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  1. \input texinfo @c -*- texinfo -*-
  2. @settitle FFmpeg FAQ
  3. @titlepage
  4. @center @titlefont{FFmpeg FAQ}
  5. @end titlepage
  6. @top
  7. @contents
  8. @chapter General Questions
  9. @section Why doesn't FFmpeg support feature [xyz]?
  10. Because no one has taken on that task yet. FFmpeg development is
  11. driven by the tasks that are important to the individual developers.
  12. If there is a feature that is important to you, the best way to get
  13. it implemented is to undertake the task yourself or sponsor a developer.
  14. @section FFmpeg does not support codec XXX. Can you include a Windows DLL loader to support it?
  15. No. Windows DLLs are not portable, bloated and often slow.
  16. Moreover FFmpeg strives to support all codecs natively.
  17. A DLL loader is not conducive to that goal.
  18. @section I cannot read this file although this format seems to be supported by ffmpeg.
  19. Even if ffmpeg can read the container format, it may not support all its
  20. codecs. Please consult the supported codec list in the ffmpeg
  21. documentation.
  22. @section Which codecs are supported by Windows?
  23. Windows does not support standard formats like MPEG very well, unless you
  24. install some additional codecs.
  25. The following list of video codecs should work on most Windows systems:
  26. @table @option
  27. @item msmpeg4v2
  28. .avi/.asf
  29. @item msmpeg4
  30. .asf only
  31. @item wmv1
  32. .asf only
  33. @item wmv2
  34. .asf only
  35. @item mpeg4
  36. Only if you have some MPEG-4 codec like ffdshow or Xvid installed.
  37. @item mpeg1video
  38. .mpg only
  39. @end table
  40. Note, ASF files often have .wmv or .wma extensions in Windows. It should also
  41. be mentioned that Microsoft claims a patent on the ASF format, and may sue
  42. or threaten users who create ASF files with non-Microsoft software. It is
  43. strongly advised to avoid ASF where possible.
  44. The following list of audio codecs should work on most Windows systems:
  45. @table @option
  46. @item adpcm_ima_wav
  47. @item adpcm_ms
  48. @item pcm_s16le
  49. always
  50. @item libmp3lame
  51. If some MP3 codec like LAME is installed.
  52. @end table
  53. @chapter Compilation
  54. @section @code{error: can't find a register in class 'GENERAL_REGS' while reloading 'asm'}
  55. This is a bug in gcc. Do not report it to us. Instead, please report it to
  56. the gcc developers. Note that we will not add workarounds for gcc bugs.
  57. Also note that (some of) the gcc developers believe this is not a bug or
  58. not a bug they should fix:
  59. @url{http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11203}.
  60. Then again, some of them do not know the difference between an undecidable
  61. problem and an NP-hard problem...
  62. @section I have installed this library with my distro's package manager. Why does @command{configure} not see it?
  63. Distributions usually split libraries in several packages. The main package
  64. contains the files necessary to run programs using the library. The
  65. development package contains the files necessary to build programs using the
  66. library. Sometimes, docs and/or data are in a separate package too.
  67. To build FFmpeg, you need to install the development package. It is usually
  68. called @file{libfoo-dev} or @file{libfoo-devel}. You can remove it after the
  69. build is finished, but be sure to keep the main package.
  70. @section How do I make @command{pkg-config} find my libraries?
  71. Somewhere along with your libraries, there is a @file{.pc} file (or several)
  72. in a @file{pkgconfig} directory. You need to set environment variables to
  73. point @command{pkg-config} to these files.
  74. If you need to @emph{add} directories to @command{pkg-config}'s search list
  75. (typical use case: library installed separately), add it to
  76. @code{$PKG_CONFIG_PATH}:
  77. @example
  78. export PKG_CONFIG_PATH=/opt/x264/lib/pkgconfig:/opt/opus/lib/pkgconfig
  79. @end example
  80. If you need to @emph{replace} @command{pkg-config}'s search list
  81. (typical use case: cross-compiling), set it in
  82. @code{$PKG_CONFIG_LIBDIR}:
  83. @example
  84. export PKG_CONFIG_LIBDIR=/home/me/cross/usr/lib/pkgconfig:/home/me/cross/usr/local/lib/pkgconfig
  85. @end example
  86. If you need to know the library's internal dependencies (typical use: static
  87. linking), add the @code{--static} option to @command{pkg-config}:
  88. @example
  89. ./configure --pkg-config-flags=--static
  90. @end example
  91. @section How do I use @command{pkg-config} when cross-compiling?
