You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

807 lines
36KB

  1. /*
  2. * Copyright (c) 2004 Romain Dolbeau <romain@dolbeau.org>
  3. *
  4. * This file is part of FFmpeg.
  5. *
  6. * FFmpeg is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 2.1 of the License, or (at your option) any later version.
  10. *
  11. * FFmpeg is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public
  17. * License along with FFmpeg; if not, write to the Free Software
  18. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  19. */
  20. #include "config.h"
  21. #include "libavutil/attributes.h"
  22. #include "libavutil/cpu.h"
  23. #include "libavutil/intreadwrite.h"
  24. #include "libavutil/ppc/cpu.h"
  25. #include "libavutil/ppc/types_altivec.h"
  26. #include "libavutil/ppc/util_altivec.h"
  27. #include "libavcodec/h264data.h"
  28. #include "libavcodec/h264dsp.h"
  29. #if HAVE_ALTIVEC
  30. /****************************************************************************
  31. * IDCT transform:
  32. ****************************************************************************/
  33. #define VEC_1D_DCT(vb0,vb1,vb2,vb3,va0,va1,va2,va3) \
  34. /* 1st stage */ \
  35. vz0 = vec_add(vb0,vb2); /* temp[0] = Y[0] + Y[2] */ \
  36. vz1 = vec_sub(vb0,vb2); /* temp[1] = Y[0] - Y[2] */ \
  37. vz2 = vec_sra(vb1,vec_splat_u16(1)); \
  38. vz2 = vec_sub(vz2,vb3); /* temp[2] = Y[1].1/2 - Y[3] */ \
  39. vz3 = vec_sra(vb3,vec_splat_u16(1)); \
  40. vz3 = vec_add(vb1,vz3); /* temp[3] = Y[1] + Y[3].1/2 */ \
  41. /* 2nd stage: output */ \
  42. va0 = vec_add(vz0,vz3); /* x[0] = temp[0] + temp[3] */ \
  43. va1 = vec_add(vz1,vz2); /* x[1] = temp[1] + temp[2] */ \
  44. va2 = vec_sub(vz1,vz2); /* x[2] = temp[1] - temp[2] */ \
  45. va3 = vec_sub(vz0,vz3) /* x[3] = temp[0] - temp[3] */
  46. #define VEC_TRANSPOSE_4(a0,a1,a2,a3,b0,b1,b2,b3) \
  47. b0 = vec_mergeh( a0, a0 ); \
  48. b1 = vec_mergeh( a1, a0 ); \
  49. b2 = vec_mergeh( a2, a0 ); \
  50. b3 = vec_mergeh( a3, a0 ); \
  51. a0 = vec_mergeh( b0, b2 ); \
  52. a1 = vec_mergel( b0, b2 ); \
  53. a2 = vec_mergeh( b1, b3 ); \
  54. a3 = vec_mergel( b1, b3 ); \
  55. b0 = vec_mergeh( a0, a2 ); \
  56. b1 = vec_mergel( a0, a2 ); \
  57. b2 = vec_mergeh( a1, a3 ); \
  58. b3 = vec_mergel( a1, a3 )
  59. #if HAVE_BIGENDIAN
  60. #define vdst_load(d) \
  61. vdst_orig = vec_ld(0, dst); \
  62. vdst = vec_perm(vdst_orig, zero_u8v, vdst_mask);
  63. #else
  64. #define vdst_load(d) vdst = vec_vsx_ld(0, dst)
  65. #endif
