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  1. /*
  2. * Copyright (C) 2003 James Klicman <james@klicman.org>
  3. *
  4. * This file is part of Libav.
  5. *
  6. * Libav is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 2.1 of the License, or (at your option) any later version.
  10. *
  11. * Libav is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public
  17. * License along with Libav; if not, write to the Free Software
  18. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  19. */
  20. #include "config.h"
  21. #if HAVE_ALTIVEC_H
  22. #include <altivec.h>
  23. #endif
  24. #include "libavutil/common.h"
  25. #include "dsputil_altivec.h"
  26. #define vs16(v) ((vector signed short)(v))
  27. #define vs32(v) ((vector signed int)(v))
  28. #define vu8(v) ((vector unsigned char)(v))
  29. #define vu16(v) ((vector unsigned short)(v))
  30. #define vu32(v) ((vector unsigned int)(v))
  31. #define C1 0.98078525066375732421875000 /* cos(1*PI/16) */
  32. #define C2 0.92387950420379638671875000 /* cos(2*PI/16) */
  33. #define C3 0.83146959543228149414062500 /* cos(3*PI/16) */
  34. #define C4 0.70710676908493041992187500 /* cos(4*PI/16) */
  35. #define C5 0.55557024478912353515625000 /* cos(5*PI/16) */
  36. #define C6 0.38268342614173889160156250 /* cos(6*PI/16) */
  37. #define C7 0.19509032368659973144531250 /* cos(7*PI/16) */
  38. #define SQRT_2 1.41421353816986083984375000 /* sqrt(2) */
  39. #define W0 -(2 * C2)
  40. #define W1 (2 * C6)
  41. #define W2 (SQRT_2 * C6)
  42. #define W3 (SQRT_2 * C3)
  43. #define W4 (SQRT_2 * (-C1 + C3 + C5 - C7))
  44. #define W5 (SQRT_2 * ( C1 + C3 - C5 + C7))
  45. #define W6 (SQRT_2 * ( C1 + C3 + C5 - C7))
  46. #define W7 (SQRT_2 * ( C1 + C3 - C5 - C7))
  47. #define W8 (SQRT_2 * ( C7 - C3))
  48. #define W9 (SQRT_2 * (-C1 - C3))
  49. #define WA (SQRT_2 * (-C3 - C5))
  50. #define WB (SQRT_2 * ( C5 - C3))
  51. static vector float fdctconsts[3] = {
  52. { W0, W1, W2, W3 },
  53. { W4, W5, W6, W7 },
  54. { W8, W9, WA, WB }
  55. };
  56. #define LD_W0 vec_splat(cnsts0, 0)
  57. #define LD_W1 vec_splat(cnsts0, 1)
  58. #define LD_W2 vec_splat(cnsts0, 2)
  59. #define LD_W3 vec_splat(cnsts0, 3)
  60. #define LD_W4 vec_splat(cnsts1, 0)
  61. #define LD_W5 vec_splat(cnsts1, 1)
  62. #define LD_W6 vec_splat(cnsts1, 2)
  63. #define LD_W7 vec_splat(cnsts1, 3)
  64. #define LD_W8 vec_splat(cnsts2, 0)
  65. #define LD_W9 vec_splat(cnsts2, 1)
  66. #define LD_WA vec_splat(cnsts2, 2)
