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  1. /*
  2. * Copyright (c) 2016 Josh de Kock
  3. *
  4. * This file is part of FFmpeg.
  5. *
  6. * FFmpeg is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 2.1 of the License, or (at your option) any later version.
  10. *
  11. * FFmpeg is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public
  17. * License along with FFmpeg; if not, write to the Free Software
  18. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  19. */
  20. /**
  21. * @file
  22. * libSDL2 output device
  23. */
  24. #include <SDL.h>
  25. #include <SDL_thread.h>
  26. #include "libavutil/avstring.h"
  27. #include "libavutil/imgutils.h"
  28. #include "libavutil/opt.h"
  29. #include "libavutil/parseutils.h"
  30. #include "libavutil/pixdesc.h"
  31. #include "libavutil/time.h"
  32. #include "avdevice.h"
  33. typedef struct {
  34. AVClass *class;
  35. SDL_Window *window;
  36. SDL_Renderer *renderer;
  37. char *window_title;
  38. int window_width, window_height; /**< size of the window */
  39. int window_fullscreen;
  40. int window_borderless;
  41. int enable_quit_action;
  42. SDL_Texture *texture;
  43. int texture_fmt;
  44. SDL_Rect texture_rect;
  45. int inited;
  46. } SDLContext;
  47. static const struct sdl_texture_format_entry {
  48. enum AVPixelFormat format; int texture_fmt;
  49. } sdl_texture_format_map[] = {
  50. /*
  51. * Not implemented in FFmpeg, but leaving here for completeness.
  52. * { AV_PIX_FMT_NONE, SDL_PIXELFORMAT_ARGB4444 },
  53. * { AV_PIX_FMT_NONE, SDL_PIXELFORMAT_RGBA4444 },
  54. * { AV_PIX_FMT_NONE, SDL_PIXELFORMAT_ABGR4444 },
  55. * { AV_PIX_FMT_NONE, SDL_PIXELFORMAT_BGRA4444 },
  56. * { AV_PIX_FMT_NONE, SDL_PIXELFORMAT_ARGB1555 },
  57. * { AV_PIX_FMT_NONE, SDL_PIXELFORMAT_RGBA5551 },
  58. * { AV_PIX_FMT_NONE, SDL_PIXELFORMAT_ABGR1555 },
  59. * { AV_PIX_FMT_NONE, SDL_PIXELFORMAT_BGRA5551 },
  60. * { AV_PIX_FMT_NONE, SDL_PIXELFORMAT_ARGB2101010 },
  61. */
  62. { AV_PIX_FMT_RGB8, SDL_PIXELFORMAT_RGB332 },
  63. { AV_PIX_FMT_RGB444, SDL_PIXELFORMAT_RGB444 },
  64. { AV_PIX_FMT_RGB555, SDL_PIXELFORMAT_RGB555 },
  65. { AV_PIX_FMT_BGR555, SDL_PIXELFORMAT_BGR555 },
  66. { AV_PIX_FMT_RGB565, SDL_PIXELFORMAT_RGB565 },
  67. { AV_PIX_FMT_BGR565, SDL_PIXELFORMAT_BGR565 },
  68. { AV_PIX_FMT_RGB24, SDL_PIXELFORMAT_RGB24 },
  69. { AV_PIX_FMT_BGR24, SDL_PIXELFORMAT_BGR24 },
  70. { AV_PIX_FMT_0RGB32, SDL_PIXELFORMAT_RGB888 },
  71. { AV_PIX_FMT_0BGR32, SDL_PIXELFORMAT_BGR888 },
  72. #if HAVE_BIGENDIAN
  73. { AV_PIX_FMT_RGB0, SDL_PIXELFORMAT_RGBX8888 },
  74. { AV_PIX_FMT_BGR0, SDL_PIXELFORMAT_BGRX8888 },
  75. #else
  76. { AV_PIX_FMT_0BGR, SDL_PIXELFORMAT_RGBX8888 },
  77. { AV_PIX_FMT_0RGB, SDL_PIXELFORMAT_BGRX8888 },
  78. #endif
  79. { AV_PIX_FMT_RGB32, SDL_PIXELFORMAT_ARGB8888 },
  80. { AV_PIX_FMT_RGB32_1, SDL_PIXELFORMAT_RGBA8888 },
  81. { AV_PIX_FMT_BGR32, SDL_PIXELFORMAT_ABGR8888 },
  82. { AV_PIX_FMT_BGR32_1, SDL_PIXELFORMAT_BGRA8888 },
  83. { AV_PIX_FMT_YUV420P, SDL_PIXELFORMAT_IYUV },
  84. { AV_PIX_FMT_YUYV422, SDL_PIXELFORMAT_YUY2 },
