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- \input texinfo @c -*- texinfo -*-
-
- @settitle General Documentation
- @titlepage
- @center @titlefont{General Documentation}
- @end titlepage
-
- @top
-
- @contents
-
- @chapter External libraries
-
- Libav can be hooked up with a number of external libraries to add support
- for more formats. None of them are used by default, their use has to be
- explicitly requested by passing the appropriate flags to
- @command{./configure}.
-
- @section OpenCORE and VisualOn libraries
-
- Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
- libraries provide encoders for a number of audio codecs.
-
- @float NOTE
- OpenCORE and VisualOn libraries are under the Apache License 2.0
- (see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
- incompatible with the LGPL version 2.1 and GPL version 2. You have to
- upgrade Libav's license to LGPL version 3 (or if you have enabled
- GPL components, GPL version 3) to use it.
- @end float
-
- @subsection OpenCORE AMR
-
- Libav can make use of the OpenCORE libraries for AMR-NB
- decoding/encoding and AMR-WB decoding.
-
- Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
- instructions for installing the libraries.
- Then pass @code{--enable-libopencore-amrnb} and/or
- @code{--enable-libopencore-amrwb} to configure to enable them.
-
- @subsection VisualOn AAC encoder library
-
- Libav can make use of the VisualOn AACenc library for AAC encoding.
-
- Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
- instructions for installing the library.
- Then pass @code{--enable-libvo-aacenc} to configure to enable it.
-
- @subsection VisualOn AMR-WB encoder library
-
- Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
-
- Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
- instructions for installing the library.
- Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
-
- @subsection Fraunhofer AAC library
-
- Libav can make use of the Fraunhofer AAC library for AAC encoding.
-
- Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
- instructions for installing the library.
- Then pass @code{--enable-libfdk-aac} to configure to enable it.
-
- @section LAME
-
- Libav can make use of the LAME library for MP3 encoding.
-
- Go to @url{http://lame.sourceforge.net/} and follow the
- instructions for installing the library.
- Then pass @code{--enable-libmp3lame} to configure to enable it.
-
- @section TwoLAME
-
- Libav can make use of the TwoLAME library for MP2 encoding.
-
- Go to @url{http://www.twolame.org/} and follow the
- instructions for installing the library.
- Then pass @code{--enable-libtwolame} to configure to enable it.
-
- @section libvpx
-
- Libav can make use of the libvpx library for VP8 encoding.
-
- Go to @url{http://www.webmproject.org/} and follow the instructions for
- installing the library. Then pass @code{--enable-libvpx} to configure to
- enable it.
-
- @section libwavpack
-
- Libav can make use of the libwavpack library for WavPack encoding.
-
- Go to @url{http://www.wavpack.com/} and follow the instructions for
- installing the library. Then pass @code{--enable-libwavpack} to configure to
- enable it.
-
- @section libxavs
-
- Libav can make use of the libxavs library for Xavs encoding.
-
- Go to @url{http://xavs.sf.net/} and follow the instructions for
- installing the library. Then pass @code{--enable-libxavs} to configure to
- enable it.
-
- @section OpenH264
-
- Libav can make use of the OpenH264 library for H.264 encoding and decoding.
-
- Go to @url{http://www.openh264.org/} and follow the instructions for
- installing the library. Then pass @code{--enable-libopenh264} to configure to
- enable it.
-
- For decoding, this library is much more limited than the built-in decoder
- in libavcodec; currently, this library lacks support for decoding B-frames
- and some other main/high profile features. (It currently only supports
- constrained baseline profile and CABAC.) Using it is mostly useful for
- testing and for taking advantage of Cisco's patent portfolio license
- (@url{http://www.openh264.org/BINARY_LICENSE.txt}).
-
- @section x264
-
- Libav can make use of the x264 library for H.264 encoding.
-
- Go to @url{http://www.videolan.org/developers/x264.html} and follow the
- instructions for installing the library. Then pass @code{--enable-libx264} to
- configure to enable it.
-
- @float NOTE
- x264 is under the GNU Public License Version 2 or later
- (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
- details), you must upgrade Libav's license to GPL in order to use it.
- @end float
-
- @section x265
-
- Libav can make use of the x265 library for HEVC encoding.
-
- Go to @url{http://x265.org/developers.html} and follow the instructions
- for installing the library. Then pass @code{--enable-libx265} to configure
- to enable it.
-
- @float note
- x265 is under the GNU Public License Version 2 or later
- (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
- details), you must upgrade Libav's license to GPL in order to use it.
- @end float
-
- @section kvazaar
-
- Libav can make use of the kvazaar library for HEVC encoding.
-
- Go to @url{https://github.com/ultravideo/kvazaar} and follow the
- instructions for installing the library. Then pass
- @code{--enable-libkvazaar} to configure to enable it.
-
- @section libilbc
-
- iLBC is a narrowband speech codec that has been made freely available
- by Google as part of the WebRTC project. libilbc is a packaging friendly
- copy of the iLBC codec. Libav can make use of the libilbc library for
- iLBC encoding and decoding.
-
- Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
- installing the library. Then pass @code{--enable-libilbc} to configure to
- enable it.
-
- @section libhdcd
-
- Libav can make use of the libhdcd library for High Definition Compatible
- Digital (HDCD) decoding via the @code{hdcd} filter.
-
- Go to @url{https://github.com/bp0/libhdcd} and follow the instructions for
- installing the library. Then pass @code{--enable-libhdcd} to configure to
- enable it.
-
- @section AviSynth
-
- Libav can read AviSynth scripts as input. To enable support you need a
- suitable @file{avisynth_c.h} header to compile against. The header as
- provided by AviSynth+ is fully compatible. AviSynth 2.5 is not supported
- by Libav. Once you have the appropriate header, pass
- @code{--enable-avisynth} to configure to enable AviSynth support.
-
- For Windows, supported AviSynth variants are
- @url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and
- @url{http://avs-plus.net, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds.
