | 7 years ago | 
		
			
			
			
				
					| PluginEditor.h | Initial work to implement offline render in stand alone build | 7 years ago | 
		
			
			
			
				
					| PluginProcessor.cpp | Update plugin title | 7 years ago | 
		
			
			
			
				
					| PluginProcessor.h | Calculate smoothed prebuffering available amount in the processor | 7 years ago | 
		
			
			
			
				
					| RenderSettingsComponent.cpp | Added render settings component | 7 years ago | 
		
			
			
			
				
					| RenderSettingsComponent.h | Added render settings component | 7 years ago | 
		
			
			
			
				
					| envelope_component.cpp | Added linear interpolation option for envelope random transform, fixes etc | 7 years ago | 
		
			
			
			
				
					| envelope_component.h | Mutex protect the envelope when manipulating the amount of nodes from the GUI. Should probably redesign this stuff a bit...Init envelope reset nodes. | 7 years ago | 
		
			
			
			
				
					| jcdp_envelope.h | Use global constant for pi instead of define. Calculate sinus transform in envelope transform only if amount more than zero. | 7 years ago | 
		
			
			
			
				
					| ps3_BufferingAudioSource.cpp | Updated the buffering audio source from the new JUCE code that removed the use of volatile | 7 years ago | 
		
			
			
			
				
					| ps3_BufferingAudioSource.h | Updated the buffering audio source from the new JUCE code that removed the use of volatile | 7 years ago |