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  1. /*
  2. * Copyright (c) 2006 Luca Barbato <lu_zero@gentoo.org>
  3. *
  4. * This file is part of Libav.
  5. *
  6. * Libav is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 2.1 of the License, or (at your option) any later version.
  10. *
  11. * Libav is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public
  17. * License along with Libav; if not, write to the Free Software
  18. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  19. */
  20. #include "libavutil/ppc/util_altivec.h"
  21. #include "libavcodec/dsputil.h"
  22. #include "dsputil_altivec.h"
  23. static void vector_fmul_reverse_altivec(float *dst, const float *src0,
  24. const float *src1, int len)
  25. {
  26. int i;
  27. vector float d, s0, s1, h0, l0,
  28. s2, s3, zero = (vector float)vec_splat_u32(0);
  29. src1 += len-4;
  30. for(i=0; i<len-7; i+=8) {
  31. s1 = vec_ld(0, src1-i); // [a,b,c,d]
  32. s0 = vec_ld(0, src0+i);
  33. l0 = vec_mergel(s1, s1); // [c,c,d,d]
  34. s3 = vec_ld(-16, src1-i);
  35. h0 = vec_mergeh(s1, s1); // [a,a,b,b]
  36. s2 = vec_ld(16, src0+i);
  37. s1 = vec_mergeh(vec_mergel(l0,h0), // [d,b,d,b]
  38. vec_mergeh(l0,h0)); // [c,a,c,a]
  39. // [d,c,b,a]
  40. l0 = vec_mergel(s3, s3);
  41. d = vec_madd(s0, s1, zero);
  42. h0 = vec_mergeh(s3, s3);
  43. vec_st(d, 0, dst+i);
  44. s3 = vec_mergeh(vec_mergel(l0,h0),
  45. vec_mergeh(l0,h0));
  46. d = vec_madd(s2, s3, zero);
  47. vec_st(d, 16, dst+i);
  48. }
  49. }
  50. static void vector_fmul_add_altivec(float *dst, const float *src0,
  51. const float *src1, const float *src2,
  52. int len)
  53. {
  54. int i;
  55. vector float d, s0, s1, s2, t0, t1, edges;
  56. vector unsigned char align = vec_lvsr(0,dst),
  57. mask = vec_lvsl(0, dst);
  58. for (i=0; i<len-3; i+=4) {
  59. t0 = vec_ld(0, dst+i);
  60. t1 = vec_ld(15, dst+i);
  61. s0 = vec_ld(0, src0+i);
  62. s1 = vec_ld(0, src1+i);
  63. s2 = vec_ld(0, src2+i);
  64. edges = vec_perm(t1 ,t0, mask);
  65. d = vec_madd(s0,s1,s2);
  66. t1 = vec_perm(d, edges, align);
  67. t0 = vec_perm(edges, d, align);
  68. vec_st(t1, 15, dst+i);
  69. vec_st(t0, 0, dst+i);
  70. }
  71. }
  72. static void vector_fmul_window_altivec(float *dst, const float *src0, const float *src1, const float *win, int len)
  73. {
  74. vector float zero, t0, t1, s0, s1, wi, wj;
  75. const vector unsigned char reverse = vcprm(3,2,1,0);
  76. int i,j;
  77. dst += len;
  78. win += len;
  79. src0+= len;
  80. zero = (vector float)vec_splat_u32(0);
  81. for(i=-len*4, j=len*4-16; i<0; i+=16, j-=16) {
  82. s0 = vec_ld(i, src0);
  83. s1 = vec_ld(j, src1);
  84. wi = vec_ld(i, win);
  85. wj = vec_ld(j, win);
  86. s1 = vec_perm(s1, s1, reverse);
  87. wj = vec_perm(wj, wj, reverse);
  88. t0 = vec_madd(s0, wj, zero);
  89. t0 = vec_nmsub(s1, wi, t0);
  90. t1 = vec_madd(s0, wi, zero);
  91. t1 = vec_madd(s1, wj, t1);
  92. t1 = vec_perm(t1, t1, reverse);
  93. vec_st(t0, i, dst);
  94. vec_st(t1, j, dst);
  95. }
  96. }
  97. void ff_float_init_altivec(DSPContext* c, AVCodecContext *avctx)
  98. {
  99. c->vector_fmul_reverse = vector_fmul_reverse_altivec;
  100. c->vector_fmul_add = vector_fmul_add_altivec;
  101. if(!(avctx->flags & CODEC_FLAG_BITEXACT)) {
  102. c->vector_fmul_window = vector_fmul_window_altivec;
  103. }
  104. }