- @url{https://github.com/AviSynth/AviSynthPlus, AviSynth+'s git repository}
- provides a GNU-style Makefile which can install just the headers using
- @code{make install PREFIX=/install/prefix}.
-
- @float NOTE
- There is currently a regression in AviSynth+'s @code{capi.h} header as of
- October 2016, which interferes with the ability for builds of Libav to use
- MSVC-built binaries of AviSynth. Until this is resolved, you can make sure
- a known good version is installed by checking out a version from before
- the regression occurred:
-
- @code{git clone -b MT git://github.com/AviSynth/AviSynthPlus.git @*
- cd AviSynthPlus @*
- git checkout -b oldheader b4f292b4dbfad149697fb65c6a037bb3810813f9 @*
- make install PREFIX=/install/prefix}
- @end float
-
- @float NOTE
- When using AviSynth+'s installed headers, the user must also pass
- the avisynth/ include directory to @code{--extra-cflags}. For example,
- if the PREFIX given to AviSynth+'s Makefile was /usr/i686-w64-mingw32,
- then the correct command would be
- @code{--extra-cflags="-I/usr/i686-w64-mingw32/include/avisynth"}.
- @end float
-
- For Linux and OS X, the supported AviSynth variant is
- @url{https://github.com/avxsynth/avxsynth, AvxSynth}.
- @file{avxsynth_c.h} is installed as part of the normal
- build routine, as illustrated on
- @url{https://github.com/avxsynth/avxsynth/wiki/System-Setup, AvxSynth's wiki}.
- (the instructions for compiling its prerequisites are outdated, as FFMS 2.18
- or higher is now needed; the list of dependencies to be downloaded from the
- repositories is still the same, though).
-
- @float NOTE
- AviSynth and AvxSynth are loaded dynamically. Distributors can build Libav
- with @code{--enable-avisynth}, and the binaries will work regardless of the
- end user having AviSynth or AvxSynth installed - they'll only need to be
- installed to use AviSynth scripts (obviously).
- @end float
-
- @section Intel QuickSync Video
-
- Libav can use Intel QuickSync Video (QSV) for accelerated encoding and decoding
- of multiple codecs. To use QSV, Libav must be linked against the @code{libmfx}
- dispatcher, which loads the actual decoding libraries.
-
- The dispatcher is open source and can be downloaded from
- @url{https://github.com/lu-zero/mfx_dispatch.git}. Libav needs to be configured
- with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to
- locate the dispatcher's @code{.pc} files.
-
- @chapter Supported File Formats and Codecs
-
- You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
-
- @section File Formats
-
- Libav supports the following file formats through the @code{libavformat}
- library:
-
- @multitable @columnfractions .4 .1 .1 .4
- @item Name @tab Encoding @tab Decoding @tab Comments
- @item 4xm @tab @tab X
- @tab 4X Technologies format, used in some games.
- @item 8088flex TMV @tab @tab X
- @item Adobe Filmstrip @tab X @tab X
- @item Audio IFF (AIFF) @tab X @tab X
- @item American Laser Games MM @tab @tab X
- @tab Multimedia format used in games like Mad Dog McCree.
- @item 3GPP AMR @tab X @tab X
- @item Amazing Studio Packed Animation File @tab @tab X
- @tab Multimedia format used in game Heart Of Darkness.
- @item Apple HTTP Live Streaming @tab @tab X
- @item ASF @tab X @tab X
- @item AVI @tab X @tab X
- @item AviSynth @tab @tab X
- @item AVS @tab @tab X
- @tab Multimedia format used by the Creature Shock game.
- @item Beam Software SIFF @tab @tab X
- @tab Audio and video format used in some games by Beam Software.
- @item Bethesda Softworks VID @tab @tab X
- @tab Used in some games from Bethesda Softworks.
- @item Bink @tab @tab X
- @tab Multimedia format used by many games.
- @item Bitmap Brothers JV @tab @tab X
- @tab Used in Z and Z95 games.
- @item Brute Force & Ignorance @tab @tab X
- @tab Used in the game Flash Traffic: City of Angels.
- @item BWF @tab X @tab X
- @item CRI ADX @tab X @tab X
- @tab Audio-only format used in console video games.
- @item Discworld II BMV @tab @tab X
- @item Interplay C93 @tab @tab X
- @tab Used in the game Cyberia from Interplay.
- @item Delphine Software International CIN @tab @tab X
- @tab Multimedia format used by Delphine Software games.
- @item Digital Speech Standard (DSS) @tab @tab X
- @item Canopus HQ @tab @tab X
- @item Canopus HQA @tab @tab X
- @item Canopus HQX @tab @tab X
- @item CD+G @tab @tab X
- @tab Video format used by CD+G karaoke disks
- @item Commodore CDXL @tab @tab X
- @tab Amiga CD video format
- @item Core Audio Format @tab @tab X
- @tab Apple Core Audio Format
- @item CRC testing format @tab X @tab
- @item Creative Voice @tab X @tab X
- @tab Created for the Sound Blaster Pro.
- @item CRYO APC @tab @tab X
- @tab Audio format used in some games by CRYO Interactive Entertainment.
- @item D-Cinema audio @tab X @tab X
- @item Deluxe Paint Animation @tab @tab X
- @item DFA @tab @tab X
- @tab This format is used in Chronomaster game
- @item DirectDraw Surface @tab @tab X
- @item DV video @tab X @tab X
- @item DXA @tab @tab X
- @tab This format is used in the non-Windows version of the Feeble Files
- game and different game cutscenes repacked for use with ScummVM.
- @item Electronic Arts cdata @tab @tab X
- @item Electronic Arts Multimedia @tab @tab X
- @tab Used in various EA games; files have extensions like WVE and UV2.
- @item Flash (SWF) @tab X @tab X
- @item Flash 9 (AVM2) @tab X @tab X
- @tab Only embedded audio is decoded.
