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  1. \input texinfo @c -*- texinfo -*-
  2. @settitle Platform Specific Information
  3. @titlepage
  4. @center @titlefont{Platform Specific Information}
  5. @end titlepage
  6. @top
  7. @contents
  8. @chapter Unix-like
  9. Some parts of FFmpeg cannot be built with version 2.15 of the GNU
  10. assembler which is still provided by a few AMD64 distributions. To
  11. make sure your compiler really uses the required version of gas
  12. after a binutils upgrade, run:
  13. @example
  14. $(gcc -print-prog-name=as) --version
  15. @end example
  16. If not, then you should install a different compiler that has no
  17. hard-coded path to gas. In the worst case pass @code{--disable-asm}
  18. to configure.
  19. @section BSD
  20. BSD make will not build FFmpeg, you need to install and use GNU Make
  21. (@command{gmake}).
  22. @section (Open)Solaris
  23. GNU Make is required to build FFmpeg, so you have to invoke (@command{gmake}),
  24. standard Solaris Make will not work. When building with a non-c99 front-end
  25. (gcc, generic suncc) add either @code{--extra-libs=/usr/lib/values-xpg6.o}
  26. or @code{--extra-libs=/usr/lib/64/values-xpg6.o} to the configure options
  27. since the libc is not c99-compliant by default. The probes performed by
  28. configure may raise an exception leading to the death of configure itself
  29. due to a bug in the system shell. Simply invoke a different shell such as
  30. bash directly to work around this:
  31. @example
  32. bash ./configure
  33. @end example
  34. @anchor{Darwin}
  35. @section Darwin (Mac OS X, iPhone)
  36. The toolchain provided with Xcode is sufficient to build the basic
  37. unacelerated code.
  38. Mac OS X on PowerPC or ARM (iPhone) requires a preprocessor from
  39. @url{http://github.com/yuvi/gas-preprocessor} to build the optimized
  40. assembler functions. Just download the Perl script and put it somewhere
  41. in your PATH, FFmpeg's configure will pick it up automatically.
  42. Mac OS X on amd64 and x86 requires @command{yasm} to build most of the
  43. optimized assembler functions. @uref{http://www.finkproject.org/, Fink},
  44. @uref{http://www.gentoo.org/proj/en/gentoo-alt/prefix/bootstrap-macos.xml, Gentoo Prefix},
  45. @uref{http://mxcl.github.com/homebrew/, Homebrew}
  46. or @uref{http://www.macports.org, MacPorts} can easily provide it.
  47. @chapter DOS
  48. Using a cross-compiler is preferred for various reasons.
  49. @url{http://www.delorie.com/howto/djgpp/linux-x-djgpp.html}
  50. @chapter OS/2
  51. For information about compiling FFmpeg on OS/2 see
  52. @url{http://www.edm2.com/index.php/FFmpeg}.
  53. @chapter Windows
  54. To get help and instructions for building FFmpeg under Windows, check out
  55. the FFmpeg Windows Help Forum at @url{http://ffmpeg.zeranoe.com/forum/}.
  56. @section Native Windows compilation using MinGW or MinGW-w64
  57. FFmpeg can be built to run natively on Windows using the MinGW or MinGW-w64
  58. toolchains. Install the latest versions of MSYS and MinGW or MinGW-w64 from
  59. @url{http://www.mingw.org/} or @url{http://mingw-w64.sourceforge.net/}.
  60. You can find detailed installation instructions in the download section and
  61. the FAQ.
  62. Notes:
  63. @itemize
  64. @item Building natively using MSYS can be sped up by disabling implicit rules
  65. in the Makefile by calling @code{make -r} instead of plain @code{make}. This
  66. speed up is close to non-existent for normal one-off builds and is only
  67. noticeable when running make for a second time (for example during
  68. @code{make install}).
  69. @item In order to compile FFplay, you must have the MinGW development library
  70. of @uref{http://www.libsdl.org/, SDL} and @code{pkg-config} installed.
  71. @item By using @code{./configure --enable-shared} when configuring FFmpeg,
  72. you can build the FFmpeg libraries (e.g. libavutil, libavcodec,
  73. libavformat) as DLLs.
  74. @end itemize
  75. @section Microsoft Visual C++
  76. FFmpeg can be built with MSVC using a C99-to-C89 conversion utility and
  77. wrapper.
  78. You will need the following prerequisites:
  79. @itemize
  80. @item @uref{http://download.videolan.org/pub/contrib/c99-to-c89/, C99-to-C89 Converter & Wrapper}
  81. @item @uref{http://code.google.com/p/msinttypes/, msinttypes}
  82. @item @uref{http://www.mingw.org/, MSYS}
  83. @item @uref{http://yasm.tortall.net/, YASM}
  84. @item @uref{http://gnuwin32.sourceforge.net/packages/bc.htm, bc for Windows} if
  85. you want to run @uref{fate.html, FATE}.
