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							- /*
 -  * Copyright (c) 2016 Umair Khan <omerjerk@gmail.com>
 -  *
 -  * This file is part of FFmpeg.
 -  *
 -  * FFmpeg is free software; you can redistribute it and/or
 -  * modify it under the terms of the GNU Lesser General Public
 -  * License as published by the Free Software Foundation; either
 -  * version 2.1 of the License, or (at your option) any later version.
 -  *
 -  * FFmpeg is distributed in the hope that it will be useful,
 -  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 -  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 -  * Lesser General Public License for more details.
 -  *
 -  * You should have received a copy of the GNU Lesser General Public
 -  * License along with FFmpeg; if not, write to the Free Software
 -  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 -  */
 - 
 - #ifndef AVUTIL_SOFTFLOAT_IEEE754_H
 - #define AVUTIL_SOFTFLOAT_IEEE754_H
 - 
 - #include <stdint.h>
 - 
 - #define EXP_BIAS 127
 - #define MANT_BITS 23
 - 
 - typedef struct SoftFloat_IEEE754 {
 -     int32_t sign;
 -     uint64_t mant;
 -     int32_t  exp;
 - } SoftFloat_IEEE754;
 - 
 - static const SoftFloat_IEEE754 FLOAT_0 = {0, 0, -126};
 - static const SoftFloat_IEEE754 FLOAT_1 = {0, 0,    0};
 - 
 - /** Normalize the softfloat as defined by IEEE 754 single-recision floating
 -  *  point specification
 -  */
 - static inline SoftFloat_IEEE754 av_normalize_sf_ieee754(SoftFloat_IEEE754 sf) {
 -     while( sf.mant >= 0x1000000UL ) {
 -         sf.exp++;
 -         sf.mant >>= 1;
 -     }
 -     sf.mant &= 0x007fffffUL;
 -     return sf;
 - }
 - 
 - /** Convert integer to softfloat.
 -  *  @return softfloat with value n * 2^e
 -  */
 - static inline SoftFloat_IEEE754 av_int2sf_ieee754(int64_t n, int e) {
 -     int sign = 0;
 - 
 -     if (n < 0) {
 -         sign = 1;
 -         n    *= -1;
 -     }
 -     return av_normalize_sf_ieee754((SoftFloat_IEEE754) {sign, n << MANT_BITS, 0 + e});
 - }
 - 
 - /** Make a softfloat out of the bitstream. Assumes the bits are in the form as defined
 -  *  by the IEEE 754 spec.
 -  */
 - static inline SoftFloat_IEEE754 av_bits2sf_ieee754(uint32_t n) {
 -     return ((SoftFloat_IEEE754) { (n & 0x80000000UL) >> 31, (n & 0x7FFFFFUL), (int8_t)((n & 0x7F800000UL) >> 23)});
 - }
 - 
 - /** Convert the softfloat to integer
 -  */
 - static inline int av_sf2int_ieee754(SoftFloat_IEEE754 a) {
 -     if(a.exp >= 0) return a.mant <<  a.exp ;
 -     else           return a.mant >>(-a.exp);
 - }
 - 
 - /** Divide a by b. b should not be zero.
 -  *  @return normalized result
 -  */
 - static inline SoftFloat_IEEE754 av_div_sf_ieee754(SoftFloat_IEEE754 a, SoftFloat_IEEE754 b) {
 -     int32_t mant, exp, sign;
 -     a    = av_normalize_sf_ieee754(a);
 -     b    = av_normalize_sf_ieee754(b);
 -     sign = a.sign ^ b.sign;
 -     mant = ((((uint64_t) (a.mant | 0x00800000UL)) << MANT_BITS) / (b.mant| 0x00800000UL));
 -     exp  = a.exp - b.exp;
 -     return av_normalize_sf_ieee754((SoftFloat_IEEE754) {sign, mant, exp});
 - }
 - 
 - /** Multiply a with b
 -  *  #return normalized result
 -  */
 - static inline SoftFloat_IEEE754 av_mul_sf_ieee754(SoftFloat_IEEE754 a, SoftFloat_IEEE754 b) {
 -     int32_t sign, mant, exp;
 -     a    = av_normalize_sf_ieee754(a);
 -     b    = av_normalize_sf_ieee754(b);
 -     sign = a.sign ^ b.sign;
 -     mant = (((uint64_t)(a.mant|0x00800000UL) * (uint64_t)(b.mant|0x00800000UL))>>MANT_BITS);
 -     exp  = a.exp + b.exp;
 -     return av_normalize_sf_ieee754((SoftFloat_IEEE754) {sign, mant, exp});
 - }
 - 
 - /** Compare a with b strictly
 -  *  @returns 1 if the a and b are equal, 0 otherwise.
 -  */
 - static inline int av_cmp_sf_ieee754(SoftFloat_IEEE754 a, SoftFloat_IEEE754 b) {
 -     a = av_normalize_sf_ieee754(a);
 -     b = av_normalize_sf_ieee754(b);
 -     if (a.sign != b.sign) return 0;
 -     if (a.mant != b.mant) return 0;
 -     if (a.exp  != b.exp ) return 0;
 -     return 1;
 - }
 - 
 - #endif /*AVUTIL_SOFTFLOAT_IEEE754_H*/
 
 
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