- @item FLI/FLC/FLX animation @tab @tab X
- @tab .fli/.flc files
- @item Flash Video (FLV) @tab X @tab X
- @tab Macromedia Flash video files
- @item framecrc testing format @tab X @tab
- @item FunCom ISS @tab @tab X
- @tab Audio format used in various games from FunCom like The Longest Journey.
- @item GIF Animation @tab X @tab
- @item GXF @tab X @tab X
- @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
- playout servers.
- @item HNM @tab @tab X
- @tab Only version 4 supported, used in some games from Cryo Interactive
- @item id Quake II CIN video @tab @tab X
- @item id RoQ @tab X @tab X
- @tab Used in Quake III, Jedi Knight 2, other computer games.
- @item IEC61937 encapsulation @tab X @tab X
- @item IFF @tab @tab X
- @tab Interchange File Format
- @item iLBC @tab X @tab X
- @item Interplay MVE @tab @tab X
- @tab Format used in various Interplay computer games.
- @item IV8 @tab @tab X
- @tab A format generated by IndigoVision 8000 video server.
- @item IVF (On2) @tab X @tab X
- @tab A format used by libvpx
- @item LATM @tab X @tab X
- @item LMLM4 @tab @tab X
- @tab Used by Linux Media Labs MPEG-4 PCI boards
- @item LXF @tab @tab X
- @tab VR native stream format, used by Leitch/Harris' video servers.
- @item Matroska @tab X @tab X
- @item Matroska audio @tab X @tab
- @item FFmpeg metadata @tab X @tab X
- @tab Metadata in text format.
- @item MAXIS XA @tab @tab X
- @tab Used in Sim City 3000; file extension .xa.
- @item MD Studio @tab @tab X
- @item Mobotix .mxg @tab @tab X
- @item Monkey's Audio @tab @tab X
- @item Motion Pixels MVI @tab @tab X
- @item MOV/QuickTime/MP4 @tab X @tab X
- @tab 3GP, 3GP2, PSP, iPod variants supported
- @item MP2 @tab X @tab X
- @item MP3 @tab X @tab X
- @item MPEG-1 System @tab X @tab X
- @tab muxed audio and video, VCD format supported
- @item MPEG-PS (program stream) @tab X @tab X
- @tab also known as @code{VOB} file, SVCD and DVD format supported
- @item MPEG-TS (transport stream) @tab X @tab X
- @tab also known as DVB Transport Stream
- @item MPEG-4 @tab X @tab X
- @tab MPEG-4 is a variant of QuickTime.
- @item Mirillis FIC video @tab @tab X
- @tab No cursor rendering.
- @item MIME multipart JPEG @tab X @tab
- @item MSN TCP webcam @tab @tab X
- @tab Used by MSN Messenger webcam streams.
- @item MTV @tab @tab X
- @item Musepack @tab @tab X
- @item Musepack SV8 @tab @tab X
- @item Material eXchange Format (MXF) @tab X @tab X
- @tab SMPTE 377M, used by D-Cinema, broadcast industry.
- @item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
- @tab SMPTE 386M, D-10/IMX Mapping.
- @item NC camera feed @tab @tab X
- @tab NC (AVIP NC4600) camera streams
- @item NTT TwinVQ (VQF) @tab @tab X
- @tab Nippon Telegraph and Telephone Corporation TwinVQ.
- @item Nullsoft Streaming Video @tab @tab X
- @item NuppelVideo @tab @tab X
- @item NUT @tab X @tab X
- @tab NUT Open Container Format
- @item Ogg @tab X @tab X
- @item Playstation Portable PMP @tab @tab X
- @item TechnoTrend PVA @tab @tab X
- @tab Used by TechnoTrend DVB PCI boards.
- @item QCP @tab @tab X
- @item raw ADTS (AAC) @tab X @tab X
- @item raw AC-3 @tab X @tab X
- @item raw Chinese AVS video @tab X @tab X
- @item raw CRI ADX @tab X @tab X
- @item raw Dirac @tab X @tab X
- @item raw DNxHD @tab X @tab X
- @item raw DTS @tab X @tab X
- @item raw E-AC-3 @tab X @tab X
- @item raw FLAC @tab X @tab X
- @item raw GSM @tab @tab X
- @item raw H.261 @tab X @tab X
- @item raw H.263 @tab X @tab X
- @item raw H.264 @tab X @tab X
- @item raw HEVC @tab X @tab X
- @item raw Ingenient MJPEG @tab @tab X
- @item raw MJPEG @tab X @tab X
- @item raw MLP @tab @tab X
- @item raw MPEG @tab @tab X
- @item raw MPEG-1 @tab @tab X
- @item raw MPEG-2 @tab @tab X
- @item raw MPEG-4 @tab X @tab X
- @item raw NULL @tab X @tab
- @item raw video @tab X @tab X
- @item raw id RoQ @tab X @tab
- @item raw Shorten @tab @tab X
- @item raw TAK @tab @tab X
- @item raw TrueHD @tab X @tab X
- @item raw VC-1 @tab @tab X
- @item raw PCM A-law @tab X @tab X
- @item raw PCM mu-law @tab X @tab X
- @item raw PCM signed 8 bit @tab X @tab X
- @item raw PCM signed 16 bit big-endian @tab X @tab X
- @item raw PCM signed 16 bit little-endian @tab X @tab X
- @item raw PCM signed 24 bit big-endian @tab X @tab X
- @item raw PCM signed 24 bit little-endian @tab X @tab X
- @item raw PCM signed 32 bit big-endian @tab X @tab X
- @item raw PCM signed 32 bit little-endian @tab X @tab X
- @item raw PCM unsigned 8 bit @tab X @tab X
- @item raw PCM unsigned 16 bit big-endian @tab X @tab X
- @item raw PCM unsigned 16 bit little-endian @tab X @tab X
- @item raw PCM unsigned 24 bit big-endian @tab X @tab X
- @item raw PCM unsigned 24 bit little-endian @tab X @tab X
- @item raw PCM unsigned 32 bit big-endian @tab X @tab X
- @item raw PCM unsigned 32 bit little-endian @tab X @tab X
- @item raw PCM floating-point 32 bit big-endian @tab X @tab X
- @item raw PCM floating-point 32 bit little-endian @tab X @tab X
- @item raw PCM floating-point 64 bit big-endian @tab X @tab X
- @item raw PCM floating-point 64 bit little-endian @tab X @tab X
- @item RDT @tab @tab X
- @item REDCODE R3D @tab @tab X
- @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
- @item RealMedia @tab X @tab X
- @item Redirector @tab @tab X
- @item Renderware TeXture Dictionary @tab @tab X
- @item Resolume DXV @tab @tab X
- @item RL2 @tab @tab X
- @tab Audio and video format used in some games by Entertainment Software Partners.
