You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

252 lines
7.7KB

  1. /*
  2. * Copyright (c) 2006 Luca Barbato <lu_zero@gentoo.org>
  3. *
  4. * This file is part of FFmpeg.
  5. *
  6. * FFmpeg is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 2.1 of the License, or (at your option) any later version.
  10. *
  11. * FFmpeg is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public
  17. * License along with FFmpeg; if not, write to the Free Software
  18. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  19. */
  20. #include "libavcodec/dsputil.h"
  21. #include "dsputil_altivec.h"
  22. #include "util_altivec.h"
  23. static void vector_fmul_altivec(float *dst, const float *src, int len)
  24. {
  25. int i;
  26. vector float d0, d1, s, zero = (vector float)vec_splat_u32(0);
  27. for(i=0; i<len-7; i+=8) {
  28. d0 = vec_ld(0, dst+i);
  29. s = vec_ld(0, src+i);
  30. d1 = vec_ld(16, dst+i);
  31. d0 = vec_madd(d0, s, zero);
  32. d1 = vec_madd(d1, vec_ld(16,src+i), zero);
  33. vec_st(d0, 0, dst+i);
  34. vec_st(d1, 16, dst+i);
  35. }
  36. }
  37. static void vector_fmul_reverse_altivec(float *dst, const float *src0,
  38. const float *src1, int len)
  39. {
  40. int i;
  41. vector float d, s0, s1, h0, l0,
  42. s2, s3, zero = (vector float)vec_splat_u32(0);
  43. src1 += len-4;
  44. for(i=0; i<len-7; i+=8) {
  45. s1 = vec_ld(0, src1-i); // [a,b,c,d]
  46. s0 = vec_ld(0, src0+i);
  47. l0 = vec_mergel(s1, s1); // [c,c,d,d]
  48. s3 = vec_ld(-16, src1-i);
  49. h0 = vec_mergeh(s1, s1); // [a,a,b,b]
  50. s2 = vec_ld(16, src0+i);
  51. s1 = vec_mergeh(vec_mergel(l0,h0), // [d,b,d,b]
  52. vec_mergeh(l0,h0)); // [c,a,c,a]
  53. // [d,c,b,a]
  54. l0 = vec_mergel(s3, s3);
  55. d = vec_madd(s0, s1, zero);
  56. h0 = vec_mergeh(s3, s3);
  57. vec_st(d, 0, dst+i);
  58. s3 = vec_mergeh(vec_mergel(l0,h0),
  59. vec_mergeh(l0,h0));
  60. d = vec_madd(s2, s3, zero);
  61. vec_st(d, 16, dst+i);
  62. }
  63. }
  64. static void vector_fmul_add_altivec(float *dst, const float *src0,
  65. const float *src1, const float *src2,
  66. int len)
  67. {
  68. int i;
  69. vector float d, s0, s1, s2, t0, t1, edges;
  70. vector unsigned char align = vec_lvsr(0,dst),
  71. mask = vec_lvsl(0, dst);
  72. for (i=0; i<len-3; i+=4) {
  73. t0 = vec_ld(0, dst+i);
  74. t1 = vec_ld(15, dst+i);
  75. s0 = vec_ld(0, src0+i);
  76. s1 = vec_ld(0, src1+i);
  77. s2 = vec_ld(0, src2+i);
  78. edges = vec_perm(t1 ,t0, mask);
  79. d = vec_madd(s0,s1,s2);
  80. t1 = vec_perm(d, edges, align);
  81. t0 = vec_perm(edges, d, align);
  82. vec_st(t1, 15, dst+i);
  83. vec_st(t0, 0, dst+i);
  84. }
  85. }
  86. static void vector_fmul_window_altivec(float *dst, const float *src0, const float *src1, const float *win, float add_bias, int len)
  87. {
  88. union {
  89. vector float v;
  90. float s[4];
  91. } vadd;
  92. vector float vadd_bias, zero, t0, t1, s0, s1, wi, wj;
  93. const vector unsigned char reverse = vcprm(3,2,1,0);
  94. int i,j;
  95. dst += len;
  96. win += len;
  97. src0+= len;
  98. vadd.s[0] = add_bias;
  99. vadd_bias = vec_splat(vadd.v, 0);
  100. zero = (vector float)vec_splat_u32(0);
  101. for(i=-len*4, j=len*4-16; i<0; i+=16, j-=16) {
  102. s0 = vec_ld(i, src0);
  103. s1 = vec_ld(j, src1);
  104. wi = vec_ld(i, win);
  105. wj = vec_ld(j, win);
  106. s1 = vec_perm(s1, s1, reverse);
  107. wj = vec_perm(wj, wj, reverse);
  108. t0 = vec_madd(s0, wj, vadd_bias);
  109. t0 = vec_nmsub(s1, wi, t0);
  110. t1 = vec_madd(s0, wi, vadd_bias);
  111. t1 = vec_madd(s1, wj, t1);
  112. t1 = vec_perm(t1, t1, reverse);
  113. vec_st(t0, i, dst);
  114. vec_st(t1, j, dst);
  115. }
  116. }
  117. static void int32_to_float_fmul_scalar_altivec(float *dst, const int *src, float mul, int len)
