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  1. /*
  2. * Video Decode and Presentation API for UNIX (VDPAU) is used for
  3. * HW decode acceleration for MPEG-1/2, MPEG-4 ASP, H.264 and VC-1.
  4. *
  5. * Copyright (c) 2008 NVIDIA
  6. *
  7. * This file is part of Libav.
  8. *
  9. * Libav is free software; you can redistribute it and/or
  10. * modify it under the terms of the GNU Lesser General Public
  11. * License as published by the Free Software Foundation; either
  12. * version 2.1 of the License, or (at your option) any later version.
  13. *
  14. * Libav is distributed in the hope that it will be useful,
  15. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  16. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  17. * Lesser General Public License for more details.
  18. *
  19. * You should have received a copy of the GNU Lesser General Public
  20. * License along with Libav; if not, write to the Free Software
  21. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  22. */
  23. #include <limits.h>
  24. #include "avcodec.h"
  25. #include "h264.h"
  26. #include "vc1.h"
  27. #undef NDEBUG
  28. #include <assert.h>
  29. #include "vdpau.h"
  30. #include "vdpau_internal.h"
  31. /**
  32. * @addtogroup VDPAU_Decoding
  33. *
  34. * @{
  35. */
  36. int ff_vdpau_common_start_frame(AVCodecContext *avctx,
  37. av_unused const uint8_t *buffer,
  38. av_unused uint32_t size)
  39. {
  40. AVVDPAUContext *hwctx = avctx->hwaccel_context;
  41. hwctx->bitstream_buffers_used = 0;
  42. return 0;
  43. }
  44. int ff_vdpau_mpeg_end_frame(AVCodecContext *avctx)
  45. {
  46. AVVDPAUContext *hwctx = avctx->hwaccel_context;
  47. MpegEncContext *s = avctx->priv_data;
  48. VdpVideoSurface surf = ff_vdpau_get_surface_id(s->current_picture_ptr);
  49. hwctx->render(hwctx->decoder, surf, (void *)&hwctx->info,
  50. hwctx->bitstream_buffers_used, hwctx->bitstream_buffers);
  51. ff_mpeg_draw_horiz_band(s, 0, s->avctx->height);
  52. hwctx->bitstream_buffers_used = 0;
  53. return 0;
  54. }
  55. int ff_vdpau_add_buffer(AVCodecContext *avctx,
  56. const uint8_t *buf, uint32_t size)
  57. {
  58. AVVDPAUContext *hwctx = avctx->hwaccel_context;
  59. VdpBitstreamBuffer *buffers = hwctx->bitstream_buffers;
  60. buffers = av_fast_realloc(buffers, &hwctx->bitstream_buffers_allocated,
  61. (hwctx->bitstream_buffers_used + 1) * sizeof(*buffers));
  62. if (!buffers)
  63. return AVERROR(ENOMEM);
  64. hwctx->bitstream_buffers = buffers;
  65. buffers += hwctx->bitstream_buffers_used++;
  66. buffers->struct_version = VDP_BITSTREAM_BUFFER_VERSION;
  67. buffers->bitstream = buf;
  68. buffers->bitstream_bytes = size;
  69. return 0;
  70. }
  71. /* Obsolete non-hwaccel VDPAU support below... */
  72. void ff_vdpau_h264_set_reference_frames(H264Context *h)
  73. {
  74. struct vdpau_render_state *render, *render_ref;
  75. VdpReferenceFrameH264 *rf, *rf2;
  76. Picture *pic;
  77. int i, list, pic_frame_idx;
  78. render = (struct vdpau_render_state *)h->cur_pic_ptr->f.data[0];
  79. assert(render);
  80. rf = &render->info.h264.referenceFrames[0];
  81. #define H264_RF_COUNT FF_ARRAY_ELEMS(render->info.h264.referenceFrames)
  82. for (list = 0; list < 2; ++list) {
  83. Picture **lp = list ? h->long_ref : h->short_ref;
  84. int ls = list ? 16 : h->short_ref_count;
  85. for (i = 0; i < ls; ++i) {
  86. pic = lp[i];
  87. if (!pic || !pic->reference)
