|
- /*
- * Texture block decompression
- * Copyright (C) 2009 Benjamin Dobell, Glass Echidna
- * Copyright (C) 2012 Matthäus G. "Anteru" Chajdas (http://anteru.net)
- * Copyright (C) 2015 Vittorio Giovara <vittorio.giovara@gmail.com>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
- #include <stddef.h>
- #include <stdint.h>
-
- #include "libavutil/attributes.h"
- #include "libavutil/common.h"
- #include "libavutil/intreadwrite.h"
-
- #include "texturedsp.h"
-
- #define RGBA(r, g, b, a) ((uint8_t)(r) << 0) | \
- ((uint8_t)(g) << 8) | \
- ((uint8_t)(b) << 16) | \
- ((uint8_t)(a) << 24)
-
- static av_always_inline void extract_color(uint32_t colors[4],
- uint16_t color0,
- uint16_t color1,
- int dxtn, int alpha)
- {
- int tmp;
- uint8_t r0, g0, b0, r1, g1, b1;
- uint8_t a = dxtn ? 0 : 255;
-
- tmp = (color0 >> 11) * 255 + 16;
- r0 = (uint8_t) ((tmp / 32 + tmp) / 32);
- tmp = ((color0 & 0x07E0) >> 5) * 255 + 32;
- g0 = (uint8_t) ((tmp / 64 + tmp) / 64);
- tmp = (color0 & 0x001F) * 255 + 16;
- b0 = (uint8_t) ((tmp / 32 + tmp) / 32);
-
- tmp = (color1 >> 11) * 255 + 16;
- r1 = (uint8_t) ((tmp / 32 + tmp) / 32);
- tmp = ((color1 & 0x07E0) >> 5) * 255 + 32;
- g1 = (uint8_t) ((tmp / 64 + tmp) / 64);
- tmp = (color1 & 0x001F) * 255 + 16;
- b1 = (uint8_t) ((tmp / 32 + tmp) / 32);
-
- if (dxtn || color0 > color1) {
- colors[0] = RGBA(r0, g0, b0, a);
- colors[1] = RGBA(r1, g1, b1, a);
- colors[2] = RGBA((2 * r0 + r1) / 3,
- (2 * g0 + g1) / 3,
- (2 * b0 + b1) / 3,
- a);
- colors[3] = RGBA((2 * r1 + r0) / 3,
- (2 * g1 + g0) / 3,
- (2 * b1 + b0) / 3,
- a);
- } else {
- colors[0] = RGBA(r0, g0, b0, a);
- colors[1] = RGBA(r1, g1, b1, a);
- colors[2] = RGBA((r0 + r1) / 2,
- (g0 + g1) / 2,
- (b0 + b1) / 2,
- a);
- colors[3] = RGBA(0, 0, 0, alpha);
- }
- }
-
- static inline void dxt1_block_internal(uint8_t *dst, ptrdiff_t stride,
- const uint8_t *block, uint8_t alpha)
- {
- int x, y;
- uint32_t colors[4];
- uint16_t color0 = AV_RL16(block + 0);
- uint16_t color1 = AV_RL16(block + 2);
- uint32_t code = AV_RL32(block + 4);
-
- extract_color(colors, color0, color1, 0, alpha);
-
- for (y = 0; y < 4; y++) {
- for (x = 0; x < 4; x++) {
- uint32_t pixel = colors[code & 3];
- code >>= 2;
- AV_WL32(dst + x * 4, pixel);
- }
- dst += stride;
- }
- }
-
- /**
- * Decompress one block of a DXT1 texture and store the resulting
- * RGBA pixels in 'dst'. Alpha component is fully opaque.
- *
- * @param dst output buffer.
- * @param stride scanline in bytes.
- * @param block block to decompress.
- * @return how much texture data has been consumed.