  92. The best way is to install @command{pkg-config} in your cross-compilation
  93. environment. It will automatically use the cross-compilation libraries.
  94. You can also use @command{pkg-config} from the host environment by
  95. specifying explicitly @code{--pkg-config=pkg-config} to @command{configure}.
  96. In that case, you must point @command{pkg-config} to the correct directories
  97. using the @code{PKG_CONFIG_LIBDIR}, as explained in the previous entry.
  98. As an intermediate solution, you can place in your cross-compilation
  99. environment a script that calls the host @command{pkg-config} with
  100. @code{PKG_CONFIG_LIBDIR} set. That script can look like that:
  101. @example
  102. #!/bin/sh
  103. PKG_CONFIG_LIBDIR=/path/to/cross/lib/pkgconfig
  104. export PKG_CONFIG_LIBDIR
  105. exec /usr/bin/pkg-config "$@@"
  106. @end example
  107. @chapter Usage
  108. @section ffmpeg does not work; what is wrong?
  109. Try a @code{make distclean} in the ffmpeg source directory before the build.
  110. If this does not help see
  111. (@url{http://ffmpeg.org/bugreports.html}).
  112. @section How do I encode single pictures into movies?
  113. First, rename your pictures to follow a numerical sequence.
  114. For example, img1.jpg, img2.jpg, img3.jpg,...
  115. Then you may run:
  116. @example
  117. ffmpeg -f image2 -i img%d.jpg /tmp/a.mpg
  118. @end example
  119. Notice that @samp{%d} is replaced by the image number.
  120. @file{img%03d.jpg} means the sequence @file{img001.jpg}, @file{img002.jpg}, etc.
  121. Use the @option{-start_number} option to declare a starting number for
  122. the sequence. This is useful if your sequence does not start with
  123. @file{img001.jpg} but is still in a numerical order. The following
  124. example will start with @file{img100.jpg}:
  125. @example
  126. ffmpeg -f image2 -start_number 100 -i img%d.jpg /tmp/a.mpg
  127. @end example
  128. If you have large number of pictures to rename, you can use the
  129. following command to ease the burden. The command, using the bourne
  130. shell syntax, symbolically links all files in the current directory
  131. that match @code{*jpg} to the @file{/tmp} directory in the sequence of
  132. @file{img001.jpg}, @file{img002.jpg} and so on.
  133. @example
  134. x=1; for i in *jpg; do counter=$(printf %03d $x); ln -s "$i" /tmp/img"$counter".jpg; x=$(($x+1)); done
  135. @end example
  136. If you want to sequence them by oldest modified first, substitute
  137. @code{$(ls -r -t *jpg)} in place of @code{*jpg}.
  138. Then run:
  139. @example
  140. ffmpeg -f image2 -i /tmp/img%03d.jpg /tmp/a.mpg
  141. @end example
  142. The same logic is used for any image format that ffmpeg reads.
  143. You can also use @command{cat} to pipe images to ffmpeg:
  144. @example
  145. cat *.jpg | ffmpeg -f image2pipe -c:v mjpeg -i - output.mpg
  146. @end example
  147. @section How do I encode movie to single pictures?
  148. Use:
  149. @example
  150. ffmpeg -i movie.mpg movie%d.jpg
  151. @end example
  152. The @file{movie.mpg} used as input will be converted to
  153. @file{movie1.jpg}, @file{movie2.jpg}, etc...
  154. Instead of relying on file format self-recognition, you may also use
  155. @table @option
  156. @item -c:v ppm
  157. @item -c:v png
  158. @item -c:v mjpeg
  159. @end table
  160. to force the encoding.
  161. Applying that to the previous example:
  162. @example
  163. ffmpeg -i movie.mpg -f image2 -c:v mjpeg menu%d.jpg
  164. @end example
  165. Beware that there is no "jpeg" codec. Use "mjpeg" instead.
  166. @section Why do I see a slight quality degradation with multithreaded MPEG* encoding?