  85. { AV_PIX_FMT_UYVY422, SDL_PIXELFORMAT_UYVY },
  86. { AV_PIX_FMT_NONE, 0 },
  87. };
  88. static void compute_texture_rect(AVFormatContext *s)
  89. {
  90. AVRational sar, dar; /* sample and display aspect ratios */
  91. SDLContext *sdl = s->priv_data;
  92. AVStream *st = s->streams[0];
  93. AVCodecParameters *codecpar = st->codecpar;
  94. SDL_Rect *texture_rect = &sdl->texture_rect;
  95. /* compute texture width and height from the codec context information */
  96. sar = st->sample_aspect_ratio.num ? st->sample_aspect_ratio : (AVRational){ 1, 1 };
  97. dar = av_mul_q(sar, (AVRational){ codecpar->width, codecpar->height });
  98. /* we suppose the screen has a 1/1 sample aspect ratio */
  99. if (sdl->window_width && sdl->window_height) {
  100. /* fit in the window */
  101. if (av_cmp_q(dar, (AVRational){ sdl->window_width, sdl->window_height }) > 0) {
  102. /* fit in width */
  103. texture_rect->w = sdl->window_width;
  104. texture_rect->h = av_rescale(texture_rect->w, dar.den, dar.num);
  105. } else {
  106. /* fit in height */
  107. texture_rect->h = sdl->window_height;
  108. texture_rect->w = av_rescale(texture_rect->h, dar.num, dar.den);
  109. }
  110. } else {
  111. if (sar.num > sar.den) {
  112. texture_rect->w = codecpar->width;
  113. texture_rect->h = av_rescale(texture_rect->w, dar.den, dar.num);
  114. } else {
  115. texture_rect->h = codecpar->height;
  116. texture_rect->w = av_rescale(texture_rect->h, dar.num, dar.den);
  117. }
  118. sdl->window_width = texture_rect->w;
  119. sdl->window_height = texture_rect->h;
  120. }
  121. texture_rect->x = (sdl->window_width - texture_rect->w) / 2;
  122. texture_rect->y = (sdl->window_height - texture_rect->h) / 2;
  123. }
  124. static int sdl2_write_trailer(AVFormatContext *s)
  125. {
  126. SDLContext *sdl = s->priv_data;
  127. if (sdl->texture)
  128. SDL_DestroyTexture(sdl->texture);
  129. sdl->texture = NULL;
  130. if (sdl->renderer)
  131. SDL_DestroyRenderer(sdl->renderer);
  132. sdl->renderer = NULL;
  133. if (sdl->window)
  134. SDL_DestroyWindow(sdl->window);
  135. sdl->window = NULL;
  136. if (!sdl->inited)
  137. SDL_Quit();
  138. return 0;
  139. }
  140. #define SDL_BASE_FLAGS (SDL_SWSURFACE|SDL_WINDOW_RESIZABLE)
  141. static int sdl2_write_header(AVFormatContext *s)
  142. {
  143. SDLContext *sdl = s->priv_data;
  144. AVStream *st = s->streams[0];
  145. AVCodecParameters *codecpar = st->codecpar;
  146. int i, ret = 0;
  147. int flags = 0;
  148. if (!sdl->window_title)
  149. sdl->window_title = av_strdup(s->url);
  150. if (SDL_WasInit(SDL_INIT_VIDEO)) {
  151. av_log(s, AV_LOG_WARNING,
  152. "SDL video subsystem was already inited, you could have multiple SDL outputs. This may cause unknown behaviour.\n");
  153. sdl->inited = 1;
  154. }
  155. if ( s->nb_streams > 1
  156. || codecpar->codec_type != AVMEDIA_TYPE_VIDEO
  157. || codecpar->codec_id != AV_CODEC_ID_RAWVIDEO) {
  158. av_log(s, AV_LOG_ERROR, "Only supports one rawvideo stream\n");
  159. goto fail;
  160. }
  161. for (i = 0; sdl_texture_format_map[i].format != AV_PIX_FMT_NONE; i++) {