- */
- static int dxt1_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
- {
- dxt1_block_internal(dst, stride, block, 255);
-
- return 8;
- }
-
- /**
- * Decompress one block of a DXT1 with 1-bit alpha texture and store
- * the resulting RGBA pixels in 'dst'. Alpha is either fully opaque or
- * fully transparent.
- *
- * @param dst output buffer.
- * @param stride scanline in bytes.
- * @param block block to decompress.
- * @return how much texture data has been consumed.
- */
- static int dxt1a_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
- {
- dxt1_block_internal(dst, stride, block, 0);
-
- return 8;
- }
-
- static inline void dxt3_block_internal(uint8_t *dst, ptrdiff_t stride,
- const uint8_t *block)
- {
- int x, y;
- uint32_t colors[4];
- uint16_t color0 = AV_RL16(block + 8);
- uint16_t color1 = AV_RL16(block + 10);
- uint32_t code = AV_RL32(block + 12);
-
- extract_color(colors, color0, color1, 1, 0);
-
- for (y = 0; y < 4; y++) {
- const uint16_t alpha_code = AV_RL16(block + 2 * y);
- uint8_t alpha_values[4];
-
- alpha_values[0] = ((alpha_code >> 0) & 0x0F) * 17;
- alpha_values[1] = ((alpha_code >> 4) & 0x0F) * 17;
- alpha_values[2] = ((alpha_code >> 8) & 0x0F) * 17;
- alpha_values[3] = ((alpha_code >> 12) & 0x0F) * 17;
-
- for (x = 0; x < 4; x++) {
- uint8_t alpha = alpha_values[x];
- uint32_t pixel = colors[code & 3] | (alpha << 24);
- code >>= 2;
-
- AV_WL32(dst + x * 4, pixel);
- }
- dst += stride;
- }
- }
-
- /** Convert a premultiplied alpha pixel to a straight alpha pixel. */
- static av_always_inline void premult2straight(uint8_t *src)
- {
- int r = src[0];
- int g = src[1];
- int b = src[2];
- int a = src[3]; /* unchanged */
-
- src[0] = (uint8_t) r * a / 255;
- src[1] = (uint8_t) g * a / 255;
- src[2] = (uint8_t) b * a / 255;
- }
-
- /**
- * Decompress one block of a DXT2 texture and store the resulting
- * RGBA pixels in 'dst'.
- *
- * @param dst output buffer.
- * @param stride scanline in bytes.
- * @param block block to decompress.
- * @return how much texture data has been consumed.
- */
- static int dxt2_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
- {
- int x, y;
-
- dxt3_block_internal(dst, stride, block);
-
- /* This format is DXT3, but returns premultiplied alpha. It needs to be
- * converted because it's what lavc outputs (and swscale expects). */
- for (y = 0; y < 4; y++)
- for (x = 0; x < 4; x++)
- premult2straight(dst + x * 4 + y * stride);
-
- return 16;
- }
-
- /**
- * Decompress one block of a DXT3 texture and store the resulting
- * RGBA pixels in 'dst'.
- *
- * @param dst output buffer.
- * @param stride scanline in bytes.
- * @param block block to decompress.
- * @return how much texture data has been consumed.
- */
- static int dxt3_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
- {
- dxt3_block_internal(dst, stride, block);
-
- return 16;
- }
-
- /**
- * Decompress a BC 16x3 index block stored as
- * h g f e
- * d c b a
- * p o n m
- * l k j i
- *
- * Bits packed as
- * | h | g | f | e | d | c | b | a | // Entry
- * |765 432 107 654 321 076 543 210| // Bit
- * |0000000000111111111112222222222| // Byte
- *
- * into 16 8-bit indices.
