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- /*
-
- Copyright (C) 2017 Xenakios
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of version 3 of the GNU General Public License
- as published by the Free Software Foundation.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License (version 3) for more details.
-
- www.gnu.org/licenses
-
- */
-
- #include "ps3_BufferingAudioSource.h"
-
- MyBufferingAudioSource::MyBufferingAudioSource(PositionableAudioSource* s,
- TimeSliceThread& thread,
- bool deleteSourceWhenDeleted,
- int bufferSizeSamples,
- int numChannels,
- bool prefillBufferOnPrepareToPlay)
- : source (s, deleteSourceWhenDeleted),
- backgroundThread (thread),
- numberOfSamplesToBuffer (jmax (1024, bufferSizeSamples)),
- numberOfChannels (numChannels),
- prefillBuffer (prefillBufferOnPrepareToPlay)
- {
- jassert (source != nullptr);
-
- jassert (numberOfSamplesToBuffer > 1024); // not much point using this class if you're
- // not using a larger buffer..
- }
-
- MyBufferingAudioSource::~MyBufferingAudioSource()
- {
- releaseResources();
- }
-
- //==============================================================================
- void MyBufferingAudioSource::prepareToPlay (int samplesPerBlockExpected, double newSampleRate)
- {
- auto bufferSizeNeeded = jmax (samplesPerBlockExpected * 2, numberOfSamplesToBuffer);
-
- if (newSampleRate != sampleRate
- || bufferSizeNeeded != buffer.getNumSamples()
- || ! isPrepared)
- {
- backgroundThread.removeTimeSliceClient (this);
-
- isPrepared = true;
- sampleRate = newSampleRate;
-
- source->prepareToPlay (samplesPerBlockExpected, newSampleRate);
-
- buffer.setSize (numberOfChannels, bufferSizeNeeded);
- buffer.clear();
-
- bufferValidStart = 0;
- bufferValidEnd = 0;
-
- backgroundThread.addTimeSliceClient (this);
-
- do
- {
- backgroundThread.moveToFrontOfQueue (this);
- Thread::sleep (5);
- }
- while (prefillBuffer
- && (bufferValidEnd - bufferValidStart < jmin (((int) newSampleRate) / 4, buffer.getNumSamples() / 2)));
- }
- }
-
- void MyBufferingAudioSource::releaseResources()
- {
- isPrepared = false;
- backgroundThread.removeTimeSliceClient (this);
-
- buffer.setSize (numberOfChannels, 0);
-
- // MSVC2015 seems to need this if statement to not generate a warning during linking.
- // As source is set in the constructor, there is no way that source could
- // ever equal this, but it seems to make MSVC2015 happy.
- if (source != this)
- source->releaseResources();
- }
-
- void MyBufferingAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& info)
- {
- const ScopedLock sl (bufferStartPosLock);
-
- auto start = bufferValidStart.load();
- auto end = bufferValidEnd.load();
- auto pos = nextPlayPos.load();
-
- auto validStart = (int) (jlimit (start, end, pos) - pos);
- auto validEnd = (int) (jlimit (start, end, pos + info.numSamples) - pos);
-
- if (validStart == validEnd)
- {
- // total cache miss
- info.clearActiveBufferRegion();
- }
- else
- {
- if (validStart > 0)
- info.buffer->clear (info.startSample, validStart); // partial cache miss at start
-
- if (validEnd < info.numSamples)
- info.buffer->clear (info.startSample + validEnd,
- info.numSamples - validEnd); // partial cache miss at end
-
- if (validStart < validEnd)
- {
- for (int chan = jmin (numberOfChannels, info.buffer->getNumChannels()); --chan >= 0;)
- {
- jassert (buffer.getNumSamples() > 0);
- auto startBufferIndex = (int) ((validStart + nextPlayPos) % buffer.getNumSamples());
- auto endBufferIndex = (int) ((validEnd + nextPlayPos) % buffer.getNumSamples());
-
- if (startBufferIndex < endBufferIndex)
- {
- info.buffer->copyFrom (chan, info.startSample + validStart,
- buffer,
- chan, startBufferIndex,
- validEnd - validStart);
- }
- else
- {
- auto initialSize = buffer.getNumSamples() - startBufferIndex;
-
- info.buffer->copyFrom (chan, info.startSample + validStart,
- buffer,
- chan, startBufferIndex,
- initialSize);
-
- info.buffer->copyFrom (chan, info.startSample + validStart + initialSize,
- buffer,
- chan, 0,
- (validEnd - validStart) - initialSize);
- }
- }
- }
-
- nextPlayPos += info.numSamples;
- }
- }
-
- bool MyBufferingAudioSource::waitForNextAudioBlockReady (const AudioSourceChannelInfo& info, uint32 timeout)
