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  1. // shapes
  2. #define RECT_SHAPE 0
  3. #define BIN_SHAPE 1
  4. #define BIN_ONLY_SHAPE 2
  5. #define GRAY_SHAPE 3
  6. #define SIMPLE_VO_TYPE 1
  7. #define CORE_VO_TYPE 3
  8. // aspect_ratio_info
  9. #define EXTENDED_PAR 15
  10. //vol_sprite_usage / sprite_enable
  11. #define STATIC_SPRITE 1
  12. #define GMC_SPRITE 2
  13. #define MOTION_MARKER 0x1F001
  14. #define DC_MARKER 0x6B001
  15. #define MB_TYPE_B_DIRECT 0
  16. #define MB_TYPE_B_BIDIR 1
  17. #define MB_TYPE_B_BACKW 2
  18. #define MB_TYPE_B_FORW 3
  19. /* dc encoding for mpeg4 */
  20. const UINT8 DCtab_lum[13][2] =
  21. {
  22. {3,3}, {3,2}, {2,2}, {2,3}, {1,3}, {1,4}, {1,5}, {1,6}, {1,7},
  23. {1,8}, {1,9}, {1,10}, {1,11},
  24. };
  25. const UINT8 DCtab_chrom[13][2] =
  26. {
  27. {3,2}, {2,2}, {1,2}, {1,3}, {1,4}, {1,5}, {1,6}, {1,7}, {1,8},
  28. {1,9}, {1,10}, {1,11}, {1,12},
  29. };
  30. const UINT16 intra_vlc[103][2] = {
  31. { 0x2, 2 },
  32. { 0x6, 3 },{ 0xf, 4 },{ 0xd, 5 },{ 0xc, 5 },
  33. { 0x15, 6 },{ 0x13, 6 },{ 0x12, 6 },{ 0x17, 7 },
  34. { 0x1f, 8 },{ 0x1e, 8 },{ 0x1d, 8 },{ 0x25, 9 },
  35. { 0x24, 9 },{ 0x23, 9 },{ 0x21, 9 },{ 0x21, 10 },
  36. { 0x20, 10 },{ 0xf, 10 },{ 0xe, 10 },{ 0x7, 11 },
  37. { 0x6, 11 },{ 0x20, 11 },{ 0x21, 11 },{ 0x50, 12 },
  38. { 0x51, 12 },{ 0x52, 12 },{ 0xe, 4 },{ 0x14, 6 },
  39. { 0x16, 7 },{ 0x1c, 8 },{ 0x20, 9 },{ 0x1f, 9 },
  40. { 0xd, 10 },{ 0x22, 11 },{ 0x53, 12 },{ 0x55, 12 },
  41. { 0xb, 5 },{ 0x15, 7 },{ 0x1e, 9 },{ 0xc, 10 },
  42. { 0x56, 12 },{ 0x11, 6 },{ 0x1b, 8 },{ 0x1d, 9 },
  43. { 0xb, 10 },{ 0x10, 6 },{ 0x22, 9 },{ 0xa, 10 },
  44. { 0xd, 6 },{ 0x1c, 9 },{ 0x8, 10 },{ 0x12, 7 },
  45. { 0x1b, 9 },{ 0x54, 12 },{ 0x14, 7 },{ 0x1a, 9 },
  46. { 0x57, 12 },{ 0x19, 8 },{ 0x9, 10 },{ 0x18, 8 },
  47. { 0x23, 11 },{ 0x17, 8 },{ 0x19, 9 },{ 0x18, 9 },
  48. { 0x7, 10 },{ 0x58, 12 },{ 0x7, 4 },{ 0xc, 6 },
  49. { 0x16, 8 },{ 0x17, 9 },{ 0x6, 10 },{ 0x5, 11 },
  50. { 0x4, 11 },{ 0x59, 12 },{ 0xf, 6 },{ 0x16, 9 },
  51. { 0x5, 10 },{ 0xe, 6 },{ 0x4, 10 },{ 0x11, 7 },
  52. { 0x24, 11 },{ 0x10, 7 },{ 0x25, 11 },{ 0x13, 7 },
  53. { 0x5a, 12 },{ 0x15, 8 },{ 0x5b, 12 },{ 0x14, 8 },
  54. { 0x13, 8 },{ 0x1a, 8 },{ 0x15, 9 },{ 0x14, 9 },
  55. { 0x13, 9 },{ 0x12, 9 },{ 0x11, 9 },{ 0x26, 11 },
  56. { 0x27, 11 },{ 0x5c, 12 },{ 0x5d, 12 },{ 0x5e, 12 },
  57. { 0x5f, 12 },{ 0x3, 7 },
  58. };
  59. const INT8 intra_level[102] = {
  60. 1, 2, 3, 4, 5, 6, 7, 8,
  61. 9, 10, 11, 12, 13, 14, 15, 16,
  62. 17, 18, 19, 20, 21, 22, 23, 24,
  63. 25, 26, 27, 1, 2, 3, 4, 5,
  64. 6, 7, 8, 9, 10, 1, 2, 3,
  65. 4, 5, 1, 2, 3, 4, 1, 2,
  66. 3, 1, 2, 3, 1, 2, 3, 1,
  67. 2, 3, 1, 2, 1, 2, 1, 1,
  68. 1, 1, 1, 1, 2, 3, 4, 5,