  162. if (sdl_texture_format_map[i].format == codecpar->format) {
  163. sdl->texture_fmt = sdl_texture_format_map[i].texture_fmt;
  164. break;
  165. }
  166. }
  167. if (!sdl->texture_fmt) {
  168. av_log(s, AV_LOG_ERROR,
  169. "Unsupported pixel format '%s'.\n",
  170. av_get_pix_fmt_name(codecpar->format));
  171. goto fail;
  172. }
  173. /* resize texture to width and height from the codec context information */
  174. flags = SDL_BASE_FLAGS | (sdl->window_fullscreen ? SDL_WINDOW_FULLSCREEN : 0) |
  175. (sdl->window_borderless ? SDL_WINDOW_BORDERLESS : 0);
  176. /* initialization */
  177. if (!sdl->inited){
  178. if (SDL_Init(SDL_INIT_VIDEO) != 0) {
  179. av_log(s, AV_LOG_ERROR, "Unable to initialize SDL: %s\n", SDL_GetError());
  180. goto fail;
  181. }
  182. }
  183. compute_texture_rect(s);
  184. if (SDL_CreateWindowAndRenderer(sdl->window_width, sdl->window_height,
  185. flags, &sdl->window, &sdl->renderer) != 0){
  186. av_log(sdl, AV_LOG_ERROR, "Couldn't create window and renderer: %s\n", SDL_GetError());
  187. goto fail;
  188. }
  189. SDL_SetWindowTitle(sdl->window, sdl->window_title);
  190. sdl->texture = SDL_CreateTexture(sdl->renderer, sdl->texture_fmt, SDL_TEXTUREACCESS_STREAMING,
  191. codecpar->width, codecpar->height);
  192. if (!sdl->texture) {
  193. av_log(sdl, AV_LOG_ERROR, "Unable to set create mode: %s\n", SDL_GetError());
  194. goto fail;
  195. }
  196. av_log(s, AV_LOG_VERBOSE, "w:%d h:%d fmt:%s -> w:%d h:%d\n",
  197. codecpar->width, codecpar->height, av_get_pix_fmt_name(codecpar->format),
  198. sdl->window_width, sdl->window_height);
  199. sdl->inited = 1;
  200. return 0;
  201. fail:
  202. sdl2_write_trailer(s);
  203. return ret;
  204. }
  205. static int sdl2_write_packet(AVFormatContext *s, AVPacket *pkt)
  206. {
  207. int ret, quit = 0;
  208. SDLContext *sdl = s->priv_data;
  209. AVCodecParameters *codecpar = s->streams[0]->codecpar;
  210. uint8_t *data[4];
  211. int linesize[4];
  212. SDL_Event event;
  213. if (SDL_PollEvent(&event)){
  214. switch (event.type) {
  215. case SDL_KEYDOWN:
  216. switch (event.key.keysym.sym) {
  217. case SDLK_ESCAPE:
  218. case SDLK_q:
  219. quit = 1;
  220. break;
  221. default:
  222. break;
  223. }
  224. break;
  225. case SDL_QUIT:
  226. quit = 1;
  227. break;
  228. case SDL_WINDOWEVENT:
  229. switch(event.window.event){
  230. case SDL_WINDOWEVENT_RESIZED:
  231. case SDL_WINDOWEVENT_SIZE_CHANGED:
  232. sdl->window_width = event.window.data1;
  233. sdl->window_height = event.window.data2;
  234. compute_texture_rect(s);
  235. break;
  236. default:
  237. break;
  238. }
  239. break;
  240. default:
  241. break;
  242. }
  243. }
  244. if (quit && sdl->enable_quit_action) {
  245. sdl2_write_trailer(s);
  246. return AVERROR(EIO);
  247. }
  248. av_image_fill_arrays(data, linesize, pkt->data, codecpar->format, codecpar->width, codecpar->height, 1);
  249. switch (sdl->texture_fmt) {
  250. /* case SDL_PIXELFORMAT_ARGB4444:
  251. * case SDL_PIXELFORMAT_RGBA4444:
  252. * case SDL_PIXELFORMAT_ABGR4444:
  253. * case SDL_PIXELFORMAT_BGRA4444:
  254. * case SDL_PIXELFORMAT_ARGB1555:
  255. * case SDL_PIXELFORMAT_RGBA5551:
  256. * case SDL_PIXELFORMAT_ABGR1555:
  257. * case SDL_PIXELFORMAT_BGRA5551:
  258. * case SDL_PIXELFORMAT_ARGB2101010:
  259. */
  260. case SDL_PIXELFORMAT_IYUV:
  261. case SDL_PIXELFORMAT_YUY2:
  262. case SDL_PIXELFORMAT_UYVY:
  263. ret = SDL_UpdateYUVTexture(sdl->texture, NULL,
  264. data[0], linesize[0],
  265. data[1], linesize[1],
  266. data[2], linesize[2]);
  267. break;
  268. case SDL_PIXELFORMAT_RGB332:
  269. case SDL_PIXELFORMAT_RGB444:
  270. case SDL_PIXELFORMAT_RGB555:
  271. case SDL_PIXELFORMAT_BGR555:
  272. case SDL_PIXELFORMAT_RGB565:
  273. case SDL_PIXELFORMAT_BGR565:
  274. case SDL_PIXELFORMAT_RGB24:
  275. case SDL_PIXELFORMAT_BGR24:
  276. case SDL_PIXELFORMAT_RGB888:
  277. case SDL_PIXELFORMAT_RGBX8888:
  278. case SDL_PIXELFORMAT_BGR888:
  279. case SDL_PIXELFORMAT_BGRX8888:
  280. case SDL_PIXELFORMAT_ARGB8888:
  281. case SDL_PIXELFORMAT_RGBA8888:
  282. case SDL_PIXELFORMAT_ABGR8888:
  283. case SDL_PIXELFORMAT_BGRA8888:
  284. ret = SDL_UpdateTexture(sdl->texture, NULL, data[0], linesize[0]);
  285. break;
  286. default:
  287. av_log(NULL, AV_LOG_FATAL, "Unsupported pixel format\n");
  288. ret = -1;
  289. break;
  290. }
  291. SDL_RenderClear(sdl->renderer);
  292. SDL_RenderCopy(sdl->renderer, sdl->texture, NULL, &sdl->texture_rect);
  293. SDL_RenderPresent(sdl->renderer);
  294. return ret;
  295. }
  296. #define OFFSET(x) offsetof(SDLContext,x)
  297. static const AVOption options[] = {
  298. { "window_title", "set SDL window title", OFFSET(window_title), AV_OPT_TYPE_STRING, { .str = NULL }, 0, 0, AV_OPT_FLAG_ENCODING_PARAM },
  299. { "window_size", "set SDL window forced size", OFFSET(window_width), AV_OPT_TYPE_IMAGE_SIZE, { .str = NULL }, 0, 0, AV_OPT_FLAG_ENCODING_PARAM },
  300. { "window_fullscreen", "set SDL window fullscreen", OFFSET(window_fullscreen), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, AV_OPT_FLAG_ENCODING_PARAM },
  301. { "window_borderless", "set SDL window border off", OFFSET(window_borderless), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, AV_OPT_FLAG_ENCODING_PARAM },
  302. { "window_enable_quit", "set if quit action is available", OFFSET(enable_quit_action), AV_OPT_TYPE_INT, {.i64=1}, 0, 1, AV_OPT_FLAG_ENCODING_PARAM },
  303. { NULL },
  304. };
  305. static const AVClass sdl2_class = {
  306. .class_name = "sdl2 outdev",
  307. .item_name = av_default_item_name,
  308. .option = options,
  309. .version = LIBAVUTIL_VERSION_INT,
  310. .category = AV_CLASS_CATEGORY_DEVICE_VIDEO_OUTPUT,
  311. };
  312. AVOutputFormat ff_sdl2_muxer = {
  313. .name = "sdl,sdl2",
  314. .long_name = NULL_IF_CONFIG_SMALL("SDL2 output device"),
  315. .priv_data_size = sizeof(SDLContext),
  316. .audio_codec = AV_CODEC_ID_NONE,
  317. .video_codec = AV_CODEC_ID_RAWVIDEO,
  318. .write_header = sdl2_write_header,
  319. .write_packet = sdl2_write_packet,
  320. .write_trailer = sdl2_write_trailer,
  321. .flags = AVFMT_NOFILE | AVFMT_VARIABLE_FPS | AVFMT_NOTIMESTAMPS,
  322. .priv_class = &sdl2_class,
  323. };