  167. For multithreaded MPEG* encoding, the encoded slices must be independent,
  168. otherwise thread n would practically have to wait for n-1 to finish, so it's
  169. quite logical that there is a small reduction of quality. This is not a bug.
  170. @section How can I read from the standard input or write to the standard output?
  171. Use @file{-} as file name.
  172. @section -f jpeg doesn't work.
  173. Try '-f image2 test%d.jpg'.
  174. @section Why can I not change the frame rate?
  175. Some codecs, like MPEG-1/2, only allow a small number of fixed frame rates.
  176. Choose a different codec with the -c:v command line option.
  177. @section How do I encode Xvid or DivX video with ffmpeg?
  178. Both Xvid and DivX (version 4+) are implementations of the ISO MPEG-4
  179. standard (note that there are many other coding formats that use this
  180. same standard). Thus, use '-c:v mpeg4' to encode in these formats. The
  181. default fourcc stored in an MPEG-4-coded file will be 'FMP4'. If you want
  182. a different fourcc, use the '-vtag' option. E.g., '-vtag xvid' will
  183. force the fourcc 'xvid' to be stored as the video fourcc rather than the
  184. default.
  185. @section Which are good parameters for encoding high quality MPEG-4?
  186. '-mbd rd -flags +mv4+aic -trellis 2 -cmp 2 -subcmp 2 -g 300 -pass 1/2',
  187. things to try: '-bf 2', '-flags qprd', '-flags mv0', '-flags skiprd'.
  188. @section Which are good parameters for encoding high quality MPEG-1/MPEG-2?
  189. '-mbd rd -trellis 2 -cmp 2 -subcmp 2 -g 100 -pass 1/2'
  190. but beware the '-g 100' might cause problems with some decoders.
  191. Things to try: '-bf 2', '-flags qprd', '-flags mv0', '-flags skiprd.
  192. @section Interlaced video looks very bad when encoded with ffmpeg, what is wrong?
  193. You should use '-flags +ilme+ildct' and maybe '-flags +alt' for interlaced
  194. material, and try '-top 0/1' if the result looks really messed-up.
  195. @section How can I read DirectShow files?
  196. If you have built FFmpeg with @code{./configure --enable-avisynth}
  197. (only possible on MinGW/Cygwin platforms),
  198. then you may use any file that DirectShow can read as input.
  199. Just create an "input.avs" text file with this single line ...
  200. @example
  201. DirectShowSource("C:\path to your file\yourfile.asf")
  202. @end example
  203. ... and then feed that text file to ffmpeg:
  204. @example
  205. ffmpeg -i input.avs
  206. @end example
  207. For ANY other help on AviSynth, please visit the
  208. @uref{http://www.avisynth.org/, AviSynth homepage}.
  209. @section How can I join video files?
  210. To "join" video files is quite ambiguous. The following list explains the
  211. different kinds of "joining" and points out how those are addressed in
  212. FFmpeg. To join video files may mean:
  213. @itemize
  214. @item
  215. To put them one after the other: this is called to @emph{concatenate} them
  216. (in short: concat) and is addressed
  217. @ref{How can I concatenate video files, in this very faq}.
  218. @item
  219. To put them together in the same file, to let the user choose between the
  220. different versions (example: different audio languages): this is called to
  221. @emph{multiplex} them together (in short: mux), and is done by simply
  222. invoking ffmpeg with several @option{-i} options.
  223. @item
  224. For audio, to put all channels together in a single stream (example: two
  225. mono streams into one stereo stream): this is sometimes called to
  226. @emph{merge} them, and can be done using the
  227. @url{http://ffmpeg.org/ffmpeg-filters.html#amerge, @code{amerge}} filter.
  228. @item
  229. For audio, to play one on top of the other: this is called to @emph{mix}
  230. them, and can be done by first merging them into a single stream and then
  231. using the @url{http://ffmpeg.org/ffmpeg-filters.html#pan, @code{pan}} filter to mix
  232. the channels at will.
