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							- \input texinfo @c -*- texinfo -*-
 - 
 - @settitle FFmpeg FAQ
 - @titlepage
 - @center @titlefont{FFmpeg FAQ}
 - @end titlepage
 - 
 - @top
 - 
 - @contents
 - 
 - @chapter General Questions
 - 
 - @section Why doesn't FFmpeg support feature [xyz]?
 - 
 - Because no one has taken on that task yet. FFmpeg development is
 - driven by the tasks that are important to the individual developers.
 - If there is a feature that is important to you, the best way to get
 - it implemented is to undertake the task yourself or sponsor a developer.
 - 
 - @section FFmpeg does not support codec XXX. Can you include a Windows DLL loader to support it?
 - 
 - No. Windows DLLs are not portable, bloated and often slow.
 - Moreover FFmpeg strives to support all codecs natively.
 - A DLL loader is not conducive to that goal.
 - 
 - @section I cannot read this file although this format seems to be supported by ffmpeg.
 - 
 - Even if ffmpeg can read the container format, it may not support all its
 - codecs. Please consult the supported codec list in the ffmpeg
 - documentation.
 - 
 - @section Which codecs are supported by Windows?
 - 
 - Windows does not support standard formats like MPEG very well, unless you
 - install some additional codecs.
 - 
 - The following list of video codecs should work on most Windows systems:
 - @table @option
 - @item msmpeg4v2
 - .avi/.asf
 - @item msmpeg4
 - .asf only
 - @item wmv1
 - .asf only
 - @item wmv2
 - .asf only
 - @item mpeg4
 - Only if you have some MPEG-4 codec like ffdshow or Xvid installed.
 - @item mpeg1video
 - .mpg only
 - @end table
 - Note, ASF files often have .wmv or .wma extensions in Windows. It should also
 - be mentioned that Microsoft claims a patent on the ASF format, and may sue
 - or threaten users who create ASF files with non-Microsoft software. It is
 - strongly advised to avoid ASF where possible.
 - 
 - The following list of audio codecs should work on most Windows systems:
 - @table @option
 - @item adpcm_ima_wav
 - @item adpcm_ms
 - @item pcm_s16le
 - always
 - @item libmp3lame
 - If some MP3 codec like LAME is installed.
 - @end table
 - 
 - 
 - @chapter Compilation
 - 
 - @section @code{error: can't find a register in class 'GENERAL_REGS' while reloading 'asm'}
 - 
 - This is a bug in gcc. Do not report it to us. Instead, please report it to
 - the gcc developers. Note that we will not add workarounds for gcc bugs.
 - 
 - Also note that (some of) the gcc developers believe this is not a bug or
 - not a bug they should fix:
 - @url{http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11203}.
 - Then again, some of them do not know the difference between an undecidable
 - problem and an NP-hard problem...
 - 
 - @chapter Usage
 - 
 - @section ffmpeg does not work; what is wrong?
 - 
 - Try a @code{make distclean} in the ffmpeg source directory before the build.
 - If this does not help see
 - (@url{http://ffmpeg.org/bugreports.html}).
 - 
 - @section How do I encode single pictures into movies?
 - 
 - First, rename your pictures to follow a numerical sequence.
 - For example, img1.jpg, img2.jpg, img3.jpg,...
 - Then you may run:
 - 
 - @example
 -   ffmpeg -f image2 -i img%d.jpg /tmp/a.mpg
 - @end example
 - 
 - Notice that @samp{%d} is replaced by the image number.
 - 
 - @file{img%03d.jpg} means the sequence @file{img001.jpg}, @file{img002.jpg}, etc...
 - 
 - If you have large number of pictures to rename, you can use the
 - following command to ease the burden. The command, using the bourne
 - shell syntax, symbolically links all files in the current directory
 - that match @code{*jpg} to the @file{/tmp} directory in the sequence of
 - @file{img001.jpg}, @file{img002.jpg} and so on.
 - 
 - @example
 -   x=1; for i in *jpg; do counter=$(printf %03d $x); ln -s "$i" /tmp/img"$counter".jpg; x=$(($x+1)); done
 - @end example
 - 
 - If you want to sequence them by oldest modified first, substitute
 - @code{$(ls -r -t *jpg)} in place of @code{*jpg}.