- @item RPL/ARMovie @tab @tab X
- @item Lego Mindstorms RSO @tab X @tab X
- @item RTMP @tab X @tab X
- @tab Output is performed by publishing stream to RTMP server
- @item RTP @tab X @tab X
- @item RTSP @tab X @tab X
- @item SAP @tab X @tab X
- @item Screenpresso @tab @tab X
- @item SDP @tab @tab X
- @item Sega FILM/CPK @tab @tab X
- @tab Used in many Sega Saturn console games.
- @item Silicon Graphics Movie @tab @tab X
- @item Sierra SOL @tab @tab X
- @tab .sol files used in Sierra Online games.
- @item Sierra VMD @tab @tab X
- @tab Used in Sierra CD-ROM games.
- @item Smacker @tab @tab X
- @tab Multimedia format used by many games.
- @item SMJPEG @tab X @tab X
- @tab Used in certain Loki game ports.
- @item Smush
- @tab Multimedia format used in some LucasArts games.
- @item Sony OpenMG (OMA) @tab X @tab X
- @tab Audio format used in Sony Sonic Stage and Sony Vegas.
- @item Sony PlayStation STR @tab @tab X
- @item Sony Wave64 (W64) @tab @tab X
- @item SoX native format @tab X @tab X
- @item SUN AU format @tab X @tab X
- @item TDSC @tab @tab X
- @item Text files @tab @tab X
- @item THP @tab @tab X
- @tab Used on the Nintendo GameCube.
- @item Tiertex Limited SEQ @tab @tab X
- @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
- @item True Audio @tab @tab X
- @item VC-1 test bitstream @tab X @tab X
- @item Vidvox Hap @tab X @tab X
- @item WAV @tab X @tab X
- @item WavPack @tab @tab X
- @item WebM @tab X @tab X
- @item Windows Televison (WTV) @tab @tab X
- @item Wing Commander III movie @tab @tab X
- @tab Multimedia format used in Origin's Wing Commander III computer game.
- @item Westwood Studios audio @tab @tab X
- @tab Multimedia format used in Westwood Studios games.
- @item Westwood Studios VQA @tab @tab X
- @tab Multimedia format used in Westwood Studios games.
- @item XMV @tab @tab X
- @tab Microsoft video container used in Xbox games.
- @item xWMA @tab @tab X
- @tab Microsoft audio container used by XAudio 2.
- @item YUV4MPEG pipe @tab X @tab X
- @item Psygnosis YOP @tab @tab X
- @item ZeroCodec Lossless Video @tab @tab X
- @end multitable
-
- @code{X} means that encoding (resp. decoding) is supported.
-
- @section Image Formats
-
- Libav can read and write images for each frame of a video sequence. The
- following image formats are supported:
-
- @multitable @columnfractions .4 .1 .1 .4
- @item Name @tab Encoding @tab Decoding @tab Comments
- @item .Y.U.V @tab X @tab X
- @tab one raw file per component
- @item Alias PIX @tab X @tab X
- @tab Alias/Wavefront PIX image format
- @item animated GIF @tab X @tab X
- @tab Only uncompressed GIFs are generated.
- @item BMP @tab X @tab X
- @tab Microsoft BMP image
- @item BRender PIX @tab @tab X
- @tab Argonaut BRender 3D engine image format.
- @item DPX @tab X @tab X
- @tab Digital Picture Exchange
- @item EXR @tab @tab X
- @tab OpenEXR
- @item JPEG @tab X @tab X
- @tab Progressive JPEG is not supported.
- @item JPEG 2000 @tab E @tab X
- @tab encoding supported through external library libopenjpeg
- @item JPEG-LS @tab X @tab X
- @item LJPEG @tab X @tab
- @tab Lossless JPEG
- @item PAM @tab X @tab X
- @tab PAM is a PNM extension with alpha support.
- @item PBM @tab X @tab X
- @tab Portable BitMap image
- @item PCX @tab X @tab X
- @tab PC Paintbrush
- @item PGM @tab X @tab X
- @tab Portable GrayMap image
- @item PGMYUV @tab X @tab X
- @tab PGM with U and V components in YUV 4:2:0
- @item PIC @tab @tab X
- @tab Pictor/PC Paint
- @item PNG @tab X @tab X
- @tab 2/4 bpp not supported yet
- @item PPM @tab X @tab X
- @tab Portable PixelMap image
- @item PTX @tab @tab X
- @tab V.Flash PTX format
- @item SGI @tab X @tab X
- @tab SGI RGB image format
- @item Sun Rasterfile @tab X @tab X
- @tab Sun RAS image format
- @item TIFF @tab X @tab X
- @tab YUV, JPEG and some extension is not supported yet.
- @item Truevision Targa @tab X @tab X
- @tab Targa (.TGA) image format
- @item WebP @tab E @tab X
- @tab WebP image format, encoding supported through external library libwebp
- @item XBM @tab X @tab X
- @tab X BitMap image format
- @item XWD @tab X @tab X
- @tab X Window Dump image format
- @end multitable
-
- @code{X} means that encoding (resp. decoding) is supported.
