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  1. /*
  2. * Copyright (c) 2004 Romain Dolbeau <romain@dolbeau.org>
  3. *
  4. * This file is part of Libav.
  5. *
  6. * Libav is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 2.1 of the License, or (at your option) any later version.
  10. *
  11. * Libav is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public
  17. * License along with Libav; if not, write to the Free Software
  18. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  19. */
  20. #include "libavutil/attributes.h"
  21. #include "libavutil/cpu.h"
  22. #include "libavutil/intreadwrite.h"
  23. #include "libavutil/ppc/types_altivec.h"
  24. #include "libavutil/ppc/util_altivec.h"
  25. #include "libavcodec/h264data.h"
  26. #include "libavcodec/h264dsp.h"
  27. /****************************************************************************
  28. * IDCT transform:
  29. ****************************************************************************/
  30. #define VEC_1D_DCT(vb0,vb1,vb2,vb3,va0,va1,va2,va3) \
  31. /* 1st stage */ \
  32. vz0 = vec_add(vb0,vb2); /* temp[0] = Y[0] + Y[2] */ \
  33. vz1 = vec_sub(vb0,vb2); /* temp[1] = Y[0] - Y[2] */ \
  34. vz2 = vec_sra(vb1,vec_splat_u16(1)); \
  35. vz2 = vec_sub(vz2,vb3); /* temp[2] = Y[1].1/2 - Y[3] */ \
  36. vz3 = vec_sra(vb3,vec_splat_u16(1)); \
  37. vz3 = vec_add(vb1,vz3); /* temp[3] = Y[1] + Y[3].1/2 */ \
  38. /* 2nd stage: output */ \
  39. va0 = vec_add(vz0,vz3); /* x[0] = temp[0] + temp[3] */ \
  40. va1 = vec_add(vz1,vz2); /* x[1] = temp[1] + temp[2] */ \
  41. va2 = vec_sub(vz1,vz2); /* x[2] = temp[1] - temp[2] */ \
  42. va3 = vec_sub(vz0,vz3) /* x[3] = temp[0] - temp[3] */
  43. #define VEC_TRANSPOSE_4(a0,a1,a2,a3,b0,b1,b2,b3) \
  44. b0 = vec_mergeh( a0, a0 ); \
  45. b1 = vec_mergeh( a1, a0 ); \
  46. b2 = vec_mergeh( a2, a0 ); \
  47. b3 = vec_mergeh( a3, a0 ); \
  48. a0 = vec_mergeh( b0, b2 ); \
  49. a1 = vec_mergel( b0, b2 ); \
  50. a2 = vec_mergeh( b1, b3 ); \
  51. a3 = vec_mergel( b1, b3 ); \
  52. b0 = vec_mergeh( a0, a2 ); \
  53. b1 = vec_mergel( a0, a2 ); \
  54. b2 = vec_mergeh( a1, a3 ); \
  55. b3 = vec_mergel( a1, a3 )
  56. #define VEC_LOAD_U8_ADD_S16_STORE_U8(va) \
  57. vdst_orig = vec_ld(0, dst); \
  58. vdst = vec_perm(vdst_orig, zero_u8v, vdst_mask); \
  59. vdst_ss = (vec_s16) vec_mergeh(zero_u8v, vdst); \
  60. va = vec_add(va, vdst_ss); \
  61. va_u8 = vec_packsu(va, zero_s16v); \
  62. va_u32 = vec_splat((vec_u32)va_u8, 0); \
  63. vec_ste(va_u32, element, (uint32_t*)dst);
  64. static void ff_h264_idct_add_altivec(uint8_t *dst, int16_t *block, int stride)
  65. {
  66. vec_s16 va0, va1, va2, va3;
  67. vec_s16 vz0, vz1, vz2, vz3;
  68. vec_s16 vtmp0, vtmp1, vtmp2, vtmp3;
  69. vec_u8 va_u8;
  70. vec_u32 va_u32;
  71. vec_s16 vdst_ss;
  72. const vec_u16 v6us = vec_splat_u16(6);
  73. vec_u8 vdst, vdst_orig;
  74. vec_u8 vdst_mask = vec_lvsl(0, dst);
  75. int element = ((unsigned long)dst & 0xf) >> 2;
  76. LOAD_ZERO;
  77. block[0] += 32; /* add 32 as a DC-level for rounding */
  78. vtmp0 = vec_ld(0,block);
  79. vtmp1 = vec_sld(vtmp0, vtmp0, 8);
  80. vtmp2 = vec_ld(16,block);
  81. vtmp3 = vec_sld(vtmp2, vtmp2, 8);
  82. VEC_1D_DCT(vtmp0,vtmp1,vtmp2,vtmp3,va0,va1,va2,va3);
  83. VEC_TRANSPOSE_4(va0,va1,va2,va3,vtmp0,vtmp1,vtmp2,vtmp3);
  84. VEC_1D_DCT(vtmp0,vtmp1,vtmp2,vtmp3,va0,va1,va2,va3);
  85. va0 = vec_sra(va0,v6us);
  86. va1 = vec_sra(va1,v6us);
  87. va2 = vec_sra(va2,v6us);
  88. va3 = vec_sra(va3,v6us);
  89. VEC_LOAD_U8_ADD_S16_STORE_U8(va0);
  90. dst += stride;
