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  1. /*
  2. * GMC (Global Motion Compensation)
  3. * AltiVec-enabled
  4. * Copyright (c) 2003 Romain Dolbeau <romain@dolbeau.org>
  5. *
  6. * This file is part of FFmpeg.
  7. *
  8. * FFmpeg is free software; you can redistribute it and/or
  9. * modify it under the terms of the GNU Lesser General Public
  10. * License as published by the Free Software Foundation; either
  11. * version 2.1 of the License, or (at your option) any later version.
  12. *
  13. * FFmpeg is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  16. * Lesser General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU Lesser General Public
  19. * License along with FFmpeg; if not, write to the Free Software
  20. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  21. */
  22. #include "libavutil/mem.h"
  23. #include "libavutil/ppc/types_altivec.h"
  24. #include "libavutil/ppc/util_altivec.h"
  25. #include "libavcodec/dsputil.h"
  26. #include "dsputil_altivec.h"
  27. /*
  28. altivec-enhanced gmc1. ATM this code assume stride is a multiple of 8,
  29. to preserve proper dst alignment.
  30. */
  31. void ff_gmc1_altivec(uint8_t *dst /* align 8 */, uint8_t *src /* align1 */, int stride, int h, int x16, int y16, int rounder)
  32. {
  33. const DECLARE_ALIGNED(16, unsigned short, rounder_a) = rounder;
  34. const DECLARE_ALIGNED(16, unsigned short, ABCD)[8] =
  35. {
  36. (16-x16)*(16-y16), /* A */
  37. ( x16)*(16-y16), /* B */
  38. (16-x16)*( y16), /* C */
  39. ( x16)*( y16), /* D */
  40. 0, 0, 0, 0 /* padding */
  41. };
  42. register const vector unsigned char vczero = (const vector unsigned char)vec_splat_u8(0);
  43. register const vector unsigned short vcsr8 = (const vector unsigned short)vec_splat_u16(8);
  44. register vector unsigned char dstv, dstv2, src_0, src_1, srcvA, srcvB, srcvC, srcvD;
  45. register vector unsigned short Av, Bv, Cv, Dv, rounderV, tempA, tempB, tempC, tempD;
  46. int i;
  47. unsigned long dst_odd = (unsigned long)dst & 0x0000000F;
  48. unsigned long src_really_odd = (unsigned long)src & 0x0000000F;
  49. tempA = vec_ld(0, (const unsigned short*)ABCD);
  50. Av = vec_splat(tempA, 0);
  51. Bv = vec_splat(tempA, 1);
  52. Cv = vec_splat(tempA, 2);
  53. Dv = vec_splat(tempA, 3);
  54. rounderV = vec_splat((vec_u16)vec_lde(0, &rounder_a), 0);
  55. // we'll be able to pick-up our 9 char elements
  56. // at src from those 32 bytes
  57. // we load the first batch here, as inside the loop
  58. // we can re-use 'src+stride' from one iteration
  59. // as the 'src' of the next.
  60. src_0 = vec_ld(0, src);
  61. src_1 = vec_ld(16, src);
  62. srcvA = vec_perm(src_0, src_1, vec_lvsl(0, src));
  63. if (src_really_odd != 0x0000000F) {
  64. // if src & 0xF == 0xF, then (src+1) is properly aligned
  65. // on the second vector.
  66. srcvB = vec_perm(src_0, src_1, vec_lvsl(1, src));
  67. } else {
  68. srcvB = src_1;
  69. }
  70. srcvA = vec_mergeh(vczero, srcvA);
  71. srcvB = vec_mergeh(vczero, srcvB);
  72. for(i=0; i<h; i++) {
  73. dst_odd = (unsigned long)dst & 0x0000000F;
  74. src_really_odd = (((unsigned long)src) + stride) & 0x0000000F;
  75. dstv = vec_ld(0, dst);
  76. // we we'll be able to pick-up our 9 char elements
  77. // at src + stride from those 32 bytes
  78. // then reuse the resulting 2 vectors srvcC and srcvD
  79. // as the next srcvA and srcvB
  80. src_0 = vec_ld(stride + 0, src);
  81. src_1 = vec_ld(stride + 16, src);
  82. srcvC = vec_perm(src_0, src_1, vec_lvsl(stride + 0, src));
  83. if (src_really_odd != 0x0000000F) {
  84. // if src & 0xF == 0xF, then (src+1) is properly aligned
  85. // on the second vector.
  86. srcvD = vec_perm(src_0, src_1, vec_lvsl(stride + 1, src));
  87. } else {
  88. srcvD = src_1;
  89. }
  90. srcvC = vec_mergeh(vczero, srcvC);
  91. srcvD = vec_mergeh(vczero, srcvD);
  92. // OK, now we (finally) do the math :-)
  93. // those four instructions replaces 32 int muls & 32 int adds.
  94. // isn't AltiVec nice ?
  95. tempA = vec_mladd((vector unsigned short)srcvA, Av, rounderV);
  96. tempB = vec_mladd((vector unsigned short)srcvB, Bv, tempA);
  97. tempC = vec_mladd((vector unsigned short)srcvC, Cv, tempB);
  98. tempD = vec_mladd((vector unsigned short)srcvD, Dv, tempC);
  99. srcvA = srcvC;
  100. srcvB = srcvD;
  101. tempD = vec_sr(tempD, vcsr8);
  102. dstv2 = vec_pack(tempD, (vector unsigned short)vczero);
  103. if (dst_odd) {
  104. dstv2 = vec_perm(dstv, dstv2, vcprm(0,1,s0,s1));
  105. } else {
  106. dstv2 = vec_perm(dstv, dstv2, vcprm(s0,s1,2,3));
  107. }
  108. vec_st(dstv2, 0, dst);
  109. dst += stride;
  110. src += stride;
  111. }
  112. }