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							- /*
 -  * RV30/40 decoder common dsp functions
 -  * Copyright (c) 2007 Mike Melanson, Konstantin Shishkov
 -  * Copyright (c) 2011 Janne Grunau
 -  *
 -  * This file is part of Libav.
 -  *
 -  * Libav is free software; you can redistribute it and/or
 -  * modify it under the terms of the GNU Lesser General Public
 -  * License as published by the Free Software Foundation; either
 -  * version 2.1 of the License, or (at your option) any later version.
 -  *
 -  * Libav is distributed in the hope that it will be useful,
 -  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 -  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 -  * Lesser General Public License for more details.
 -  *
 -  * You should have received a copy of the GNU Lesser General Public
 -  * License along with Libav; if not, write to the Free Software
 -  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 -  */
 - 
 - /**
 -  * @file
 -  * RV30/40 decoder common dsp functions
 -  */
 - #include "dsputil.h"
 - #include "rv34dsp.h"
 - 
 - /**
 -  * @name RV30/40 inverse transform functions
 -  * @{
 -  */
 - 
 - static av_always_inline void rv34_row_transform(int temp[16], DCTELEM *block)
 - {
 -     int i;
 - 
 -     for(i = 0; i < 4; i++){
 -         const int z0 = 13*(block[i+8*0] +    block[i+8*2]);
 -         const int z1 = 13*(block[i+8*0] -    block[i+8*2]);
 -         const int z2 =  7* block[i+8*1] - 17*block[i+8*3];
 -         const int z3 = 17* block[i+8*1] +  7*block[i+8*3];
 - 
 -         temp[4*i+0] = z0 + z3;
 -         temp[4*i+1] = z1 + z2;
 -         temp[4*i+2] = z1 - z2;
 -         temp[4*i+3] = z0 - z3;
 -     }
 - }
 - 
 - /**
 -  * Real Video 3.0/4.0 inverse transform
 -  * Code is almost the same as in SVQ3, only scaling is different.
 -  */
 - static void rv34_inv_transform_c(DCTELEM *block){
 -     int temp[16];
 -     int i;
 - 
 -     rv34_row_transform(temp, block);
 - 
 -     for(i = 0; i < 4; i++){
 -         const int z0 = 13*(temp[4*0+i] +    temp[4*2+i]) + 0x200;
 -         const int z1 = 13*(temp[4*0+i] -    temp[4*2+i]) + 0x200;
 -         const int z2 =  7* temp[4*1+i] - 17*temp[4*3+i];
 -         const int z3 = 17* temp[4*1+i] +  7*temp[4*3+i];
 - 
 -         block[i*8+0] = (z0 + z3) >> 10;
 -         block[i*8+1] = (z1 + z2) >> 10;
 -         block[i*8+2] = (z1 - z2) >> 10;
 -         block[i*8+3] = (z0 - z3) >> 10;
 -     }
 - }
 - 
 - /**
 -  * RealVideo 3.0/4.0 inverse transform for DC block
 -  *
 -  * Code is almost the same as rv34_inv_transform()
 -  * but final coefficients are multiplied by 1.5 and have no rounding.
 -  */
 - static void rv34_inv_transform_noround_c(DCTELEM *block){
 -     int temp[16];
 -     int i;
 - 
 -     rv34_row_transform(temp, block);
 - 
 -     for(i = 0; i < 4; i++){
 -         const int z0 = 13*(temp[4*0+i] +    temp[4*2+i]);
 -         const int z1 = 13*(temp[4*0+i] -    temp[4*2+i]);
 -         const int z2 =  7* temp[4*1+i] - 17*temp[4*3+i];
 -         const int z3 = 17* temp[4*1+i] +  7*temp[4*3+i];
 - 
 -         block[i*8+0] = ((z0 + z3) * 3) >> 11;
 -         block[i*8+1] = ((z1 + z2) * 3) >> 11;
 -         block[i*8+2] = ((z1 - z2) * 3) >> 11;
 -         block[i*8+3] = ((z0 - z3) * 3) >> 11;
 -     }
 - }
 - 
 - /** @} */ // transform
 - 
 - 
 - av_cold void ff_rv34dsp_init(RV34DSPContext *c, DSPContext* dsp) {
 -     c->rv34_inv_transform_tab[0] = rv34_inv_transform_c;
 -     c->rv34_inv_transform_tab[1] = rv34_inv_transform_noround_c;
 - }
 
 
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