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  1. \input texinfo @c -*- texinfo -*-
  2. @settitle FFmpeg Documentation
  3. @titlepage
  4. @sp 7
  5. @center @titlefont{FFmpeg Documentation}
  6. @sp 3
  7. @end titlepage
  8. @chapter Introduction
  9. FFmpeg is a very fast video and audio converter. It can also grab from
  10. a live audio/video source.
  11. The command line interface is designed to be intuitive, in the sense
  12. that FFmpeg tries to figure out all parameters that can possibly be
  13. derived automatically. You usually only have to specify the target
  14. bitrate you want.
  15. FFmpeg can also convert from any sample rate to any other, and resize
  16. video on the fly with a high quality polyphase filter.
  17. @chapter Quick Start
  18. @c man begin EXAMPLES
  19. @section Video and Audio grabbing
  20. FFmpeg can use a video4linux compatible video source and any Open Sound
  21. System audio source:
  22. @example
  23. ffmpeg /tmp/out.mpg
  24. @end example
  25. Note that you must activate the right video source and channel before
  26. launching FFmpeg with any TV viewer such as xawtv
  27. (@url{http://bytesex.org/xawtv/}) by Gerd Knorr. You also
  28. have to set the audio recording levels correctly with a
  29. standard mixer.
  30. @section Video and Audio file format conversion
  31. * FFmpeg can use any supported file format and protocol as input:
  32. Examples:
  33. * You can use YUV files as input:
  34. @example
  35. ffmpeg -i /tmp/test%d.Y /tmp/out.mpg
  36. @end example
  37. It will use the files:
  38. @example
  39. /tmp/test0.Y, /tmp/test0.U, /tmp/test0.V,
  40. /tmp/test1.Y, /tmp/test1.U, /tmp/test1.V, etc...
  41. @end example
  42. The Y files use twice the resolution of the U and V files. They are
  43. raw files, without header. They can be generated by all decent video
  44. decoders. You must specify the size of the image with the @option{-s} option
  45. if FFmpeg cannot guess it.
  46. * You can input from a raw YUV420P file:
  47. @example
  48. ffmpeg -i /tmp/test.yuv /tmp/out.avi
  49. @end example
  50. test.yuv is a file containing raw YUV planar data. Each frame is composed
  51. of the Y plane followed by the U and V planes at half vertical and
  52. horizontal resolution.
  53. * You can output to a raw YUV420P file:
  54. @example
  55. ffmpeg -i mydivx.avi hugefile.yuv
  56. @end example
  57. * You can set several input files and output files:
  58. @example
  59. ffmpeg -i /tmp/a.wav -s 640x480 -i /tmp/a.yuv /tmp/a.mpg
  60. @end example
  61. Converts the audio file a.wav and the raw YUV video file a.yuv
  62. to MPEG file a.mpg.
  63. * You can also do audio and video conversions at the same time:
  64. @example
  65. ffmpeg -i /tmp/a.wav -ar 22050 /tmp/a.mp2
  66. @end example
  67. Converts a.wav to MPEG audio at 22050Hz sample rate.
  68. * You can encode to several formats at the same time and define a
  69. mapping from input stream to output streams:
  70. @example
  71. ffmpeg -i /tmp/a.wav -ab 64 /tmp/a.mp2 -ab 128 /tmp/b.mp2 -map 0:0 -map 0:0
  72. @end example
  73. Converts a.wav to a.mp2 at 64 kbits and to b.mp2 at 128 kbits. '-map
  74. file:index' specifies which input stream is used for each output
  75. stream, in the order of the definition of output streams.
  76. * You can transcode decrypted VOBs
  77. @example
  78. ffmpeg -i snatch_1.vob -f avi -vcodec mpeg4 -b 800 -g 300 -bf 2 -acodec mp3 -ab 128 snatch.avi
  79. @end example
  80. This is a typical DVD ripping example; the input is a VOB file, the
  81. output an AVI file with MPEG-4 video and MP3 audio. Note that in this
  82. command we use B-frames so the MPEG-4 stream is DivX5 compatible, and
  83. GOP size is 300 which means one intra frame every 10 seconds for 29.97fps
  84. input video. Furthermore, the audio stream is MP3-encoded so you need
  85. to enable LAME support by passing @code{--enable-mp3lame} to configure.
  86. The mapping is particularly useful for DVD transcoding
  87. to get the desired audio language.
  88. NOTE: To see the supported input formats, use @code{ffmpeg -formats}.
  89. @c man end
  90. @chapter Invocation
  91. @section Syntax
  92. The generic syntax is:
  93. @example
  94. @c man begin SYNOPSIS
  95. ffmpeg [[infile options][@option{-i} @var{infile}]]... @{[outfile options] @var{outfile}@}...
  96. @c man end
  97. @end example
  98. @c man begin DESCRIPTION
  99. If no input file is given, audio/video grabbing is done.
  100. As a general rule, options are applied to the next specified
  101. file. For example, if you give the @option{-b 64} option, it sets the video
  102. bitrate of the next file. The format option may be needed for raw input
  103. files.
  104. By default, FFmpeg tries to convert as losslessly as possible: It
  105. uses the same audio and video parameters for the outputs as the one
  106. specified for the inputs.
  107. @c man end
  108. @c man begin OPTIONS
  109. @section Main options
  110. @table @option
  111. @item -L
  112. Show license.
  113. @item -h
  114. Show help.
  115. @item -formats
  116. Show available formats, codecs, protocols, ...
  117. @item -f fmt
  118. Force format.
  119. @item -i filename
  120. input filename
  121. @item -y
  122. Overwrite output files.
  123. @item -t duration
  124. Set the recording time in seconds.
  125. @code{hh:mm:ss[.xxx]} syntax is also supported.
  126. @item -ss position
  127. Seek to given time position in seconds.
  128. @code{hh:mm:ss[.xxx]} syntax is also supported.
  129. @item -title string
  130. Set the title.
  131. @item -author string
  132. Set the author.
  133. @item -copyright string
  134. Set the copyright.
  135. @item -comment string
  136. Set the comment.
  137. @item -target type
  138. Specify target file type ("vcd", "svcd", "dvd", "dv", "pal-vcd",
  139. "ntsc-svcd", ... ). All the format options (bitrate, codecs,
  140. buffer sizes) are then set automatically. You can just type:
  141. @example
  142. ffmpeg -i myfile.avi -target vcd /tmp/vcd.mpg
  143. @end example
  144. Nevertheless you can specify additional options as long as you know
  145. they do not conflict with the standard, as in:
  146. @example
  147. ffmpeg -i myfile.avi -target vcd -bf 2 /tmp/vcd.mpg
  148. @end example
  149. @item -hq
  150. Activate high quality settings.
  151. @item -itsoffset offset
  152. Set the input time offset in seconds.
  153. @code{[-]hh:mm:ss[.xxx]} syntax is also supported.
