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  1. /*
  2. * DXVA2 HW acceleration
  3. *
  4. * copyright (c) 2009 Laurent Aimar
  5. *
  6. * This file is part of Libav.
  7. *
  8. * Libav is free software; you can redistribute it and/or
  9. * modify it under the terms of the GNU Lesser General Public
  10. * License as published by the Free Software Foundation; either
  11. * version 2.1 of the License, or (at your option) any later version.
  12. *
  13. * Libav is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  16. * Lesser General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU Lesser General Public
  19. * License along with Libav; if not, write to the Free Software
  20. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  21. */
  22. #ifndef AVCODEC_DXVA_H
  23. #define AVCODEC_DXVA_H
  24. /**
  25. * @file
  26. * @ingroup lavc_codec_hwaccel_dxva2
  27. * Public libavcodec DXVA2 header.
  28. */
  29. #define _WIN32_WINNT 0x0600
  30. #include <stdint.h>
  31. #include <d3d9.h>
  32. #include <dxva2api.h>
  33. /**
  34. * @defgroup lavc_codec_hwaccel_dxva2 DXVA2
  35. * @ingroup lavc_codec_hwaccel
  36. *
  37. * @{
  38. */
  39. #define FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 ///< Work around for DXVA2 and old UVD/UVD+ ATI video cards
  40. /**
  41. * This structure is used to provides the necessary configurations and data
  42. * to the DXVA2 Libav HWAccel implementation.
  43. *
  44. * The application must make it available as AVCodecContext.hwaccel_context.
  45. */
  46. struct dxva_context {
  47. /**
  48. * DXVA2 decoder object
  49. */
  50. IDirectXVideoDecoder *decoder;
  51. /**
  52. * DXVA2 configuration used to create the decoder
  53. */
  54. const DXVA2_ConfigPictureDecode *cfg;
  55. /**
  56. * The number of surface in the surface array
  57. */
  58. unsigned surface_count;
  59. /**
  60. * The array of Direct3D surfaces used to create the decoder
  61. */
  62. LPDIRECT3DSURFACE9 *surface;
  63. /**
  64. * A bit field configuring the workarounds needed for using the decoder
  65. */
  66. uint64_t workaround;
  67. /**
  68. * Private to the Libav AVHWAccel implementation
  69. */
  70. unsigned report_id;
  71. };
  72. /**
  73. * @}
  74. */
  75. #endif /* AVCODEC_DXVA_H */