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							- /*
 -  * This file is part of Libav.
 -  *
 -  * Libav is free software; you can redistribute it and/or
 -  * modify it under the terms of the GNU Lesser General Public
 -  * License as published by the Free Software Foundation; either
 -  * version 2.1 of the License, or (at your option) any later version.
 -  *
 -  * Libav is distributed in the hope that it will be useful,
 -  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 -  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 -  * Lesser General Public License for more details.
 -  *
 -  * You should have received a copy of the GNU Lesser General Public
 -  * License along with Libav; if not, write to the Free Software
 -  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 -  */
 - 
 - #ifndef AVUTIL_FLOAT_DSP_H
 - #define AVUTIL_FLOAT_DSP_H
 - 
 - #include "config.h"
 - 
 - typedef struct AVFloatDSPContext {
 -     /**
 -      * Calculate the product of two vectors of floats and store the result in
 -      * a vector of floats.
 -      *
 -      * @param dst  output vector
 -      *             constraints: 32-byte aligned
 -      * @param src0 first input vector
 -      *             constraints: 32-byte aligned
 -      * @param src1 second input vector
 -      *             constraints: 32-byte aligned
 -      * @param len  number of elements in the input
 -      *             constraints: multiple of 16
 -      */
 -     void (*vector_fmul)(float *dst, const float *src0, const float *src1,
 -                         int len);
 - 
 -     /**
 -      * Multiply a vector of floats by a scalar float and add to
 -      * destination vector.  Source and destination vectors must
 -      * overlap exactly or not at all.
 -      *
 -      * @param dst result vector
 -      *            constraints: 32-byte aligned
 -      * @param src input vector
 -      *            constraints: 32-byte aligned
 -      * @param mul scalar value
 -      * @param len length of vector
 -      *            constraints: multiple of 16
 -      */
 -     void (*vector_fmac_scalar)(float *dst, const float *src, float mul,
 -                                int len);
 - 
 -     /**
 -      * Multiply a vector of floats by a scalar float.  Source and
 -      * destination vectors must overlap exactly or not at all.
 -      *
 -      * @param dst result vector
 -      *            constraints: 16-byte aligned
 -      * @param src input vector
 -      *            constraints: 16-byte aligned
 -      * @param mul scalar value
 -      * @param len length of vector
 -      *            constraints: multiple of 4
 -      */
 -     void (*vector_fmul_scalar)(float *dst, const float *src, float mul,
 -                                int len);
 - 
 -     /**
 -      * Multiply a vector of double by a scalar double.  Source and
 -      * destination vectors must overlap exactly or not at all.
 -      *
 -      * @param dst result vector
 -      *            constraints: 32-byte aligned
 -      * @param src input vector
 -      *            constraints: 32-byte aligned
 -      * @param mul scalar value
 -      * @param len length of vector
 -      *            constraints: multiple of 8
 -      */
 -     void (*vector_dmul_scalar)(double *dst, const double *src, double mul,
 -                                int len);
 - 
 -     /**
 -      * Overlap/add with window function.
 -      * Used primarily by MDCT-based audio codecs.
 -      * Source and destination vectors must overlap exactly or not at all.
 -      *
 -      * @param dst  result vector
 -      *             constraints: 16-byte aligned
 -      * @param src0 first source vector
 -      *             constraints: 16-byte aligned
 -      * @param src1 second source vector
 -      *             constraints: 16-byte aligned
 -      * @param win  half-window vector
 -      *             constraints: 16-byte aligned
 -      * @param len  length of vector
 -      *             constraints: multiple of 4
 -      */
 -     void (*vector_fmul_window)(float *dst, const float *src0,
 -                                const float *src1, const float *win, int len);
 - 
 -     /**
 -      * Calculate the product of two vectors of floats, add a third vector of
 -      * floats and store the result in a vector of floats.
 -      *
 -      * @param dst  output vector
 -      *             constraints: 32-byte aligned
 -      * @param src0 first input vector
 -      *             constraints: 32-byte aligned
 -      * @param src1 second input vector
 -      *             constraints: 32-byte aligned
 -      * @param src2 third input vector
 -      *             constraints: 32-byte aligned
 -      * @param len  number of elements in the input
 -      *             constraints: multiple of 16
 -      */
 -     void (*vector_fmul_add)(float *dst, const float *src0, const float *src1,
 -                             const float *src2, int len);
 - 
 -     /**
 -      * Calculate the product of two vectors of floats, and store the result
 -      * in a vector of floats. The second vector of floats is iterated over
 -      * in reverse order.
 -      *
 -      * @param dst  output vector
 -      *             constraints: 32-byte aligned
 -      * @param src0 first input vector
 -      *             constraints: 32-byte aligned
 -      * @param src1 second input vector
 -      *             constraints: 32-byte aligned
 -      * @param len  number of elements in the input
 -      *             constraints: multiple of 16
 -      */
 -     void (*vector_fmul_reverse)(float *dst, const float *src0,
 -                                 const float *src1, int len);
 - 
 -     /**
 -      * Calculate the sum and difference of two vectors of floats.
 -      *
 -      * @param v1  first input vector, sum output, 16-byte aligned
 -      * @param v2  second input vector, difference output, 16-byte aligned
 -      * @param len length of vectors, multiple of 4
 -      */
 -     void (*butterflies_float)(float *restrict v1, float *restrict v2, int len);
 - 
 -     /**
 -      * Calculate the scalar product of two vectors of floats.
 -      *
 -      * @param v1  first vector, 16-byte aligned
 -      * @param v2  second vector, 16-byte aligned
 -      * @param len length of vectors, multiple of 4
 -      *
 -      * @return sum of elementwise products
 -      */
 -     float (*scalarproduct_float)(const float *v1, const float *v2, int len);
 - } AVFloatDSPContext;
 - 
 - /**
 -  * Return the scalar product of two vectors.
 -  *
 -  * @param v1  first input vector
 -  * @param v2  first input vector
 -  * @param len number of elements
 -  *
 -  * @return sum of elementwise products
 -  */
 - float avpriv_scalarproduct_float_c(const float *v1, const float *v2, int len);
 - 
 - /**
 -  * Initialize a float DSP context.
 -  *
 -  * @param fdsp    float DSP context
 -  * @param strict  setting to non-zero avoids using functions which may not be IEEE-754 compliant
 -  */
 - void avpriv_float_dsp_init(AVFloatDSPContext *fdsp, int strict);
 - 
 - 
 - void ff_float_dsp_init_arm(AVFloatDSPContext *fdsp);
 - void ff_float_dsp_init_ppc(AVFloatDSPContext *fdsp, int strict);
 - void ff_float_dsp_init_x86(AVFloatDSPContext *fdsp);
 - 
 - #endif /* AVUTIL_FLOAT_DSP_H */
 
 
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