 - 
 - Then run:
 - 
 - @example
 -   ffmpeg -f image2 -i /tmp/img%03d.jpg /tmp/a.mpg
 - @end example
 - 
 - The same logic is used for any image format that ffmpeg reads.
 - 
 - @section How do I encode movie to single pictures?
 - 
 - Use:
 - 
 - @example
 -   ffmpeg -i movie.mpg movie%d.jpg
 - @end example
 - 
 - The @file{movie.mpg} used as input will be converted to
 - @file{movie1.jpg}, @file{movie2.jpg}, etc...
 - 
 - Instead of relying on file format self-recognition, you may also use
 - @table @option
 - @item -c:v ppm
 - @item -c:v png
 - @item -c:v mjpeg
 - @end table
 - to force the encoding.
 - 
 - Applying that to the previous example:
 - @example
 -   ffmpeg -i movie.mpg -f image2 -c:v mjpeg menu%d.jpg
 - @end example
 - 
 - Beware that there is no "jpeg" codec. Use "mjpeg" instead.
 - 
 - @section Why do I see a slight quality degradation with multithreaded MPEG* encoding?
 - 
 - For multithreaded MPEG* encoding, the encoded slices must be independent,
 - otherwise thread n would practically have to wait for n-1 to finish, so it's
 - quite logical that there is a small reduction of quality. This is not a bug.
 - 
 - @section How can I read from the standard input or write to the standard output?
 - 
 - Use @file{-} as file name.
 - 
 - @section -f jpeg doesn't work.
 - 
 - Try '-f image2 test%d.jpg'.
 - 
 - @section Why can I not change the frame rate?
 - 
 - Some codecs, like MPEG-1/2, only allow a small number of fixed frame rates.
 - Choose a different codec with the -c:v command line option.
 - 
 - @section How do I encode Xvid or DivX video with ffmpeg?
 - 
 - Both Xvid and DivX (version 4+) are implementations of the ISO MPEG-4
 - standard (note that there are many other coding formats that use this
 - same standard). Thus, use '-c:v mpeg4' to encode in these formats. The
 - default fourcc stored in an MPEG-4-coded file will be 'FMP4'. If you want
 - a different fourcc, use the '-vtag' option. E.g., '-vtag xvid' will
 - force the fourcc 'xvid' to be stored as the video fourcc rather than the
 - default.
 - 
 - @section Which are good parameters for encoding high quality MPEG-4?
 - 
 - '-mbd rd -flags +mv4+aic -trellis 2 -cmp 2 -subcmp 2 -g 300 -pass 1/2',
 - things to try: '-bf 2', '-flags qprd', '-flags mv0', '-flags skiprd'.
 - 
 - @section Which are good parameters for encoding high quality MPEG-1/MPEG-2?
 - 
 - '-mbd rd -trellis 2 -cmp 2 -subcmp 2 -g 100 -pass 1/2'
 - but beware the '-g 100' might cause problems with some decoders.
 - Things to try: '-bf 2', '-flags qprd', '-flags mv0', '-flags skiprd.
 - 
 - @section Interlaced video looks very bad when encoded with ffmpeg, what is wrong?
 - 
 - You should use '-flags +ilme+ildct' and maybe '-flags +alt' for interlaced
 - material, and try '-top 0/1' if the result looks really messed-up.
 - 
 - @section How can I read DirectShow files?
 - 
 - If you have built FFmpeg with @code{./configure --enable-avisynth}
 - (only possible on MinGW/Cygwin platforms),
 - then you may use any file that DirectShow can read as input.
 - 
 - Just create an "input.avs" text file with this single line ...
 - @example
 -   DirectShowSource("C:\path to your file\yourfile.asf")
 - @end example
 - ... and then feed that text file to ffmpeg:
 - @example
 -   ffmpeg -i input.avs
 - @end example
 - 
 - For ANY other help on Avisynth, please visit the
 - @uref{http://www.avisynth.org/, Avisynth homepage}.
 - 
 - @section How can I join video files?
 - 
 - To "join" video files is quite ambiguous. The following list explains the
 - different kinds of "joining" and points out how those are addressed in
 - FFmpeg. To join video files may mean:
 - 
 - @itemize
 - 
 - @item
 - To put them one after the other: this is called to @emph{concatenate} them
 - (in short: concat) and is addressed
 - @ref{How can I concatenate video files, in this very faq}.