  66. #define VEC_LOAD_U8_ADD_S16_STORE_U8(va) \
  67. vdst_load(); \
  68. vdst_ss = (vec_s16) VEC_MERGEH(zero_u8v, vdst); \
  69. va = vec_add(va, vdst_ss); \
  70. va_u8 = vec_packsu(va, zero_s16v); \
  71. va_u32 = vec_splat((vec_u32)va_u8, 0); \
  72. vec_ste(va_u32, element, (uint32_t*)dst);
  73. static void h264_idct_add_altivec(uint8_t *dst, int16_t *block, int stride)
  74. {
  75. vec_s16 va0, va1, va2, va3;
  76. vec_s16 vz0, vz1, vz2, vz3;
  77. vec_s16 vtmp0, vtmp1, vtmp2, vtmp3;
  78. vec_u8 va_u8;
  79. vec_u32 va_u32;
  80. vec_s16 vdst_ss;
  81. const vec_u16 v6us = vec_splat_u16(6);
  82. vec_u8 vdst, vdst_orig;
  83. vec_u8 vdst_mask = vec_lvsl(0, dst);
  84. int element = ((unsigned long)dst & 0xf) >> 2;
  85. LOAD_ZERO;
  86. block[0] += 32; /* add 32 as a DC-level for rounding */
  87. vtmp0 = vec_ld(0,block);
  88. vtmp1 = vec_sld(vtmp0, vtmp0, 8);
  89. vtmp2 = vec_ld(16,block);
  90. vtmp3 = vec_sld(vtmp2, vtmp2, 8);
  91. memset(block, 0, 16 * sizeof(int16_t));
  92. VEC_1D_DCT(vtmp0,vtmp1,vtmp2,vtmp3,va0,va1,va2,va3);
  93. VEC_TRANSPOSE_4(va0,va1,va2,va3,vtmp0,vtmp1,vtmp2,vtmp3);
  94. VEC_1D_DCT(vtmp0,vtmp1,vtmp2,vtmp3,va0,va1,va2,va3);
  95. va0 = vec_sra(va0,v6us);
  96. va1 = vec_sra(va1,v6us);
  97. va2 = vec_sra(va2,v6us);
  98. va3 = vec_sra(va3,v6us);
  99. VEC_LOAD_U8_ADD_S16_STORE_U8(va0);
  100. dst += stride;
  101. VEC_LOAD_U8_ADD_S16_STORE_U8(va1);
  102. dst += stride;
  103. VEC_LOAD_U8_ADD_S16_STORE_U8(va2);
  104. dst += stride;
  105. VEC_LOAD_U8_ADD_S16_STORE_U8(va3);
  106. }
  107. #define IDCT8_1D_ALTIVEC(s0, s1, s2, s3, s4, s5, s6, s7, d0, d1, d2, d3, d4, d5, d6, d7) {\
  108. /* a0 = SRC(0) + SRC(4); */ \
  109. vec_s16 a0v = vec_add(s0, s4); \
  110. /* a2 = SRC(0) - SRC(4); */ \
  111. vec_s16 a2v = vec_sub(s0, s4); \
  112. /* a4 = (SRC(2)>>1) - SRC(6); */ \
  113. vec_s16 a4v = vec_sub(vec_sra(s2, onev), s6); \
  114. /* a6 = (SRC(6)>>1) + SRC(2); */ \
  115. vec_s16 a6v = vec_add(vec_sra(s6, onev), s2); \
  116. /* b0 = a0 + a6; */ \
  117. vec_s16 b0v = vec_add(a0v, a6v); \
  118. /* b2 = a2 + a4; */ \
  119. vec_s16 b2v = vec_add(a2v, a4v); \
  120. /* b4 = a2 - a4; */ \
  121. vec_s16 b4v = vec_sub(a2v, a4v); \
  122. /* b6 = a0 - a6; */ \
  123. vec_s16 b6v = vec_sub(a0v, a6v); \
  124. /* a1 = SRC(5) - SRC(3) - SRC(7) - (SRC(7)>>1); */ \
  125. /* a1 = (SRC(5)-SRC(3)) - (SRC(7) + (SRC(7)>>1)); */ \
  126. vec_s16 a1v = vec_sub( vec_sub(s5, s3), vec_add(s7, vec_sra(s7, onev)) ); \