- */
- static void decompress_indices(uint8_t *dst, const uint8_t *src)
- {
- int block, i;
-
- for (block = 0; block < 2; block++) {
- int tmp = AV_RL24(src);
-
- /* Unpack 8x3 bit from last 3 byte block */
- for (i = 0; i < 8; i++)
- dst[i] = (tmp >> (i * 3)) & 0x7;
-
- src += 3;
- dst += 8;
- }
- }
-
- static inline void dxt5_block_internal(uint8_t *dst, ptrdiff_t stride,
- const uint8_t *block)
- {
- int x, y;
- uint32_t colors[4];
- uint8_t alpha_indices[16];
- uint16_t color0 = AV_RL16(block + 8);
- uint16_t color1 = AV_RL16(block + 10);
- uint32_t code = AV_RL32(block + 12);
- uint8_t alpha0 = *(block);
- uint8_t alpha1 = *(block + 1);
-
- decompress_indices(alpha_indices, block + 2);
-
- extract_color(colors, color0, color1, 1, 0);
-
- for (y = 0; y < 4; y++) {
- for (x = 0; x < 4; x++) {
- int alpha_code = alpha_indices[x + y * 4];
- uint32_t pixel;
- uint8_t alpha;
-
- if (alpha_code == 0) {
- alpha = alpha0;
- } else if (alpha_code == 1) {
- alpha = alpha1;
- } else {
- if (alpha0 > alpha1) {
- alpha = (uint8_t) (((8 - alpha_code) * alpha0 +
- (alpha_code - 1) * alpha1) / 7);
- } else {
- if (alpha_code == 6) {
- alpha = 0;
- } else if (alpha_code == 7) {
- alpha = 255;
- } else {
- alpha = (uint8_t) (((6 - alpha_code) * alpha0 +
- (alpha_code - 1) * alpha1) / 5);
- }
- }
- }
- pixel = colors[code & 3] | (alpha << 24);
- code >>= 2;
- AV_WL32(dst + x * 4, pixel);
- }
- dst += stride;
- }
- }
-
- /**
- * Decompress one block of a DXT4 texture and store the resulting
- * RGBA pixels in 'dst'.
- *
- * @param dst output buffer.
- * @param stride scanline in bytes.
- * @param block block to decompress.
- * @return how much texture data has been consumed.
- */
- static int dxt4_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
- {
- int x, y;
-
- dxt5_block_internal(dst, stride, block);
-
- /* This format is DXT5, but returns premultiplied alpha. It needs to be
- * converted because it's what lavc outputs (and swscale expects). */
- for (y = 0; y < 4; y++)
- for (x = 0; x < 4; x++)
- premult2straight(dst + x * 4 + y * stride);
-
- return 16;
- }
-
- /**
- * Decompress one block of a DXT5 texture and store the resulting
- * RGBA pixels in 'dst'.
- *
- * @param dst output buffer.
- * @param stride scanline in bytes.
- * @param block block to decompress.
- * @return how much texture data has been consumed.
- */
- static int dxt5_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
- {
- dxt5_block_internal(dst, stride, block);
-
- return 16;
- }
-
- /**
- * Convert a YCoCg buffer to RGBA.
- *
- * @param src input buffer.
- * @param scaled variant with scaled chroma components and opaque alpha.
- */
- static av_always_inline void ycocg2rgba(uint8_t *src, int scaled)
- {
- int r = src[0];
- int g = src[1];
- int b = src[2];
- int a = src[3];
-
- int s = scaled ? (b >> 3) + 1 : 1;
- int y = a;
- int co = (r - 128) / s;
- int cg = (g - 128) / s;
-
- src[0] = av_clip_uint8(y + co - cg);
- src[1] = av_clip_uint8(y + cg);
- src[2] = av_clip_uint8(y - co - cg);
- src[3] = scaled ? 255 : b;
- }
-
- /**
- * Decompress one block of a DXT5 texture with classic YCoCg and store
- * the resulting RGBA pixels in 'dst'. Alpha component is fully opaque.
- *
- * @param dst output buffer.
- * @param stride scanline in bytes.
- * @param block block to decompress.
- * @return how much texture data has been consumed.
- */
- static int dxt5y_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
- {
- int x, y;
-
- /* This format is basically DXT5, with luma stored in alpha.
