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  1. /*
  2. * Copyright (c) 2006 Luca Barbato <lu_zero@gentoo.org>
  3. *
  4. * This file is part of Libav.
  5. *
  6. * Libav is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 2.1 of the License, or (at your option) any later version.
  10. *
  11. * Libav is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public
  17. * License along with Libav; if not, write to the Free Software
  18. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  19. */
  20. #include "libavcodec/fmtconvert.h"
  21. #include "libavutil/ppc/util_altivec.h"
  22. #include "libavutil/mem.h"
  23. #include "dsputil_altivec.h"
  24. static void int32_to_float_fmul_scalar_altivec(float *dst, const int *src,
  25. float mul, int len)
  26. {
  27. union {
  28. vector float v;
  29. float s[4];
  30. } mul_u;
  31. int i;
  32. vector float src1, src2, dst1, dst2, mul_v, zero;
  33. zero = (vector float)vec_splat_u32(0);
  34. mul_u.s[0] = mul;
  35. mul_v = vec_splat(mul_u.v, 0);
  36. for (i = 0; i < len; i += 8) {
  37. src1 = vec_ctf(vec_ld(0, src+i), 0);
  38. src2 = vec_ctf(vec_ld(16, src+i), 0);
  39. dst1 = vec_madd(src1, mul_v, zero);
  40. dst2 = vec_madd(src2, mul_v, zero);
  41. vec_st(dst1, 0, dst+i);
  42. vec_st(dst2, 16, dst+i);
  43. }
  44. }
  45. static vector signed short float_to_int16_one_altivec(const float *src)
  46. {
  47. vector float s0 = vec_ld(0, src);
  48. vector float s1 = vec_ld(16, src);
  49. vector signed int t0 = vec_cts(s0, 0);
  50. vector signed int t1 = vec_cts(s1, 0);
  51. return vec_packs(t0,t1);
  52. }
  53. static void float_to_int16_altivec(int16_t *dst, const float *src, long len)
  54. {
  55. int i;
  56. vector signed short d0, d1, d;
  57. vector unsigned char align;
  58. if (((long)dst) & 15) { //FIXME
  59. for (i = 0; i < len - 7; i += 8) {
  60. d0 = vec_ld(0, dst+i);
  61. d = float_to_int16_one_altivec(src + i);
  62. d1 = vec_ld(15, dst+i);
  63. d1 = vec_perm(d1, d0, vec_lvsl(0, dst + i));
  64. align = vec_lvsr(0, dst + i);
  65. d0 = vec_perm(d1, d, align);
  66. d1 = vec_perm(d, d1, align);
  67. vec_st(d0, 0, dst + i);
  68. vec_st(d1, 15, dst + i);
  69. }
  70. } else {
  71. for (i = 0; i < len - 7; i += 8) {
  72. d = float_to_int16_one_altivec(src + i);
  73. vec_st(d, 0, dst + i);
  74. }
  75. }
  76. }
  77. #define VSTE_INC(dst, v, elem, inc) do { \
  78. vector signed short s = vec_splat(v, elem); \
  79. vec_ste(s, 0, dst); \
  80. dst += inc; \
  81. } while (0)
  82. static void float_to_int16_stride_altivec(int16_t *dst, const float *src,
  83. long len, int stride)
  84. {
  85. int i, j;
  86. vector signed short d, s;
  87. for (i = 0; i < len - 7; i += 8) {
  88. d = float_to_int16_one_altivec(src + i);
  89. VSTE_INC(dst, d, 0, stride);
  90. VSTE_INC(dst, d, 1, stride);
  91. VSTE_INC(dst, d, 2, stride);
  92. VSTE_INC(dst, d, 3, stride);
  93. VSTE_INC(dst, d, 4, stride);
  94. VSTE_INC(dst, d, 5, stride);
  95. VSTE_INC(dst, d, 6, stride);
  96. VSTE_INC(dst, d, 7, stride);
  97. }
  98. }
  99. static void float_to_int16_interleave_altivec(int16_t *dst, const float **src,
  100. long len, int channels)
  101. {
  102. int i;
  103. vector signed short d0, d1, d2, c0, c1, t0, t1;
  104. vector unsigned char align;
  105. if (channels == 1)
  106. float_to_int16_altivec(dst, src[0], len);
  107. else {
  108. if (channels == 2) {
  109. if (((long)dst) & 15) {
  110. for (i = 0; i < len - 7; i += 8) {
  111. d0 = vec_ld(0, dst + i);
  112. t0 = float_to_int16_one_altivec(src[0] + i);
  113. d1 = vec_ld(31, dst + i);
  114. t1 = float_to_int16_one_altivec(src[1] + i);
  115. c0 = vec_mergeh(t0, t1);
  116. c1 = vec_mergel(t0, t1);
  117. d2 = vec_perm(d1, d0, vec_lvsl(0, dst + i));
  118. align = vec_lvsr(0, dst + i);
  119. d0 = vec_perm(d2, c0, align);
  120. d1 = vec_perm(c0, c1, align);
  121. vec_st(d0, 0, dst + i);
  122. d0 = vec_perm(c1, d2, align);
  123. vec_st(d1, 15, dst + i);
  124. vec_st(d0, 31, dst + i);
  125. dst += 8;
  126. }
  127. } else {
  128. for (i = 0; i < len - 7; i += 8) {
  129. t0 = float_to_int16_one_altivec(src[0] + i);
  130. t1 = float_to_int16_one_altivec(src[1] + i);
  131. d0 = vec_mergeh(t0, t1);
  132. d1 = vec_mergel(t0, t1);
  133. vec_st(d0, 0, dst + i);
  134. vec_st(d1, 16, dst + i);
  135. dst += 8;
  136. }
  137. }
  138. } else {
  139. for (i = 0; i < channels; i++)
  140. float_to_int16_stride_altivec(dst + i, src[i], len, channels);
  141. }
  142. }
  143. }
  144. void ff_fmt_convert_init_altivec(FmtConvertContext *c, AVCodecContext *avctx)
  145. {
  146. c->int32_to_float_fmul_scalar = int32_to_float_fmul_scalar_altivec;
  147. if (!(avctx->flags & CODEC_FLAG_BITEXACT)) {
  148. c->float_to_int16 = float_to_int16_altivec;
  149. c->float_to_int16_interleave = float_to_int16_interleave_altivec;
  150. }
  151. }