xenakios
|
22aaaeb836
|
Got rid of unnecessary buffers. There may have at some point been some reason to do it like that though...
|
7 years ago |
xenakios
|
7dcf9831f2
|
Try zeroing even more buffers, but no help...
|
7 years ago |
xenakios
|
a6ec40904c
|
Rename member. Attempt clearing buffers more thoroughly but old audio still appears to be present when restarting playback...
|
7 years ago |
xenakios
|
9630daba15
|
Use standalone functions for all spectral processors. Readme change.
|
7 years ago |
xenakios
|
8a92376713
|
Hardcode 8 channels for stretchsource xfade buffer
|
7 years ago |
xenakios
|
11be9bfde5
|
Comment out some logging code
|
7 years ago |
xenakios
|
dc86913533
|
Added pause playback feature with fades for smoothing
|
7 years ago |
xenakios
|
bd1eabf3bf
|
Add more parameters including input capture enabled. A slightly nasty timer hack had to be implemented for that but can't be helped since the Juce provided bool parameter doesn't do callbacks...Small tweaks and fixes.
|
7 years ago |
xenakios
|
e411a99f70
|
If capture buffer used, refresh waveform when GUI has been closed and reopened.
|
7 years ago |
xenakios
|
1576cfcf97
|
Use tryEnter for loop xfadelen setting. Fix oopsie in rate parameter setting...
|
7 years ago |
xenakios
|
5a17f43763
|
Use Juce CriticalSection for main audio processor too. Use tryEnter for changing main volume parameter. Looks like it's best to do the tryEnter stuff for everything possible...
|
7 years ago |
xenakios
|
7805f1a0aa
|
Switch to using Juce CriticalSection in StretchSource. Especially when used with tryEnter, seems to help the audio glitches a lot, even when running under the debugger...
|
7 years ago |
xenakios
|
5737b92165
|
Layout parameters in a grid for now etc
|
7 years ago |
xenakios
|
b4502ba442
|
Add harmonics processing parameters. Add harmonics processing visualization etc
|
7 years ago |
xenakios
|
75be994714
|
Constness
|
7 years ago |
xenakios
|
16868d5ccd
|
Allow FFT object to be constructed without inverse FFT. Added SpectralVisualizer component that does an extremely inefficient visualization of the spectral processing stages.
|
7 years ago |
xenakios
|
a1f7c52eb0
|
All/most spectral processing stages now in stand alone functions
|
7 years ago |
xenakios
|
4a2cc8ff71
|
Initial work to separate spectrum processing implementations into stand alone functions from the ProcessedStretch class, to allow visualizations etc without having to instantiate the full ProcessedStretch object
|
7 years ago |
xenakios
|
e52241ba86
|
Avoid resetting active source play range when changing file. Update xfade cache when changing file.
|
7 years ago |
xenakios
|
5f24356658
|
Init FFT windowing type
|
7 years ago |
xenakios
|
da1fea6850
|
Check volume and loop xfade length in setters before entering mutex
|
7 years ago |
xenakios
|
eece70d89b
|
Add parameters. Use plain old member variables for main volume and loop xfade length. GUI layout tweak.
|
7 years ago |
xenakios
|
321e9bbf1c
|
The crossfading between FFT sizes might be working! It seems to be quite heavy for the buffering thread though, so getting glitches in debug build...Removed unused member etc
|
7 years ago |
xenakios
|
c43de8120c
|
Attempt to do a crossfade when changing FFT size, using the same stretchsource instance. It's tricky and not really working yet like this.
|
7 years ago |
xenakios
|
5b54b15ba6
|
Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too.
|
7 years ago |
xenakios
|
31dbfb84cd
|
Remove unused external variables
|
7 years ago |
xenakios
|
98858218d5
|
When setting stretchsource playrange, don't clear the ring buffer and seek only if the current seek position is not within the new play range
|
7 years ago |
xenakios
|
6aa514f52b
|
Finally support changing FFT size. This however doesn't now use the double stretch source thing, so glitches will probably happen... Parameter component was changed to support changing the parameter value only on mouse releasee etc
|
7 years ago |
xenakios
|
0dcd410780
|
Support bool parameters in parameter component. Add freeze parameter to plugin.
|
7 years ago |
xenakios
|
43be82edc8
|
Plugin initialization bug existed also on Windows, fixed for now...Make the GUI poll for some state changes from the AudioProcessor, instead of the processor calling the GUI. When using memory buffer in input source, copy all channels to xfade buffer. Some other tweaks.
|
7 years ago |
xenakios
|
84e564b393
|
Still trying...
|
7 years ago |
xenakios
|
adc6505424
|
Still trying to understand the MacOs no sound issue, but no luck...Sigh.
|
7 years ago |
xenakios
|
3fd0b4ea09
|
Trying to get the Mac build working, but no luck...
|
7 years ago |
xenakios
|
4620ba818e
|
Save and restore plugin state. Port input file skipbuffer bug fix from standalone app.
|
7 years ago |
xenakios
|
c34961995d
|
Implemented a proper equality operator for the processparameters. Also tried something a bit too smart with it, left commented out in the code...
|
7 years ago |
xenakios
|
d442e2eaea
|
Added diagnostics to see how often the parameters have been set. Added a somewhat hacky way to avoid doing the parameter updates if not needed, using raw memory comparison.
|
7 years ago |
xenakios
|
6487880fb3
|
Process main volume. Allow importing audio files directly. Tweaks etc
|
7 years ago |
xenakios
|
1590110a24
|
Some improvements. To keep things saner use the single stretch source for now.
|
7 years ago |
xenakios
|
962d4806b5
|
Tiny improvements but things arestill not working right
|
7 years ago |
xenakios
|
aab3fcf2a3
|
Added WaveformComponent. Audio playback now broken if a file is not set initially, need to sort that out later...
|
7 years ago |
xenakios
|
76de3b12a5
|
Audio input capture more or less running
|
7 years ago |
xenakios
|
c32e64a570
|
Added sound play range parameters. Initial work on audio input capture.
|
7 years ago |
xenakios
|
b9db955a99
|
Initial work on custom GUI
|
7 years ago |
xenakios
|
793279a20a
|
Crashing was probably because of wrongly placed prepareToPlay call
|
7 years ago |
xenakios
|
d97975f27a
|
OK, it plays some crappy audio but crashes on quit and all that kind of great stuff
|
7 years ago |
xenakios
|
d7ca59b90a
|
Initial git commit
|
7 years ago |