  88. continue;
  89. pic_frame_idx = pic->long_ref ? pic->pic_id : pic->frame_num;
  90. render_ref = (struct vdpau_render_state *)pic->f.data[0];
  91. assert(render_ref);
  92. rf2 = &render->info.h264.referenceFrames[0];
  93. while (rf2 != rf) {
  94. if (
  95. (rf2->surface == render_ref->surface)
  96. && (rf2->is_long_term == pic->long_ref)
  97. && (rf2->frame_idx == pic_frame_idx)
  98. )
  99. break;
  100. ++rf2;
  101. }
  102. if (rf2 != rf) {
  103. rf2->top_is_reference |= (pic->reference & PICT_TOP_FIELD) ? VDP_TRUE : VDP_FALSE;
  104. rf2->bottom_is_reference |= (pic->reference & PICT_BOTTOM_FIELD) ? VDP_TRUE : VDP_FALSE;
  105. continue;
  106. }
  107. if (rf >= &render->info.h264.referenceFrames[H264_RF_COUNT])
  108. continue;
  109. rf->surface = render_ref->surface;
  110. rf->is_long_term = pic->long_ref;
  111. rf->top_is_reference = (pic->reference & PICT_TOP_FIELD) ? VDP_TRUE : VDP_FALSE;
  112. rf->bottom_is_reference = (pic->reference & PICT_BOTTOM_FIELD) ? VDP_TRUE : VDP_FALSE;
  113. rf->field_order_cnt[0] = pic->field_poc[0];
  114. rf->field_order_cnt[1] = pic->field_poc[1];
  115. rf->frame_idx = pic_frame_idx;
  116. ++rf;
  117. }
  118. }
  119. for (; rf < &render->info.h264.referenceFrames[H264_RF_COUNT]; ++rf) {
  120. rf->surface = VDP_INVALID_HANDLE;
  121. rf->is_long_term = 0;
  122. rf->top_is_reference = 0;
  123. rf->bottom_is_reference = 0;
  124. rf->field_order_cnt[0] = 0;
  125. rf->field_order_cnt[1] = 0;
  126. rf->frame_idx = 0;
  127. }
  128. }
  129. void ff_vdpau_add_data_chunk(uint8_t *data, const uint8_t *buf, int buf_size)
  130. {
  131. struct vdpau_render_state *render = (struct vdpau_render_state*)data;
  132. assert(render);
  133. render->bitstream_buffers= av_fast_realloc(
  134. render->bitstream_buffers,
  135. &render->bitstream_buffers_allocated,
  136. sizeof(*render->bitstream_buffers)*(render->bitstream_buffers_used + 1)
  137. );
  138. render->bitstream_buffers[render->bitstream_buffers_used].struct_version = VDP_BITSTREAM_BUFFER_VERSION;
  139. render->bitstream_buffers[render->bitstream_buffers_used].bitstream = buf;
  140. render->bitstream_buffers[render->bitstream_buffers_used].bitstream_bytes = buf_size;
  141. render->bitstream_buffers_used++;
  142. }
  143. void ff_vdpau_h264_picture_start(H264Context *h)
  144. {
  145. struct vdpau_render_state *render;
  146. int i;
  147. render = (struct vdpau_render_state *)h->cur_pic_ptr->f.data[0];
  148. assert(render);
  149. for (i = 0; i < 2; ++i) {
  150. int foc = h->cur_pic_ptr->field_poc[i];
  151. if (foc == INT_MAX)
  152. foc = 0;
  153. render->info.h264.field_order_cnt[i] = foc;
  154. }
  155. render->info.h264.frame_num = h->frame_num;
  156. }
  157. void ff_vdpau_h264_picture_complete(H264Context *h)
  158. {
  159. struct vdpau_render_state *render;
  160. render = (struct vdpau_render_state *)h->cur_pic_ptr->f.data[0];
  161. assert(render);
  162. render->info.h264.slice_count = h->slice_num;
  163. if (render->info.h264.slice_count < 1)
  164. return;
  165. render->info.h264.is_reference = (h->cur_pic_ptr->reference & 3) ? VDP_TRUE : VDP_FALSE;
  166. render->info.h264.field_pic_flag = h->picture_structure != PICT_FRAME;
  167. render->info.h264.bottom_field_flag = h->picture_structure == PICT_BOTTOM_FIELD;
  168. render->info.h264.num_ref_frames = h->sps.ref_frame_count;