  233. @item
  234. For video, to display both together, side by side or one on top of a part of
  235. the other; it can be done using the
  236. @url{http://ffmpeg.org/ffmpeg-filters.html#overlay, @code{overlay}} video filter.
  237. @end itemize
  238. @anchor{How can I concatenate video files}
  239. @section How can I concatenate video files?
  240. There are several solutions, depending on the exact circumstances.
  241. @subsection Concatenating using the concat @emph{filter}
  242. FFmpeg has a @url{http://ffmpeg.org/ffmpeg-filters.html#concat,
  243. @code{concat}} filter designed specifically for that, with examples in the
  244. documentation. This operation is recommended if you need to re-encode.
  245. @subsection Concatenating using the concat @emph{demuxer}
  246. FFmpeg has a @url{http://www.ffmpeg.org/ffmpeg-formats.html#concat,
  247. @code{concat}} demuxer which you can use when you want to avoid a re-encode and
  248. your format doesn't support file level concatenation.
  249. @subsection Concatenating using the concat @emph{protocol} (file level)
  250. FFmpeg has a @url{http://ffmpeg.org/ffmpeg-protocols.html#concat,
  251. @code{concat}} protocol designed specifically for that, with examples in the
  252. documentation.
  253. A few multimedia containers (MPEG-1, MPEG-2 PS, DV) allow to concatenate
  254. video by merely concatenating the files containing them.
  255. Hence you may concatenate your multimedia files by first transcoding them to
  256. these privileged formats, then using the humble @code{cat} command (or the
  257. equally humble @code{copy} under Windows), and finally transcoding back to your
  258. format of choice.
  259. @example
  260. ffmpeg -i input1.avi -qscale:v 1 intermediate1.mpg
  261. ffmpeg -i input2.avi -qscale:v 1 intermediate2.mpg
  262. cat intermediate1.mpg intermediate2.mpg > intermediate_all.mpg
  263. ffmpeg -i intermediate_all.mpg -qscale:v 2 output.avi
  264. @end example
  265. Additionally, you can use the @code{concat} protocol instead of @code{cat} or
  266. @code{copy} which will avoid creation of a potentially huge intermediate file.
  267. @example
  268. ffmpeg -i input1.avi -qscale:v 1 intermediate1.mpg
  269. ffmpeg -i input2.avi -qscale:v 1 intermediate2.mpg
  270. ffmpeg -i concat:"intermediate1.mpg|intermediate2.mpg" -c copy intermediate_all.mpg
  271. ffmpeg -i intermediate_all.mpg -qscale:v 2 output.avi
  272. @end example
  273. Note that you may need to escape the character "|" which is special for many
  274. shells.
  275. Another option is usage of named pipes, should your platform support it:
  276. @example
  277. mkfifo intermediate1.mpg
  278. mkfifo intermediate2.mpg
  279. ffmpeg -i input1.avi -qscale:v 1 -y intermediate1.mpg < /dev/null &
  280. ffmpeg -i input2.avi -qscale:v 1 -y intermediate2.mpg < /dev/null &
  281. cat intermediate1.mpg intermediate2.mpg |\
  282. ffmpeg -f mpeg -i - -c:v mpeg4 -acodec libmp3lame output.avi
  283. @end example
  284. @subsection Concatenating using raw audio and video
  285. Similarly, the yuv4mpegpipe format, and the raw video, raw audio codecs also
  286. allow concatenation, and the transcoding step is almost lossless.
  287. When using multiple yuv4mpegpipe(s), the first line needs to be discarded
  288. from all but the first stream. This can be accomplished by piping through
  289. @code{tail} as seen below. Note that when piping through @code{tail} you
  290. must use command grouping, @code{@{ ;@}}, to background properly.
