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Input
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Whoops, almost forgot the smoothed play range stuff for multiple channels
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7 years ago |
contrib
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Initial git commit
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7 years ago |
BinauralBeats.cpp
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Still trying...
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7 years ago |
BinauralBeats.h
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Initial git commit
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7 years ago |
FreeEdit.cpp
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Initial git commit
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7 years ago |
FreeEdit.h
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Initial git commit
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7 years ago |
PaulStretchControl.cpp
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Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too.
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7 years ago |
PaulStretchControl.h
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Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too.
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7 years ago |
Player.cpp
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Initial git commit
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7 years ago |
Player.h
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Initial git commit
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7 years ago |
ProcessedStretch.cpp
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Implemented free filter processing. Note that the envelope manipulation from the GUI is not handled thread safely yet
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7 years ago |
ProcessedStretch.h
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Tweaks to free filter calculations but don't seem to be working correctly yet
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7 years ago |
Stretch.cpp
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Shorten the FFT switch crossfade length. Remove commented out code. Formatting change.
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7 years ago |
Stretch.h
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Argh, what a mistake
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7 years ago |
StretchSource.cpp
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Implemented free filter processing. Note that the envelope manipulation from the GUI is not handled thread safely yet
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7 years ago |
StretchSource.h
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Mutex protect the envelope when manipulating the amount of nodes from the GUI. Should probably redesign this stuff a bit...Init envelope reset nodes.
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7 years ago |
fftw3.h
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Initial git commit
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7 years ago |
globals.cpp
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Initial git commit
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7 years ago |
globals.h
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Attempt implementing offline rendering from the plugin but not going so great. Looks like the StretchAudioSource doesn't really work that robustly...
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7 years ago |
version.h
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Initial git commit
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7 years ago |