- * Run a normal decompress and then reorder the components. */
- dxt5_block_internal(dst, stride, block);
-
- for (y = 0; y < 4; y++)
- for (x = 0; x < 4; x++)
- ycocg2rgba(dst + x * 4 + y * stride, 0);
-
- return 16;
- }
-
- /**
- * Decompress one block of a DXT5 texture with scaled YCoCg and store
- * the resulting RGBA pixels in 'dst'. Alpha component is fully opaque.
- *
- * @param dst output buffer.
- * @param stride scanline in bytes.
- * @param block block to decompress.
- * @return how much texture data has been consumed.
- */
- static int dxt5ys_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
- {
- int x, y;
-
- /* This format is basically DXT5, with luma stored in alpha.
- * Run a normal decompress and then reorder the components. */
- dxt5_block_internal(dst, stride, block);
-
- for (y = 0; y < 4; y++)
- for (x = 0; x < 4; x++)
- ycocg2rgba(dst + x * 4 + y * stride, 1);
-
- return 16;
- }
-
- static inline void rgtc_block_internal(uint8_t *dst, ptrdiff_t stride,
- const uint8_t *block,
- const int *color_tab)
- {
- uint8_t indices[16];
- int x, y;
-
- decompress_indices(indices, block + 2);
-
- /* Only one or two channels are stored at most, since it only used to
- * compress specular (black and white) or normal (red and green) maps.
- * Although the standard says to zero out unused components, many
- * implementations fill all of them with the same value. */
- for (y = 0; y < 4; y++) {
- for (x = 0; x < 4; x++) {
- int i = indices[x + y * 4];
- /* Interval expansion from [-1 1] or [0 1] to [0 255]. */
- int c = color_tab[i];
- uint32_t pixel = RGBA(c, c, c, 255);
- AV_WL32(dst + x * 4 + y * stride, pixel);
- }
- }
- }
-
- static inline void rgtc1_block_internal(uint8_t *dst, ptrdiff_t stride,
- const uint8_t *block, int sign)
- {
- int color_table[8];
- int r0, r1;
-
- if (sign) {
- /* signed data is in [-128 127] so just offset it to unsigned
- * and it can be treated exactly the same */
- r0 = ((int8_t) block[0]) + 128;
- r1 = ((int8_t) block[1]) + 128;
- } else {
- r0 = block[0];
- r1 = block[1];
- }
-
- color_table[0] = r0;
- color_table[1] = r1;
-
- if (r0 > r1) {
- /* 6 interpolated color values */
- color_table[2] = (6 * r0 + 1 * r1) / 7; // bit code 010
- color_table[3] = (5 * r0 + 2 * r1) / 7; // bit code 011
- color_table[4] = (4 * r0 + 3 * r1) / 7; // bit code 100
- color_table[5] = (3 * r0 + 4 * r1) / 7; // bit code 101
- color_table[6] = (2 * r0 + 5 * r1) / 7; // bit code 110
- color_table[7] = (1 * r0 + 6 * r1) / 7; // bit code 111
- } else {
- /* 4 interpolated color values */
- color_table[2] = (4 * r0 + 1 * r1) / 5; // bit code 010
- color_table[3] = (3 * r0 + 2 * r1) / 5; // bit code 011
- color_table[4] = (2 * r0 + 3 * r1) / 5; // bit code 100
- color_table[5] = (1 * r0 + 4 * r1) / 5; // bit code 101
- color_table[6] = 0; /* min range */ // bit code 110
- color_table[7] = 255; /* max range */ // bit code 111
- }
-
- rgtc_block_internal(dst, stride, block, color_table);
- }
-
- /**
- * Decompress one block of a RGRC1 texture with signed components
- * and store the resulting RGBA pixels in 'dst'.
- *
- * @param dst output buffer.
- * @param stride scanline in bytes.
- * @param block block to decompress.
- * @return how much texture data has been consumed.