  154. This option affects all the input files that follow it.
  155. The offset is added to the timestamps of the input files.
  156. Specifying a positive offset means that the corresponding
  157. streams are delayed by 'offset' seconds.
  158. @end table
  159. @section Video Options
  160. @table @option
  161. @item -b bitrate
  162. Set the video bitrate in kbit/s (default = 200 kb/s).
  163. @item -r fps
  164. Set frame rate (default = 25).
  165. @item -s size
  166. Set frame size. The format is @samp{wxh} (default = 160x128).
  167. The following abbreviations are recognized:
  168. @table @samp
  169. @item sqcif
  170. 128x96
  171. @item qcif
  172. 176x144
  173. @item cif
  174. 352x288
  175. @item 4cif
  176. 704x576
  177. @end table
  178. @item -aspect aspect
  179. Set aspect ratio (4:3, 16:9 or 1.3333, 1.7777).
  180. @item -croptop size
  181. Set top crop band size (in pixels).
  182. @item -cropbottom size
  183. Set bottom crop band size (in pixels).
  184. @item -cropleft size
  185. Set left crop band size (in pixels).
  186. @item -cropright size
  187. Set right crop band size (in pixels).
  188. @item -padtop size
  189. Set top pad band size (in pixels).
  190. @item -padbottom size
  191. Set bottom pad band size (in pixels).
  192. @item -padleft size
  193. Set left pad band size (in pixels).
  194. @item -padright size
  195. Set right pad band size (in pixels).
  196. @item -padcolor (hex color)
  197. Set color of padded bands. The value for padcolor is expressed
  198. as a six digit hexadecimal number where the first two digits
  199. represent red, the middle two digits green and last two digits
  200. blue (default = 000000 (black)).
  201. @item -vn
  202. Disable video recording.
  203. @item -bt tolerance
  204. Set video bitrate tolerance (in kbit/s).
  205. @item -maxrate bitrate
  206. Set max video bitrate tolerance (in kbit/s).
  207. @item -minrate bitrate
  208. Set min video bitrate tolerance (in kbit/s).
  209. @item -bufsize size
  210. Set rate control buffer size (in kbit).
  211. @item -vcodec codec
  212. Force video codec to @var{codec}. Use the @code{copy} special value to
  213. tell that the raw codec data must be copied as is.
  214. @item -sameq
  215. Use same video quality as source (implies VBR).
  216. @item -pass n
  217. Select the pass number (1 or 2). It is useful to do two pass
  218. encoding. The statistics of the video are recorded in the first
  219. pass and the video is generated at the exact requested bitrate
  220. in the second pass.
  221. @item -passlogfile file
  222. Set two pass logfile name to @var{file}.
  223. @end table
  224. @section Advanced Video Options
  225. @table @option
  226. @item -g gop_size
  227. Set the group of pictures size.
  228. @item -intra
  229. Use only intra frames.
  230. @item -qscale q
  231. Use fixed video quantiser scale (VBR).
  232. @item -qmin q
  233. minimum video quantiser scale (VBR)
  234. @item -qmax q
  235. maximum video quantiser scale (VBR)
  236. @item -qdiff q
  237. maximum difference between the quantiser scales (VBR)
  238. @item -qblur blur
  239. video quantiser scale blur (VBR)
  240. @item -qcomp compression
  241. video quantiser scale compression (VBR)
  242. @item -rc_init_cplx complexity
  243. initial complexity for single pass encoding
  244. @item -b_qfactor factor
  245. qp factor between P- and B-frames
  246. @item -i_qfactor factor
  247. qp factor between P- and I-frames
  248. @item -b_qoffset offset
  249. qp offset between P- and B-frames
  250. @item -i_qoffset offset
  251. qp offset between P- and I-frames
  252. @item -rc_eq equation
  253. Set rate control equation (@pxref{FFmpeg formula
  254. evaluator}) (default = @code{tex^qComp}).
  255. @item -rc_override override
  256. rate control override for specific intervals
  257. @item -me method
  258. Set motion estimation method to @var{method}.
  259. Available methods are (from lowest to best quality):
  260. @table @samp
  261. @item zero
  262. Try just the (0, 0) vector.
  263. @item phods
  264. @item log
  265. @item x1
  266. @item epzs
  267. (default method)
  268. @item full
  269. exhaustive search (slow and marginally better than epzs)
  270. @end table
  271. @item -dct_algo algo
  272. Set DCT algorithm to @var{algo}. Available values are:
  273. @table @samp
  274. @item 0
  275. FF_DCT_AUTO (default)
  276. @item 1
  277. FF_DCT_FASTINT
  278. @item 2
  279. FF_DCT_INT
  280. @item 3
  281. FF_DCT_MMX
  282. @item 4
  283. FF_DCT_MLIB
  284. @item 5
  285. FF_DCT_ALTIVEC
  286. @end table
  287. @item -idct_algo algo
  288. Set IDCT algorithm to @var{algo}. Available values are:
  289. @table @samp
  290. @item 0
  291. FF_IDCT_AUTO (default)
  292. @item 1
  293. FF_IDCT_INT
  294. @item 2
  295. FF_IDCT_SIMPLE
  296. @item 3
  297. FF_IDCT_SIMPLEMMX
  298. @item 4
  299. FF_IDCT_LIBMPEG2MMX
  300. @item 5
  301. FF_IDCT_PS2
  302. @item 6
  303. FF_IDCT_MLIB
  304. @item 7
  305. FF_IDCT_ARM
  306. @item 8
  307. FF_IDCT_ALTIVEC
  308. @item 9
  309. FF_IDCT_SH4
  310. @item 10
  311. FF_IDCT_SIMPLEARM
  312. @end table
  313. @item -er n
  314. Set error resilience to @var{n}.
  315. @table @samp
  316. @item 1
  317. FF_ER_CAREFUL (default)
  318. @item 2
  319. FF_ER_COMPLIANT
  320. @item 3
  321. FF_ER_AGGRESSIVE
  322. @item 4
  323. FF_ER_VERY_AGGRESSIVE
  324. @end table
  325. @item -ec bit_mask
  326. Set error concealment to @var{bit_mask}. @var{bit_mask} is a bit mask of
  327. the following values:
  328. @table @samp
  329. @item 1
  330. FF_EC_GUESS_MVS (default = enabled)
  331. @item 2
  332. FF_EC_DEBLOCK (default = enabled)
  333. @end table
  334. @item -bf frames
  335. Use 'frames' B-frames (supported for MPEG-1, MPEG-2 and MPEG-4).
  336. @item -mbd mode
  337. macroblock decision
  338. @table @samp
  339. @item 0
  340. FF_MB_DECISION_SIMPLE: Use mb_cmp (cannot change it yet in FFmpeg).
  341. @item 1
  342. FF_MB_DECISION_BITS: Choose the one which needs the fewest bits.
  343. @item 2
  344. FF_MB_DECISION_RD: rate distortion
  345. @end table
  346. @item -4mv
  347. Use four motion vector by macroblock (MPEG-4 only).
  348. @item -part
  349. Use data partitioning (MPEG-4 only).
  350. @item -bug param
  351. Work around encoder bugs that are not auto-detected.
  352. @item -strict strictness
  353. How strictly to follow the standards.
  354. @item -aic
  355. Enable Advanced intra coding (h263+).
  356. @item -umv
  357. Enable Unlimited Motion Vector (h263+)
  358. @item -deinterlace
  359. Deinterlace pictures.
  360. @item -interlace
  361. Force interlacing support in encoder (MPEG-2 and MPEG-4 only).
  362. Use this option if your input file is interlaced and you want
  363. to keep the interlaced format for minimum losses.
  364. The alternative is to deinterlace the input stream with
  365. @option{-deinterlace}, but deinterlacing introduces losses.
  366. @item -psnr
  367. Calculate PSNR of compressed frames.
  368. @item -vstats
  369. Dump video coding statistics to @file{vstats_HHMMSS.log}.
  370. @item -vhook module
  371. Insert video processing @var{module}. @var{module} contains the module
  372. name and its parameters separated by spaces.
  373. @end table
  374. @section Audio Options
  375. @table @option
  376. @item -ar freq
  377. Set the audio sampling frequency (default = 44100 Hz).
  378. @item -ab bitrate
  379. Set the audio bitrate in kbit/s (default = 64).
  380. @item -ac channels
  381. Set the number of audio channels (default = 1).
  382. @item -an
  383. Disable audio recording.
  384. @item -acodec codec
  385. Force audio codec to @var{codec}. Use the @code{copy} special value to
  386. specify that the raw codec data must be copied as is.
  387. @end table
  388. @section Audio/Video grab options
  389. @table @option
  390. @item -vd device
  391. sEt video grab device (e.g. @file{/dev/video0}).
  392. @item -vc channel
  393. Set video grab channel (DV1394 only).
  394. @item -tvstd standard
  395. Set television standard (NTSC, PAL (SECAM)).
  396. @item -dv1394
  397. Set DV1394 grab.
  398. @item -ad device
  399. Set audio device (e.g. @file{/dev/dsp}).
  400. @end table
  401. @section Advanced options
  402. @table @option
  403. @item -map file:stream
  404. Set input stream mapping.
  405. @item -debug
  406. Print specific debug info.
  407. @item -benchmark
  408. Add timings for benchmarking.
  409. @item -hex
  410. Dump each input packet.
  411. @item -bitexact
  412. Only use bit exact algorithms (for codec testing).
  413. @item -ps size
  414. Set packet size in bits.
  415. @item -re
  416. Read input at native frame rate. Mainly used to simulate a grab device.
  417. @item -loop
  418. Loop over the input stream. Currently it works only for image
  419. streams. This option is used for automatic FFserver testing.
  420. @item -loop_output number_of_times
  421. Repeatedly loop output for formats that support looping such as animated GIF
  422. (0 will loop the output infinitely).
  423. @end table
  424. @node FFmpeg formula evaluator
  425. @section FFmpeg formula evaluator
  426. When evaluating a rate control string, FFmpeg uses an internal formula
  427. evaluator.
  428. The following binary operators are available: @code{+}, @code{-},
  429. @code{*}, @code{/}, @code{^}.
  430. The following unary operators are available: @code{+}, @code{-},
  431. @code{(...)}.
  432. The following functions are available:
  433. @table @var
  434. @item sinh(x)
  435. @item cosh(x)
  436. @item tanh(x)
  437. @item sin(x)
  438. @item cos(x)
  439. @item tan(x)
  440. @item exp(x)
  441. @item log(x)
  442. @item squish(x)
  443. @item gauss(x)
  444. @item abs(x)
  445. @item max(x, y)
  446. @item min(x, y)
  447. @item gt(x, y)
  448. @item lt(x, y)
  449. @item eq(x, y)
  450. @item bits2qp(bits)
  451. @item qp2bits(qp)
  452. @end table
  453. The following constants are available:
  454. @table @var
  455. @item PI
  456. @item E
  457. @item iTex
  458. @item pTex
  459. @item tex
  460. @item mv
  461. @item fCode
  462. @item iCount
  463. @item mcVar
  464. @item var
  465. @item isI
  466. @item isP
  467. @item isB
  468. @item avgQP
  469. @item qComp
  470. @item avgIITex
  471. @item avgPITex
  472. @item avgPPTex
  473. @item avgBPTex
  474. @item avgTex
  475. @end table
  476. @c man end
  477. @ignore
  478. @setfilename ffmpeg
  479. @settitle FFmpeg video converter
  480. @c man begin SEEALSO
  481. ffserver(1), ffplay(1) and the HTML documentation of @file{ffmpeg}.
  482. @c man end
  483. @c man begin AUTHOR
  484. Fabrice Bellard
  485. @c man end
  486. @end ignore
  487. @section Protocols
  488. The filename can be @file{-} to read from standard input or to write
  489. to standard output.
  490. FFmpeg also handles many protocols specified with an URL syntax.
  491. Use 'ffmpeg -formats' to see a list of the supported protocols.
  492. The protocol @code{http:} is currently used only to communicate with
  493. FFserver (see the FFserver documentation). When FFmpeg will be a
  494. video player it will also be used for streaming :-)
  495. @chapter Tips
  496. @itemize
  497. @item For streaming at very low bitrate application, use a low frame rate
  498. and a small GOP size. This is especially true for RealVideo where
  499. the Linux player does not seem to be very fast, so it can miss
  500. frames. An example is:
  501. @example
  502. ffmpeg -g 3 -r 3 -t 10 -b 50 -s qcif -f rv10 /tmp/b.rm
  503. @end example
  504. @item The parameter 'q' which is displayed while encoding is the current
  505. quantizer. The value 1 indicates that a very good quality could
  506. be achieved. The value 31 indicates the worst quality. If q=31 appears
  507. too often, it means that the encoder cannot compress enough to meet
  508. your bitrate. You must either increase the bitrate, decrease the
  509. frame rate or decrease the frame size.
