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xenakios 657c3d6c20 Argh, what a mistake 7 years ago
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Input Whoops, almost forgot the smoothed play range stuff for multiple channels 7 years ago
contrib Initial git commit 7 years ago
BinauralBeats.cpp Still trying... 7 years ago
BinauralBeats.h Initial git commit 7 years ago
FreeEdit.cpp Initial git commit 7 years ago
FreeEdit.h Initial git commit 7 years ago
PaulStretchControl.cpp Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 7 years ago
PaulStretchControl.h Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 7 years ago
Player.cpp Initial git commit 7 years ago
Player.h Initial git commit 7 years ago
ProcessedStretch.cpp Implemented free filter processing. Note that the envelope manipulation from the GUI is not handled thread safely yet 7 years ago
ProcessedStretch.h Tweaks to free filter calculations but don't seem to be working correctly yet 7 years ago
Stretch.cpp Shorten the FFT switch crossfade length. Remove commented out code. Formatting change. 7 years ago
Stretch.h Argh, what a mistake 7 years ago
StretchSource.cpp Implemented free filter processing. Note that the envelope manipulation from the GUI is not handled thread safely yet 7 years ago
StretchSource.h Mutex protect the envelope when manipulating the amount of nodes from the GUI. Should probably redesign this stuff a bit...Init envelope reset nodes. 7 years ago
fftw3.h Initial git commit 7 years ago
globals.cpp Initial git commit 7 years ago
globals.h Attempt implementing offline rendering from the plugin but not going so great. Looks like the StretchAudioSource doesn't really work that robustly... 7 years ago
version.h Initial git commit 7 years ago