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xenakios 08398392ca Implement more ratiomixer parameters etc 7 years ago
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Input Whoops, almost forgot the smoothed play range stuff for multiple channels 7 years ago
contrib Initial git commit 7 years ago
BinauralBeats.cpp Still trying... 7 years ago
BinauralBeats.h Initial git commit 7 years ago
FreeEdit.cpp Initial git commit 7 years ago
FreeEdit.h Initial git commit 7 years ago
PaulStretchControl.cpp Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 7 years ago
PaulStretchControl.h Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 7 years ago
Player.cpp Initial git commit 7 years ago
Player.h Initial git commit 7 years ago
ProcessedStretch.cpp Initial work to change octave mixer spectral module to a more generic ratio mixer module that has more shifters and allows changing the shift ratios. Also added a separate tab page in the GUI for it. 7 years ago
ProcessedStretch.h Implement more ratiomixer parameters etc 7 years ago
Stretch.cpp Glah 7 years ago
Stretch.h Argh, what a mistake 7 years ago
StretchSource.cpp Attempt implementing seek while frozen, doesn't work too well like this...Don't use opengl stuff at all if the opengl module isn't set available. 7 years ago
StretchSource.h Attempt implementing seek while frozen, doesn't work too well like this...Don't use opengl stuff at all if the opengl module isn't set available. 7 years ago
fftw3.h Initial git commit 7 years ago
globals.cpp Initial git commit 7 years ago
globals.h Initial work to change octave mixer spectral module to a more generic ratio mixer module that has more shifters and allows changing the shift ratios. Also added a separate tab page in the GUI for it. 7 years ago
version.h Initial git commit 7 years ago