  510. @item If your computer is not fast enough, you can speed up the
  511. compression at the expense of the compression ratio. You can use
  512. '-me zero' to speed up motion estimation, and '-intra' to disable
  513. motion estimation completely (you have only I-frames, which means it
  514. is about as good as JPEG compression).
  515. @item To have very low audio bitrates, reduce the sampling frequency
  516. (down to 22050 kHz for MPEG audio, 22050 or 11025 for AC3).
  517. @item To have a constant quality (but a variable bitrate), use the option
  518. '-qscale n' when 'n' is between 1 (excellent quality) and 31 (worst
  519. quality).
  520. @item When converting video files, you can use the '-sameq' option which
  521. uses the same quality factor in the encoder as in the decoder.
  522. It allows almost lossless encoding.
  523. @end itemize
  524. @chapter Supported File Formats and Codecs
  525. You can use the @code{-formats} option to have an exhaustive list.
  526. @section File Formats
  527. FFmpeg supports the following file formats through the @code{libavformat}
  528. library:
  529. @multitable @columnfractions .4 .1 .1 .4
  530. @item Supported File Format @tab Encoding @tab Decoding @tab Comments
  531. @item MPEG audio @tab X @tab X
  532. @item MPEG-1 systems @tab X @tab X
  533. @tab muxed audio and video
  534. @item MPEG-2 PS @tab X @tab X
  535. @tab also known as @code{VOB} file
  536. @item MPEG-2 TS @tab @tab X
  537. @tab also known as DVB Transport Stream
  538. @item ASF@tab X @tab X
  539. @item AVI@tab X @tab X
  540. @item WAV@tab X @tab X
  541. @item Macromedia Flash@tab X @tab X
  542. @tab Only embedded audio is decoded.
  543. @item FLV @tab X @tab X
  544. @tab Macromedia Flash video files
  545. @item Real Audio and Video @tab X @tab X
  546. @item Raw AC3 @tab X @tab X
  547. @item Raw MJPEG @tab X @tab X
  548. @item Raw MPEG video @tab X @tab X
  549. @item Raw PCM8/16 bits, mulaw/Alaw@tab X @tab X
  550. @item Raw CRI ADX audio @tab X @tab X
  551. @item Raw Shorten audio @tab @tab X
  552. @item SUN AU format @tab X @tab X
  553. @item NUT @tab X @tab X @tab NUT Open Container Format
  554. @item QuickTime @tab X @tab X
  555. @item MPEG-4 @tab X @tab X
  556. @tab MPEG-4 is a variant of QuickTime.
  557. @item Raw MPEG4 video @tab X @tab X
  558. @item DV @tab X @tab X
  559. @item 4xm @tab @tab X
  560. @tab 4X Technologies format, used in some games.
  561. @item Playstation STR @tab @tab X
  562. @item Id RoQ @tab @tab X
  563. @tab Used in Quake III, Jedi Knight 2, other computer games.
  564. @item Interplay MVE @tab @tab X
  565. @tab Format used in various Interplay computer games.
  566. @item WC3 Movie @tab @tab X
  567. @tab Multimedia format used in Origin's Wing Commander III computer game.
  568. @item Sega FILM/CPK @tab @tab X
  569. @tab Used in many Sega Saturn console games.
  570. @item Westwood Studios VQA/AUD @tab @tab X
  571. @tab Multimedia formats used in Westwood Studios games.
  572. @item Id Cinematic (.cin) @tab @tab X
  573. @tab Used in Quake II.
  574. @item FLIC format @tab @tab X
  575. @tab .fli/.flc files
  576. @item Sierra VMD @tab @tab X
  577. @tab Used in Sierra CD-ROM games.
  578. @item Sierra Online @tab @tab X
  579. @tab .sol files used in Sierra Online games.
  580. @item Matroska @tab @tab X
  581. @item Electronic Arts Multimedia @tab @tab X
  582. @tab Used in various EA games; files have extensions like WVE and UV2.
  583. @item Nullsoft Video (NSV) format @tab @tab X
  584. @end multitable
  585. @code{X} means that encoding (resp. decoding) is supported.
  586. @section Image Formats
  587. FFmpeg can read and write images for each frame of a video sequence. The
  588. following image formats are supported:
  589. @multitable @columnfractions .4 .1 .1 .4
  590. @item Supported Image Format @tab Encoding @tab Decoding @tab Comments
  591. @item PGM, PPM @tab X @tab X
  592. @item PAM @tab X @tab X @tab PAM is a PNM extension with alpha support.
  593. @item PGMYUV @tab X @tab X @tab PGM with U and V components in YUV 4:2:0
  594. @item JPEG @tab X @tab X @tab Progressive JPEG is not supported.
  595. @item .Y.U.V @tab X @tab X @tab one raw file per component
  596. @item animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated.
  597. @item PNG @tab X @tab X @tab 2 bit and 4 bit/pixel not supported yet.
  598. @item SGI @tab X @tab X @tab SGI RGB image format
  599. @end multitable
  600. @code{X} means that encoding (resp. decoding) is supported.
  601. @section Video Codecs
  602. @multitable @columnfractions .4 .1 .1 .4
  603. @item Supported Codec @tab Encoding @tab Decoding @tab Comments
  604. @item MPEG-1 video @tab X @tab X
  605. @item MPEG-2 video @tab X @tab X
  606. @item MPEG-4 @tab X @tab X @tab also known as DivX4/5
  607. @item MSMPEG4 V1 @tab X @tab X
  608. @item MSMPEG4 V2 @tab X @tab X
  609. @item MSMPEG4 V3 @tab X @tab X @tab also known as DivX3
  610. @item WMV7 @tab X @tab X
  611. @item WMV8 @tab X @tab X @tab not completely working
  612. @item H.261 @tab X @tab X
  613. @item H.263(+) @tab X @tab X @tab also known as RealVideo 1.0
  614. @item H.264 @tab @tab X
  615. @item MJPEG @tab X @tab X
  616. @item lossless MJPEG @tab X @tab X
  617. @item Apple MJPEG-B @tab @tab X
  618. @item Sunplus MJPEG @tab @tab X @tab fourcc: SP5X
  619. @item DV @tab X @tab X
  620. @item HuffYUV @tab X @tab X
  621. @item FFmpeg Video 1 @tab X @tab X @tab experimental lossless codec (fourcc: FFV1)
  622. @item FFmpeg Snow @tab X @tab X @tab experimental wavelet codec (fourcc: SNOW)
  623. @item Asus v1 @tab X @tab X @tab fourcc: ASV1
  624. @item Asus v2 @tab X @tab X @tab fourcc: ASV2
  625. @item Creative YUV @tab @tab X @tab fourcc: CYUV
  626. @item Sorenson Video 1 @tab X @tab X @tab fourcc: SVQ1
  627. @item Sorenson Video 3 @tab @tab X @tab fourcc: SVQ3
  628. @item On2 VP3 @tab @tab X @tab still experimental
  629. @item Theora @tab @tab X @tab still experimental
  630. @item Intel Indeo 3 @tab @tab X
  631. @item FLV @tab X @tab X @tab Sorenson H.263 used in Flash
  632. @item ATI VCR1 @tab @tab X @tab fourcc: VCR1
  633. @item ATI VCR2 @tab @tab X @tab fourcc: VCR2
  634. @item Cirrus Logic AccuPak @tab @tab X @tab fourcc: CLJR
  635. @item 4X Video @tab @tab X @tab Used in certain computer games.
