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							- /*
 -  * Copyright (c) 2014 Vittorio Giovara <vittorio.giovara@gmail.com>
 -  *
 -  * This file is part of FFmpeg.
 -  *
 -  * FFmpeg is free software; you can redistribute it and/or
 -  * modify it under the terms of the GNU Lesser General Public
 -  * License as published by the Free Software Foundation; either
 -  * version 2.1 of the License, or (at your option) any later version.
 -  *
 -  * FFmpeg is distributed in the hope that it will be useful,
 -  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 -  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 -  * Lesser General Public License for more details.
 -  *
 -  * You should have received a copy of the GNU Lesser General Public
 -  * License along with FFmpeg; if not, write to the Free Software
 -  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 -  */
 - 
 - /**
 -  * @file
 -  * Display matrix
 -  */
 - 
 - #ifndef AVUTIL_DISPLAY_H
 - #define AVUTIL_DISPLAY_H
 - 
 - #include <stdint.h>
 - #include "common.h"
 - 
 - /**
 -  * @addtogroup lavu_video
 -  * @{
 -  *
 -  * @defgroup lavu_video_display Display transformation matrix functions
 -  * @{
 -  */
 - 
 - /**
 -  * @addtogroup lavu_video_display
 -  * The display transformation matrix specifies an affine transformation that
 -  * should be applied to video frames for correct presentation. It is compatible
 -  * with the matrices stored in the ISO/IEC 14496-12 container format.
 -  *
 -  * The data is a 3x3 matrix represented as a 9-element array:
 -  *
 -  * @code{.unparsed}
 -  *                                  | a b u |
 -  *   (a, b, u, c, d, v, x, y, w) -> | c d v |
 -  *                                  | x y w |
 -  * @endcode
 -  *
 -  * All numbers are stored in native endianness, as 16.16 fixed-point values,
 -  * except for u, v and w, which are stored as 2.30 fixed-point values.
 -  *
 -  * The transformation maps a point (p, q) in the source (pre-transformation)
 -  * frame to the point (p', q') in the destination (post-transformation) frame as
 -  * follows:
 -  *
 -  * @code{.unparsed}
 -  *               | a b u |
 -  *   (p, q, 1) . | c d v | = z * (p', q', 1)
 -  *               | x y w |
 -  * @endcode
 -  *
 -  * The transformation can also be more explicitly written in components as
 -  * follows:
 -  *
 -  * @code{.unparsed}
 -  *   p' = (a * p + c * q + x) / z;
 -  *   q' = (b * p + d * q + y) / z;
 -  *   z  =  u * p + v * q + w
 -  * @endcode
 -  */
 - 
 - /**
 -  * Extract the rotation component of the transformation matrix.
 -  *
 -  * @param matrix the transformation matrix
 -  * @return the angle (in degrees) by which the transformation rotates the frame
 -  *         counterclockwise. The angle will be in range [-180.0, 180.0],
 -  *         or NaN if the matrix is singular.
 -  *
 -  * @note floating point numbers are inherently inexact, so callers are
 -  *       recommended to round the return value to nearest integer before use.
 -  */
 - double av_display_rotation_get(const int32_t matrix[9]);
 - 
 - /**
 -  * Initialize a transformation matrix describing a pure counterclockwise
 -  * rotation by the specified angle (in degrees).
 -  *
 -  * @param matrix an allocated transformation matrix (will be fully overwritten
 -  *               by this function)
 -  * @param angle rotation angle in degrees.
 -  */
 - void av_display_rotation_set(int32_t matrix[9], double angle);
 - 
 - /**
 -  * Flip the input matrix horizontally and/or vertically.
 -  *
 -  * @param matrix an allocated transformation matrix
 -  * @param hflip whether the matrix should be flipped horizontally
 -  * @param vflip whether the matrix should be flipped vertically
 -  */
 - void av_display_matrix_flip(int32_t matrix[9], int hflip, int vflip);
 - 
 - /**
 -  * @}
 -  * @}
 -  */
 - 
 - #endif /* AVUTIL_DISPLAY_H */
 
 
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