  91. VEC_LOAD_U8_ADD_S16_STORE_U8(va1);
  92. dst += stride;
  93. VEC_LOAD_U8_ADD_S16_STORE_U8(va2);
  94. dst += stride;
  95. VEC_LOAD_U8_ADD_S16_STORE_U8(va3);
  96. }
  97. #define IDCT8_1D_ALTIVEC(s0, s1, s2, s3, s4, s5, s6, s7, d0, d1, d2, d3, d4, d5, d6, d7) {\
  98. /* a0 = SRC(0) + SRC(4); */ \
  99. vec_s16 a0v = vec_add(s0, s4); \
  100. /* a2 = SRC(0) - SRC(4); */ \
  101. vec_s16 a2v = vec_sub(s0, s4); \
  102. /* a4 = (SRC(2)>>1) - SRC(6); */ \
  103. vec_s16 a4v = vec_sub(vec_sra(s2, onev), s6); \
  104. /* a6 = (SRC(6)>>1) + SRC(2); */ \
  105. vec_s16 a6v = vec_add(vec_sra(s6, onev), s2); \
  106. /* b0 = a0 + a6; */ \
  107. vec_s16 b0v = vec_add(a0v, a6v); \
  108. /* b2 = a2 + a4; */ \
  109. vec_s16 b2v = vec_add(a2v, a4v); \
  110. /* b4 = a2 - a4; */ \
  111. vec_s16 b4v = vec_sub(a2v, a4v); \
  112. /* b6 = a0 - a6; */ \
  113. vec_s16 b6v = vec_sub(a0v, a6v); \
  114. /* a1 = SRC(5) - SRC(3) - SRC(7) - (SRC(7)>>1); */ \
  115. /* a1 = (SRC(5)-SRC(3)) - (SRC(7) + (SRC(7)>>1)); */ \
  116. vec_s16 a1v = vec_sub( vec_sub(s5, s3), vec_add(s7, vec_sra(s7, onev)) ); \
  117. /* a3 = SRC(7) + SRC(1) - SRC(3) - (SRC(3)>>1); */ \
  118. /* a3 = (SRC(7)+SRC(1)) - (SRC(3) + (SRC(3)>>1)); */ \
  119. vec_s16 a3v = vec_sub( vec_add(s7, s1), vec_add(s3, vec_sra(s3, onev)) );\
  120. /* a5 = SRC(7) - SRC(1) + SRC(5) + (SRC(5)>>1); */ \
  121. /* a5 = (SRC(7)-SRC(1)) + SRC(5) + (SRC(5)>>1); */ \
  122. vec_s16 a5v = vec_add( vec_sub(s7, s1), vec_add(s5, vec_sra(s5, onev)) );\
  123. /* a7 = SRC(5)+SRC(3) + SRC(1) + (SRC(1)>>1); */ \
  124. vec_s16 a7v = vec_add( vec_add(s5, s3), vec_add(s1, vec_sra(s1, onev)) );\
  125. /* b1 = (a7>>2) + a1; */ \
  126. vec_s16 b1v = vec_add( vec_sra(a7v, twov), a1v); \
  127. /* b3 = a3 + (a5>>2); */ \
  128. vec_s16 b3v = vec_add(a3v, vec_sra(a5v, twov)); \
  129. /* b5 = (a3>>2) - a5; */ \
  130. vec_s16 b5v = vec_sub( vec_sra(a3v, twov), a5v); \
  131. /* b7 = a7 - (a1>>2); */ \
  132. vec_s16 b7v = vec_sub( a7v, vec_sra(a1v, twov)); \
  133. /* DST(0, b0 + b7); */ \
  134. d0 = vec_add(b0v, b7v); \
  135. /* DST(1, b2 + b5); */ \
  136. d1 = vec_add(b2v, b5v); \
  137. /* DST(2, b4 + b3); */ \
  138. d2 = vec_add(b4v, b3v); \
  139. /* DST(3, b6 + b1); */ \
  140. d3 = vec_add(b6v, b1v); \
  141. /* DST(4, b6 - b1); */ \
  142. d4 = vec_sub(b6v, b1v); \
  143. /* DST(5, b4 - b3); */ \
  144. d5 = vec_sub(b4v, b3v); \
  145. /* DST(6, b2 - b5); */ \
  146. d6 = vec_sub(b2v, b5v); \
  147. /* DST(7, b0 - b7); */ \
  148. d7 = vec_sub(b0v, b7v); \
  149. }
  150. #define ALTIVEC_STORE_SUM_CLIP(dest, idctv, perm_ldv, perm_stv, sel) { \
  151. /* unaligned load */ \
  152. vec_u8 hv = vec_ld( 0, dest ); \
  153. vec_u8 lv = vec_ld( 7, dest ); \
  154. vec_u8 dstv = vec_perm( hv, lv, (vec_u8)perm_ldv ); \
  155. vec_s16 idct_sh6 = vec_sra(idctv, sixv); \
  156. vec_u16 dst16 = (vec_u16)vec_mergeh(zero_u8v, dstv); \
  157. vec_s16 idstsum = vec_adds(idct_sh6, (vec_s16)dst16); \
  158. vec_u8 idstsum8 = vec_packsu(zero_s16v, idstsum); \
  159. vec_u8 edgehv; \
  160. /* unaligned store */ \
  161. vec_u8 bodyv = vec_perm( idstsum8, idstsum8, perm_stv );\
  162. vec_u8 edgelv = vec_perm( sel, zero_u8v, perm_stv ); \
  163. lv = vec_sel( lv, bodyv, edgelv ); \
  164. vec_st( lv, 7, dest ); \
  165. hv = vec_ld( 0, dest ); \
  166. edgehv = vec_perm( zero_u8v, sel, perm_stv ); \
  167. hv = vec_sel( hv, bodyv, edgehv ); \
  168. vec_st( hv, 0, dest ); \
  169. }
  170. static void ff_h264_idct8_add_altivec( uint8_t *dst, int16_t *dct, int stride ) {