  291. For example, let's say we want to concatenate two FLV files into an
  292. output.flv file:
  293. @example
  294. mkfifo temp1.a
  295. mkfifo temp1.v
  296. mkfifo temp2.a
  297. mkfifo temp2.v
  298. mkfifo all.a
  299. mkfifo all.v
  300. ffmpeg -i input1.flv -vn -f u16le -acodec pcm_s16le -ac 2 -ar 44100 - > temp1.a < /dev/null &
  301. ffmpeg -i input2.flv -vn -f u16le -acodec pcm_s16le -ac 2 -ar 44100 - > temp2.a < /dev/null &
  302. ffmpeg -i input1.flv -an -f yuv4mpegpipe - > temp1.v < /dev/null &
  303. @{ ffmpeg -i input2.flv -an -f yuv4mpegpipe - < /dev/null | tail -n +2 > temp2.v ; @} &
  304. cat temp1.a temp2.a > all.a &
  305. cat temp1.v temp2.v > all.v &
  306. ffmpeg -f u16le -acodec pcm_s16le -ac 2 -ar 44100 -i all.a \
  307. -f yuv4mpegpipe -i all.v \
  308. -y output.flv
  309. rm temp[12].[av] all.[av]
  310. @end example
  311. @section Using @option{-f lavfi}, audio becomes mono for no apparent reason.
  312. Use @option{-dumpgraph -} to find out exactly where the channel layout is
  313. lost.
  314. Most likely, it is through @code{auto-inserted aresample}. Try to understand
  315. why the converting filter was needed at that place.
  316. Just before the output is a likely place, as @option{-f lavfi} currently
  317. only support packed S16.
  318. Then insert the correct @code{aformat} explicitly in the filtergraph,
  319. specifying the exact format.
  320. @example
  321. aformat=sample_fmts=s16:channel_layouts=stereo
  322. @end example
  323. @section Why does FFmpeg not see the subtitles in my VOB file?
  324. VOB and a few other formats do not have a global header that describes
  325. everything present in the file. Instead, applications are supposed to scan
  326. the file to see what it contains. Since VOB files are frequently large, only
  327. the beginning is scanned. If the subtitles happen only later in the file,
  328. they will not be initially detected.
  329. Some applications, including the @code{ffmpeg} command-line tool, can only
  330. work with streams that were detected during the initial scan; streams that
  331. are detected later are ignored.
  332. The size of the initial scan is controlled by two options: @code{probesize}
  333. (default ~5 Mo) and @code{analyzeduration} (default 5,000,000 µs = 5 s). For
  334. the subtitle stream to be detected, both values must be large enough.
  335. @section Why was the @command{ffmpeg} @option{-sameq} option removed? What to use instead?
  336. The @option{-sameq} option meant "same quantizer", and made sense only in a
  337. very limited set of cases. Unfortunately, a lot of people mistook it for
  338. "same quality" and used it in places where it did not make sense: it had
  339. roughly the expected visible effect, but achieved it in a very inefficient
  340. way.
  341. Each encoder has its own set of options to set the quality-vs-size balance,
  342. use the options for the encoder you are using to set the quality level to a
  343. point acceptable for your tastes. The most common options to do that are
  344. @option{-qscale} and @option{-qmax}, but you should peruse the documentation
  345. of the encoder you chose.
  346. @chapter Development
  347. @section Are there examples illustrating how to use the FFmpeg libraries, particularly libavcodec and libavformat?
  348. Yes. Check the @file{doc/examples} directory in the source
  349. repository, also available online at:
  350. @url{https://github.com/FFmpeg/FFmpeg/tree/master/doc/examples}.
  351. Examples are also installed by default, usually in
  352. @code{$PREFIX/share/ffmpeg/examples}.
  353. Also you may read the Developers Guide of the FFmpeg documentation. Alternatively,
  354. examine the source code for one of the many open source projects that
  355. already incorporate FFmpeg at (@url{projects.html}).
  356. @section Can you support my C compiler XXX?
  357. It depends. If your compiler is C99-compliant, then patches to support
  358. it are likely to be welcome if they do not pollute the source code
  359. with @code{#ifdef}s related to the compiler.
  360. @section Is Microsoft Visual C++ supported?
  361. Yes. Please see the @uref{platform.html, Microsoft Visual C++}
  362. section in the FFmpeg documentation.
  363. @section Can you add automake, libtool or autoconf support?
  364. No. These tools are too bloated and they complicate the build.
  365. @section Why not rewrite FFmpeg in object-oriented C++?