  127. /* a3 = SRC(7) + SRC(1) - SRC(3) - (SRC(3)>>1); */ \
  128. /* a3 = (SRC(7)+SRC(1)) - (SRC(3) + (SRC(3)>>1)); */ \
  129. vec_s16 a3v = vec_sub( vec_add(s7, s1), vec_add(s3, vec_sra(s3, onev)) );\
  130. /* a5 = SRC(7) - SRC(1) + SRC(5) + (SRC(5)>>1); */ \
  131. /* a5 = (SRC(7)-SRC(1)) + SRC(5) + (SRC(5)>>1); */ \
  132. vec_s16 a5v = vec_add( vec_sub(s7, s1), vec_add(s5, vec_sra(s5, onev)) );\
  133. /* a7 = SRC(5)+SRC(3) + SRC(1) + (SRC(1)>>1); */ \
  134. vec_s16 a7v = vec_add( vec_add(s5, s3), vec_add(s1, vec_sra(s1, onev)) );\
  135. /* b1 = (a7>>2) + a1; */ \
  136. vec_s16 b1v = vec_add( vec_sra(a7v, twov), a1v); \
  137. /* b3 = a3 + (a5>>2); */ \
  138. vec_s16 b3v = vec_add(a3v, vec_sra(a5v, twov)); \
  139. /* b5 = (a3>>2) - a5; */ \
  140. vec_s16 b5v = vec_sub( vec_sra(a3v, twov), a5v); \
  141. /* b7 = a7 - (a1>>2); */ \
  142. vec_s16 b7v = vec_sub( a7v, vec_sra(a1v, twov)); \
  143. /* DST(0, b0 + b7); */ \
  144. d0 = vec_add(b0v, b7v); \
  145. /* DST(1, b2 + b5); */ \
  146. d1 = vec_add(b2v, b5v); \
  147. /* DST(2, b4 + b3); */ \
  148. d2 = vec_add(b4v, b3v); \
  149. /* DST(3, b6 + b1); */ \
  150. d3 = vec_add(b6v, b1v); \
  151. /* DST(4, b6 - b1); */ \
  152. d4 = vec_sub(b6v, b1v); \
  153. /* DST(5, b4 - b3); */ \
  154. d5 = vec_sub(b4v, b3v); \
  155. /* DST(6, b2 - b5); */ \
  156. d6 = vec_sub(b2v, b5v); \
  157. /* DST(7, b0 - b7); */ \
  158. d7 = vec_sub(b0v, b7v); \
  159. }
  160. #if HAVE_BIGENDIAN
  161. #define GET_2PERM(ldv, stv, d) \
  162. ldv = vec_lvsl(0, d); \
  163. stv = vec_lvsr(8, d);
  164. #define dstv_load(d) \
  165. vec_u8 hv = vec_ld( 0, d ); \
  166. vec_u8 lv = vec_ld( 7, d); \
  167. vec_u8 dstv = vec_perm( hv, lv, (vec_u8)perm_ldv );
  168. #define dest_unligned_store(d) \
  169. vec_u8 edgehv; \
  170. vec_u8 bodyv = vec_perm( idstsum8, idstsum8, perm_stv ); \
  171. vec_u8 edgelv = vec_perm( sel, zero_u8v, perm_stv ); \
  172. lv = vec_sel( lv, bodyv, edgelv ); \
  173. vec_st( lv, 7, d ); \
  174. hv = vec_ld( 0, d ); \
  175. edgehv = vec_perm( zero_u8v, sel, perm_stv ); \
  176. hv = vec_sel( hv, bodyv, edgehv ); \
  177. vec_st( hv, 0, d );
  178. #else
  179. #define GET_2PERM(ldv, stv, d) {}
  180. #define dstv_load(d) vec_u8 dstv = vec_vsx_ld(0, d)
  181. #define dest_unligned_store(d)\
  182. vec_u8 dst8 = vec_perm((vec_u8)idstsum8, dstv, vcprm(2,3,s2,s3));\
  183. vec_vsx_st(dst8, 0, d)
  184. #endif /* HAVE_BIGENDIAN */
  185. #define ALTIVEC_STORE_SUM_CLIP(dest, idctv, perm_ldv, perm_stv, sel) { \