-
- @code{E} means that support is provided through an external library.
-
- @section Video Codecs
-
- @multitable @columnfractions .4 .1 .1 .4
- @item Name @tab Encoding @tab Decoding @tab Comments
- @item 4X Movie @tab @tab X
- @tab Used in certain computer games.
- @item 8088flex TMV @tab @tab X
- @item 8SVX exponential @tab @tab X
- @item 8SVX fibonacci @tab @tab X
- @item A64 multicolor @tab X @tab
- @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
- @item Amazing Studio PAF Video @tab @tab X
- @item American Laser Games MM @tab @tab X
- @tab Used in games like Mad Dog McCree.
- @item AMV Video @tab @tab X
- @tab Used in Chinese MP3 players.
- @item ANSI/ASCII art @tab @tab X
- @item Apple Intermediate Codec @tab @tab X
- @item Apple MJPEG-B @tab @tab X
- @item Apple Pixlet @tab @tab X
- @item Apple ProRes @tab X @tab X
- @item Apple QuickDraw @tab @tab X
- @tab fourcc: qdrw
- @item Asus v1 @tab X @tab X
- @tab fourcc: ASV1
- @item Asus v2 @tab X @tab X
- @tab fourcc: ASV2
- @item ATI VCR1 @tab @tab X
- @tab fourcc: VCR1
- @item ATI VCR2 @tab @tab X
- @tab fourcc: VCR2
- @item Auravision Aura @tab @tab X
- @item Auravision Aura 2 @tab @tab X
- @item Autodesk Animator Flic video @tab @tab X
- @item Autodesk RLE @tab @tab X
- @tab fourcc: AASC
- @item AVS (Audio Video Standard) video @tab @tab X
- @tab Video encoding used by the Creature Shock game.
- @item Beam Software VB @tab @tab X
- @item Bethesda VID video @tab @tab X
- @tab Used in some games from Bethesda Softworks.
- @item Bink Video @tab @tab X
- @item Bitmap Brothers JV video @tab @tab X
- @item Brute Force & Ignorance @tab @tab X
- @tab Used in the game Flash Traffic: City of Angels.
- @item C93 video @tab @tab X
- @tab Codec used in Cyberia game.
- @item CamStudio @tab @tab X
- @tab fourcc: CSCD
- @item CD+G @tab @tab X
- @tab Video codec for CD+G karaoke disks
- @item CDXL @tab @tab X
- @tab Amiga CD video codec
- @item Chinese AVS video @tab E @tab X
- @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
- @item Cineform HD @tab @tab X
- @item Delphine Software International CIN video @tab @tab X
- @tab Codec used in Delphine Software International games.
- @item Discworld II BMV Video @tab @tab X
- @item Canopus Lossless Codec @tab @tab X
- @item Cinepak @tab @tab X
- @item Cirrus Logic AccuPak @tab X @tab X
- @tab fourcc: CLJR
- @item Creative YUV (CYUV) @tab @tab X
- @item DFA @tab @tab X
- @tab Codec used in Chronomaster game.
- @item Dirac @tab E @tab E
- @tab supported through external library libschroedinger
- @item Deluxe Paint Animation @tab @tab X
- @item DNxHD @tab X @tab X
- @tab aka SMPTE VC3
- @item Duck TrueMotion 1.0 @tab @tab X
- @tab fourcc: DUCK
- @item Duck TrueMotion 2.0 @tab @tab X
- @tab fourcc: TM20
- @item Duck TrueMotion 2.0 RT @tab @tab X
- @tab fourcc: TR20
- @item DV (Digital Video) @tab X @tab X
- @item Dxtory capture format @tab @tab X
- @item Feeble Files/ScummVM DXA @tab @tab X
- @tab Codec originally used in Feeble Files game.
- @item Electronic Arts CMV video @tab @tab X
- @tab Used in NHL 95 game.
- @item Electronic Arts Madcow video @tab @tab X
- @item Electronic Arts TGV video @tab @tab X
- @item Electronic Arts TGQ video @tab @tab X
- @item Electronic Arts TQI video @tab @tab X
- @item Escape 124 @tab @tab X
- @item Escape 130 @tab @tab X
- @item FFmpeg video codec #1 @tab X @tab X
- @tab experimental lossless codec (fourcc: FFV1)
- @item Flash Screen Video v1 @tab X @tab X
- @tab fourcc: FSV1
- @item Flash Screen Video v2 @tab @tab X
- @item Flash Video (FLV) @tab X @tab X
- @tab Sorenson H.263 used in Flash
- @item FM Screen Capture Codec @tab @tab X
- @item Forward Uncompressed @tab @tab X
- @item Fraps @tab @tab X
- @item Go2Meeting @tab @tab X
- @tab fourcc: G2M2, G2M3
- @item Go2Webinar @tab @tab X
- @tab fourcc: G2M4
- @item H.261 @tab X @tab X
- @item H.263 / H.263-1996 @tab X @tab X
- @item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
- @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
- @tab encoding supported through external library libx264 and OpenH264
- @item HEVC @tab X @tab X
- @tab encoding supported through external library libx265 and libkvazaar
- @item HNM version 4 @tab @tab X
- @item HuffYUV @tab X @tab X
- @item HuffYUV FFmpeg variant @tab X @tab X
- @item IBM Ultimotion @tab @tab X
- @tab fourcc: ULTI
- @item id Cinematic video @tab @tab X
- @tab Used in Quake II.
- @item id RoQ video @tab X @tab X
- @tab Used in Quake III, Jedi Knight 2, other computer games.
- @item IFF ILBM @tab @tab X
- @tab IFF interleaved bitmap
- @item IFF ByteRun1 @tab @tab X
- @tab IFF run length encoded bitmap
- @item Intel H.263 @tab @tab X
- @item Intel Indeo 2 @tab @tab X
- @item Intel Indeo 3 @tab @tab X
- @item Intel Indeo 4 @tab @tab X
- @item Intel Indeo 5 @tab @tab X
- @item Interplay C93 @tab @tab X
- @tab Used in the game Cyberia from Interplay.