 - 
 - @item
 - To put them together in the same file, to let the user choose between the
 - different versions (example: different audio languages): this is called to
 - @emph{multiplex} them together (in short: mux), and is done by simply
 - invoking ffmpeg with several @option{-i} options.
 - 
 - @item
 - For audio, to put all channels together in a single stream (example: two
 - mono streams into one stereo stream): this is sometimes called to
 - @emph{merge} them, and can be done using the
 - @url{http://ffmpeg.org/ffmpeg.html#amerge, @code{amerge}} filter.
 - 
 - @item
 - For audio, to play one on top of the other: this is called to @emph{mix}
 - them, and can be done by first merging them into a single stream and then
 - using the @url{http://ffmpeg.org/ffmpeg.html#pan, @code{pan}} filter to mix
 - the channels at will.
 - 
 - @item
 - For video, to display both together, side by side or one on top of a part of
 - the other; it can be done using the
 - @url{http://ffmpeg.org/ffmpeg.html#overlay, @code{overlay}} video filter.
 - 
 - @end itemize
 - 
 - @anchor{How can I concatenate video files}
 - @section How can I concatenate video files?
 - 
 - There are several solutions, depending on the exact circumstances.
 - 
 - @subsection Concatenating using filters
 - 
 - FFmpeg has a @url{http://ffmpeg.org/ffmpeg.html#concat-1, @code{concat}}
 - filter designed specifically for that, with examples in the documentation.
 - 
 - @subsection Concatenating at the file level
 - 
 - A few multimedia containers (MPEG-1, MPEG-2 PS, DV) allow to concatenate
 - video by merely concatenating the files them.
 - 
 - Hence you may concatenate your multimedia files by first transcoding them to
 - these privileged formats, then using the humble @code{cat} command (or the
 - equally humble @code{copy} under Windows), and finally transcoding back to your
 - format of choice.
 - 
 - @example
 - ffmpeg -i input1.avi -qscale:v 1 intermediate1.mpg
 - ffmpeg -i input2.avi -qscale:v 1 intermediate2.mpg
 - cat intermediate1.mpg intermediate2.mpg > intermediate_all.mpg
 - ffmpeg -i intermediate_all.mpg -qscale:v 2 output.avi
 - @end example
 - 
 - Additionally, you can use the @code{concat} protocol instead of @code{cat} or
 - @code{copy} which will avoid creation of a potentially huge intermediate file.
 - 
 - @example
 - ffmpeg -i input1.avi -qscale:v 1 intermediate1.mpg
 - ffmpeg -i input2.avi -qscale:v 1 intermediate2.mpg
 - ffmpeg -i concat:"intermediate1.mpg|intermediate2.mpg" -c copy intermediate_all.mpg
 - ffmpeg -i intermediate_all.mpg -qscale:v 2 output.avi
 - @end example
 - 
 - Note that you may need to escape the character "|" which is special for many
 - shells.
 - 
 - Another option is usage of named pipes, should your platform support it:
 - 
 - @example
 - mkfifo intermediate1.mpg
 - mkfifo intermediate2.mpg
 - ffmpeg -i input1.avi -qscale:v 1 -y intermediate1.mpg < /dev/null &
 - ffmpeg -i input2.avi -qscale:v 1 -y intermediate2.mpg < /dev/null &
 - cat intermediate1.mpg intermediate2.mpg |\
 - ffmpeg -f mpeg -i - -c:v mpeg4 -acodec libmp3lame output.avi
 - @end example
 - 
 - @subsection Concatenating using raw audio and video
 - 
 - Similarly, the yuv4mpegpipe format, and the raw video, raw audio codecs also
 - allow concatenation, and the transcoding step is almost lossless.
 - When using multiple yuv4mpegpipe(s), the first line needs to be discarded
 - from all but the first stream. This can be accomplished by piping through
 - @code{tail} as seen below. Note that when piping through @code{tail} you
 - must use command grouping, @code{@{  ;@}}, to background properly.