  169. render->info.h264.mb_adaptive_frame_field_flag = h->sps.mb_aff && !render->info.h264.field_pic_flag;
  170. render->info.h264.constrained_intra_pred_flag = h->pps.constrained_intra_pred;
  171. render->info.h264.weighted_pred_flag = h->pps.weighted_pred;
  172. render->info.h264.weighted_bipred_idc = h->pps.weighted_bipred_idc;
  173. render->info.h264.frame_mbs_only_flag = h->sps.frame_mbs_only_flag;
  174. render->info.h264.transform_8x8_mode_flag = h->pps.transform_8x8_mode;
  175. render->info.h264.chroma_qp_index_offset = h->pps.chroma_qp_index_offset[0];
  176. render->info.h264.second_chroma_qp_index_offset = h->pps.chroma_qp_index_offset[1];
  177. render->info.h264.pic_init_qp_minus26 = h->pps.init_qp - 26;
  178. render->info.h264.num_ref_idx_l0_active_minus1 = h->pps.ref_count[0] - 1;
  179. render->info.h264.num_ref_idx_l1_active_minus1 = h->pps.ref_count[1] - 1;
  180. render->info.h264.log2_max_frame_num_minus4 = h->sps.log2_max_frame_num - 4;
  181. render->info.h264.pic_order_cnt_type = h->sps.poc_type;
  182. render->info.h264.log2_max_pic_order_cnt_lsb_minus4 = h->sps.poc_type ? 0 : h->sps.log2_max_poc_lsb - 4;
  183. render->info.h264.delta_pic_order_always_zero_flag = h->sps.delta_pic_order_always_zero_flag;
  184. render->info.h264.direct_8x8_inference_flag = h->sps.direct_8x8_inference_flag;
  185. render->info.h264.entropy_coding_mode_flag = h->pps.cabac;
  186. render->info.h264.pic_order_present_flag = h->pps.pic_order_present;
  187. render->info.h264.deblocking_filter_control_present_flag = h->pps.deblocking_filter_parameters_present;
  188. render->info.h264.redundant_pic_cnt_present_flag = h->pps.redundant_pic_cnt_present;
  189. memcpy(render->info.h264.scaling_lists_4x4, h->pps.scaling_matrix4, sizeof(render->info.h264.scaling_lists_4x4));
  190. memcpy(render->info.h264.scaling_lists_8x8[0], h->pps.scaling_matrix8[0], sizeof(render->info.h264.scaling_lists_8x8[0]));
  191. memcpy(render->info.h264.scaling_lists_8x8[1], h->pps.scaling_matrix8[3], sizeof(render->info.h264.scaling_lists_8x8[0]));
  192. ff_h264_draw_horiz_band(h, 0, h->avctx->height);
  193. render->bitstream_buffers_used = 0;
  194. }
  195. void ff_vdpau_mpeg_picture_complete(MpegEncContext *s, const uint8_t *buf,
  196. int buf_size, int slice_count)
  197. {
  198. struct vdpau_render_state *render, *last, *next;
  199. int i;
  200. if (!s->current_picture_ptr) return;
  201. render = (struct vdpau_render_state *)s->current_picture_ptr->f.data[0];
  202. assert(render);
  203. /* fill VdpPictureInfoMPEG1Or2 struct */
  204. render->info.mpeg.picture_structure = s->picture_structure;
  205. render->info.mpeg.picture_coding_type = s->pict_type;
  206. render->info.mpeg.intra_dc_precision = s->intra_dc_precision;
  207. render->info.mpeg.frame_pred_frame_dct = s->frame_pred_frame_dct;
  208. render->info.mpeg.concealment_motion_vectors = s->concealment_motion_vectors;
  209. render->info.mpeg.intra_vlc_format = s->intra_vlc_format;
  210. render->info.mpeg.alternate_scan = s->alternate_scan;
  211. render->info.mpeg.q_scale_type = s->q_scale_type;
  212. render->info.mpeg.top_field_first = s->top_field_first;
  213. render->info.mpeg.full_pel_forward_vector = s->full_pel[0]; // MPEG-1 only. Set 0 for MPEG-2
  214. render->info.mpeg.full_pel_backward_vector = s->full_pel[1]; // MPEG-1 only. Set 0 for MPEG-2
  215. render->info.mpeg.f_code[0][0] = s->mpeg_f_code[0][0]; // For MPEG-1 fill both horiz. & vert.
