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  1. /*
  2. * The simplest AC-3 encoder
  3. * Copyright (c) 2000 Fabrice Bellard
  4. * Copyright (c) 2006-2010 Justin Ruggles <justin.ruggles@gmail.com>
  5. * Copyright (c) 2006-2010 Prakash Punnoor <prakash@punnoor.de>
  6. *
  7. * This file is part of Libav.
  8. *
  9. * Libav is free software; you can redistribute it and/or
  10. * modify it under the terms of the GNU Lesser General Public
  11. * License as published by the Free Software Foundation; either
  12. * version 2.1 of the License, or (at your option) any later version.
  13. *
  14. * Libav is distributed in the hope that it will be useful,
  15. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  16. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  17. * Lesser General Public License for more details.
  18. *
  19. * You should have received a copy of the GNU Lesser General Public
  20. * License along with Libav; if not, write to the Free Software
  21. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  22. */
  23. /**
  24. * @file
  25. * floating-point AC-3 encoder.
  26. */
  27. #define CONFIG_AC3ENC_FLOAT 1
  28. #include "internal.h"
  29. #include "audiodsp.h"
  30. #include "ac3enc.h"
  31. #include "eac3enc.h"
  32. #include "kbdwin.h"
  33. #define AC3ENC_TYPE AC3ENC_TYPE_AC3
  34. #include "ac3enc_opts_template.c"
  35. static const AVClass ac3enc_class = { "AC-3 Encoder", av_default_item_name,
  36. ac3_options, LIBAVUTIL_VERSION_INT };
  37. /*
  38. * Scale MDCT coefficients from float to 24-bit fixed-point.
  39. */
  40. static void scale_coefficients(AC3EncodeContext *s)
  41. {
  42. int chan_size = AC3_MAX_COEFS * s->num_blocks;
  43. int cpl = s->cpl_on;
  44. s->ac3dsp.float_to_fixed24(s->fixed_coef_buffer + (chan_size * !cpl),
  45. s->mdct_coef_buffer + (chan_size * !cpl),
  46. chan_size * (s->channels + cpl));
  47. }
  48. /*
  49. * Clip MDCT coefficients to allowable range.
  50. */
  51. static void clip_coefficients(AudioDSPContext *adsp, float *coef,
  52. unsigned int len)
  53. {
  54. adsp->vector_clipf(coef, coef, len, COEF_MIN, COEF_MAX);
  55. }
  56. /*
  57. * Calculate a single coupling coordinate.
  58. */
  59. static CoefType calc_cpl_coord(CoefSumType energy_ch, CoefSumType energy_cpl)
  60. {
  61. float coord = 0.125;
  62. if (energy_cpl > 0)
  63. coord *= sqrtf(energy_ch / energy_cpl);
  64. return FFMIN(coord, COEF_MAX);
  65. }
  66. #include "ac3enc_template.c"
  67. /**
  68. * Finalize MDCT and free allocated memory.
  69. *
  70. * @param s AC-3 encoder private context
  71. */
  72. av_cold void ff_ac3_float_mdct_end(AC3EncodeContext *s)
  73. {
  74. ff_mdct_end(&s->mdct);
  75. av_freep(&s->mdct_window);
  76. }
  77. /**
  78. * Initialize MDCT tables.
  79. *
  80. * @param s AC-3 encoder private context
  81. * @return 0 on success, negative error code on failure
  82. */
  83. av_cold int ff_ac3_float_mdct_init(AC3EncodeContext *s)
  84. {
  85. float *window;
  86. int i, n, n2;
  87. n = 1 << 9;
  88. n2 = n >> 1;
  89. window = av_malloc(n * sizeof(*window));
  90. if (!window) {
  91. av_log(s->avctx, AV_LOG_ERROR, "Cannot allocate memory.\n");
  92. return AVERROR(ENOMEM);
  93. }
  94. ff_kbd_window_init(window, 5.0, n2);
  95. for (i = 0; i < n2; i++)
  96. window[n-1-i] = window[i];
  97. s->mdct_window = window;
  98. return ff_mdct_init(&s->mdct, 9, 0, -2.0 / n);
  99. }
  100. av_cold int ff_ac3_float_encode_init(AVCodecContext *avctx)
  101. {
  102. AC3EncodeContext *s = avctx->priv_data;
  103. avpriv_float_dsp_init(&s->fdsp, avctx->flags & AV_CODEC_FLAG_BITEXACT);
  104. return ff_ac3_encode_init(avctx);
  105. }
  106. AVCodec ff_ac3_encoder = {
  107. .name = "ac3",
  108. .long_name = NULL_IF_CONFIG_SMALL("ATSC A/52A (AC-3)"),
  109. .type = AVMEDIA_TYPE_AUDIO,
  110. .id = AV_CODEC_ID_AC3,
  111. .priv_data_size = sizeof(AC3EncodeContext),
  112. .init = ff_ac3_float_encode_init,
  113. .encode2 = ff_ac3_float_encode_frame,
  114. .close = ff_ac3_encode_close,
  115. .sample_fmts = (const enum AVSampleFormat[]){ AV_SAMPLE_FMT_FLTP,
  116. AV_SAMPLE_FMT_NONE },
  117. .priv_class = &ac3enc_class,
  118. .channel_layouts = ff_ac3_channel_layouts,
  119. .defaults = ac3_defaults,
  120. };