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Input
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If capture buffer used, refresh waveform when GUI has been closed and reopened.
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7 years ago |
contrib
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Initial git commit
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7 years ago |
BinauralBeats.cpp
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Still trying...
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7 years ago |
BinauralBeats.h
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Initial git commit
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7 years ago |
FreeEdit.cpp
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Initial git commit
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7 years ago |
FreeEdit.h
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Initial git commit
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7 years ago |
PaulStretchControl.cpp
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Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too.
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7 years ago |
PaulStretchControl.h
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Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too.
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7 years ago |
Player.cpp
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Initial git commit
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7 years ago |
Player.h
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Initial git commit
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7 years ago |
ProcessedStretch.cpp
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Finally added enabled buttons for the spectral steps.
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7 years ago |
ProcessedStretch.h
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Finally added enabled buttons for the spectral steps.
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7 years ago |
Stretch.cpp
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Rename member. Attempt clearing buffers more thoroughly but old audio still appears to be present when restarting playback...
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7 years ago |
Stretch.h
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Add more parameters including input capture enabled. A slightly nasty timer hack had to be implemented for that but can't be helped since the Juce provided bool parameter doesn't do callbacks...Small tweaks and fixes.
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7 years ago |
StretchSource.cpp
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Finally added enabled buttons for the spectral steps.
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7 years ago |
StretchSource.h
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Finally added enabled buttons for the spectral steps.
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7 years ago |
fftw3.h
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Initial git commit
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7 years ago |
globals.cpp
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Initial git commit
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7 years ago |
globals.h
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Make callGUI more generic and move it to globals.h. Readme change.
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7 years ago |
version.h
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Initial git commit
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7 years ago |