  171. vec_s16 s0, s1, s2, s3, s4, s5, s6, s7;
  172. vec_s16 d0, d1, d2, d3, d4, d5, d6, d7;
  173. vec_s16 idct0, idct1, idct2, idct3, idct4, idct5, idct6, idct7;
  174. vec_u8 perm_ldv = vec_lvsl(0, dst);
  175. vec_u8 perm_stv = vec_lvsr(8, dst);
  176. const vec_u16 onev = vec_splat_u16(1);
  177. const vec_u16 twov = vec_splat_u16(2);
  178. const vec_u16 sixv = vec_splat_u16(6);
  179. const vec_u8 sel = (vec_u8) {0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1};
  180. LOAD_ZERO;
  181. dct[0] += 32; // rounding for the >>6 at the end
  182. s0 = vec_ld(0x00, (int16_t*)dct);
  183. s1 = vec_ld(0x10, (int16_t*)dct);
  184. s2 = vec_ld(0x20, (int16_t*)dct);
  185. s3 = vec_ld(0x30, (int16_t*)dct);
  186. s4 = vec_ld(0x40, (int16_t*)dct);
  187. s5 = vec_ld(0x50, (int16_t*)dct);
  188. s6 = vec_ld(0x60, (int16_t*)dct);
  189. s7 = vec_ld(0x70, (int16_t*)dct);
  190. IDCT8_1D_ALTIVEC(s0, s1, s2, s3, s4, s5, s6, s7,
  191. d0, d1, d2, d3, d4, d5, d6, d7);
  192. TRANSPOSE8( d0, d1, d2, d3, d4, d5, d6, d7 );
  193. IDCT8_1D_ALTIVEC(d0, d1, d2, d3, d4, d5, d6, d7,
  194. idct0, idct1, idct2, idct3, idct4, idct5, idct6, idct7);
  195. ALTIVEC_STORE_SUM_CLIP(&dst[0*stride], idct0, perm_ldv, perm_stv, sel);
  196. ALTIVEC_STORE_SUM_CLIP(&dst[1*stride], idct1, perm_ldv, perm_stv, sel);
  197. ALTIVEC_STORE_SUM_CLIP(&dst[2*stride], idct2, perm_ldv, perm_stv, sel);
  198. ALTIVEC_STORE_SUM_CLIP(&dst[3*stride], idct3, perm_ldv, perm_stv, sel);
  199. ALTIVEC_STORE_SUM_CLIP(&dst[4*stride], idct4, perm_ldv, perm_stv, sel);
  200. ALTIVEC_STORE_SUM_CLIP(&dst[5*stride], idct5, perm_ldv, perm_stv, sel);
  201. ALTIVEC_STORE_SUM_CLIP(&dst[6*stride], idct6, perm_ldv, perm_stv, sel);
  202. ALTIVEC_STORE_SUM_CLIP(&dst[7*stride], idct7, perm_ldv, perm_stv, sel);
  203. }
  204. static av_always_inline void h264_idct_dc_add_internal(uint8_t *dst, int16_t *block, int stride, int size)
  205. {
  206. vec_s16 dc16;
  207. vec_u8 dcplus, dcminus, v0, v1, v2, v3, aligner;
  208. LOAD_ZERO;
  209. DECLARE_ALIGNED(16, int, dc);
  210. int i;
  211. dc = (block[0] + 32) >> 6;
  212. dc16 = vec_splat((vec_s16) vec_lde(0, &dc), 1);
  213. if (size == 4)
  214. dc16 = vec_sld(dc16, zero_s16v, 8);
  215. dcplus = vec_packsu(dc16, zero_s16v);
  216. dcminus = vec_packsu(vec_sub(zero_s16v, dc16), zero_s16v);
  217. aligner = vec_lvsr(0, dst);
  218. dcplus = vec_perm(dcplus, dcplus, aligner);
  219. dcminus = vec_perm(dcminus, dcminus, aligner);
  220. for (i = 0; i < size; i += 4) {
  221. v0 = vec_ld(0, dst+0*stride);
  222. v1 = vec_ld(0, dst+1*stride);
  223. v2 = vec_ld(0, dst+2*stride);
  224. v3 = vec_ld(0, dst+3*stride);
  225. v0 = vec_adds(v0, dcplus);
  226. v1 = vec_adds(v1, dcplus);
  227. v2 = vec_adds(v2, dcplus);
  228. v3 = vec_adds(v3, dcplus);
  229. v0 = vec_subs(v0, dcminus);
  230. v1 = vec_subs(v1, dcminus);
  231. v2 = vec_subs(v2, dcminus);
  232. v3 = vec_subs(v3, dcminus);
  233. vec_st(v0, 0, dst+0*stride);
  234. vec_st(v1, 0, dst+1*stride);
  235. vec_st(v2, 0, dst+2*stride);
  236. vec_st(v3, 0, dst+3*stride);
  237. dst += 4*stride;
  238. }
  239. }
  240. static void h264_idct_dc_add_altivec(uint8_t *dst, int16_t *block, int stride)
  241. {
  242. h264_idct_dc_add_internal(dst, block, stride, 4);
  243. }
  244. static void ff_h264_idct8_dc_add_altivec(uint8_t *dst, int16_t *block, int stride)
  245. {
  246. h264_idct_dc_add_internal(dst, block, stride, 8);
  247. }
  248. static void ff_h264_idct_add16_altivec(uint8_t *dst, const int *block_offset, int16_t *block, int stride, const uint8_t nnzc[15*8]){