  67. #define LD_WB vec_splat(cnsts2, 3)
  68. #define FDCTROW(b0,b1,b2,b3,b4,b5,b6,b7) /* {{{ */ \
  69. x0 = vec_add(b0, b7); /* x0 = b0 + b7; */ \
  70. x7 = vec_sub(b0, b7); /* x7 = b0 - b7; */ \
  71. x1 = vec_add(b1, b6); /* x1 = b1 + b6; */ \
  72. x6 = vec_sub(b1, b6); /* x6 = b1 - b6; */ \
  73. x2 = vec_add(b2, b5); /* x2 = b2 + b5; */ \
  74. x5 = vec_sub(b2, b5); /* x5 = b2 - b5; */ \
  75. x3 = vec_add(b3, b4); /* x3 = b3 + b4; */ \
  76. x4 = vec_sub(b3, b4); /* x4 = b3 - b4; */ \
  77. \
  78. b7 = vec_add(x0, x3); /* b7 = x0 + x3; */ \
  79. b1 = vec_add(x1, x2); /* b1 = x1 + x2; */ \
  80. b0 = vec_add(b7, b1); /* b0 = b7 + b1; */ \
  81. b4 = vec_sub(b7, b1); /* b4 = b7 - b1; */ \
  82. \
  83. b2 = vec_sub(x0, x3); /* b2 = x0 - x3; */ \
  84. b6 = vec_sub(x1, x2); /* b6 = x1 - x2; */ \
  85. b5 = vec_add(b6, b2); /* b5 = b6 + b2; */ \
  86. cnst = LD_W2; \
  87. b5 = vec_madd(cnst, b5, mzero); /* b5 = b5 * W2; */ \
  88. cnst = LD_W1; \
  89. b2 = vec_madd(cnst, b2, b5); /* b2 = b5 + b2 * W1; */ \
  90. cnst = LD_W0; \
  91. b6 = vec_madd(cnst, b6, b5); /* b6 = b5 + b6 * W0; */ \
  92. \
  93. x0 = vec_add(x4, x7); /* x0 = x4 + x7; */ \
  94. x1 = vec_add(x5, x6); /* x1 = x5 + x6; */ \
  95. x2 = vec_add(x4, x6); /* x2 = x4 + x6; */ \
  96. x3 = vec_add(x5, x7); /* x3 = x5 + x7; */ \
  97. x8 = vec_add(x2, x3); /* x8 = x2 + x3; */ \
  98. cnst = LD_W3; \
  99. x8 = vec_madd(cnst, x8, mzero); /* x8 = x8 * W3; */ \
  100. \
  101. cnst = LD_W8; \
  102. x0 = vec_madd(cnst, x0, mzero); /* x0 *= W8; */ \
  103. cnst = LD_W9; \
  104. x1 = vec_madd(cnst, x1, mzero); /* x1 *= W9; */ \
  105. cnst = LD_WA; \
  106. x2 = vec_madd(cnst, x2, x8); /* x2 = x2 * WA + x8; */ \
  107. cnst = LD_WB; \
  108. x3 = vec_madd(cnst, x3, x8); /* x3 = x3 * WB + x8; */ \
  109. \
  110. cnst = LD_W4; \
  111. b7 = vec_madd(cnst, x4, x0); /* b7 = x4 * W4 + x0; */ \
  112. cnst = LD_W5; \
  113. b5 = vec_madd(cnst, x5, x1); /* b5 = x5 * W5 + x1; */ \
  114. cnst = LD_W6; \
  115. b3 = vec_madd(cnst, x6, x1); /* b3 = x6 * W6 + x1; */ \
  116. cnst = LD_W7; \
  117. b1 = vec_madd(cnst, x7, x0); /* b1 = x7 * W7 + x0; */ \
  118. \
  119. b7 = vec_add(b7, x2); /* b7 = b7 + x2; */ \
  120. b5 = vec_add(b5, x3); /* b5 = b5 + x3; */ \
  121. b3 = vec_add(b3, x2); /* b3 = b3 + x2; */ \
  122. b1 = vec_add(b1, x3); /* b1 = b1 + x3; */ \
  123. /* }}} */
  124. #define FDCTCOL(b0,b1,b2,b3,b4,b5,b6,b7) /* {{{ */ \
  125. x0 = vec_add(b0, b7); /* x0 = b0 + b7; */ \