 - 
 - For example, let's say we want to concatenate two FLV files into an
 - output.flv file:
 - 
 - @example
 - mkfifo temp1.a
 - mkfifo temp1.v
 - mkfifo temp2.a
 - mkfifo temp2.v
 - mkfifo all.a
 - mkfifo all.v
 - ffmpeg -i input1.flv -vn -f u16le -acodec pcm_s16le -ac 2 -ar 44100 - > temp1.a < /dev/null &
 - ffmpeg -i input2.flv -vn -f u16le -acodec pcm_s16le -ac 2 -ar 44100 - > temp2.a < /dev/null &
 - ffmpeg -i input1.flv -an -f yuv4mpegpipe - > temp1.v < /dev/null &
 - @{ ffmpeg -i input2.flv -an -f yuv4mpegpipe - < /dev/null | tail -n +2 > temp2.v ; @} &
 - cat temp1.a temp2.a > all.a &
 - cat temp1.v temp2.v > all.v &
 - ffmpeg -f u16le -acodec pcm_s16le -ac 2 -ar 44100 -i all.a \
 -        -f yuv4mpegpipe -i all.v \
 -        -y output.flv
 - rm temp[12].[av] all.[av]
 - @end example
 - 
 - @section -profile option fails when encoding H.264 video with AAC audio
 - 
 - @command{ffmpeg} prints an error like
 - 
 - @example
 - Undefined constant or missing '(' in 'baseline'
 - Unable to parse option value "baseline"
 - Error setting option profile to value baseline.
 - @end example
 - 
 - Short answer: write @option{-profile:v} instead of @option{-profile}.
 - 
 - Long answer: this happens because the @option{-profile} option can apply to both
 - video and audio.  Specifically the AAC encoder also defines some profiles, none
 - of which are named @var{baseline}.
 - 
 - The solution is to apply the @option{-profile} option to the video stream only
 - by using @url{http://ffmpeg.org/ffmpeg.html#Stream-specifiers-1, Stream specifiers}.
 - Appending @code{:v} to it will do exactly that.
 - 
 - @section Using @option{-f lavfi}, audio becomes mono for no apparent reason.
 - 
 - Use @option{-dumpgraph -} to find out exactly where the channel layout is
 - lost.
 - 
 - Most likely, it is through @code{auto-inserted aconvert}. Try to understand
 - why the converting filter was needed at that place.
 - 
 - Just before the output is a likely place, as @option{-f lavfi} currently
 - only support packed S16.
 - 
 - Then insert the correct @code{aconvert} explicitly in the filter graph,
 - specifying the exact format.
 - 
 - @example
 - aconvert=s16:stereo:packed
 - @end example
 - 
 - @section Why does FFmpeg not see the subtitles in my VOB file?
 - 
 - VOB and a few other formats do not have a global header that describes
 - everything present in the file. Instead, applications are supposed to scan
 - the file to see what it contains. Since VOB files are frequently large, only
 - the beginning is scanned. If the subtitles happen only later in the file,
 - they will not be initally detected.
 - 
 - Some applications, including the @code{ffmpeg} command-line tool, can only
 - work with streams that were detected during the initial scan; streams that
 - are detected later are ignored.
 - 
 - The size of the initial scan is controlled by two options: @code{probesize}
 - (default ~5 Mo) and @code{analyzeduration} (default 5,000,000 µs = 5 s). For
 - the subtitle stream to be detected, both values must be large enough.
 - 
 - @chapter Development
 - 
 - @section Are there examples illustrating how to use the FFmpeg libraries, particularly libavcodec and libavformat?
 - 
 - Yes. Check the @file{doc/examples} directory in the source
 - repository, also available online at:
 - @url{https://github.com/FFmpeg/FFmpeg/tree/master/doc/examples}.
 - 
 - Examples are also installed by default, usually in
 - @code{$PREFIX/share/ffmpeg/examples}.
 - 
 - Also you may read the Developers Guide of the FFmpeg documentation. Alternatively,
 - examine the source code for one of the many open source projects that
 - already incorporate FFmpeg at (@url{projects.html}).
 - 
 - @section Can you support my C compiler XXX?
 - 
 - It depends. If your compiler is C99-compliant, then patches to support
 - it are likely to be welcome if they do not pollute the source code
 - with @code{#ifdef}s related to the compiler.
 - 
 - @section Is Microsoft Visual C++ supported?
 - 
 - Yes. Please see the @uref{platform.html, Microsoft Visual C++}
 - section in the FFmpeg documentation.
 - 
 - @section Can you add automake, libtool or autoconf support?
 - 
 - No. These tools are too bloated and they complicate the build.
 - 
 - @section Why not rewrite FFmpeg in object-oriented C++?