  249. int i;
  250. for(i=0; i<16; i++){
  251. int nnz = nnzc[ scan8[i] ];
  252. if(nnz){
  253. if(nnz==1 && block[i*16]) h264_idct_dc_add_altivec(dst + block_offset[i], block + i*16, stride);
  254. else ff_h264_idct_add_altivec(dst + block_offset[i], block + i*16, stride);
  255. }
  256. }
  257. }
  258. static void ff_h264_idct_add16intra_altivec(uint8_t *dst, const int *block_offset, int16_t *block, int stride, const uint8_t nnzc[15*8]){
  259. int i;
  260. for(i=0; i<16; i++){
  261. if(nnzc[ scan8[i] ]) ff_h264_idct_add_altivec(dst + block_offset[i], block + i*16, stride);
  262. else if(block[i*16]) h264_idct_dc_add_altivec(dst + block_offset[i], block + i*16, stride);
  263. }
  264. }
  265. static void ff_h264_idct8_add4_altivec(uint8_t *dst, const int *block_offset, int16_t *block, int stride, const uint8_t nnzc[15*8]){
  266. int i;
  267. for(i=0; i<16; i+=4){
  268. int nnz = nnzc[ scan8[i] ];
  269. if(nnz){
  270. if(nnz==1 && block[i*16]) ff_h264_idct8_dc_add_altivec(dst + block_offset[i], block + i*16, stride);
  271. else ff_h264_idct8_add_altivec (dst + block_offset[i], block + i*16, stride);
  272. }
  273. }
  274. }
  275. static void ff_h264_idct_add8_altivec(uint8_t **dest, const int *block_offset, int16_t *block, int stride, const uint8_t nnzc[15*8]){
  276. int i, j;
  277. for (j = 1; j < 3; j++) {
  278. for(i = j * 16; i < j * 16 + 4; i++){
  279. if(nnzc[ scan8[i] ])
  280. ff_h264_idct_add_altivec(dest[j-1] + block_offset[i], block + i*16, stride);
  281. else if(block[i*16])
  282. h264_idct_dc_add_altivec(dest[j-1] + block_offset[i], block + i*16, stride);
  283. }
  284. }
  285. }
  286. #define transpose4x16(r0, r1, r2, r3) { \
  287. register vec_u8 r4; \
  288. register vec_u8 r5; \
  289. register vec_u8 r6; \
  290. register vec_u8 r7; \
  291. \
  292. r4 = vec_mergeh(r0, r2); /*0, 2 set 0*/ \
  293. r5 = vec_mergel(r0, r2); /*0, 2 set 1*/ \
  294. r6 = vec_mergeh(r1, r3); /*1, 3 set 0*/ \
  295. r7 = vec_mergel(r1, r3); /*1, 3 set 1*/ \
  296. \
  297. r0 = vec_mergeh(r4, r6); /*all set 0*/ \
  298. r1 = vec_mergel(r4, r6); /*all set 1*/ \
  299. r2 = vec_mergeh(r5, r7); /*all set 2*/ \
  300. r3 = vec_mergel(r5, r7); /*all set 3*/ \
  301. }
  302. static inline void write16x4(uint8_t *dst, int dst_stride,
  303. register vec_u8 r0, register vec_u8 r1,
  304. register vec_u8 r2, register vec_u8 r3) {
  305. DECLARE_ALIGNED(16, unsigned char, result)[64];
  306. uint32_t *src_int = (uint32_t *)result, *dst_int = (uint32_t *)dst;
  307. int int_dst_stride = dst_stride/4;
  308. vec_st(r0, 0, result);
  309. vec_st(r1, 16, result);
  310. vec_st(r2, 32, result);
  311. vec_st(r3, 48, result);
  312. /* FIXME: there has to be a better way!!!! */
  313. *dst_int = *src_int;
  314. *(dst_int+ int_dst_stride) = *(src_int + 1);
  315. *(dst_int+ 2*int_dst_stride) = *(src_int + 2);
  316. *(dst_int+ 3*int_dst_stride) = *(src_int + 3);
  317. *(dst_int+ 4*int_dst_stride) = *(src_int + 4);
  318. *(dst_int+ 5*int_dst_stride) = *(src_int + 5);
  319. *(dst_int+ 6*int_dst_stride) = *(src_int + 6);
  320. *(dst_int+ 7*int_dst_stride) = *(src_int + 7);
  321. *(dst_int+ 8*int_dst_stride) = *(src_int + 8);
  322. *(dst_int+ 9*int_dst_stride) = *(src_int + 9);
  323. *(dst_int+10*int_dst_stride) = *(src_int + 10);
  324. *(dst_int+11*int_dst_stride) = *(src_int + 11);
  325. *(dst_int+12*int_dst_stride) = *(src_int + 12);
  326. *(dst_int+13*int_dst_stride) = *(src_int + 13);
  327. *(dst_int+14*int_dst_stride) = *(src_int + 14);
  328. *(dst_int+15*int_dst_stride) = *(src_int + 15);