  86. @end itemize
  87. To set up a proper MSVC environment in MSYS, you simply need to run
  88. @code{msys.bat} from the Visual Studio command prompt.
  89. Place @code{makedef}, @code{c99wrap.exe}, @code{c99conv.exe}, and @code{yasm.exe}
  90. somewhere in your @code{PATH}.
  91. Next, make sure @code{inttypes.h} and any other headers and libs you want to use
  92. are located in a spot that MSVC can see. Do so by modifying the @code{LIB} and
  93. @code{INCLUDE} environment variables to include the @strong{Windows} paths to
  94. these directories. Alternatively, you can try and use the
  95. @code{--extra-cflags}/@code{--extra-ldflags} configure options.
  96. Finally, run:
  97. @example
  98. ./configure --toolchain=msvc
  99. make
  100. make install
  101. @end example
  102. If you wish to compile shared libraries, add @code{--enable-shared} to your
  103. configure options. Note that due to the way MSVC handles DLL imports and
  104. exports, you cannot compile static and shared libraries at the same time, and
  105. enabling shared libraries will automatically disable the static ones.
  106. Notes:
  107. @itemize
  108. @item It is possible that coreutils' @code{link.exe} conflicts with MSVC's linker.
  109. You can find out by running @code{which link} to see which @code{link.exe} you
  110. are using. If it is located at @code{/bin/link.exe}, then you have the wrong one
  111. in your @code{PATH}. Either move or remove that copy, or make sure MSVC's
  112. @code{link.exe} takes precedence in your @code{PATH} over coreutils'.
  113. @item If you wish to build with zlib support, you will have to grab a compatible
  114. zlib binary from somewhere, with an MSVC import lib, or if you wish to link
  115. statically, you can follow the instructions below to build a compatible
  116. @code{zlib.lib} with MSVC. Regardless of which method you use, you must still
  117. follow step 3, or compilation will fail.
  118. @enumerate
  119. @item Grab the @uref{http://zlib.net/, zlib sources}.
  120. @item Edit @code{win32/Makefile.msc} so that it uses -MT instead of -MD, since
  121. this is how FFmpeg is built as well.
  122. @item Edit @code{zconf.h} and remove its inclusion of @code{unistd.h}. This gets
  123. erroneously included when building FFmpeg.
  124. @item Run @code{nmake -f win32/Makefile.msc}.
  125. @item Move @code{zlib.lib}, @code{zconf.h}, and @code{zlib.h} to somewhere MSVC
  126. can see.
  127. @end enumerate
  128. @item FFmpeg has been tested with Visual Studio 2010 and 2012, Pro and Express.
  129. Anything else is not officially supported.
  130. @end itemize
  131. @subsection Linking to FFmpeg with Microsoft Visual C++
  132. If you plan to link with MSVC-built static libraries, you will need
  133. to make sure you have @code{Runtime Library} set to
  134. @code{Multi-threaded (/MT)} in your project's settings.
  135. You will need to define @code{inline} to something MSVC understands:
  136. @example
  137. #define inline __inline
  138. @end example
  139. Also note, that as stated in @strong{Microsoft Visual C++}, you will need
  140. an MSVC-compatible @uref{http://code.google.com/p/msinttypes/, inttypes.h}.
  141. If you plan on using import libraries created by dlltool, you must
  142. set @code{References} to @code{No (/OPT:NOREF)} under the linker optimization
  143. settings, otherwise the resulting binaries will fail during runtime.
  144. This is not required when using import libraries generated by @code{lib.exe}.
  145. This issue is reported upstream at
  146. @url{http://sourceware.org/bugzilla/show_bug.cgi?id=12633}.
  147. To create import libraries that work with the @code{/OPT:REF} option
  148. (which is enabled by default in Release mode), follow these steps:
  149. @enumerate
  150. @item Open the @emph{Visual Studio Command Prompt}.
  151. Alternatively, in a normal command line prompt, call @file{vcvars32.bat}
  152. which sets up the environment variables for the Visual C++ tools
  153. (the standard location for this file is something like
  154. @file{C:\Program Files (x86_\Microsoft Visual Studio 10.0\VC\bin\vcvars32.bat}).
  155. @item Enter the @file{bin} directory where the created LIB and DLL files
  156. are stored.
  157. @item Generate new import libraries with @command{lib.exe}:
  158. @example
  159. lib /machine:i386 /def:..\lib\foo-version.def /out:foo.lib
  160. @end example
  161. Replace @code{foo-version} and @code{foo} with the respective library names.
  162. @end enumerate
  163. @anchor{Cross compilation for Windows with Linux}
  164. @section Cross compilation for Windows with Linux
  165. You must use the MinGW cross compilation tools available at
  166. @url{http://www.mingw.org/}.