  186. /* unaligned load */ \
  187. dstv_load(dest); \
  188. vec_s16 idct_sh6 = vec_sra(idctv, sixv); \
  189. vec_u16 dst16 = (vec_u16)VEC_MERGEH(zero_u8v, dstv); \
  190. vec_s16 idstsum = vec_adds(idct_sh6, (vec_s16)dst16); \
  191. vec_u8 idstsum8 = vec_packsu(zero_s16v, idstsum); \
  192. /* unaligned store */ \
  193. dest_unligned_store(dest);\
  194. }
  195. static void h264_idct8_add_altivec(uint8_t *dst, int16_t *dct, int stride)
  196. {
  197. vec_s16 s0, s1, s2, s3, s4, s5, s6, s7;
  198. vec_s16 d0, d1, d2, d3, d4, d5, d6, d7;
  199. vec_s16 idct0, idct1, idct2, idct3, idct4, idct5, idct6, idct7;
  200. vec_u8 perm_ldv, perm_stv;
  201. GET_2PERM(perm_ldv, perm_stv, dst);
  202. const vec_u16 onev = vec_splat_u16(1);
  203. const vec_u16 twov = vec_splat_u16(2);
  204. const vec_u16 sixv = vec_splat_u16(6);
  205. const vec_u8 sel = (vec_u8) {0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1};
  206. LOAD_ZERO;
  207. dct[0] += 32; // rounding for the >>6 at the end
  208. s0 = vec_ld(0x00, (int16_t*)dct);
  209. s1 = vec_ld(0x10, (int16_t*)dct);
  210. s2 = vec_ld(0x20, (int16_t*)dct);
  211. s3 = vec_ld(0x30, (int16_t*)dct);
  212. s4 = vec_ld(0x40, (int16_t*)dct);
  213. s5 = vec_ld(0x50, (int16_t*)dct);
  214. s6 = vec_ld(0x60, (int16_t*)dct);
  215. s7 = vec_ld(0x70, (int16_t*)dct);
  216. memset(dct, 0, 64 * sizeof(int16_t));
  217. IDCT8_1D_ALTIVEC(s0, s1, s2, s3, s4, s5, s6, s7,
  218. d0, d1, d2, d3, d4, d5, d6, d7);
  219. TRANSPOSE8( d0, d1, d2, d3, d4, d5, d6, d7 );
  220. IDCT8_1D_ALTIVEC(d0, d1, d2, d3, d4, d5, d6, d7,
  221. idct0, idct1, idct2, idct3, idct4, idct5, idct6, idct7);
  222. ALTIVEC_STORE_SUM_CLIP(&dst[0*stride], idct0, perm_ldv, perm_stv, sel);
  223. ALTIVEC_STORE_SUM_CLIP(&dst[1*stride], idct1, perm_ldv, perm_stv, sel);
  224. ALTIVEC_STORE_SUM_CLIP(&dst[2*stride], idct2, perm_ldv, perm_stv, sel);
  225. ALTIVEC_STORE_SUM_CLIP(&dst[3*stride], idct3, perm_ldv, perm_stv, sel);
  226. ALTIVEC_STORE_SUM_CLIP(&dst[4*stride], idct4, perm_ldv, perm_stv, sel);
  227. ALTIVEC_STORE_SUM_CLIP(&dst[5*stride], idct5, perm_ldv, perm_stv, sel);
  228. ALTIVEC_STORE_SUM_CLIP(&dst[6*stride], idct6, perm_ldv, perm_stv, sel);
  229. ALTIVEC_STORE_SUM_CLIP(&dst[7*stride], idct7, perm_ldv, perm_stv, sel);
  230. }
  231. static av_always_inline void h264_idct_dc_add_internal(uint8_t *dst, int16_t *block, int stride, int size)
  232. {
  233. vec_s16 dc16;
  234. vec_u8 dcplus, dcminus, v0, v1, v2, v3, aligner;
  235. vec_s32 v_dc32;