  329. }
  330. /** @brief performs a 6x16 transpose of data in src, and stores it to dst
  331. @todo FIXME: see if we can't spare some vec_lvsl() by them factorizing
  332. out of unaligned_load() */
  333. #define readAndTranspose16x6(src, src_stride, r8, r9, r10, r11, r12, r13) {\
  334. register vec_u8 r0 = unaligned_load(0, src); \
  335. register vec_u8 r1 = unaligned_load( src_stride, src); \
  336. register vec_u8 r2 = unaligned_load(2* src_stride, src); \
  337. register vec_u8 r3 = unaligned_load(3* src_stride, src); \
  338. register vec_u8 r4 = unaligned_load(4* src_stride, src); \
  339. register vec_u8 r5 = unaligned_load(5* src_stride, src); \
  340. register vec_u8 r6 = unaligned_load(6* src_stride, src); \
  341. register vec_u8 r7 = unaligned_load(7* src_stride, src); \
  342. register vec_u8 r14 = unaligned_load(14*src_stride, src); \
  343. register vec_u8 r15 = unaligned_load(15*src_stride, src); \
  344. \
  345. r8 = unaligned_load( 8*src_stride, src); \
  346. r9 = unaligned_load( 9*src_stride, src); \
  347. r10 = unaligned_load(10*src_stride, src); \
  348. r11 = unaligned_load(11*src_stride, src); \
  349. r12 = unaligned_load(12*src_stride, src); \
  350. r13 = unaligned_load(13*src_stride, src); \
  351. \
  352. /*Merge first pairs*/ \
  353. r0 = vec_mergeh(r0, r8); /*0, 8*/ \
  354. r1 = vec_mergeh(r1, r9); /*1, 9*/ \
  355. r2 = vec_mergeh(r2, r10); /*2,10*/ \
  356. r3 = vec_mergeh(r3, r11); /*3,11*/ \
  357. r4 = vec_mergeh(r4, r12); /*4,12*/ \
  358. r5 = vec_mergeh(r5, r13); /*5,13*/ \
  359. r6 = vec_mergeh(r6, r14); /*6,14*/ \
  360. r7 = vec_mergeh(r7, r15); /*7,15*/ \
  361. \
  362. /*Merge second pairs*/ \
  363. r8 = vec_mergeh(r0, r4); /*0,4, 8,12 set 0*/ \
  364. r9 = vec_mergel(r0, r4); /*0,4, 8,12 set 1*/ \
  365. r10 = vec_mergeh(r1, r5); /*1,5, 9,13 set 0*/ \
  366. r11 = vec_mergel(r1, r5); /*1,5, 9,13 set 1*/ \
  367. r12 = vec_mergeh(r2, r6); /*2,6,10,14 set 0*/ \
  368. r13 = vec_mergel(r2, r6); /*2,6,10,14 set 1*/ \
  369. r14 = vec_mergeh(r3, r7); /*3,7,11,15 set 0*/ \
  370. r15 = vec_mergel(r3, r7); /*3,7,11,15 set 1*/ \
  371. \
  372. /*Third merge*/ \
  373. r0 = vec_mergeh(r8, r12); /*0,2,4,6,8,10,12,14 set 0*/ \
  374. r1 = vec_mergel(r8, r12); /*0,2,4,6,8,10,12,14 set 1*/ \
  375. r2 = vec_mergeh(r9, r13); /*0,2,4,6,8,10,12,14 set 2*/ \
  376. r4 = vec_mergeh(r10, r14); /*1,3,5,7,9,11,13,15 set 0*/ \
  377. r5 = vec_mergel(r10, r14); /*1,3,5,7,9,11,13,15 set 1*/ \
  378. r6 = vec_mergeh(r11, r15); /*1,3,5,7,9,11,13,15 set 2*/ \
  379. /* Don't need to compute 3 and 7*/ \
  380. \
  381. /*Final merge*/ \
  382. r8 = vec_mergeh(r0, r4); /*all set 0*/ \
  383. r9 = vec_mergel(r0, r4); /*all set 1*/ \
  384. r10 = vec_mergeh(r1, r5); /*all set 2*/ \
  385. r11 = vec_mergel(r1, r5); /*all set 3*/ \
  386. r12 = vec_mergeh(r2, r6); /*all set 4*/ \
  387. r13 = vec_mergel(r2, r6); /*all set 5*/ \
  388. /* Don't need to compute 14 and 15*/ \
  389. \
  390. }
  391. // out: o = |x-y| < a
  392. static inline vec_u8 diff_lt_altivec ( register vec_u8 x,
  393. register vec_u8 y,
  394. register vec_u8 a) {
  395. register vec_u8 diff = vec_subs(x, y);
  396. register vec_u8 diffneg = vec_subs(y, x);
  397. register vec_u8 o = vec_or(diff, diffneg); /* |x-y| */
  398. o = (vec_u8)vec_cmplt(o, a);
  399. return o;
  400. }
  401. static inline vec_u8 h264_deblock_mask ( register vec_u8 p0,
  402. register vec_u8 p1,
  403. register vec_u8 q0,
  404. register vec_u8 q1,
  405. register vec_u8 alpha,
  406. register vec_u8 beta) {