  636. @item Sony Playstation MDEC @tab @tab X
  637. @item Id RoQ @tab @tab X @tab Used in Quake III, Jedi Knight 2, other computer games.
  638. @item Xan/WC3 @tab @tab X @tab Used in Wing Commander III .MVE files.
  639. @item Interplay Video @tab @tab X @tab Used in Interplay .MVE files.
  640. @item Apple Animation @tab @tab X @tab fourcc: 'rle '
  641. @item Apple Graphics @tab @tab X @tab fourcc: 'smc '
  642. @item Apple Video @tab @tab X @tab fourcc: rpza
  643. @item Apple QuickDraw @tab @tab X @tab fourcc: qdrw
  644. @item Cinepak @tab @tab X
  645. @item Microsoft RLE @tab @tab X
  646. @item Microsoft Video-1 @tab @tab X
  647. @item Westwood VQA @tab @tab X
  648. @item Id Cinematic Video @tab @tab X @tab Used in Quake II.
  649. @item Planar RGB @tab @tab X @tab fourcc: 8BPS
  650. @item FLIC video @tab @tab X
  651. @item Duck TrueMotion v1 @tab @tab X @tab fourcc: DUCK
  652. @item Duck TrueMotion v2 @tab @tab X @tab fourcc: TM20
  653. @item VMD Video @tab @tab X @tab Used in Sierra VMD files.
  654. @item MSZH @tab @tab X @tab Part of LCL
  655. @item ZLIB @tab X @tab X @tab Part of LCL, encoder experimental
  656. @item TechSmith Camtasia @tab @tab X @tab fourcc: TSCC
  657. @item IBM Ultimotion @tab @tab X @tab fourcc: ULTI
  658. @item Miro VideoXL @tab @tab X @tab fourcc: VIXL
  659. @item QPEG @tab @tab X @tab fourccs: QPEG, Q1.0, Q1.1
  660. @item LOCO @tab @tab X @tab
  661. @item Winnov WNV1 @tab @tab X @tab
  662. @item Autodesk Animator Studio Codec @tab @tab X @tab fourcc: AASC
  663. @item Fraps FPS1 @tab @tab X @tab
  664. @end multitable
  665. @code{X} means that encoding (resp. decoding) is supported.
  666. See @url{http://www.mplayerhq.hu/~michael/codec-features.html} to
  667. get a precise comparison of the FFmpeg MPEG-4 codec compared to
  668. other implementations.
  669. @section Audio Codecs
  670. @multitable @columnfractions .4 .1 .1 .1 .7
  671. @item Supported Codec @tab Encoding @tab Decoding @tab Comments
  672. @item MPEG audio layer 2 @tab IX @tab IX
  673. @item MPEG audio layer 1/3 @tab IX @tab IX
  674. @tab MP3 encoding is supported through the external library LAME.
  675. @item AC3 @tab IX @tab IX
  676. @tab liba52 is used internally for decoding.
  677. @item Vorbis @tab X @tab X
  678. @tab Supported through the external library libvorbis.
  679. @item WMA V1/V2 @tab @tab X
  680. @item AAC @tab X @tab X
  681. @tab Supported through the external library libfaac/libfaad.
  682. @item Microsoft ADPCM @tab X @tab X
  683. @item MS IMA ADPCM @tab X @tab X
  684. @item QT IMA ADPCM @tab @tab X
  685. @item 4X IMA ADPCM @tab @tab X
  686. @item G.726 ADPCM @tab X @tab X
  687. @item Duck DK3 IMA ADPCM @tab @tab X
  688. @tab Used in some Sega Saturn console games.
  689. @item Duck DK4 IMA ADPCM @tab @tab X
  690. @tab Used in some Sega Saturn console games.
  691. @item Westwood Studios IMA ADPCM @tab @tab X
  692. @tab Used in Westwood Studios games like Command and Conquer.
  693. @item SMJPEG IMA ADPCM @tab @tab X
  694. @tab Used in certain Loki game ports.
  695. @item CD-ROM XA ADPCM @tab @tab X
  696. @item CRI ADX ADPCM @tab X @tab X
  697. @tab Used in Sega Dreamcast games.
  698. @item Electronic Arts ADPCM @tab @tab X
  699. @tab Used in various EA titles.
  700. @item Creative ADPCM @tab @tab X
  701. @item RA144 @tab @tab X
  702. @tab Real 14400 bit/s codec
  703. @item RA288 @tab @tab X
  704. @tab Real 28800 bit/s codec
  705. @item RADnet @tab X @tab IX
  706. @tab Real low bitrate AC3 codec, liba52 is used for decoding.
  707. @item AMR-NB @tab X @tab X
  708. @tab Supported through an external library.
  709. @item AMR-WB @tab X @tab X
  710. @tab Supported through an external library.
  711. @item DV audio @tab @tab X
  712. @item Id RoQ DPCM @tab @tab X
  713. @tab Used in Quake III, Jedi Knight 2, other computer games.
  714. @item Interplay MVE DPCM @tab @tab X
  715. @tab Used in various Interplay computer games.
  716. @item Xan DPCM @tab @tab X
  717. @tab Used in Origin's Wing Commander IV AVI files.
  718. @item Sierra Online DPCM @tab @tab X
  719. @tab Used in Sierra Online game audio files.
  720. @item Apple MACE 3 @tab @tab X
  721. @item Apple MACE 6 @tab @tab X
  722. @item FLAC lossless audio @tab @tab X
  723. @item Shorten lossless audio @tab @tab X
  724. @item Apple lossless audio @tab @tab X
  725. @tab QuickTime fourcc 'alac'
  726. @item FFmpeg Sonic @tab X @tab X
  727. @tab experimental lossy/lossless codec
  728. @end multitable
  729. @code{X} means that encoding (resp. decoding) is supported.