  366. FFmpeg is already organized in a highly modular manner and does not need to
  367. be rewritten in a formal object language. Further, many of the developers
  368. favor straight C; it works for them. For more arguments on this matter,
  369. read @uref{http://www.tux.org/lkml/#s15, "Programming Religion"}.
  370. @section Why are the ffmpeg programs devoid of debugging symbols?
  371. The build process creates @command{ffmpeg_g}, @command{ffplay_g}, etc. which
  372. contain full debug information. Those binaries are stripped to create
  373. @command{ffmpeg}, @command{ffplay}, etc. If you need the debug information, use
  374. the *_g versions.
  375. @section I do not like the LGPL, can I contribute code under the GPL instead?
  376. Yes, as long as the code is optional and can easily and cleanly be placed
  377. under #if CONFIG_GPL without breaking anything. So, for example, a new codec
  378. or filter would be OK under GPL while a bug fix to LGPL code would not.
  379. @section I'm using FFmpeg from within my C application but the linker complains about missing symbols from the libraries themselves.
  380. FFmpeg builds static libraries by default. In static libraries, dependencies
  381. are not handled. That has two consequences. First, you must specify the
  382. libraries in dependency order: @code{-lavdevice} must come before
  383. @code{-lavformat}, @code{-lavutil} must come after everything else, etc.
  384. Second, external libraries that are used in FFmpeg have to be specified too.
  385. An easy way to get the full list of required libraries in dependency order
  386. is to use @code{pkg-config}.
  387. @example
  388. c99 -o program program.c $(pkg-config --cflags --libs libavformat libavcodec)
  389. @end example
  390. See @file{doc/example/Makefile} and @file{doc/example/pc-uninstalled} for
  391. more details.
  392. @section I'm using FFmpeg from within my C++ application but the linker complains about missing symbols which seem to be available.
  393. FFmpeg is a pure C project, so to use the libraries within your C++ application
  394. you need to explicitly state that you are using a C library. You can do this by
  395. encompassing your FFmpeg includes using @code{extern "C"}.
  396. See @url{http://www.parashift.com/c++-faq-lite/mixing-c-and-cpp.html#faq-32.3}
  397. @section I'm using libavutil from within my C++ application but the compiler complains about 'UINT64_C' was not declared in this scope
  398. FFmpeg is a pure C project using C99 math features, in order to enable C++
  399. to use them you have to append -D__STDC_CONSTANT_MACROS to your CXXFLAGS
  400. @section I have a file in memory / a API different from *open/*read/ libc how do I use it with libavformat?
  401. You have to create a custom AVIOContext using @code{avio_alloc_context},
  402. see @file{libavformat/aviobuf.c} in FFmpeg and @file{libmpdemux/demux_lavf.c} in MPlayer or MPlayer2 sources.
  403. @section Where is the documentation about ffv1, msmpeg4, asv1, 4xm?
  404. see @url{http://www.ffmpeg.org/~michael/}
  405. @section How do I feed H.263-RTP (and other codecs in RTP) to libavcodec?
  406. Even if peculiar since it is network oriented, RTP is a container like any
  407. other. You have to @emph{demux} RTP before feeding the payload to libavcodec.
  408. In this specific case please look at RFC 4629 to see how it should be done.
  409. @section AVStream.r_frame_rate is wrong, it is much larger than the frame rate.
  410. @code{r_frame_rate} is NOT the average frame rate, it is the smallest frame rate
  411. that can accurately represent all timestamps. So no, it is not
  412. wrong if it is larger than the average!
  413. For example, if you have mixed 25 and 30 fps content, then @code{r_frame_rate}
  414. will be 150 (it is the least common multiple).
  415. If you are looking for the average frame rate, see @code{AVStream.avg_frame_rate}.
  416. @section Why is @code{make fate} not running all tests?
  417. Make sure you have the fate-suite samples and the @code{SAMPLES} Make variable
  418. or @code{FATE_SAMPLES} environment variable or the @code{--samples}
  419. @command{configure} option is set to the right path.
  420. @section Why is @code{make fate} not finding the samples?
  421. Do you happen to have a @code{~} character in the samples path to indicate a
  422. home directory? The value is used in ways where the shell cannot expand it,
  423. causing FATE to not find files. Just replace @code{~} by the full path.
  424. @bye