  407. register vec_u8 mask;
  408. register vec_u8 tempmask;
  409. mask = diff_lt_altivec(p0, q0, alpha);
  410. tempmask = diff_lt_altivec(p1, p0, beta);
  411. mask = vec_and(mask, tempmask);
  412. tempmask = diff_lt_altivec(q1, q0, beta);
  413. mask = vec_and(mask, tempmask);
  414. return mask;
  415. }
  416. // out: newp1 = clip((p2 + ((p0 + q0 + 1) >> 1)) >> 1, p1-tc0, p1+tc0)
  417. static inline vec_u8 h264_deblock_q1(register vec_u8 p0,
  418. register vec_u8 p1,
  419. register vec_u8 p2,
  420. register vec_u8 q0,
  421. register vec_u8 tc0) {
  422. register vec_u8 average = vec_avg(p0, q0);
  423. register vec_u8 temp;
  424. register vec_u8 uncliped;
  425. register vec_u8 ones;
  426. register vec_u8 max;
  427. register vec_u8 min;
  428. register vec_u8 newp1;
  429. temp = vec_xor(average, p2);
  430. average = vec_avg(average, p2); /*avg(p2, avg(p0, q0)) */
  431. ones = vec_splat_u8(1);
  432. temp = vec_and(temp, ones); /*(p2^avg(p0, q0)) & 1 */
  433. uncliped = vec_subs(average, temp); /*(p2+((p0+q0+1)>>1))>>1 */
  434. max = vec_adds(p1, tc0);
  435. min = vec_subs(p1, tc0);
  436. newp1 = vec_max(min, uncliped);
  437. newp1 = vec_min(max, newp1);
  438. return newp1;
  439. }
  440. #define h264_deblock_p0_q0(p0, p1, q0, q1, tc0masked) { \
  441. \
  442. const vec_u8 A0v = vec_sl(vec_splat_u8(10), vec_splat_u8(4)); \
  443. \
  444. register vec_u8 pq0bit = vec_xor(p0,q0); \
  445. register vec_u8 q1minus; \
  446. register vec_u8 p0minus; \
  447. register vec_u8 stage1; \
  448. register vec_u8 stage2; \
  449. register vec_u8 vec160; \
  450. register vec_u8 delta; \
  451. register vec_u8 deltaneg; \
  452. \
  453. q1minus = vec_nor(q1, q1); /* 255 - q1 */ \
  454. stage1 = vec_avg(p1, q1minus); /* (p1 - q1 + 256)>>1 */ \
  455. stage2 = vec_sr(stage1, vec_splat_u8(1)); /* (p1 - q1 + 256)>>2 = 64 + (p1 - q1) >> 2 */ \
  456. p0minus = vec_nor(p0, p0); /* 255 - p0 */ \
  457. stage1 = vec_avg(q0, p0minus); /* (q0 - p0 + 256)>>1 */ \
  458. pq0bit = vec_and(pq0bit, vec_splat_u8(1)); \
  459. stage2 = vec_avg(stage2, pq0bit); /* 32 + ((q0 - p0)&1 + (p1 - q1) >> 2 + 1) >> 1 */ \
  460. stage2 = vec_adds(stage2, stage1); /* 160 + ((p0 - q0) + (p1 - q1) >> 2 + 1) >> 1 */ \
  461. vec160 = vec_ld(0, &A0v); \
  462. deltaneg = vec_subs(vec160, stage2); /* -d */ \
  463. delta = vec_subs(stage2, vec160); /* d */ \
  464. deltaneg = vec_min(tc0masked, deltaneg); \
  465. delta = vec_min(tc0masked, delta); \
  466. p0 = vec_subs(p0, deltaneg); \
  467. q0 = vec_subs(q0, delta); \
  468. p0 = vec_adds(p0, delta); \
  469. q0 = vec_adds(q0, deltaneg); \
  470. }
  471. #define h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0) { \
  472. DECLARE_ALIGNED(16, unsigned char, temp)[16]; \
  473. register vec_u8 alphavec; \
  474. register vec_u8 betavec; \
  475. register vec_u8 mask; \
  476. register vec_u8 p1mask; \
  477. register vec_u8 q1mask; \
  478. register vector signed char tc0vec; \
  479. register vec_u8 finaltc0; \
  480. register vec_u8 tc0masked; \
  481. register vec_u8 newp1; \
  482. register vec_u8 newq1; \
  483. \
  484. temp[0] = alpha; \
  485. temp[1] = beta; \
  486. alphavec = vec_ld(0, temp); \
  487. betavec = vec_splat(alphavec, 0x1); \
  488. alphavec = vec_splat(alphavec, 0x0); \
  489. mask = h264_deblock_mask(p0, p1, q0, q1, alphavec, betavec); /*if in block */ \
  490. \
  491. AV_COPY32(temp, tc0); \
  492. tc0vec = vec_ld(0, (signed char*)temp); \
  493. tc0vec = vec_mergeh(tc0vec, tc0vec); \
  494. tc0vec = vec_mergeh(tc0vec, tc0vec); \