  730. @code{I} means that an integer-only version is available, too (ensures high
  731. performance on systems without hardware floating point support).
  732. @chapter Platform Specific information
  733. @section Linux
  734. FFmpeg should be compiled with at least GCC 2.95.3. GCC 3.2 is the
  735. preferred compiler now for FFmpeg. All future optimizations will depend on
  736. features only found in GCC 3.2.
  737. @section BSD
  738. @section Windows
  739. @subsection Native Windows compilation
  740. @itemize
  741. @item Install the current versions of MSYS and MinGW from
  742. @url{http://www.mingw.org/}. You can find detailed installation
  743. instructions in the download section and the FAQ.
  744. @item If you want to test the FFplay, also download
  745. the MinGW development library of SDL 1.2.x
  746. (@file{SDL-devel-1.2.x-mingw32.tar.gz}) from
  747. @url{http://www.libsdl.org}. Unpack it in a temporary directory, and
  748. unpack the archive @file{i386-mingw32msvc.tar.gz} in the MinGW tool
  749. directory. Edit the @file{sdl-config} script so that it gives the
  750. correct SDL directory when invoked.
  751. @item Extract the current version of FFmpeg.
  752. @item Start the MSYS shell (file @file{msys.bat}).
  753. @item Change to the FFmpeg directory and follow
  754. the instructions of how to compile FFmpeg (file
  755. @file{INSTALL}). Usually, launching @file{./configure} and @file{make}
  756. suffices. If you have problems using SDL, verify that
  757. @file{sdl-config} can be launched from the MSYS command line.
  758. @item You can install FFmpeg in @file{Program Files/FFmpeg} by typing
  759. @file{make install}. Don't forget to copy @file{SDL.dll} to the place
  760. you launch @file{ffplay} from.
  761. @end itemize
  762. Notes:
  763. @itemize
  764. @item The target @file{make wininstaller} can be used to create a
  765. Nullsoft based Windows installer for FFmpeg and FFplay. @file{SDL.dll}
  766. must be copied to the FFmpeg directory in order to build the
  767. installer.
  768. @item By using @code{./configure --enable-shared} when configuring FFmpeg,
  769. you can build @file{avcodec.dll} and @file{avformat.dll}. With
  770. @code{make install} you install the FFmpeg DLLs and the associated
  771. headers in @file{Program Files/FFmpeg}.
  772. @item Visual C++ compatibility: If you used @code{./configure --enable-shared}
  773. when configuring FFmpeg, FFmpeg tries to use the Microsoft Visual
  774. C++ @code{lib} tool to build @code{avcodec.lib} and
  775. @code{avformat.lib}. With these libraries you can link your Visual C++
  776. code directly with the FFmpeg DLLs (see below).
  777. @end itemize
  778. @subsection Visual C++ compatibility
  779. FFmpeg will not compile under Visual C++ -- and it has too many
  780. dependencies on the GCC compiler to make a port viable. However,
  781. if you want to use the FFmpeg libraries in your own applications,
  782. you can still compile those applications using Visual C++. An
  783. important restriction to this is that you have to use the
  784. dynamically linked versions of the FFmpeg libraries (i.e. the
  785. DLLs), and you have to make sure that Visual-C++-compatible
  786. import libraries are created during the FFmpeg build process.
  787. This description of how to use the FFmpeg libraries with Visual C++ is
  788. based on Visual C++ 2005 Express Edition Beta 2. If you have a different
  789. version, you might have to modify the procedures slightly.
  790. Here are the step-by-step instructions for building the FFmpeg libraries
  791. so they can be used with Visual C++:
  792. @enumerate
  793. @item Install Visual C++ (if you haven't done so already).
  794. @item Install MinGW and MSYS as described above.
  795. @item Add a call to @file{vcvars32.bat} (which sets up the environment
  796. variables for the Visual C++ tools) as the first line of
  797. @file{msys.bat}. The standard location for @file{vcvars32.bat} is
  798. @file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat},
  799. and the standard location for @file{msys.bat} is
  800. @file{C:\msys\1.0\msys.bat}. If this corresponds to your setup, add the
  801. following line as the first line of @file{msys.bat}:
  802. @code{call "C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat"}
  803. @item Start the MSYS shell (file @file{msys.bat}) and type @code{link.exe}.
  804. If you get a help message with the command line options of @code{link.exe},
  805. this means your environment variables are set up correctly, the
  806. Microsoft linker is on the path and will be used by FFmpeg to
  807. create Visual-C++-compatible import libraries.
  808. @item Extract the current version of FFmpeg and change to the FFmpeg directory.
  809. @item Type the command
  810. @code{./configure --enable-shared --enable-memalign-hack} to configure and,
  811. if that didn't produce any errors, type @code{make} to build FFmpeg.
  812. @item The subdirectories @file{libavformat}, @file{libavcodec}, and
  813. @file{libavutil} should now contain the files @file{avformat.dll},
  814. @file{avformat.lib}, @file{avcodec.dll}, @file{avcodec.lib},
  815. @file{avutil.dll}, and @file{avutil.lib}, respectively. Copy the three
  816. DLLs to your System32 directory (typically @file{C:\Windows\System32}).
  817. @end enumerate
  818. And here is how to use these libraries with Visual C++:
  819. @enumerate
  820. @item Create a new console application ("File / New / Project") and then
  821. select "Win32 Console Application". On the appropriate page of the
  822. Application Wizard, uncheck the "Precompiled headers" option.
  823. @item Write the source code for your application, or, for testing, just
  824. copy the code from an existing sample application into the source file
  825. that Visual C++ has already created for you. (Note that your source
  826. filehas to have a @code{.cpp} extension; otherwise, Visual C++ won't
  827. compile the FFmpeg headers correctly because in C mode, it doesn't
  828. recognize the @code{inline} keyword.) For example, you can copy
  829. @file{output_example.c} from the FFmpeg distribution (but you will
  830. have to make minor modifications so the code will compile under
  831. C++, see below).
  832. @item Open the "Project / Properties" dialog box. In the "Configuration"
  833. combo box, select "All Configurations" so that the changes you make will
  834. affect both debug and release builds. In the tree view on the left hand
  835. side, select "C/C++ / General", then edit the "Additional Include
  836. Directories" setting to contain the complete paths to the
  837. @file{libavformat}, @file{libavcodec}, and @file{libavutil}
  838. subdirectories of your FFmpeg directory. Note that the directories have
  839. to be separated using semicolons. Now select "Linker / General" from the
  840. tree view and edit the "Additional Library Directories" setting to
  841. contain the same three directories.