- */
- static int rgtc1s_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
- {
- rgtc1_block_internal(dst, stride, block, 1);
-
- return 8;
- }
-
- /**
- * Decompress one block of a RGRC1 texture with unsigned components
- * and store the resulting RGBA pixels in 'dst'.
- *
- * @param dst output buffer.
- * @param stride scanline in bytes.
- * @param block block to decompress.
- * @return how much texture data has been consumed.
- */
- static int rgtc1u_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
- {
- rgtc1_block_internal(dst, stride, block, 0);
-
- return 8;
- }
-
- static inline void rgtc2_block_internal(uint8_t *dst, ptrdiff_t stride,
- const uint8_t *block, int sign)
- {
- /* 4x4 block containing 4 component pixels. */
- uint8_t c0[4 * 4 * 4];
- uint8_t c1[4 * 4 * 4];
- int x, y;
-
- /* Decompress the two channels separately and interleave them afterwards. */
- rgtc1_block_internal(c0, 16, block, sign);
- rgtc1_block_internal(c1, 16, block + 8, sign);
-
- /* B is rebuilt exactly like a normal map. */
- for (y = 0; y < 4; y++) {
- for (x = 0; x < 4; x++) {
- uint8_t *p = dst + x * 4 + y * stride;
- int r = c0[x * 4 + y * 16];
- int g = c1[x * 4 + y * 16];
- int b = 127;
-
- int d = (255 * 255 - r * r - g * g) / 2;
- if (d > 0)
- b = rint(sqrtf(d));
-
- p[0] = r;
- p[1] = g;
- p[2] = b;
- p[3] = 255;
- }
- }
- }
-
- /**
- * Decompress one block of a RGRC2 texture with signed components
- * and store the resulting RGBA pixels in 'dst'. Alpha is fully opaque.
- *
- * @param dst output buffer.
- * @param stride scanline in bytes.
- * @param block block to decompress.
- * @return how much texture data has been consumed.
- */
- static int rgtc2s_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
- {
- rgtc2_block_internal(dst, stride, block, 1);
-
- return 16;
- }
-
- /**
- * Decompress one block of a RGRC2 texture with unsigned components
- * and store the resulting RGBA pixels in 'dst'. Alpha is fully opaque.
- *
- * @param dst output buffer.
- * @param stride scanline in bytes.
- * @param block block to decompress.
- * @return how much texture data has been consumed.
- */
- static int rgtc2u_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
- {
- rgtc2_block_internal(dst, stride, block, 0);
-
- return 16;
- }
-
- /**
- * Decompress one block of a 3Dc texture with unsigned components
- * and store the resulting RGBA pixels in 'dst'. Alpha is fully opaque.
- *
- * @param dst output buffer.
- * @param stride scanline in bytes.
- * @param block block to decompress.
- * @return how much texture data has been consumed.
- */
- static int dxn3dc_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
- {
- int x, y;
- rgtc2_block_internal(dst, stride, block, 0);
-
- /* This is the 3Dc variant of RGTC2, with swapped R and G. */
- for (y = 0; y < 4; y++) {
- for (x = 0; x < 4; x++) {
- uint8_t *p = dst + x * 4 + y * stride;
- FFSWAP(uint8_t, p[0], p[1]);
- }
- }
-
- return 16;
- }
-
- av_cold void ff_texturedsp_init(TextureDSPContext *c)
- {
- c->dxt1_block = dxt1_block;
- c->dxt1a_block = dxt1a_block;
- c->dxt2_block = dxt2_block;
- c->dxt3_block = dxt3_block;
- c->dxt4_block = dxt4_block;
- c->dxt5_block = dxt5_block;
- c->dxt5y_block = dxt5y_block;
- c->dxt5ys_block = dxt5ys_block;
- c->rgtc1s_block = rgtc1s_block;
- c->rgtc1u_block = rgtc1u_block;
- c->rgtc2s_block = rgtc2s_block;
- c->rgtc2u_block = rgtc2u_block;
- c->dxn3dc_block = dxn3dc_block;
- }
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