  126. x7 = vec_sub(b0, b7); /* x7 = b0 - b7; */ \
  127. x1 = vec_add(b1, b6); /* x1 = b1 + b6; */ \
  128. x6 = vec_sub(b1, b6); /* x6 = b1 - b6; */ \
  129. x2 = vec_add(b2, b5); /* x2 = b2 + b5; */ \
  130. x5 = vec_sub(b2, b5); /* x5 = b2 - b5; */ \
  131. x3 = vec_add(b3, b4); /* x3 = b3 + b4; */ \
  132. x4 = vec_sub(b3, b4); /* x4 = b3 - b4; */ \
  133. \
  134. b7 = vec_add(x0, x3); /* b7 = x0 + x3; */ \
  135. b1 = vec_add(x1, x2); /* b1 = x1 + x2; */ \
  136. b0 = vec_add(b7, b1); /* b0 = b7 + b1; */ \
  137. b4 = vec_sub(b7, b1); /* b4 = b7 - b1; */ \
  138. \
  139. b2 = vec_sub(x0, x3); /* b2 = x0 - x3; */ \
  140. b6 = vec_sub(x1, x2); /* b6 = x1 - x2; */ \
  141. b5 = vec_add(b6, b2); /* b5 = b6 + b2; */ \
  142. cnst = LD_W2; \
  143. b5 = vec_madd(cnst, b5, mzero); /* b5 = b5 * W2; */ \
  144. cnst = LD_W1; \
  145. b2 = vec_madd(cnst, b2, b5); /* b2 = b5 + b2 * W1; */ \
  146. cnst = LD_W0; \
  147. b6 = vec_madd(cnst, b6, b5); /* b6 = b5 + b6 * W0; */ \
  148. \
  149. x0 = vec_add(x4, x7); /* x0 = x4 + x7; */ \
  150. x1 = vec_add(x5, x6); /* x1 = x5 + x6; */ \
  151. x2 = vec_add(x4, x6); /* x2 = x4 + x6; */ \
  152. x3 = vec_add(x5, x7); /* x3 = x5 + x7; */ \
  153. x8 = vec_add(x2, x3); /* x8 = x2 + x3; */ \
  154. cnst = LD_W3; \
  155. x8 = vec_madd(cnst, x8, mzero); /* x8 = x8 * W3; */ \
  156. \
  157. cnst = LD_W8; \
  158. x0 = vec_madd(cnst, x0, mzero); /* x0 *= W8; */ \
  159. cnst = LD_W9; \
  160. x1 = vec_madd(cnst, x1, mzero); /* x1 *= W9; */ \
  161. cnst = LD_WA; \
  162. x2 = vec_madd(cnst, x2, x8); /* x2 = x2 * WA + x8; */ \
  163. cnst = LD_WB; \
  164. x3 = vec_madd(cnst, x3, x8); /* x3 = x3 * WB + x8; */ \
  165. \
  166. cnst = LD_W4; \
  167. b7 = vec_madd(cnst, x4, x0); /* b7 = x4 * W4 + x0; */ \
  168. cnst = LD_W5; \
  169. b5 = vec_madd(cnst, x5, x1); /* b5 = x5 * W5 + x1; */ \
  170. cnst = LD_W6; \
  171. b3 = vec_madd(cnst, x6, x1); /* b3 = x6 * W6 + x1; */ \
  172. cnst = LD_W7; \
  173. b1 = vec_madd(cnst, x7, x0); /* b1 = x7 * W7 + x0; */ \
  174. \
  175. b7 = vec_add(b7, x2); /* b7 += x2; */ \
  176. b5 = vec_add(b5, x3); /* b5 += x3; */ \
  177. b3 = vec_add(b3, x2); /* b3 += x2; */ \
  178. b1 = vec_add(b1, x3); /* b1 += x3; */ \
  179. /* }}} */
  180. /* two dimensional discrete cosine transform */
  181. void ff_fdct_altivec(int16_t *block)
  182. {
  183. vector signed short *bp;
  184. vector float *cp;
  185. vector float b00, b10, b20, b30, b40, b50, b60, b70;