  842. @item Still in the "Project / Properties" dialog box, select "Linker / Input"
  843. from the tree view, then add the files @file{avformat.lib},
  844. @file{avcodec.lib}, and @file{avutil.lib} to the end of the "Additional
  845. Dependencies". Note that the names of the libraries have to be separated
  846. using spaces.
  847. @item Now, select "C/C++ / Preprocessor" from the tree view. Select "Debug"
  848. in the "Configuration" combo box. Add @code{EMULATE_INTTYPES} to the
  849. "Preprocessor Definitions". (Note that the various preprocessor
  850. definitions have to be separated using semicolons.) Select "Release" in
  851. the "Configuration" combo box and, again, add @code{EMULATE_INTTYPES} to
  852. the "Preprocessor Definitions". (This has to be done separately because
  853. debug and release builds have different preprocessor definitions.)
  854. Finally, select "C/C++ / Code Generation" from the tree view. Select
  855. "Debug" in the "Configuration" combo box. Make sure that "Runtime
  856. Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in
  857. the "Configuration" combo box and make sure that "Runtime Library" is
  858. set to "Multi-threaded DLL".
  859. @item Click "OK" to close the "Project / Properties" dialog box and build
  860. the application. Hopefully, it should compile and run cleanly. If you
  861. used @file{output_example.c} as your sample application, you will get a
  862. few compiler errors, but they are easy to fix. The first type of error
  863. occurs because Visual C++ doesn't allow an @code{int} to be converted to
  864. an @code{enum} without a cast. To solve the problem, insert the required
  865. casts (this error occurs once for a @code{CodecID} and once for a
  866. @code{CodecType}). The second type of error occurs because C++ requires
  867. the return value of @code{malloc} to be cast to the exact type of the
  868. pointer it is being assigned to. Visual C++ will complain that, for
  869. example, @code{(void *)} is being assigned to @code{(uint8_t *)} without
  870. an explicit cast. So insert an explicit cast in these places to silence
  871. the compiler. The third type of error occurs because the @code{snprintf}
  872. library function is called @code{_snprintf} under Visual C++. So just
  873. add an underscore to fix the problem. With these changes,
  874. @file{output_example.c} should compile under Visual C++, and the
  875. resulting executable should produce valid video files.
  876. @end enumerate
  877. @subsection Cross compilation for Windows with Linux
  878. You must use the MinGW cross compilation tools available at
  879. @url{http://www.mingw.org/}.
  880. Then configure FFmpeg with the following options:
  881. @example
  882. ./configure --enable-mingw32 --cross-prefix=i386-mingw32msvc-
  883. @end example
  884. (you can change the cross-prefix according to the prefix chosen for the
  885. MinGW tools).
  886. Then you can easily test FFmpeg with Wine
  887. (@url{http://www.winehq.com/}).
  888. @section Mac OS X
  889. @section BeOS
  890. The configure script should guess the configuration itself.
  891. Networking support is currently not finished.
  892. errno issues fixed by Andrew Bachmann.
  893. Old stuff:
  894. François Revol - revol at free dot fr - April 2002
  895. The configure script should guess the configuration itself,
  896. however I still didn't test building on the net_server version of BeOS.
  897. FFserver is broken (needs poll() implementation).
  898. There are still issues with errno codes, which are negative in BeOS, and
  899. that FFmpeg negates when returning. This ends up turning errors into
  900. valid results, then crashes.
  901. (To be fixed)
  902. @chapter Developers Guide
  903. @section API
  904. @itemize
  905. @item libavcodec is the library containing the codecs (both encoding and
  906. decoding). Look at @file{libavcodec/apiexample.c} to see how to use it.
  907. @item libavformat is the library containing the file format handling (mux and
  908. demux code for several formats). Look at @file{ffplay.c} to use it in a
  909. player. See @file{output_example.c} to use it to generate audio or video
  910. streams.
  911. @end itemize
  912. @section Integrating libavcodec or libavformat in your program
  913. You can integrate all the source code of the libraries to link them
  914. statically to avoid any version problem. All you need is to provide a
  915. 'config.mak' and a 'config.h' in the parent directory. See the defines
  916. generated by ./configure to understand what is needed.
  917. You can use libavcodec or libavformat in your commercial program, but
  918. @emph{any patch you make must be published}. The best way to proceed is
  919. to send your patches to the FFmpeg mailing list.
  920. @node Coding Rules
  921. @section Coding Rules
  922. FFmpeg is programmed in the ISO C90 language with a few additional
  923. features from ISO C99, namely:
  924. @itemize @bullet
  925. @item
  926. the @samp{inline} keyword;
  927. @item
  928. @samp{//} comments;
  929. @item
  930. designated struct initializers (@samp{struct s x = @{ .i = 17 @};})
  931. @item
  932. compound literals (@samp{x = (struct s) @{ 17, 23 @};})
  933. @end itemize
  934. These features are supported by all compilers we care about, so we won't
  935. accept patches to remove their use unless they absolutely don't impair
  936. clarity and performance.
  937. All code must compile with GCC 2.95 and GCC 3.3. Currently, FFmpeg also
  938. compiles with several other compilers, such as the Compaq ccc compiler
  939. or Sun Studio 9, and we would like to keep it that way unless it would
  940. be exceedingly involved. To ensure compatibility, please don't use any
  941. additional C99 features or GCC extensions. Especially watch out for:
  942. @itemize @bullet
  943. @item
  944. mixing statements and declarations;
  945. @item
  946. @samp{long long} (use @samp{int64_t} instead);
  947. @item
  948. @samp{__attribute__} not protected by @samp{#ifdef __GNUC__} or similar;
  949. @item
  950. GCC statement expressions (@samp{(x = (@{ int y = 4; y; @})}).
  951. @end itemize
  952. Indent size is 4. The TAB character should not be used.
  953. The presentation is the one specified by 'indent -i4 -kr'.
  954. Main priority in FFmpeg is simplicity and small code size (=less
  955. bugs).
  956. Comments: Use the JavaDoc/Doxygen
  957. format (see examples below) so that code documentation
  958. can be generated automatically. All nontrivial functions should have a comment
  959. above them explaining what the function does, even if it's just one sentence.
  960. All structures and their member variables should be documented, too.
  961. @example
  962. /**
  963. * @@file mpeg.c
  964. * MPEG codec.
  965. * @@author ...
  966. */
  967. /**
  968. * Summary sentence.
  969. * more text ...
  970. * ...
  971. */
  972. typedef struct Foobar@{
  973. int var1; /**< var1 description */
  974. int var2; ///< var2 description
  975. /** var3 description */
  976. int var3;
  977. @} Foobar;
  978. /**
  979. * Summary sentence.
