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Input
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Whoops, almost forgot the smoothed play range stuff for multiple channels
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7 years ago |
contrib
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Initial git commit
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7 years ago |
BinauralBeats.cpp
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Still trying...
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7 years ago |
BinauralBeats.h
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Initial git commit
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7 years ago |
FreeEdit.cpp
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Initial git commit
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7 years ago |
FreeEdit.h
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Initial git commit
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7 years ago |
PaulStretchControl.cpp
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Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too.
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7 years ago |
PaulStretchControl.h
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Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too.
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7 years ago |
Player.cpp
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Initial git commit
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7 years ago |
Player.h
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Initial git commit
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7 years ago |
ProcessedStretch.cpp
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Initial work to change octave mixer spectral module to a more generic ratio mixer module that has more shifters and allows changing the shift ratios. Also added a separate tab page in the GUI for it.
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7 years ago |
ProcessedStretch.h
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Implement more ratiomixer parameters etc
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7 years ago |
Stretch.cpp
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Glah
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7 years ago |
Stretch.h
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Argh, what a mistake
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7 years ago |
StretchSource.cpp
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Attempt implementing seek while frozen, doesn't work too well like this...Don't use opengl stuff at all if the opengl module isn't set available.
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7 years ago |
StretchSource.h
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Attempt implementing seek while frozen, doesn't work too well like this...Don't use opengl stuff at all if the opengl module isn't set available.
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7 years ago |
fftw3.h
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Initial git commit
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7 years ago |
globals.cpp
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Initial git commit
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7 years ago |
globals.h
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Initial work to change octave mixer spectral module to a more generic ratio mixer module that has more shifters and allows changing the shift ratios. Also added a separate tab page in the GUI for it.
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7 years ago |
version.h
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Initial git commit
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7 years ago |