  186. vector float b01, b11, b21, b31, b41, b51, b61, b71;
  187. vector float mzero, cnst, cnsts0, cnsts1, cnsts2;
  188. vector float x0, x1, x2, x3, x4, x5, x6, x7, x8;
  189. /* setup constants {{{ */
  190. /* mzero = -0.0 */
  191. mzero = ((vector float)vec_splat_u32(-1));
  192. mzero = ((vector float)vec_sl(vu32(mzero), vu32(mzero)));
  193. cp = fdctconsts;
  194. cnsts0 = vec_ld(0, cp); cp++;
  195. cnsts1 = vec_ld(0, cp); cp++;
  196. cnsts2 = vec_ld(0, cp);
  197. /* }}} */
  198. /* 8x8 matrix transpose (vector short[8]) {{{ */
  199. #define MERGE_S16(hl,a,b) vec_merge##hl(vs16(a), vs16(b))
  200. bp = (vector signed short*)block;
  201. b00 = ((vector float)vec_ld(0, bp));
  202. b40 = ((vector float)vec_ld(16*4, bp));
  203. b01 = ((vector float)MERGE_S16(h, b00, b40));
  204. b11 = ((vector float)MERGE_S16(l, b00, b40));
  205. bp++;
  206. b10 = ((vector float)vec_ld(0, bp));
  207. b50 = ((vector float)vec_ld(16*4, bp));
  208. b21 = ((vector float)MERGE_S16(h, b10, b50));
  209. b31 = ((vector float)MERGE_S16(l, b10, b50));
  210. bp++;
  211. b20 = ((vector float)vec_ld(0, bp));
  212. b60 = ((vector float)vec_ld(16*4, bp));
  213. b41 = ((vector float)MERGE_S16(h, b20, b60));
  214. b51 = ((vector float)MERGE_S16(l, b20, b60));
  215. bp++;
  216. b30 = ((vector float)vec_ld(0, bp));
  217. b70 = ((vector float)vec_ld(16*4, bp));
  218. b61 = ((vector float)MERGE_S16(h, b30, b70));
  219. b71 = ((vector float)MERGE_S16(l, b30, b70));
  220. x0 = ((vector float)MERGE_S16(h, b01, b41));
  221. x1 = ((vector float)MERGE_S16(l, b01, b41));
  222. x2 = ((vector float)MERGE_S16(h, b11, b51));
  223. x3 = ((vector float)MERGE_S16(l, b11, b51));
  224. x4 = ((vector float)MERGE_S16(h, b21, b61));
  225. x5 = ((vector float)MERGE_S16(l, b21, b61));
  226. x6 = ((vector float)MERGE_S16(h, b31, b71));
  227. x7 = ((vector float)MERGE_S16(l, b31, b71));
  228. b00 = ((vector float)MERGE_S16(h, x0, x4));
  229. b10 = ((vector float)MERGE_S16(l, x0, x4));
  230. b20 = ((vector float)MERGE_S16(h, x1, x5));
  231. b30 = ((vector float)MERGE_S16(l, x1, x5));
  232. b40 = ((vector float)MERGE_S16(h, x2, x6));
  233. b50 = ((vector float)MERGE_S16(l, x2, x6));
  234. b60 = ((vector float)MERGE_S16(h, x3, x7));
  235. b70 = ((vector float)MERGE_S16(l, x3, x7));
  236. #undef MERGE_S16
  237. /* }}} */
  238. /* Some of the initial calculations can be done as vector short before
  239. * conversion to vector float. The following code section takes advantage
  240. * of this.
