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							- /*
 -  * The Video Decode and Presentation API for UNIX (VDPAU) is used for
 -  * hardware-accelerated decoding of MPEG-1/2, H.264 and VC-1.
 -  *
 -  * Copyright (C) 2008 NVIDIA
 -  *
 -  * This file is part of Libav.
 -  *
 -  * Libav is free software; you can redistribute it and/or
 -  * modify it under the terms of the GNU Lesser General Public
 -  * License as published by the Free Software Foundation; either
 -  * version 2.1 of the License, or (at your option) any later version.
 -  *
 -  * Libav is distributed in the hope that it will be useful,
 -  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 -  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 -  * Lesser General Public License for more details.
 -  *
 -  * You should have received a copy of the GNU Lesser General Public
 -  * License along with Libav; if not, write to the Free Software
 -  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 -  */
 - 
 - #ifndef AVCODEC_VDPAU_H
 - #define AVCODEC_VDPAU_H
 - 
 - /**
 -  * @file
 -  * @ingroup lavc_codec_hwaccel_vdpau
 -  * Public libavcodec VDPAU header.
 -  */
 - 
 - 
 - /**
 -  * @defgroup lavc_codec_hwaccel_vdpau VDPAU Decoder and Renderer
 -  * @ingroup lavc_codec_hwaccel
 -  *
 -  * VDPAU hardware acceleration has two modules
 -  * - VDPAU decoding
 -  * - VDPAU presentation
 -  *
 -  * The VDPAU decoding module parses all headers using Libav
 -  * parsing mechanisms and uses VDPAU for the actual decoding.
 -  *
 -  * As per the current implementation, the actual decoding
 -  * and rendering (API calls) are done as part of the VDPAU
 -  * presentation (vo_vdpau.c) module.
 -  *
 -  * @{
 -  */
 - 
 - #include <vdpau/vdpau.h>
 - #include <vdpau/vdpau_x11.h>
 - 
 - /** @brief The videoSurface is used for rendering. */
 - #define FF_VDPAU_STATE_USED_FOR_RENDER 1
 - 
 - /**
 -  * @brief The videoSurface is needed for reference/prediction.
 -  * The codec manipulates this.
 -  */
 - #define FF_VDPAU_STATE_USED_FOR_REFERENCE 2
 - 
 - /**
 -  * @brief This structure is used as a callback between the Libav
 -  * decoder (vd_) and presentation (vo_) module.
 -  * This is used for defining a video frame containing surface,
 -  * picture parameter, bitstream information etc which are passed
 -  * between the Libav decoder and its clients.
 -  */
 - struct vdpau_render_state {
 -     VdpVideoSurface surface; ///< Used as rendered surface, never changed.
 - 
 -     int state; ///< Holds FF_VDPAU_STATE_* values.
 - 
 -     /** picture parameter information for all supported codecs */
 -     union VdpPictureInfo {
 -         VdpPictureInfoH264        h264;
 -         VdpPictureInfoMPEG1Or2    mpeg;
 -         VdpPictureInfoVC1          vc1;
 -         VdpPictureInfoMPEG4Part2 mpeg4;
 -     } info;
 - 
 -     /** Describe size/location of the compressed video data.
 -         Set to 0 when freeing bitstream_buffers. */
 -     int bitstream_buffers_allocated;
 -     int bitstream_buffers_used;
 -     /** The user is responsible for freeing this buffer using av_freep(). */
 -     VdpBitstreamBuffer *bitstream_buffers;
 - };
 - 
 - /* @}*/
 - 
 - #endif /* AVCODEC_VDPAU_H */
 
 
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