- @item Interplay MVE video @tab @tab X
- @tab Used in Interplay .MVE files.
- @item Iterated Systems ClearVideo @tab @tab X
- @tab I-frames only
- @item Karl Morton's video codec @tab @tab X
- @tab Codec used in Worms games.
- @item Kega Game Video (KGV1) @tab @tab X
- @tab Kega emulator screen capture codec.
- @item Lagarith @tab @tab X
- @item LCL (LossLess Codec Library) MSZH @tab @tab X
- @item LCL (LossLess Codec Library) ZLIB @tab E @tab E
- @item LOCO @tab @tab X
- @item LucasArts SANM @tab @tab X
- @tab Used in LucasArts SMUSH animations.
- @item lossless MJPEG @tab X @tab X
- @item MagicYUV Lossless Video @tab @tab X
- @item Microsoft ATC Screen @tab @tab X
- @tab Also known as Microsoft Screen 3.
- @item Microsoft Expression Encoder Screen @tab @tab X
- @tab Also known as Microsoft Titanium Screen 2.
- @item Microsoft RLE @tab @tab X
- @item Microsoft Screen 1 @tab @tab X
- @tab Also known as Windows Media Video V7 Screen.
- @item Microsoft Screen 2 @tab @tab X
- @tab Also known as Windows Media Video V9 Screen.
- @item Microsoft Video 1 @tab @tab X
- @item Mimic @tab @tab X
- @tab Used in MSN Messenger Webcam streams.
- @item Miro VideoXL @tab @tab X
- @tab fourcc: VIXL
- @item MJPEG (Motion JPEG) @tab X @tab X
- @item Mobotix MxPEG video @tab @tab X
- @item Motion Pixels video @tab @tab X
- @item MPEG-1 video @tab X @tab X
- @item MPEG-2 video @tab X @tab X
- @item MPEG-4 part 2 @tab X @tab X
- @tab libxvidcore can be used alternatively for encoding.
- @item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
- @item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
- @item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
- @item Nintendo Gamecube THP video @tab @tab X
- @item NuppelVideo/RTjpeg @tab @tab X
- @tab Video encoding used in NuppelVideo files.
- @item On2 VP3 @tab @tab X
- @tab still experimental
- @item On2 VP5 @tab @tab X
- @tab fourcc: VP50
- @item On2 VP6 @tab @tab X
- @tab fourcc: VP60,VP61,VP62
- @item On2 VP7 @tab @tab X
- @tab fourcc: VP70,VP71
- @item VP8 @tab E @tab X
- @tab fourcc: VP80, encoding supported through external library libvpx
- @item VP9 @tab E @tab X
- @tab Encoding supported through external library libvpx
- @item planar RGB @tab @tab X
- @tab fourcc: 8BPS
- @item Q-team QPEG @tab @tab X
- @tab fourccs: QPEG, Q1.0, Q1.1
- @item QuickTime 8BPS video @tab @tab X
- @item QuickTime Animation (RLE) video @tab X @tab X
- @tab fourcc: 'rle '
- @item QuickTime Graphics (SMC) @tab @tab X
- @tab fourcc: 'smc '
- @item QuickTime video (RPZA) @tab @tab X
- @tab fourcc: rpza
- @item R10K AJA Kona 10-bit RGB Codec @tab @tab X
- @item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
- @item Raw Video @tab X @tab X
- @item RealVideo 1.0 @tab X @tab X
- @item RealVideo 2.0 @tab X @tab X
- @item RealVideo 3.0 @tab @tab X
- @tab still far from ideal
- @item RealVideo 4.0 @tab @tab X
- @item Renderware TXD (TeXture Dictionary) @tab @tab X
- @tab Texture dictionaries used by the Renderware Engine.
- @item RL2 video @tab @tab X
- @tab used in some games by Entertainment Software Partners
- @item Sierra VMD video @tab @tab X
- @tab Used in Sierra VMD files.
- @item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X
- @item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X
- @item Silicon Graphics RLE 8-bit video @tab @tab X
- @item Smacker video @tab @tab X
- @tab Video encoding used in Smacker.
- @item SMPTE VC-1 @tab @tab X
- @item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
- @item Sorenson Vector Quantizer 1 @tab X @tab X
- @tab fourcc: SVQ1
- @item Sorenson Vector Quantizer 3 @tab @tab X
- @tab fourcc: SVQ3
- @item Sunplus JPEG (SP5X) @tab @tab X
- @tab fourcc: SP5X
- @item TechSmith Screen Capture Codec @tab @tab X
- @tab fourcc: TSCC
- @item TechSmith Screen Capture Codec 2 @tab @tab X
- @tab fourcc: TSC2
- @item Theora @tab E @tab X
- @tab encoding supported through external library libtheora
- @item Tiertex Limited SEQ video @tab @tab X
- @tab Codec used in DOS CD-ROM FlashBack game.
- @item Ut Video @tab X @tab X
- @item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
- @item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
- @item VBLE Lossless Codec @tab @tab X
- @item VMware Screen Codec / VMware Video @tab @tab X
- @tab Codec used in videos captured by VMware.
- @item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
- @item Windows Media Image @tab @tab X
- @item Windows Media Video 7 @tab X @tab X
- @item Windows Media Video 8 @tab X @tab X
- @item Windows Media Video 9 @tab @tab X
- @tab not completely working
- @item Wing Commander III / Xan @tab @tab X
- @tab Used in Wing Commander III .MVE files.
- @item Wing Commander IV / Xan @tab @tab X
- @tab Used in Wing Commander IV.
- @item Winnov WNV1 @tab @tab X
- @item WMV7 @tab X @tab X
- @item YAMAHA SMAF @tab X @tab X
- @item Psygnosis YOP Video @tab @tab X
- @item ZLIB @tab X @tab X
- @tab part of LCL, encoder experimental
- @item Zip Motion Blocks Video @tab X @tab X
- @tab Encoder works only in PAL8.