  241. */
  242. /* fdct rows {{{ */
  243. x0 = ((vector float)vec_add(vs16(b00), vs16(b70)));
  244. x7 = ((vector float)vec_sub(vs16(b00), vs16(b70)));
  245. x1 = ((vector float)vec_add(vs16(b10), vs16(b60)));
  246. x6 = ((vector float)vec_sub(vs16(b10), vs16(b60)));
  247. x2 = ((vector float)vec_add(vs16(b20), vs16(b50)));
  248. x5 = ((vector float)vec_sub(vs16(b20), vs16(b50)));
  249. x3 = ((vector float)vec_add(vs16(b30), vs16(b40)));
  250. x4 = ((vector float)vec_sub(vs16(b30), vs16(b40)));
  251. b70 = ((vector float)vec_add(vs16(x0), vs16(x3)));
  252. b10 = ((vector float)vec_add(vs16(x1), vs16(x2)));
  253. b00 = ((vector float)vec_add(vs16(b70), vs16(b10)));
  254. b40 = ((vector float)vec_sub(vs16(b70), vs16(b10)));
  255. #define CTF0(n) \
  256. b##n##1 = ((vector float)vec_unpackl(vs16(b##n##0))); \
  257. b##n##0 = ((vector float)vec_unpackh(vs16(b##n##0))); \
  258. b##n##1 = vec_ctf(vs32(b##n##1), 0); \
  259. b##n##0 = vec_ctf(vs32(b##n##0), 0);
  260. CTF0(0);
  261. CTF0(4);
  262. b20 = ((vector float)vec_sub(vs16(x0), vs16(x3)));
  263. b60 = ((vector float)vec_sub(vs16(x1), vs16(x2)));
  264. CTF0(2);
  265. CTF0(6);
  266. #undef CTF0
  267. x0 = vec_add(b60, b20);
  268. x1 = vec_add(b61, b21);
  269. cnst = LD_W2;
  270. x0 = vec_madd(cnst, x0, mzero);
  271. x1 = vec_madd(cnst, x1, mzero);
  272. cnst = LD_W1;
  273. b20 = vec_madd(cnst, b20, x0);
  274. b21 = vec_madd(cnst, b21, x1);
  275. cnst = LD_W0;
  276. b60 = vec_madd(cnst, b60, x0);
  277. b61 = vec_madd(cnst, b61, x1);
  278. #define CTFX(x,b) \
  279. b##0 = ((vector float)vec_unpackh(vs16(x))); \
  280. b##1 = ((vector float)vec_unpackl(vs16(x))); \
  281. b##0 = vec_ctf(vs32(b##0), 0); \
  282. b##1 = vec_ctf(vs32(b##1), 0); \
  283. CTFX(x4, b7);
  284. CTFX(x5, b5);
  285. CTFX(x6, b3);
  286. CTFX(x7, b1);
  287. #undef CTFX
  288. x0 = vec_add(b70, b10);
  289. x1 = vec_add(b50, b30);
  290. x2 = vec_add(b70, b30);
  291. x3 = vec_add(b50, b10);
  292. x8 = vec_add(x2, x3);
  293. cnst = LD_W3;
  294. x8 = vec_madd(cnst, x8, mzero);
  295. cnst = LD_W8;
  296. x0 = vec_madd(cnst, x0, mzero);
  297. cnst = LD_W9;
  298. x1 = vec_madd(cnst, x1, mzero);
  299. cnst = LD_WA;
  300. x2 = vec_madd(cnst, x2, x8);
  301. cnst = LD_WB;
  302. x3 = vec_madd(cnst, x3, x8);
  303. cnst = LD_W4;
  304. b70 = vec_madd(cnst, b70, x0);
  305. cnst = LD_W5;
  306. b50 = vec_madd(cnst, b50, x1);
  307. cnst = LD_W6;
  308. b30 = vec_madd(cnst, b30, x1);
  309. cnst = LD_W7;
  310. b10 = vec_madd(cnst, b10, x0);
  311. b70 = vec_add(b70, x2);
  312. b50 = vec_add(b50, x3);
  313. b30 = vec_add(b30, x2);
  314. b10 = vec_add(b10, x3);
  315. x0 = vec_add(b71, b11);