  216. render->info.mpeg.f_code[0][1] = s->mpeg_f_code[0][1];
  217. render->info.mpeg.f_code[1][0] = s->mpeg_f_code[1][0];
  218. render->info.mpeg.f_code[1][1] = s->mpeg_f_code[1][1];
  219. for (i = 0; i < 64; ++i) {
  220. render->info.mpeg.intra_quantizer_matrix[i] = s->intra_matrix[i];
  221. render->info.mpeg.non_intra_quantizer_matrix[i] = s->inter_matrix[i];
  222. }
  223. render->info.mpeg.forward_reference = VDP_INVALID_HANDLE;
  224. render->info.mpeg.backward_reference = VDP_INVALID_HANDLE;
  225. switch(s->pict_type){
  226. case AV_PICTURE_TYPE_B:
  227. next = (struct vdpau_render_state *)s->next_picture.f.data[0];
  228. assert(next);
  229. render->info.mpeg.backward_reference = next->surface;
  230. // no return here, going to set forward prediction
  231. case AV_PICTURE_TYPE_P:
  232. last = (struct vdpau_render_state *)s->last_picture.f.data[0];
  233. if (!last) // FIXME: Does this test make sense?
  234. last = render; // predict second field from the first
  235. render->info.mpeg.forward_reference = last->surface;
  236. }
  237. ff_vdpau_add_data_chunk(s->current_picture_ptr->f.data[0], buf, buf_size);
  238. render->info.mpeg.slice_count = slice_count;
  239. if (slice_count)
  240. ff_mpeg_draw_horiz_band(s, 0, s->avctx->height);
  241. render->bitstream_buffers_used = 0;
  242. }
  243. void ff_vdpau_vc1_decode_picture(MpegEncContext *s, const uint8_t *buf,
  244. int buf_size)
  245. {
  246. VC1Context *v = s->avctx->priv_data;
  247. struct vdpau_render_state *render, *last, *next;
  248. render = (struct vdpau_render_state *)s->current_picture.f.data[0];
  249. assert(render);
  250. /* fill LvPictureInfoVC1 struct */
  251. render->info.vc1.frame_coding_mode = v->fcm;
  252. render->info.vc1.postprocflag = v->postprocflag;
  253. render->info.vc1.pulldown = v->broadcast;
  254. render->info.vc1.interlace = v->interlace;
  255. render->info.vc1.tfcntrflag = v->tfcntrflag;
  256. render->info.vc1.finterpflag = v->finterpflag;
  257. render->info.vc1.psf = v->psf;
  258. render->info.vc1.dquant = v->dquant;
  259. render->info.vc1.panscan_flag = v->panscanflag;
  260. render->info.vc1.refdist_flag = v->refdist_flag;
  261. render->info.vc1.quantizer = v->quantizer_mode;
  262. render->info.vc1.extended_mv = v->extended_mv;
  263. render->info.vc1.extended_dmv = v->extended_dmv;
  264. render->info.vc1.overlap = v->overlap;
  265. render->info.vc1.vstransform = v->vstransform;
  266. render->info.vc1.loopfilter = v->s.loop_filter;
  267. render->info.vc1.fastuvmc = v->fastuvmc;
  268. render->info.vc1.range_mapy_flag = v->range_mapy_flag;
  269. render->info.vc1.range_mapy = v->range_mapy;
  270. render->info.vc1.range_mapuv_flag = v->range_mapuv_flag;
  271. render->info.vc1.range_mapuv = v->range_mapuv;
  272. /* Specific to simple/main profile only */
  273. render->info.vc1.multires = v->multires;
  274. render->info.vc1.syncmarker = v->s.resync_marker;
  275. render->info.vc1.rangered = v->rangered | (v->rangeredfrm << 1);
  276. render->info.vc1.maxbframes = v->s.max_b_frames;
  277. render->info.vc1.deblockEnable = v->postprocflag & 1;
  278. render->info.vc1.pquant = v->pq;
  279. render->info.vc1.forward_reference = VDP_INVALID_HANDLE;
  280. render->info.vc1.backward_reference = VDP_INVALID_HANDLE;
  281. if (v->bi_type)
  282. render->info.vc1.picture_type = 4;
  283. else
  284. render->info.vc1.picture_type = s->pict_type - 1 + s->pict_type / 3;
  285. switch(s->pict_type){
  286. case AV_PICTURE_TYPE_B:
  287. next = (struct vdpau_render_state *)s->next_picture.f.data[0];
  288. assert(next);
  289. render->info.vc1.backward_reference = next->surface;
  290. // no break here, going to set forward prediction
  291. case AV_PICTURE_TYPE_P:
  292. last = (struct vdpau_render_state *)s->last_picture.f.data[0];
  293. if (!last) // FIXME: Does this test make sense?