- @end multitable
-
- @code{X} means that encoding (resp. decoding) is supported.
-
- @code{E} means that support is provided through an external library.
-
- @section Audio Codecs
-
- @multitable @columnfractions .4 .1 .1 .4
- @item Name @tab Encoding @tab Decoding @tab Comments
- @item 8SVX audio @tab @tab X
- @item AAC @tab E @tab X
- @tab encoding supported through external library libfaac and libvo-aacenc
- @item AC-3 @tab IX @tab X
- @item ADPCM 4X Movie @tab @tab X
- @item ADPCM CDROM XA @tab @tab X
- @item ADPCM Creative Technology @tab @tab X
- @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
- @item ADPCM Electronic Arts @tab @tab X
- @tab Used in various EA titles.
- @item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
- @tab Used in Sim City 3000.
- @item ADPCM Electronic Arts R1 @tab @tab X
- @item ADPCM Electronic Arts R2 @tab @tab X
- @item ADPCM Electronic Arts R3 @tab @tab X
- @item ADPCM Electronic Arts XAS @tab @tab X
- @item ADPCM G.722 @tab X @tab X
- @item ADPCM G.726 @tab X @tab X
- @item ADPCM IMA AMV @tab @tab X
- @tab Used in AMV files
- @item ADPCM IMA Electronic Arts EACS @tab @tab X
- @item ADPCM IMA Electronic Arts SEAD @tab @tab X
- @item ADPCM IMA Funcom @tab @tab X
- @item ADPCM IMA QuickTime @tab X @tab X
- @item ADPCM IMA Loki SDL MJPEG @tab @tab X
- @item ADPCM IMA WAV @tab X @tab X
- @item ADPCM IMA Westwood @tab @tab X
- @item ADPCM ISS IMA @tab @tab X
- @tab Used in FunCom games.
- @item ADPCM IMA Duck DK3 @tab @tab X
- @tab Used in some Sega Saturn console games.
- @item ADPCM IMA Duck DK4 @tab @tab X
- @tab Used in some Sega Saturn console games.
- @item ADPCM Microsoft @tab X @tab X
- @item ADPCM MS IMA @tab X @tab X
- @item ADPCM Nintendo Gamecube THP @tab @tab X
- @item ADPCM QT IMA @tab X @tab X
- @item ADPCM SEGA CRI ADX @tab X @tab X
- @tab Used in Sega Dreamcast games.
- @item ADPCM Shockwave Flash @tab X @tab X
- @item ADPCM SMJPEG IMA @tab @tab X
- @tab Used in certain Loki game ports.
- @item ADPCM Sound Blaster Pro 2-bit @tab @tab X
- @item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
- @item ADPCM Sound Blaster Pro 4-bit @tab @tab X
- @item ADPCM VIMA
- @tab Used in LucasArts SMUSH animations.
- @item ADPCM Westwood Studios IMA @tab @tab X
- @tab Used in Westwood Studios games like Command and Conquer.
- @item ADPCM Yamaha @tab X @tab X
- @item AMR-NB @tab E @tab X
- @tab encoding supported through external library libopencore-amrnb
- @item AMR-WB @tab E @tab X
- @tab encoding supported through external library libvo-amrwbenc
- @item Amazing Studio PAF Audio @tab @tab X
- @item Apple lossless audio @tab X @tab X
- @tab QuickTime fourcc 'alac'
- @item ATRAC1 @tab @tab X
- @item ATRAC3 @tab @tab X
- @item ATRAC3+ @tab @tab X
- @item Bink Audio @tab @tab X
- @tab Used in Bink and Smacker files in many games.
- @item Delphine Software International CIN audio @tab @tab X
- @tab Codec used in Delphine Software International games.
- @item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X
- @item Discworld II BMV Audio @tab @tab X
- @item COOK @tab @tab X
- @tab All versions except 5.1 are supported.
- @item DCA (DTS Coherent Acoustics) @tab @tab X
- @tab supported extensions: XCh, XLL (partially)
- @item DPCM id RoQ @tab X @tab X
- @tab Used in Quake III, Jedi Knight 2, other computer games.
- @item DPCM Interplay @tab @tab X
- @tab Used in various Interplay computer games.
- @item DPCM Sierra Online @tab @tab X
- @tab Used in Sierra Online game audio files.
- @item DPCM Sol @tab @tab X
- @item DPCM Xan @tab @tab X
- @tab Used in Origin's Wing Commander IV AVI files.
- @item DSP Group TrueSpeech @tab @tab X
- @item DV audio @tab @tab X
- @item Enhanced AC-3 @tab X @tab X
- @item FLAC (Free Lossless Audio Codec) @tab X @tab IX
- @item G.723.1 @tab X @tab X
- @item GSM @tab E @tab X
- @tab encoding supported through external library libgsm
- @item GSM Microsoft variant @tab E @tab X
- @tab encoding supported through external library libgsm
- @item IAC (Indeo Audio Coder) @tab @tab X
- @item iLBC (Internet Low Bitrate Codec) @tab E @tab E
- @tab encoding and decoding supported through external library libilbc
- @item IMC (Intel Music Coder) @tab @tab X
- @item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
- @item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
- @item MLP (Meridian Lossless Packing) @tab @tab X
- @tab Used in DVD-Audio discs.
- @item Monkey's Audio @tab @tab X
- @tab Only versions 3.97-3.99 are supported.