  316. x1 = vec_add(b51, b31);
  317. x2 = vec_add(b71, b31);
  318. x3 = vec_add(b51, b11);
  319. x8 = vec_add(x2, x3);
  320. cnst = LD_W3;
  321. x8 = vec_madd(cnst, x8, mzero);
  322. cnst = LD_W8;
  323. x0 = vec_madd(cnst, x0, mzero);
  324. cnst = LD_W9;
  325. x1 = vec_madd(cnst, x1, mzero);
  326. cnst = LD_WA;
  327. x2 = vec_madd(cnst, x2, x8);
  328. cnst = LD_WB;
  329. x3 = vec_madd(cnst, x3, x8);
  330. cnst = LD_W4;
  331. b71 = vec_madd(cnst, b71, x0);
  332. cnst = LD_W5;
  333. b51 = vec_madd(cnst, b51, x1);
  334. cnst = LD_W6;
  335. b31 = vec_madd(cnst, b31, x1);
  336. cnst = LD_W7;
  337. b11 = vec_madd(cnst, b11, x0);
  338. b71 = vec_add(b71, x2);
  339. b51 = vec_add(b51, x3);
  340. b31 = vec_add(b31, x2);
  341. b11 = vec_add(b11, x3);
  342. /* }}} */
  343. /* 8x8 matrix transpose (vector float[8][2]) {{{ */
  344. x0 = vec_mergel(b00, b20);
  345. x1 = vec_mergeh(b00, b20);
  346. x2 = vec_mergel(b10, b30);
  347. x3 = vec_mergeh(b10, b30);
  348. b00 = vec_mergeh(x1, x3);
  349. b10 = vec_mergel(x1, x3);
  350. b20 = vec_mergeh(x0, x2);
  351. b30 = vec_mergel(x0, x2);
  352. x4 = vec_mergel(b41, b61);
  353. x5 = vec_mergeh(b41, b61);
  354. x6 = vec_mergel(b51, b71);
  355. x7 = vec_mergeh(b51, b71);
  356. b41 = vec_mergeh(x5, x7);
  357. b51 = vec_mergel(x5, x7);
  358. b61 = vec_mergeh(x4, x6);
  359. b71 = vec_mergel(x4, x6);
  360. x0 = vec_mergel(b01, b21);
  361. x1 = vec_mergeh(b01, b21);
  362. x2 = vec_mergel(b11, b31);
  363. x3 = vec_mergeh(b11, b31);
  364. x4 = vec_mergel(b40, b60);
  365. x5 = vec_mergeh(b40, b60);
  366. x6 = vec_mergel(b50, b70);
  367. x7 = vec_mergeh(b50, b70);
  368. b40 = vec_mergeh(x1, x3);
  369. b50 = vec_mergel(x1, x3);
  370. b60 = vec_mergeh(x0, x2);
  371. b70 = vec_mergel(x0, x2);
  372. b01 = vec_mergeh(x5, x7);
  373. b11 = vec_mergel(x5, x7);
  374. b21 = vec_mergeh(x4, x6);
  375. b31 = vec_mergel(x4, x6);
  376. /* }}} */
  377. FDCTCOL(b00, b10, b20, b30, b40, b50, b60, b70);
  378. FDCTCOL(b01, b11, b21, b31, b41, b51, b61, b71);
  379. /* round, convert back to short {{{ */
  380. #define CTS(n) \
  381. b##n##0 = vec_round(b##n##0); \
  382. b##n##1 = vec_round(b##n##1); \
  383. b##n##0 = ((vector float)vec_cts(b##n##0, 0)); \
  384. b##n##1 = ((vector float)vec_cts(b##n##1, 0)); \
  385. b##n##0 = ((vector float)vec_pack(vs32(b##n##0), vs32(b##n##1))); \
  386. vec_st(vs16(b##n##0), 0, bp);
  387. bp = (vector signed short*)block;
  388. CTS(0); bp++;
  389. CTS(1); bp++;
  390. CTS(2); bp++;
  391. CTS(3); bp++;
  392. CTS(4); bp++;
  393. CTS(5); bp++;
  394. CTS(6); bp++;
  395. CTS(7);
  396. #undef CTS
  397. /* }}} */
  398. }