  495. mask = vec_and(mask, vec_cmpgt(tc0vec, vec_splat_s8(-1))); /* if tc0[i] >= 0 */ \
  496. finaltc0 = vec_and((vec_u8)tc0vec, mask); /* tc = tc0 */ \
  497. \
  498. p1mask = diff_lt_altivec(p2, p0, betavec); \
  499. p1mask = vec_and(p1mask, mask); /* if ( |p2 - p0| < beta) */ \
  500. tc0masked = vec_and(p1mask, (vec_u8)tc0vec); \
  501. finaltc0 = vec_sub(finaltc0, p1mask); /* tc++ */ \
  502. newp1 = h264_deblock_q1(p0, p1, p2, q0, tc0masked); \
  503. /*end if*/ \
  504. \
  505. q1mask = diff_lt_altivec(q2, q0, betavec); \
  506. q1mask = vec_and(q1mask, mask); /* if ( |q2 - q0| < beta ) */\
  507. tc0masked = vec_and(q1mask, (vec_u8)tc0vec); \
  508. finaltc0 = vec_sub(finaltc0, q1mask); /* tc++ */ \
  509. newq1 = h264_deblock_q1(p0, q1, q2, q0, tc0masked); \
  510. /*end if*/ \
  511. \
  512. h264_deblock_p0_q0(p0, p1, q0, q1, finaltc0); \
  513. p1 = newp1; \
  514. q1 = newq1; \
  515. }
  516. static void h264_v_loop_filter_luma_altivec(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0) {
  517. if ((tc0[0] & tc0[1] & tc0[2] & tc0[3]) >= 0) {
  518. register vec_u8 p2 = vec_ld(-3*stride, pix);
  519. register vec_u8 p1 = vec_ld(-2*stride, pix);
  520. register vec_u8 p0 = vec_ld(-1*stride, pix);
  521. register vec_u8 q0 = vec_ld(0, pix);
  522. register vec_u8 q1 = vec_ld(stride, pix);
  523. register vec_u8 q2 = vec_ld(2*stride, pix);
  524. h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0);
  525. vec_st(p1, -2*stride, pix);
  526. vec_st(p0, -1*stride, pix);
  527. vec_st(q0, 0, pix);
  528. vec_st(q1, stride, pix);
  529. }
  530. }
  531. static void h264_h_loop_filter_luma_altivec(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0) {
  532. register vec_u8 line0, line1, line2, line3, line4, line5;
  533. if ((tc0[0] & tc0[1] & tc0[2] & tc0[3]) < 0)
  534. return;
  535. readAndTranspose16x6(pix-3, stride, line0, line1, line2, line3, line4, line5);
  536. h264_loop_filter_luma_altivec(line0, line1, line2, line3, line4, line5, alpha, beta, tc0);
  537. transpose4x16(line1, line2, line3, line4);
  538. write16x4(pix-2, stride, line1, line2, line3, line4);
  539. }
  540. static av_always_inline
  541. void weight_h264_W_altivec(uint8_t *block, int stride, int height,
  542. int log2_denom, int weight, int offset, int w)
  543. {
  544. int y, aligned;
  545. vec_u8 vblock;
  546. vec_s16 vtemp, vweight, voffset, v0, v1;
  547. vec_u16 vlog2_denom;
  548. DECLARE_ALIGNED(16, int32_t, temp)[4];
  549. LOAD_ZERO;
  550. offset <<= log2_denom;
  551. if(log2_denom) offset += 1<<(log2_denom-1);
  552. temp[0] = log2_denom;
  553. temp[1] = weight;
  554. temp[2] = offset;
  555. vtemp = (vec_s16)vec_ld(0, temp);
  556. vlog2_denom = (vec_u16)vec_splat(vtemp, 1);
  557. vweight = vec_splat(vtemp, 3);
  558. voffset = vec_splat(vtemp, 5);
  559. aligned = !((unsigned long)block & 0xf);
  560. for (y = 0; y < height; y++) {
  561. vblock = vec_ld(0, block);
  562. v0 = (vec_s16)vec_mergeh(zero_u8v, vblock);
  563. v1 = (vec_s16)vec_mergel(zero_u8v, vblock);
  564. if (w == 16 || aligned) {
  565. v0 = vec_mladd(v0, vweight, zero_s16v);
  566. v0 = vec_adds(v0, voffset);
  567. v0 = vec_sra(v0, vlog2_denom);
  568. }
  569. if (w == 16 || !aligned) {
  570. v1 = vec_mladd(v1, vweight, zero_s16v);
  571. v1 = vec_adds(v1, voffset);
  572. v1 = vec_sra(v1, vlog2_denom);
  573. }
  574. vblock = vec_packsu(v0, v1);
  575. vec_st(vblock, 0, block);
  576. block += stride;
  577. }
  578. }
  579. static av_always_inline
  580. void biweight_h264_W_altivec(uint8_t *dst, uint8_t *src, int stride, int height,