  980. * more text ...
  981. * ...
  982. * @@param my_parameter description of my_parameter
  983. * @@return return value description
  984. */
  985. int myfunc(int my_parameter)
  986. ...
  987. @end example
  988. fprintf and printf are forbidden in libavformat and libavcodec,
  989. please use av_log() instead.
  990. @node CVS Policy
  991. @section CVS Policy
  992. @enumerate
  993. @item
  994. You must not commit code which breaks FFmpeg! (Meaning unfinished but
  995. enabled code which breaks compilation or compiles but does not work or
  996. breaks the regression tests)
  997. You can commit unfinished stuff (for testing etc), but it must be disabled
  998. (#ifdef etc) by default so it does not interfere with other developers'
  999. work.
  1000. @item
  1001. You don't have to over-test things. If it works for you, and you think it
  1002. should work for others, then commit. If your code has problems
  1003. (portability, triggers compiler bugs, unusual environment etc) they will be
  1004. reported and eventually fixed.
  1005. @item
  1006. Do not commit unrelated changes together, split them into self-contained
  1007. pieces.
  1008. @item
  1009. Do not change behavior of the program (renaming options etc) without
  1010. first discussing it on the ffmpeg-devel mailing list. Do not remove
  1011. functionality from the code. Just improve!
  1012. Note: Redundant code can be removed.
  1013. @item
  1014. Do not commit changes to the build system (Makefiles, configure script)
  1015. which change behavior, defaults etc, without asking first. The same
  1016. applies to compiler warning fixes, trivial looking fixes and to code
  1017. maintained by other developers. We usually have a reason for doing things
  1018. the way we do. Send your changes as patches to the ffmpeg-devel mailing
  1019. list, and if the code maintainers say OK, you may commit. This does not
  1020. apply to files you wrote and/or maintain.
  1021. @item
  1022. We refuse source indentation and other cosmetic changes if they are mixed
  1023. with functional changes, such commits will be rejected and removed. Every
  1024. developer has his own indentation style, you should not change it. Of course
  1025. if you (re)write something, you can use your own style, even though we would
  1026. prefer if the indentation throughout FFmpeg was consistent (Many projects
  1027. force a given indentation style - we don't.). If you really need to make
  1028. indentation changes (try to avoid this), separate them strictly from real
  1029. changes.
  1030. NOTE: If you had to put if()@{ .. @} over a large (> 5 lines) chunk of code,
  1031. then either do NOT change the indentation of the inner part within (don't
  1032. move it to the right)! or do so in a separate commit
  1033. @item
  1034. Always fill out the commit log message. Describe in a few lines what you
  1035. changed and why. You can refer to mailing list postings if you fix a
  1036. particular bug. Comments such as "fixed!" or "Changed it." are unacceptable.
  1037. @item
  1038. If you apply a patch by someone else, include the name and email address in
  1039. the CVS log message. Since the ffmpeg-cvslog mailing list is publicly
  1040. archived you should add some SPAM protection to the email address. Send an
  1041. answer to ffmpeg-devel (or wherever you got the patch from) saying that
  1042. you applied the patch.
  1043. @item
  1044. Do NOT commit to code actively maintained by others without permission. Send
  1045. a patch to ffmpeg-devel instead.
  1046. @item
  1047. Subscribe to the ffmpeg-cvslog mailing list. The diffs of all CVS commits
  1048. are sent there and reviewed by all the other developers. Bugs and possible
  1049. improvements or general questions regarding commits are discussed there. We
  1050. expect you to react if problems with your code are uncovered.
  1051. @item
  1052. Update the documentation if you change behavior or add features. If you are
  1053. unsure how best to do this, send a patch to ffmpeg-devel, the documentation
  1054. maintainer(s) will review and commit your stuff.
  1055. @item
  1056. Revert a commit ONLY in case of a big blunder like committing something not
  1057. intended to be committed or committing a wrong file, the wrong version of a
  1058. patch, CVS policy violation or broken code and you are going to recommit the
  1059. right thing immediately.
  1060. Never revert changes made a long time ago or buggy code. Fix it in the
  1061. normal way instead.
  1062. @item
  1063. Never write to unallocated memory, never write over the end of arrays,
  1064. always check values read from some untrusted source before using them
  1065. as array index or other risky things.
  1066. @end enumerate
  1067. We think our rules are not too hard. If you have comments, contact us.
  1068. Note, these rules are mostly borrowed from the MPlayer project.
  1069. @subsection Renaming/moving files or content of files
  1070. You CANNOT do that. Post a request for such a change to the mailing list
  1071. Do NOT remove & readd a file - it will kill the changelog!!!!
  1072. @section Submitting patches
  1073. First, (@pxref{Coding Rules}) above if you didn't yet.
  1074. When you submit your patch, try to send a unified diff (diff '-up'
  1075. option). I cannot read other diffs :-)
  1076. Also please do not submit patches which contain several unrelated changes.
  1077. Split them into individual self-contained patches; this makes reviewing
  1078. them much easier.
  1079. Run the regression tests before submitting a patch so that you can
  1080. verify that there are no big problems.
  1081. Patches should be posted as base64 encoded attachments (or any other
  1082. encoding which ensures that the patch won't be trashed during
  1083. transmission) to the ffmpeg-devel mailing list, see
  1084. @url{http://www1.mplayerhq.hu/mailman/listinfo/ffmpeg-devel}
  1085. It also helps quite a bit if you tell us what the patch does (for example
  1086. 'replaces lrint by lrintf'), and why (for example '*BSD isn't C99 compliant
  1087. and has no lrint()')
  1088. We reply to all submitted patches and either apply or reject with some
  1089. explanation why, but sometimes we are quite busy so it can take a week or two.
  1090. @section Regression tests
  1091. Before submitting a patch (or committing to CVS), you should at least
  1092. test that you did not break anything.
  1093. The regression tests build a synthetic video stream and a synthetic
  1094. audio stream. These are then encoded and decoded with all codecs or
  1095. formats. The CRC (or MD5) of each generated file is recorded in a
  1096. result file. A 'diff' is launched to compare the reference results and
  1097. the result file.
  1098. The regression tests then go on to test the FFserver code with a
  1099. limited set of streams. It is important that this step runs correctly
  1100. as well.
  1101. Run 'make test' to test all the codecs and formats.
  1102. Run 'make fulltest' to test all the codecs, formats and FFserver.
  1103. [Of course, some patches may change the results of the regression tests. In
  1104. this case, the reference results of the regression tests shall be modified
  1105. accordingly].
  1106. @bye