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							- /*
 -  * Copyright (c) 2016 Vittorio Giovara <vittorio.giovara@gmail.com>
 -  *
 -  * This file is part of Libav.
 -  *
 -  * Libav is free software; you can redistribute it and/or
 -  * modify it under the terms of the GNU Lesser General Public
 -  * License as published by the Free Software Foundation; either
 -  * version 2.1 of the License, or (at your option) any later version.
 -  *
 -  * Libav is distributed in the hope that it will be useful,
 -  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 -  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 -  * Lesser General Public License for more details.
 -  *
 -  * You should have received a copy of the GNU Lesser General Public
 -  * License along with Libav; if not, write to the Free Software
 -  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 -  */
 - 
 - /**
 -  * @file
 -  * Spherical video
 -  */
 - 
 - #ifndef AVUTIL_SPHERICAL_H
 - #define AVUTIL_SPHERICAL_H
 - 
 - #include <stddef.h>
 - #include <stdint.h>
 - 
 - /**
 -  * @addtogroup lavu_video
 -  * @{
 -  *
 -  * @defgroup lavu_video_spherical Spherical video mapping
 -  * @{
 -  */
 - 
 - /**
 -  * @addtogroup lavu_video_spherical
 -  * A spherical video file contains surfaces that need to be mapped onto a
 -  * sphere. Depending on how the frame was converted, a different distortion
 -  * transformation or surface recomposition function needs to be applied before
 -  * the video should be mapped and displayed.
 -  */
 - 
 - /**
 -  * Projection of the video surface(s) on a sphere.
 -  */
 - enum AVSphericalProjection {
 -     /**
 -      * Video represents a sphere mapped on a flat surface using
 -      * equirectangular projection.
 -      */
 -     AV_SPHERICAL_EQUIRECTANGULAR,
 - 
 -     /**
 -      * Video frame is split into 6 faces of a cube, and arranged on a
 -      * 3x2 layout. Faces are oriented upwards for the front, left, right,
 -      * and back faces. The up face is oriented so the top of the face is
 -      * forwards and the down face is oriented so the top of the face is
 -      * to the back.
 -      */
 -     AV_SPHERICAL_CUBEMAP,
 - 
 -     /**
 -      * Video represents a portion of a sphere mapped on a flat surface
 -      * using equirectangular projection. The @ref bounding fields indicate
 -      * the position of the current video in a larger surface.
 -      */
 -     AV_SPHERICAL_EQUIRECTANGULAR_TILE,
 - };
 - 
 - /**
 -  * This structure describes how to handle spherical videos, outlining
 -  * information about projection, initial layout, and any other view modifier.
 -  *
 -  * @note The struct must be allocated with av_spherical_alloc() and
 -  *       its size is not a part of the public ABI.
 -  */
 - typedef struct AVSphericalMapping {
 -     /**
 -      * Projection type.
 -      */
 -     enum AVSphericalProjection projection;
 - 
 -     /**
 -      * @name Initial orientation
 -      * @{
 -      * There fields describe additional rotations applied to the sphere after
 -      * the video frame is mapped onto it. The sphere is rotated around the
 -      * viewer, who remains stationary. The order of transformation is always
 -      * yaw, followed by pitch, and finally by roll.
 -      *
 -      * The coordinate system matches the one defined in OpenGL, where the
 -      * forward vector (z) is coming out of screen, and it is equivalent to
 -      * a rotation matrix of R = r_y(yaw) * r_x(pitch) * r_z(roll).
 -      *
 -      * A positive yaw rotates the portion of the sphere in front of the viewer
 -      * toward their right. A positive pitch rotates the portion of the sphere
 -      * in front of the viewer upwards. A positive roll tilts the portion of
 -      * the sphere in front of the viewer to the viewer's right.
 -      *
 -      * These values are exported as 16.16 fixed point.
 -      *
 -      * See this equirectangular projection as example:
 -      *
 -      * @code{.unparsed}
 -      *                   Yaw
 -      *     -180           0           180
 -      *   90 +-------------+-------------+  180
 -      *      |             |             |                  up
 -      * P    |             |             |                 y|    forward
 -      * i    |             ^             |                  |   /z
 -      * t  0 +-------------X-------------+    0 Roll        |  /
 -      * c    |             |             |                  | /
 -      * h    |             |             |                 0|/_____right
 -      *      |             |             |                        x
 -      *  -90 +-------------+-------------+ -180
 -      *
 -      * X - the default camera center
 -      * ^ - the default up vector
 -      * @endcode
 -      */
 -     int32_t yaw;   ///< Rotation around the up vector [-180, 180].
