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							- /*
 -  * Minimum CUDA compatibility definitions header
 -  *
 -  * Copyright (c) 2019 Rodger Combs
 -  *
 -  * This file is part of FFmpeg.
 -  *
 -  * FFmpeg is free software; you can redistribute it and/or
 -  * modify it under the terms of the GNU Lesser General Public
 -  * License as published by the Free Software Foundation; either
 -  * version 2.1 of the License, or (at your option) any later version.
 -  *
 -  * FFmpeg is distributed in the hope that it will be useful,
 -  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 -  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 -  * Lesser General Public License for more details.
 -  *
 -  * You should have received a copy of the GNU Lesser General Public
 -  * License along with FFmpeg; if not, write to the Free Software
 -  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 -  */
 - 
 - #ifndef COMPAT_CUDA_CUDA_RUNTIME_H
 - #define COMPAT_CUDA_CUDA_RUNTIME_H
 - 
 - // Common macros
 - #define __global__ __attribute__((global))
 - #define __device__ __attribute__((device))
 - #define __device_builtin__ __attribute__((device_builtin))
 - #define __align__(N) __attribute__((aligned(N)))
 - #define __inline__ __inline__ __attribute__((always_inline))
 - 
 - #define max(a, b) ((a) > (b) ? (a) : (b))
 - #define min(a, b) ((a) < (b) ? (a) : (b))
 - #define abs(x) ((x) < 0 ? -(x) : (x))
 - 
 - #define atomicAdd(a, b) (__atomic_fetch_add(a, b, __ATOMIC_SEQ_CST))
 - 
 - // Basic typedefs
 - typedef __device_builtin__ unsigned long long cudaTextureObject_t;
 - 
 - typedef struct __device_builtin__ __align__(2) uchar2
 - {
 -     unsigned char x, y;
 - } uchar2;
 - 
 - typedef struct __device_builtin__ __align__(4) ushort2
 - {
 -     unsigned short x, y;
 - } ushort2;
 - 
 - typedef struct __device_builtin__ uint3
 - {
 -     unsigned int x, y, z;
 - } uint3;
 - 
 - typedef struct uint3 dim3;
 - 
 - typedef struct __device_builtin__ __align__(8) int2
 - {
 -     int x, y;
 - } int2;
 - 
 - typedef struct __device_builtin__ __align__(4) uchar4
 - {
 -     unsigned char x, y, z, w;
 - } uchar4;
 - 
 - typedef struct __device_builtin__ __align__(8) ushort4
 - {
 -     unsigned char x, y, z, w;
 - } ushort4;
 - 
 - typedef struct __device_builtin__ __align__(16) int4
 - {
 -     int x, y, z, w;
 - } int4;
 - 
 - // Accessors for special registers
 - #define GETCOMP(reg, comp) \
 -     asm("mov.u32 %0, %%" #reg "." #comp ";" : "=r"(tmp)); \
 -     ret.comp = tmp;
 - 
 - #define GET(name, reg) static inline __device__ uint3 name() {\
 -     uint3 ret; \
 -     unsigned tmp; \
 -     GETCOMP(reg, x) \
 -     GETCOMP(reg, y) \
 -     GETCOMP(reg, z) \
 -     return ret; \
 - }
 - 
 - GET(getBlockIdx, ctaid)
 - GET(getBlockDim, ntid)
 - GET(getThreadIdx, tid)
 - 
 - // Instead of externs for these registers, we turn access to them into calls into trivial ASM
 - #define blockIdx (getBlockIdx())
 - #define blockDim (getBlockDim())
 - #define threadIdx (getThreadIdx())
 - 
 - // Basic initializers (simple macros rather than inline functions)
 - #define make_uchar2(a, b) ((uchar2){.x = a, .y = b})
 - #define make_ushort2(a, b) ((ushort2){.x = a, .y = b})
 - #define make_uchar4(a, b, c, d) ((uchar4){.x = a, .y = b, .z = c, .w = d})
 - #define make_ushort4(a, b, c, d) ((ushort4){.x = a, .y = b, .z = c, .w = d})
 - 
 - // Conversions from the tex instruction's 4-register output to various types
 - #define TEX2D(type, ret) static inline __device__ void conv(type* out, unsigned a, unsigned b, unsigned c, unsigned d) {*out = (ret);}
 - 
 - TEX2D(unsigned char, a & 0xFF)
 - TEX2D(unsigned short, a & 0xFFFF)
 - TEX2D(uchar2, make_uchar2(a & 0xFF, b & 0xFF))
 - TEX2D(ushort2, make_ushort2(a & 0xFFFF, b & 0xFFFF))
 - TEX2D(uchar4, make_uchar4(a & 0xFF, b & 0xFF, c & 0xFF, d & 0xFF))
 - TEX2D(ushort4, make_ushort4(a & 0xFFFF, b & 0xFFFF, c & 0xFFFF, d & 0xFFFF))
 - 
 - // Template calling tex instruction and converting the output to the selected type
 - template <class T>
 - static inline __device__ T tex2D(cudaTextureObject_t texObject, float x, float y)
 - {
 -   T ret;
 -   unsigned ret1, ret2, ret3, ret4;
 -   asm("tex.2d.v4.u32.f32 {%0, %1, %2, %3}, [%4, {%5, %6}];" :
 -       "=r"(ret1), "=r"(ret2), "=r"(ret3), "=r"(ret4) :
 -       "l"(texObject), "f"(x), "f"(y));
 -   conv(&ret, ret1, ret2, ret3, ret4);
 -   return ret;
 - }
 - 
 - #endif /* COMPAT_CUDA_CUDA_RUNTIME_H */
 
 
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