  294. last = render; // predict second field from the first
  295. render->info.vc1.forward_reference = last->surface;
  296. }
  297. ff_vdpau_add_data_chunk(s->current_picture_ptr->f.data[0], buf, buf_size);
  298. render->info.vc1.slice_count = 1;
  299. ff_mpeg_draw_horiz_band(s, 0, s->avctx->height);
  300. render->bitstream_buffers_used = 0;
  301. }
  302. void ff_vdpau_mpeg4_decode_picture(MpegEncContext *s, const uint8_t *buf,
  303. int buf_size)
  304. {
  305. struct vdpau_render_state *render, *last, *next;
  306. int i;
  307. if (!s->current_picture_ptr) return;
  308. render = (struct vdpau_render_state *)s->current_picture_ptr->f.data[0];
  309. assert(render);
  310. /* fill VdpPictureInfoMPEG4Part2 struct */
  311. render->info.mpeg4.trd[0] = s->pp_time;
  312. render->info.mpeg4.trb[0] = s->pb_time;
  313. render->info.mpeg4.trd[1] = s->pp_field_time >> 1;
  314. render->info.mpeg4.trb[1] = s->pb_field_time >> 1;
  315. render->info.mpeg4.vop_time_increment_resolution = s->avctx->time_base.den;
  316. render->info.mpeg4.vop_coding_type = 0;
  317. render->info.mpeg4.vop_fcode_forward = s->f_code;
  318. render->info.mpeg4.vop_fcode_backward = s->b_code;
  319. render->info.mpeg4.resync_marker_disable = !s->resync_marker;
  320. render->info.mpeg4.interlaced = !s->progressive_sequence;
  321. render->info.mpeg4.quant_type = s->mpeg_quant;
  322. render->info.mpeg4.quarter_sample = s->quarter_sample;
  323. render->info.mpeg4.short_video_header = s->avctx->codec->id == AV_CODEC_ID_H263;
  324. render->info.mpeg4.rounding_control = s->no_rounding;
  325. render->info.mpeg4.alternate_vertical_scan_flag = s->alternate_scan;
  326. render->info.mpeg4.top_field_first = s->top_field_first;
  327. for (i = 0; i < 64; ++i) {
  328. render->info.mpeg4.intra_quantizer_matrix[i] = s->intra_matrix[i];
  329. render->info.mpeg4.non_intra_quantizer_matrix[i] = s->inter_matrix[i];
  330. }
  331. render->info.mpeg4.forward_reference = VDP_INVALID_HANDLE;
  332. render->info.mpeg4.backward_reference = VDP_INVALID_HANDLE;
  333. switch (s->pict_type) {
  334. case AV_PICTURE_TYPE_B:
  335. next = (struct vdpau_render_state *)s->next_picture.f.data[0];
  336. assert(next);
  337. render->info.mpeg4.backward_reference = next->surface;
  338. render->info.mpeg4.vop_coding_type = 2;
  339. // no break here, going to set forward prediction
  340. case AV_PICTURE_TYPE_P:
  341. last = (struct vdpau_render_state *)s->last_picture.f.data[0];
  342. assert(last);
  343. render->info.mpeg4.forward_reference = last->surface;
  344. }
  345. ff_vdpau_add_data_chunk(s->current_picture_ptr->f.data[0], buf, buf_size);
  346. ff_mpeg_draw_horiz_band(s, 0, s->avctx->height);
  347. render->bitstream_buffers_used = 0;
  348. }
  349. /* @}*/