- {
- if (!source || source->getTotalLength() <= 0)
- return false;
-
- if (nextPlayPos + info.numSamples < 0)
- return true;
-
- if (! isLooping() && nextPlayPos > getTotalLength())
- return true;
-
- auto now = Time::getMillisecondCounter();
- auto startTime = now;
-
- auto elapsed = (now >= startTime ? now - startTime
- : (std::numeric_limits<uint32>::max() - startTime) + now);
-
- while (elapsed <= timeout)
- {
- {
- const ScopedLock sl (bufferStartPosLock);
-
- auto start = bufferValidStart.load();
- auto end = bufferValidEnd.load();
- auto pos = nextPlayPos.load();
-
- auto validStart = static_cast<int> (jlimit (start, end, pos) - pos);
- auto validEnd = static_cast<int> (jlimit (start, end, pos + info.numSamples) - pos);
-
- if (validStart <= 0 && validStart < validEnd && validEnd >= info.numSamples)
- return true;
- }
-
- if (elapsed < timeout && (! bufferReadyEvent.wait (static_cast<int> (timeout - elapsed))))
- return false;
-
- now = Time::getMillisecondCounter();
- elapsed = (now >= startTime ? now - startTime
- : (std::numeric_limits<uint32>::max() - startTime) + now);
- }
-
- return false;
- }
-
- int64 MyBufferingAudioSource::getNextReadPosition() const
- {
- jassert (source->getTotalLength() > 0);
- auto pos = nextPlayPos.load();
-
- return (source->isLooping() && nextPlayPos > 0)
- ? pos % source->getTotalLength()
- : pos;
- }
-
- void MyBufferingAudioSource::setNextReadPosition (int64 newPosition)
- {
- const ScopedLock sl (bufferStartPosLock);
-
- nextPlayPos = newPosition;
- backgroundThread.moveToFrontOfQueue (this);
- }
-
- bool MyBufferingAudioSource::readNextBufferChunk()
- {
- int64 newBVS, newBVE, sectionToReadStart, sectionToReadEnd;
-
- {
- const ScopedLock sl (bufferStartPosLock);
-
- if (wasSourceLooping != isLooping())
- {
- wasSourceLooping = isLooping();
- bufferValidStart = 0;
- bufferValidEnd = 0;
- }
-
- newBVS = jmax ((int64) 0, nextPlayPos.load());
- newBVE = newBVS + buffer.getNumSamples() - 4;
- sectionToReadStart = 0;
- sectionToReadEnd = 0;
-
- const int maxChunkSize = 2048;
-
- if (newBVS < bufferValidStart || newBVS >= bufferValidEnd)
- {
- newBVE = jmin (newBVE, newBVS + maxChunkSize);
-
- sectionToReadStart = newBVS;
- sectionToReadEnd = newBVE;
-
- bufferValidStart = 0;
- bufferValidEnd = 0;
- }
- else if (std::abs ((int) (newBVS - bufferValidStart)) > 512
- || std::abs ((int) (newBVE - bufferValidEnd)) > 512)
- {
- newBVE = jmin (newBVE, bufferValidEnd + maxChunkSize);
-
- sectionToReadStart = bufferValidEnd;
- sectionToReadEnd = newBVE;
-
- bufferValidStart = newBVS;
- bufferValidEnd = jmin (bufferValidEnd.load(), newBVE);
- }
- }
-
- if (sectionToReadStart == sectionToReadEnd)
- return false;
-
- jassert (buffer.getNumSamples() > 0);
- auto bufferIndexStart = (int) (sectionToReadStart % buffer.getNumSamples());
- auto bufferIndexEnd = (int) (sectionToReadEnd % buffer.getNumSamples());
-
- if (bufferIndexStart < bufferIndexEnd)
- {
- readBufferSection (sectionToReadStart,
- (int) (sectionToReadEnd - sectionToReadStart),
- bufferIndexStart);
- }
- else
- {
- auto initialSize = buffer.getNumSamples() - bufferIndexStart;
-
- readBufferSection (sectionToReadStart,
- initialSize,
- bufferIndexStart);
-
- readBufferSection (sectionToReadStart + initialSize,
- (int) (sectionToReadEnd - sectionToReadStart) - initialSize,
- 0);
- }
-
- {
- const ScopedLock sl2 (bufferStartPosLock);
-
- bufferValidStart = newBVS;
- bufferValidEnd = newBVE;
- }
-
- bufferReadyEvent.signal();
- return true;
- }
-
- void MyBufferingAudioSource::readBufferSection (int64 start, int length, int bufferOffset)
- {
- if (source->getNextReadPosition() != start)
- source->setNextReadPosition (start);
-
- AudioSourceChannelInfo info (&buffer, bufferOffset, length);
- source->getNextAudioBlock (info);
- }
-
- int MyBufferingAudioSource::useTimeSlice()
- {
- return readNextBufferChunk() ? 1 : 100;
- }
-
- double MyBufferingAudioSource::getPercentReady() const
- {
- if (bufferValidEnd == bufferValidStart)
- return 0.0;
- if (numberOfSamplesToBuffer == 0)
- return 0.0;
- return 1.0 / numberOfSamplesToBuffer * (bufferValidEnd - bufferValidStart);
- }
-
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