 - 
 - FFmpeg is already organized in a highly modular manner and does not need to
 - be rewritten in a formal object language. Further, many of the developers
 - favor straight C; it works for them. For more arguments on this matter,
 - read @uref{http://www.tux.org/lkml/#s15, "Programming Religion"}.
 - 
 - @section Why are the ffmpeg programs devoid of debugging symbols?
 - 
 - The build process creates ffmpeg_g, ffplay_g, etc. which contain full debug
 - information. Those binaries are stripped to create ffmpeg, ffplay, etc. If
 - you need the debug information, use the *_g versions.
 - 
 - @section I do not like the LGPL, can I contribute code under the GPL instead?
 - 
 - Yes, as long as the code is optional and can easily and cleanly be placed
 - under #if CONFIG_GPL without breaking anything. So, for example, a new codec
 - or filter would be OK under GPL while a bug fix to LGPL code would not.
 - 
 - @section I'm using FFmpeg from within my C application but the linker complains about missing symbols from the libraries themselves.
 - 
 - FFmpeg builds static libraries by default. In static libraries, dependencies
 - are not handled. That has two consequences. First, you must specify the
 - libraries in dependency order: @code{-lavdevice} must come before
 - @code{-lavformat}, @code{-lavutil} must come after everything else, etc.
 - Second, external libraries that are used in FFmpeg have to be specified too.
 - 
 - An easy way to get the full list of required libraries in dependency order
 - is to use @code{pkg-config}.
 - 
 - @example
 -   c99 -o program program.c $(pkg-config --cflags --libs libavformat libavcodec)
 - @end example
 - 
 - See @file{doc/example/Makefile} and @file{doc/example/pc-uninstalled} for
 - more details.
 - 
 - @section I'm using FFmpeg from within my C++ application but the linker complains about missing symbols which seem to be available.
 - 
 - FFmpeg is a pure C project, so to use the libraries within your C++ application
 - you need to explicitly state that you are using a C library. You can do this by
 - encompassing your FFmpeg includes using @code{extern "C"}.
 - 
 - See @url{http://www.parashift.com/c++-faq-lite/mixing-c-and-cpp.html#faq-32.3}
 - 
 - @section I'm using libavutil from within my C++ application but the compiler complains about 'UINT64_C' was not declared in this scope
 - 
 - FFmpeg is a pure C project using C99 math features, in order to enable C++
 - to use them you have to append -D__STDC_CONSTANT_MACROS to your CXXFLAGS
 - 
 - @section I have a file in memory / a API different from *open/*read/ libc how do I use it with libavformat?
 - 
 - You have to create a custom AVIOContext using @code{avio_alloc_context},
 - see @file{libavformat/aviobuf.c} in FFmpeg and @file{libmpdemux/demux_lavf.c} in MPlayer or MPlayer2 sources.
 - 
 - @section Where can I find libav* headers for Pascal/Delphi?
 - 
 - see @url{http://www.iversenit.dk/dev/ffmpeg-headers/}
 - 
 - @section Where is the documentation about ffv1, msmpeg4, asv1, 4xm?
 - 
 - see @url{http://www.ffmpeg.org/~michael/}
 - 
 - @section How do I feed H.263-RTP (and other codecs in RTP) to libavcodec?
 - 
 - Even if peculiar since it is network oriented, RTP is a container like any
 - other. You have to @emph{demux} RTP before feeding the payload to libavcodec.
 - In this specific case please look at RFC 4629 to see how it should be done.
 - 
 - @section AVStream.r_frame_rate is wrong, it is much larger than the frame rate.
 - 
 - r_frame_rate is NOT the average frame rate, it is the smallest frame rate
 - that can accurately represent all timestamps. So no, it is not
 - wrong if it is larger than the average!
 - For example, if you have mixed 25 and 30 fps content, then r_frame_rate
 - will be 150.
 - 
 - @section Why is @code{make fate} not running all tests?
 - 
 - Make sure you have the fate-suite samples and the @code{SAMPLES} Make variable
 - or @code{FATE_SAMPLES} environment variable or the @code{--samples}
 - @command{configure} option is set to the right path.
 - 
 - @section Why is @code{make fate} not finding the samples?
 - 
 - Do you happen to have a @code{~} character in the samples path to indicate a
 - home directory? The value is used in ways where the shell cannot expand it,
 - causing FATE to not find files. Just replace @code{~} by the full path.
 - 
 - @bye
 
 
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