 -     int32_t pitch; ///< Rotation around the right vector [-90, 90].
 -     int32_t roll;  ///< Rotation around the forward vector [-180, 180].
 -     /**
 -      * @}
 -      */
 - 
 -     /**
 -      * @name Bounding rectangle
 -      * @anchor bounding
 -      * @{
 -      * These fields indicate the location of the current tile, and where
 -      * it should be mapped relative to the original surface. They are
 -      * exported as 0.32 fixed point, and can be converted to classic
 -      * pixel values with av_spherical_bounds().
 -      *
 -      * @code{.unparsed}
 -      *      +----------------+----------+
 -      *      |                |bound_top |
 -      *      |            +--------+     |
 -      *      | bound_left |tile    |     |
 -      *      +<---------->|        |<--->+bound_right
 -      *      |            +--------+     |
 -      *      |                |          |
 -      *      |    bound_bottom|          |
 -      *      +----------------+----------+
 -      * @endcode
 -      *
 -      * If needed, the original video surface dimensions can be derived
 -      * by adding the current stream or frame size to the related bounds,
 -      * like in the following example:
 -      *
 -      * @code{c}
 -      *     original_width  = tile->width  + bound_left + bound_right;
 -      *     original_height = tile->height + bound_top  + bound_bottom;
 -      * @endcode
 -      *
 -      * @note These values are valid only for the tiled equirectangular
 -      *       projection type (@ref AV_SPHERICAL_EQUIRECTANGULAR_TILE),
 -      *       and should be ignored in all other cases.
 -      */
 -     uint32_t bound_left;   ///< Distance from the left edge
 -     uint32_t bound_top;    ///< Distance from the top edge
 -     uint32_t bound_right;  ///< Distance from the right edge
 -     uint32_t bound_bottom; ///< Distance from the bottom edge
 -     /**
 -      * @}
 -      */
 - 
 -     /**
 -      * Number of pixels to pad from the edge of each cube face.
 -      *
 -      * @note This value is valid for only for the cubemap projection type
 -      *       (@ref AV_SPHERICAL_CUBEMAP), and should be ignored in all other
 -      *       cases.
 -      */
 -     uint32_t padding;
 - } AVSphericalMapping;
 - 
 - /**
 -  * Allocate a AVSphericalVideo structure and initialize its fields to default
 -  * values.
 -  *
 -  * @return the newly allocated struct or NULL on failure
 -  */
 - AVSphericalMapping *av_spherical_alloc(size_t *size);
 - 
 - /**
 -  * Convert the @ref bounding fields from an AVSphericalVideo
 -  * from 0.32 fixed point to pixels.
 -  *
 -  * @param map    The AVSphericalVideo map to read bound values from.
 -  * @param width  Width of the current frame or stream.
 -  * @param height Height of the current frame or stream.
 -  * @param left   Pixels from the left edge.
 -  * @param top    Pixels from the top edge.
 -  * @param right  Pixels from the right edge.
 -  * @param bottom Pixels from the bottom edge.
 -  */
 - void av_spherical_tile_bounds(AVSphericalMapping *map,
 -                               size_t width, size_t height,
 -                               size_t *left, size_t *top,
 -                               size_t *right, size_t *bottom);
 - 
 - /**
 -  * Provide a human-readable name of a given AVSphericalProjection.
 -  *
 -  * @param projection The input AVSphericalProjection.
 -  *
 -  * @return The name of the AVSphericalProjection, or "unknown".
 -  */
 - const char *av_spherical_projection_name(enum AVSphericalProjection projection);
 - 
 - /**
 -  * Get the AVSphericalProjection form a human-readable name.
 -  *
 -  * @param name The input string.
 -  *
 -  * @return The AVSphericalProjection value, or AVERROR if not found.
 -  */
 - int av_spherical_from_name(const char *name);
 - /**
 -  * @}
 -  * @}
 -  */
 - 
 - #endif /* AVUTIL_SPHERICAL_H */
 
 
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