  118. {
  119. union {
  120. vector float v;
  121. float s[4];
  122. } mul_u;
  123. int i;
  124. vector float src1, src2, dst1, dst2, mul_v, zero;
  125. zero = (vector float)vec_splat_u32(0);
  126. mul_u.s[0] = mul;
  127. mul_v = vec_splat(mul_u.v, 0);
  128. for(i=0; i<len; i+=8) {
  129. src1 = vec_ctf(vec_ld(0, src+i), 0);
  130. src2 = vec_ctf(vec_ld(16, src+i), 0);
  131. dst1 = vec_madd(src1, mul_v, zero);
  132. dst2 = vec_madd(src2, mul_v, zero);
  133. vec_st(dst1, 0, dst+i);
  134. vec_st(dst2, 16, dst+i);
  135. }
  136. }
  137. static vector signed short
  138. float_to_int16_one_altivec(const float *src)
  139. {
  140. vector float s0 = vec_ld(0, src);
  141. vector float s1 = vec_ld(16, src);
  142. vector signed int t0 = vec_cts(s0, 0);
  143. vector signed int t1 = vec_cts(s1, 0);
  144. return vec_packs(t0,t1);
  145. }
  146. static void float_to_int16_altivec(int16_t *dst, const float *src, long len)
  147. {
  148. int i;
  149. vector signed short d0, d1, d;
  150. vector unsigned char align;
  151. if(((long)dst)&15) //FIXME
  152. for(i=0; i<len-7; i+=8) {
  153. d0 = vec_ld(0, dst+i);
  154. d = float_to_int16_one_altivec(src+i);
  155. d1 = vec_ld(15, dst+i);
  156. d1 = vec_perm(d1, d0, vec_lvsl(0,dst+i));
  157. align = vec_lvsr(0, dst+i);
  158. d0 = vec_perm(d1, d, align);
  159. d1 = vec_perm(d, d1, align);
  160. vec_st(d0, 0, dst+i);
  161. vec_st(d1,15, dst+i);
  162. }
  163. else
  164. for(i=0; i<len-7; i+=8) {
  165. d = float_to_int16_one_altivec(src+i);
  166. vec_st(d, 0, dst+i);
  167. }
  168. }
  169. static void
  170. float_to_int16_interleave_altivec(int16_t *dst, const float **src,
  171. long len, int channels)
  172. {
  173. int i;
  174. vector signed short d0, d1, d2, c0, c1, t0, t1;
  175. vector unsigned char align;
  176. if(channels == 1)
  177. float_to_int16_altivec(dst, src[0], len);
  178. else
  179. if (channels == 2) {
  180. if(((long)dst)&15)
  181. for(i=0; i<len-7; i+=8) {
  182. d0 = vec_ld(0, dst + i);
  183. t0 = float_to_int16_one_altivec(src[0] + i);
  184. d1 = vec_ld(31, dst + i);
  185. t1 = float_to_int16_one_altivec(src[1] + i);
  186. c0 = vec_mergeh(t0, t1);
  187. c1 = vec_mergel(t0, t1);
  188. d2 = vec_perm(d1, d0, vec_lvsl(0, dst + i));
  189. align = vec_lvsr(0, dst + i);
  190. d0 = vec_perm(d2, c0, align);
  191. d1 = vec_perm(c0, c1, align);
  192. vec_st(d0, 0, dst + i);
  193. d0 = vec_perm(c1, d2, align);
  194. vec_st(d1, 15, dst + i);
  195. vec_st(d0, 31, dst + i);
  196. dst+=8;
  197. }
  198. else
  199. for(i=0; i<len-7; i+=8) {
  200. t0 = float_to_int16_one_altivec(src[0] + i);
  201. t1 = float_to_int16_one_altivec(src[1] + i);
  202. d0 = vec_mergeh(t0, t1);
  203. d1 = vec_mergel(t0, t1);
  204. vec_st(d0, 0, dst + i);
  205. vec_st(d1, 16, dst + i);
  206. dst+=8;
  207. }
  208. } else {
  209. DECLARE_ALIGNED(16, int16_t, tmp)[len];
  210. int c, j;
  211. for (c = 0; c < channels; c++) {
  212. float_to_int16_altivec(tmp, src[c], len);
  213. for (i = 0, j = c; i < len; i++, j+=channels) {
  214. dst[j] = tmp[i];
  215. }
  216. }
  217. }
  218. }
  219. void float_init_altivec(DSPContext* c, AVCodecContext *avctx)
  220. {
  221. c->vector_fmul = vector_fmul_altivec;
  222. c->vector_fmul_reverse = vector_fmul_reverse_altivec;
  223. c->vector_fmul_add = vector_fmul_add_altivec;
  224. c->int32_to_float_fmul_scalar = int32_to_float_fmul_scalar_altivec;
  225. if(!(avctx->flags & CODEC_FLAG_BITEXACT)) {
  226. c->vector_fmul_window = vector_fmul_window_altivec;
  227. c->float_to_int16 = float_to_int16_altivec;
  228. c->float_to_int16_interleave = float_to_int16_interleave_altivec;
  229. }
  230. }