  69. 6, 7, 8, 1, 2, 3, 1, 2,
  70. 1, 2, 1, 2, 1, 2, 1, 2,
  71. 1, 1, 1, 1, 1, 1, 1, 1,
  72. 1, 1, 1, 1, 1, 1,
  73. };
  74. const INT8 intra_run[102] = {
  75. 0, 0, 0, 0, 0, 0, 0, 0,
  76. 0, 0, 0, 0, 0, 0, 0, 0,
  77. 0, 0, 0, 0, 0, 0, 0, 0,
  78. 0, 0, 0, 1, 1, 1, 1, 1,
  79. 1, 1, 1, 1, 1, 2, 2, 2,
  80. 2, 2, 3, 3, 3, 3, 4, 4,
  81. 4, 5, 5, 5, 6, 6, 6, 7,
  82. 7, 7, 8, 8, 9, 9, 10, 11,
  83. 12, 13, 14, 0, 0, 0, 0, 0,
  84. 0, 0, 0, 1, 1, 1, 2, 2,
  85. 3, 3, 4, 4, 5, 5, 6, 6,
  86. 7, 8, 9, 10, 11, 12, 13, 14,
  87. 15, 16, 17, 18, 19, 20,
  88. };
  89. static RLTable rl_intra = {
  90. 102,
  91. 67,
  92. intra_vlc,
  93. intra_run,
  94. intra_level,
  95. };
  96. static const UINT16 sprite_trajectory_tab[15][2] = {
  97. {0x00, 2}, {0x02, 3}, {0x03, 3}, {0x04, 3}, {0x05, 3}, {0x06, 3},
  98. {0x0E, 4}, {0x1E, 5}, {0x3E, 6}, {0x7E, 7}, {0xFE, 8},
  99. {0x1FE, 9},{0x3FE, 10},{0x7FE, 11},{0xFFE, 12},
  100. };
  101. static const UINT8 mb_type_b_tab[4][2] = {
  102. {1, 1}, {1, 2}, {1, 3}, {1, 4},
  103. };
  104. static const UINT16 pixel_aspect[16][2]={
  105. {0, 0},
  106. {1, 1},
  107. {12, 11},
  108. {10, 11},
  109. {16, 11},
  110. {40, 33},
  111. {0, 0},
  112. {0, 0},
  113. {0, 0},
  114. {0, 0},
  115. {0, 0},
  116. {0, 0},
  117. {0, 0},
  118. {0, 0},
  119. {0, 0},
  120. {0, 0},
  121. };
  122. /* these matrixes will be permuted for the idct */
  123. const INT16 ff_mpeg4_default_intra_matrix[64] = {
  124. 8, 17, 18, 19, 21, 23, 25, 27,
  125. 17, 18, 19, 21, 23, 25, 27, 28,
  126. 20, 21, 22, 23, 24, 26, 28, 30,
  127. 21, 22, 23, 24, 26, 28, 30, 32,
  128. 22, 23, 24, 26, 28, 30, 32, 35,
  129. 23, 24, 26, 28, 30, 32, 35, 38,
  130. 25, 26, 28, 30, 32, 35, 38, 41,
  131. 27, 28, 30, 32, 35, 38, 41, 45,
  132. };
  133. const INT16 ff_mpeg4_default_non_intra_matrix[64] = {
  134. 16, 17, 18, 19, 20, 21, 22, 23,
  135. 17, 18, 19, 20, 21, 22, 23, 24,
  136. 18, 19, 20, 21, 22, 23, 24, 25,
  137. 19, 20, 21, 22, 23, 24, 26, 27,
  138. 20, 21, 22, 23, 25, 26, 27, 28,
  139. 21, 22, 23, 24, 26, 27, 28, 30,
  140. 22, 23, 24, 26, 27, 28, 30, 31,
  141. 23, 24, 25, 27, 28, 30, 31, 33,
  142. };
  143. UINT8 ff_mpeg4_y_dc_scale_table[32]={
  144. // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
  145. 0, 8, 8, 8, 8,10,12,14,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,34,36,38,40,42,44,46
  146. };
  147. UINT8 ff_mpeg4_c_dc_scale_table[32]={
  148. // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
  149. 0, 8, 8, 8, 8, 9, 9,10,10,11,11,12,12,13,13,14,14,15,15,16,16,17,17,18,18,19,20,21,22,23,24,25
  150. };
  151. const UINT16 ff_mpeg4_resync_prefix[8]={
  152. 0x7F00, 0x7E00, 0x7C00, 0x7800, 0x7000, 0x6000, 0x4000, 0x0000
  153. };