- @item MP1 (MPEG audio layer 1) @tab @tab IX
- @item MP2 (MPEG audio layer 2) @tab IE @tab IX
- @tab encoding supported also through external library TwoLAME
- @item MP3 (MPEG audio layer 3) @tab E @tab IX
- @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
- @item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
- @item Musepack SV7 @tab @tab X
- @item Musepack SV8 @tab @tab X
- @item Nellymoser Asao @tab X @tab X
- @item On2 AVC (Audio for Video Codec) @tab @tab X
- @item Opus @tab E @tab E
- @tab supported through external library libopus
- @item PCM A-law @tab X @tab X
- @item PCM mu-law @tab X @tab X
- @item PCM signed 16-bit big-endian planar @tab @tab X
- @item PCM signed 16-bit little-endian planar @tab @tab X
- @item PCM signed 24-bit little-endian planar @tab @tab X
- @item PCM signed 32-bit little-endian planar @tab @tab X
- @item PCM 32-bit floating point big-endian @tab X @tab X
- @item PCM 32-bit floating point little-endian @tab X @tab X
- @item PCM 64-bit floating point big-endian @tab X @tab X
- @item PCM 64-bit floating point little-endian @tab X @tab X
- @item PCM D-Cinema audio signed 24-bit @tab X @tab X
- @item PCM signed 8-bit @tab X @tab X
- @item PCM signed 16-bit big-endian @tab X @tab X
- @item PCM signed 16-bit little-endian @tab X @tab X
- @item PCM signed 24-bit big-endian @tab X @tab X
- @item PCM signed 24-bit little-endian @tab X @tab X
- @item PCM signed 32-bit big-endian @tab X @tab X
- @item PCM signed 32-bit little-endian @tab X @tab X
- @item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
- @item PCM unsigned 8-bit @tab X @tab X
- @item PCM unsigned 16-bit big-endian @tab X @tab X
- @item PCM unsigned 16-bit little-endian @tab X @tab X
- @item PCM unsigned 24-bit big-endian @tab X @tab X
- @item PCM unsigned 24-bit little-endian @tab X @tab X
- @item PCM unsigned 32-bit big-endian @tab X @tab X
- @item PCM unsigned 32-bit little-endian @tab X @tab X
- @item PCM Zork @tab @tab X
- @item QCELP / PureVoice @tab @tab X
- @item QDesign Music Codec 2 @tab @tab X
- @tab There are still some distortions.
- @item RealAudio 1.0 (14.4K) @tab X @tab X
- @tab Real 14400 bit/s codec
- @item RealAudio 2.0 (28.8K) @tab @tab X
- @tab Real 28800 bit/s codec
- @item RealAudio 3.0 (dnet) @tab IX @tab X
- @tab Real low bitrate AC-3 codec
- @item RealAudio Lossless @tab @tab X
- @item RealAudio SIPR / ACELP.NET @tab @tab X
- @item Shorten @tab @tab X
- @item Sierra VMD audio @tab @tab X
- @tab Used in Sierra VMD files.
- @item Smacker audio @tab @tab X
- @item SMPTE 302M AES3 audio @tab @tab X
- @item Speex @tab E @tab E
- @tab supported through external library libspeex
- @item TAK (Tom's lossless Audio Kompressor) @tab @tab X
- @item True Audio (TTA) @tab @tab X
- @item TrueHD @tab @tab X
- @tab Used in HD-DVD and Blu-Ray discs.
- @item TwinVQ (VQF flavor) @tab @tab X
- @item Vorbis @tab E @tab X
- @tab A native but very primitive encoder exists.
- @item Voxware MetaSound @tab @tab X
- @item WavPack @tab E @tab X
- @tab supported through external library libwavpack
- @item Westwood Audio (SND1) @tab @tab X
- @item Windows Media Audio 1 @tab X @tab X
- @item Windows Media Audio 2 @tab X @tab X
- @item Windows Media Audio Lossless @tab @tab X
- @item Windows Media Audio Pro @tab @tab X
- @item Windows Media Audio Voice @tab @tab X
- @end multitable
-
- @code{X} means that encoding (resp. decoding) is supported.
-
- @code{E} means that support is provided through an external library.
-
- @code{I} means that an integer-only version is available, too (ensures high
- performance on systems without hardware floating point support).
-
- @section Subtitle Formats
-
- @multitable @columnfractions .4 .1 .1 .1 .1
- @item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
- @item SSA/ASS @tab X @tab X @tab X @tab X
- @item DVB @tab X @tab X @tab X @tab X
- @item DVD @tab X @tab X @tab X @tab X
- @item PGS @tab @tab @tab @tab X
- @item SubRip (SRT) @tab X @tab X @tab @tab X
- @item XSUB @tab @tab @tab X @tab X
- @end multitable
-
- @code{X} means that the feature is supported.
-
- @section Network Protocols
-
- @multitable @columnfractions .4 .1
- @item Name @tab Support
- @item file @tab X
- @item Gopher @tab X
- @item HLS @tab X
- @item HTTP @tab X
- @item HTTPS @tab X
- @item Icecast @tab X
- @item MMSH @tab X
- @item MMST @tab X
- @item pipe @tab X
- @item RTMP @tab X
- @item RTMPE @tab X
- @item RTMPS @tab X
- @item RTMPT @tab X
- @item RTMPTE @tab X
- @item RTMPTS @tab X
- @item RTP @tab X
- @item SCTP @tab X
- @item TCP @tab X
- @item TLS @tab X
- @item UDP @tab X
- @end multitable
-
- @code{X} means that the protocol is supported.
-
- @code{E} means that support is provided through an external library.
-
-
- @section Input/Output Devices
-
- @multitable @columnfractions .4 .1 .1
- @item Name @tab Input @tab Output
- @item ALSA @tab X @tab X
- @item BKTR @tab X @tab
- @item DV1394 @tab X @tab
- @item Linux framebuffer @tab X @tab
- @item JACK @tab X @tab
- @item LIBCDIO @tab X
- @item LIBDC1394 @tab X @tab
- @item OSS @tab X @tab X
- @item Pulseaudio @tab X @tab
- @item Video4Linux2 @tab X @tab
- @item VfW capture @tab X @tab
- @item X11 grabbing @tab X @tab
- @end multitable
-
- @code{X} means that input/output is supported.
-
- @bye
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