  167. Then configure FFmpeg with the following options:
  168. @example
  169. ./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
  170. @end example
  171. (you can change the cross-prefix according to the prefix chosen for the
  172. MinGW tools).
  173. Then you can easily test FFmpeg with @uref{http://www.winehq.com/, Wine}.
  174. @section Compilation under Cygwin
  175. Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack
  176. llrint() in its C library.
  177. Install your Cygwin with all the "Base" packages, plus the
  178. following "Devel" ones:
  179. @example
  180. binutils, gcc4-core, make, git, mingw-runtime, texi2html
  181. @end example
  182. In order to run FATE you will also need the following "Utils" packages:
  183. @example
  184. bc, diffutils
  185. @end example
  186. If you want to build FFmpeg with additional libraries, download Cygwin
  187. "Devel" packages for Ogg and Vorbis from any Cygwin packages repository:
  188. @example
  189. libogg-devel, libvorbis-devel
  190. @end example
  191. These library packages are only available from
  192. @uref{http://sourceware.org/cygwinports/, Cygwin Ports}:
  193. @example
  194. yasm, libSDL-devel, libfaac-devel, libaacplus-devel, libgsm-devel, libmp3lame-devel,
  195. libschroedinger1.0-devel, speex-devel, libtheora-devel, libxvidcore-devel
  196. @end example
  197. The recommendation for x264 is to build it from source, as it evolves too
  198. quickly for Cygwin Ports to be up to date.
  199. @section Crosscompilation for Windows under Cygwin
  200. With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
  201. Just install your Cygwin as explained before, plus these additional
  202. "Devel" packages:
  203. @example
  204. gcc-mingw-core, mingw-runtime, mingw-zlib
  205. @end example
  206. and add some special flags to your configure invocation.
  207. For a static build run
  208. @example
  209. ./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
  210. @end example
  211. and for a build with shared libraries
  212. @example
  213. ./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
  214. @end example
  215. @chapter Plan 9
  216. The native @uref{http://plan9.bell-labs.com/plan9/, Plan 9} compiler
  217. does not implement all the C99 features needed by FFmpeg so the gcc
  218. port must be used. Furthermore, a few items missing from the C
  219. library and shell environment need to be fixed.
  220. @itemize
  221. @item GNU awk, grep, make, and sed
  222. Working packages of these tools can be found at
  223. @uref{http://code.google.com/p/ports2plan9/downloads/list, ports2plan9}.
  224. They can be installed with @uref{http://9front.org/, 9front's} @code{pkg}
  225. utility by setting @code{pkgpath} to
  226. @code{http://ports2plan9.googlecode.com/files/}.
  227. @item Missing/broken @code{head} and @code{printf} commands
  228. Replacements adequate for building FFmpeg can be found in the
  229. @code{compat/plan9} directory. Place these somewhere they will be
  230. found by the shell. These are not full implementations of the
  231. commands and are @emph{not} suitable for general use.
  232. @item Missing C99 @code{stdint.h} and @code{inttypes.h}
  233. Replacement headers are available from
  234. @url{http://code.google.com/p/plan9front/issues/detail?id=152}.
  235. @item Missing or non-standard library functions
  236. Some functions in the C library are missing or incomplete. The
  237. @code{@uref{http://ports2plan9.googlecode.com/files/gcc-apelibs-1207.tbz,
  238. gcc-apelibs-1207}} package from
  239. @uref{http://code.google.com/p/ports2plan9/downloads/list, ports2plan9}
  240. includes an updated C library, but installing the full package gives
  241. unusable executables. Instead, keep the files from @code{gccbin.tgz}
  242. under @code{/386/lib/gnu}. From the @code{libc.a} archive in the
  243. @code{gcc-apelibs-1207} package, extract the following object files and
  244. turn them into a library:
  245. @itemize
  246. @item @code{strerror.o}
  247. @item @code{strtoll.o}
  248. @item @code{snprintf.o}
  249. @item @code{vsnprintf.o}
  250. @item @code{vfprintf.o}
  251. @item @code{_IO_getc.o}
  252. @item @code{_IO_putc.o}
  253. @end itemize
  254. Use the @code{--extra-libs} option of @code{configure} to inform the
  255. build system of this library.
  256. @item FPU exceptions enabled by default
  257. Unlike most other systems, Plan 9 enables FPU exceptions by default.
  258. These must be disabled before calling any FFmpeg functions. While the
  259. included tools will do this automatically, other users of the
  260. libraries must do it themselves.
  261. @end itemize
  262. @bye