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  1. /*
  2. * Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
  3. *
  4. * This file is part of FFmpeg.
  5. *
  6. * FFmpeg is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 2.1 of the License, or (at your option) any later version.
  10. *
  11. * FFmpeg is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public
  17. * License along with FFmpeg; if not, write to the Free Software
  18. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  19. *
  20. */
  21. #define MIN_EXP -126
  22. #define MAX_EXP 126
  23. #define ONE_BITS 29
  24. typedef struct SoftFloat{
  25. int32_t exp;
  26. int32_t mant;
  27. }SoftFloat;
  28. static SoftFloat av_normalize_sf(SoftFloat a){
  29. if(a.mant){
  30. #if 1
  31. while((a.mant + 0x20000000U)<0x40000000U){
  32. a.mant += a.mant;
  33. a.exp -= 1;
  34. }
  35. #else
  36. int s=ONE_BITS + 1 - av_log2(a.mant ^ (a.mant<<1));
  37. a.exp -= s;
  38. a.mant <<= s;
  39. #endif
  40. if(a.exp < MIN_EXP){
  41. a.exp = MIN_EXP;
  42. a.mant= 0;
  43. }
  44. }else{
  45. a.exp= MIN_EXP;
  46. }
  47. return a;
  48. }
  49. static inline SoftFloat av_normalize1_sf(SoftFloat a){
  50. #if 1
  51. if(a.mant + 0x40000000 < 0){
  52. a.exp++;
  53. a.mant>>=1;
  54. }
  55. return a;
  56. #elif 1
  57. int t= a.mant + 0x40000000 < 0;
  58. return (SoftFloat){a.exp+t, a.mant>>t};
  59. #else
  60. int t= (a.mant + 0x40000000U)>>31;
  61. return (SoftFloat){a.exp+t, a.mant>>t};
  62. #endif
  63. }
  64. /**
  65. *
  66. * @return will not be more denormalized then a+b, so if either input is
  67. * normalized then the output wont be worse then the other input
  68. * if both are normalized then the output will be normalized
  69. */
  70. static inline SoftFloat av_mul_sf(SoftFloat a, SoftFloat b){
  71. a.exp += b.exp;
  72. a.mant = (a.mant * (int64_t)b.mant) >> ONE_BITS;
  73. return av_normalize1_sf(a);
  74. }
  75. /**
  76. *
  77. * b has to be normalized and not zero
  78. * @return will not be more denormalized then a
  79. */
  80. static SoftFloat av_div_sf(SoftFloat a, SoftFloat b){
  81. a.exp -= b.exp+1;
  82. a.mant = ((int64_t)a.mant<<(ONE_BITS+1)) / b.mant;
  83. return av_normalize1_sf(a);
  84. }
  85. static inline int av_cmp_sf(SoftFloat a, SoftFloat b){
  86. int t= a.exp - b.exp;
  87. if(t<0) return (a.mant >> (-t)) - b.mant ;
  88. else return a.mant - (b.mant >> t);
  89. }
  90. static inline SoftFloat av_add_sf(SoftFloat a, SoftFloat b){
  91. int t= a.exp - b.exp;
  92. if(t<0) return av_normalize1_sf((SoftFloat){b.exp, b.mant + (a.mant >> (-t))});
  93. else return av_normalize1_sf((SoftFloat){a.exp, a.mant + (b.mant >> t )});
  94. }
  95. static inline SoftFloat av_sub_sf(SoftFloat a, SoftFloat b){
  96. return av_add_sf(a, (SoftFloat){b.exp, -b.mant});
  97. }
  98. //FIXME sqrt, log, exp, pow, sin, cos
  99. static inline SoftFloat av_int2sf(int v, int frac_bits){
  100. return av_normalize_sf((SoftFloat){ONE_BITS-frac_bits, v});
  101. }
  102. /**
  103. *
  104. * rounding is to -inf
  105. */
  106. static inline int av_sf2int(SoftFloat v, int frac_bits){
  107. v.exp += frac_bits - ONE_BITS;
  108. if(v.exp >= 0) return v.mant << v.exp ;
  109. else return v.mant >>(-v.exp);
  110. }