  581. int log2_denom, int weightd, int weights, int offset, int w)
  582. {
  583. int y, dst_aligned, src_aligned;
  584. vec_u8 vsrc, vdst;
  585. vec_s16 vtemp, vweights, vweightd, voffset, v0, v1, v2, v3;
  586. vec_u16 vlog2_denom;
  587. DECLARE_ALIGNED(16, int32_t, temp)[4];
  588. LOAD_ZERO;
  589. offset = ((offset + 1) | 1) << log2_denom;
  590. temp[0] = log2_denom+1;
  591. temp[1] = weights;
  592. temp[2] = weightd;
  593. temp[3] = offset;
  594. vtemp = (vec_s16)vec_ld(0, temp);
  595. vlog2_denom = (vec_u16)vec_splat(vtemp, 1);
  596. vweights = vec_splat(vtemp, 3);
  597. vweightd = vec_splat(vtemp, 5);
  598. voffset = vec_splat(vtemp, 7);
  599. dst_aligned = !((unsigned long)dst & 0xf);
  600. src_aligned = !((unsigned long)src & 0xf);
  601. for (y = 0; y < height; y++) {
  602. vdst = vec_ld(0, dst);
  603. vsrc = vec_ld(0, src);
  604. v0 = (vec_s16)vec_mergeh(zero_u8v, vdst);
  605. v1 = (vec_s16)vec_mergel(zero_u8v, vdst);
  606. v2 = (vec_s16)vec_mergeh(zero_u8v, vsrc);
  607. v3 = (vec_s16)vec_mergel(zero_u8v, vsrc);
  608. if (w == 8) {
  609. if (src_aligned)
  610. v3 = v2;
  611. else
  612. v2 = v3;
  613. }
  614. if (w == 16 || dst_aligned) {
  615. v0 = vec_mladd(v0, vweightd, zero_s16v);
  616. v2 = vec_mladd(v2, vweights, zero_s16v);
  617. v0 = vec_adds(v0, voffset);
  618. v0 = vec_adds(v0, v2);
  619. v0 = vec_sra(v0, vlog2_denom);
  620. }
  621. if (w == 16 || !dst_aligned) {
  622. v1 = vec_mladd(v1, vweightd, zero_s16v);
  623. v3 = vec_mladd(v3, vweights, zero_s16v);
  624. v1 = vec_adds(v1, voffset);
  625. v1 = vec_adds(v1, v3);
  626. v1 = vec_sra(v1, vlog2_denom);
  627. }
  628. vdst = vec_packsu(v0, v1);
  629. vec_st(vdst, 0, dst);
  630. dst += stride;
  631. src += stride;
  632. }
  633. }
  634. #define H264_WEIGHT(W) \
  635. static void ff_weight_h264_pixels ## W ## _altivec(uint8_t *block, int stride, int height, \
  636. int log2_denom, int weight, int offset){ \
  637. weight_h264_W_altivec(block, stride, height, log2_denom, weight, offset, W); \
  638. }\
  639. static void ff_biweight_h264_pixels ## W ## _altivec(uint8_t *dst, uint8_t *src, int stride, int height, \
  640. int log2_denom, int weightd, int weights, int offset){ \
  641. biweight_h264_W_altivec(dst, src, stride, height, log2_denom, weightd, weights, offset, W); \
  642. }
  643. H264_WEIGHT(16)
  644. H264_WEIGHT( 8)
  645. av_cold void ff_h264dsp_init_ppc(H264DSPContext *c, const int bit_depth,
  646. const int chroma_format_idc)
  647. {
  648. if (av_get_cpu_flags() & AV_CPU_FLAG_ALTIVEC) {
  649. if (bit_depth == 8) {
  650. c->h264_idct_add = ff_h264_idct_add_altivec;
  651. if (chroma_format_idc == 1)
  652. c->h264_idct_add8 = ff_h264_idct_add8_altivec;
  653. c->h264_idct_add16 = ff_h264_idct_add16_altivec;
  654. c->h264_idct_add16intra = ff_h264_idct_add16intra_altivec;
  655. c->h264_idct_dc_add= h264_idct_dc_add_altivec;
  656. c->h264_idct8_dc_add = ff_h264_idct8_dc_add_altivec;
  657. c->h264_idct8_add = ff_h264_idct8_add_altivec;
  658. c->h264_idct8_add4 = ff_h264_idct8_add4_altivec;
  659. c->h264_v_loop_filter_luma= h264_v_loop_filter_luma_altivec;
  660. c->h264_h_loop_filter_luma= h264_h_loop_filter_luma_altivec;
  661. c->weight_h264_pixels_tab[0] = ff_weight_h264_pixels16_altivec;
  662. c->weight_h264_pixels_tab[1] = ff_weight_h264_pixels8_altivec;
  663. c->biweight_h264_pixels_tab[0] = ff_biweight_h264_pixels16_altivec;
  664. c->biweight_h264_pixels_tab[1] = ff_biweight_h264_pixels8_altivec;
  665. }
  666. }
  667. }