  236. LOAD_ZERO;
  237. DECLARE_ALIGNED(16, int, dc);
  238. int i;
  239. dc = (block[0] + 32) >> 6;
  240. block[0] = 0;
  241. v_dc32 = vec_lde(0, &dc);
  242. dc16 = VEC_SPLAT16((vec_s16)v_dc32, 1);
  243. if (size == 4)
  244. dc16 = VEC_SLD16(dc16, zero_s16v, 8);
  245. dcplus = vec_packsu(dc16, zero_s16v);
  246. dcminus = vec_packsu(vec_sub(zero_s16v, dc16), zero_s16v);
  247. aligner = vec_lvsr(0, dst);
  248. #if !HAVE_BIGENDIAN
  249. aligner = vec_perm(aligner, zero_u8v, vcswapc());
  250. #endif
  251. dcplus = vec_perm(dcplus, dcplus, aligner);
  252. dcminus = vec_perm(dcminus, dcminus, aligner);
  253. for (i = 0; i < size; i += 4) {
  254. v0 = vec_ld(0, dst+0*stride);
  255. v1 = vec_ld(0, dst+1*stride);
  256. v2 = vec_ld(0, dst+2*stride);
  257. v3 = vec_ld(0, dst+3*stride);
  258. v0 = vec_adds(v0, dcplus);
  259. v1 = vec_adds(v1, dcplus);
  260. v2 = vec_adds(v2, dcplus);
  261. v3 = vec_adds(v3, dcplus);
  262. v0 = vec_subs(v0, dcminus);
  263. v1 = vec_subs(v1, dcminus);
  264. v2 = vec_subs(v2, dcminus);
  265. v3 = vec_subs(v3, dcminus);
  266. vec_st(v0, 0, dst+0*stride);
  267. vec_st(v1, 0, dst+1*stride);
  268. vec_st(v2, 0, dst+2*stride);
  269. vec_st(v3, 0, dst+3*stride);
  270. dst += 4*stride;
  271. }
  272. }
  273. static void h264_idct_dc_add_altivec(uint8_t *dst, int16_t *block, int stride)
  274. {
  275. h264_idct_dc_add_internal(dst, block, stride, 4);
  276. }
  277. static void h264_idct8_dc_add_altivec(uint8_t *dst, int16_t *block, int stride)
  278. {
  279. h264_idct_dc_add_internal(dst, block, stride, 8);
  280. }
  281. static void h264_idct_add16_altivec(uint8_t *dst, const int *block_offset,
  282. int16_t *block, int stride,
  283. const uint8_t nnzc[15 * 8])
  284. {
  285. int i;
  286. for(i=0; i<16; i++){
  287. int nnz = nnzc[ scan8[i] ];
  288. if(nnz){
  289. if(nnz==1 && block[i*16]) h264_idct_dc_add_altivec(dst + block_offset[i], block + i*16, stride);
  290. else h264_idct_add_altivec(dst + block_offset[i], block + i*16, stride);
  291. }
  292. }
  293. }
  294. static void h264_idct_add16intra_altivec(uint8_t *dst, const int *block_offset,
  295. int16_t *block, int stride,
  296. const uint8_t nnzc[15 * 8])
  297. {
  298. int i;
  299. for(i=0; i<16; i++){
  300. if(nnzc[ scan8[i] ]) h264_idct_add_altivec(dst + block_offset[i], block + i*16, stride);
  301. else if(block[i*16]) h264_idct_dc_add_altivec(dst + block_offset[i], block + i*16, stride);
  302. }
  303. }
  304. static void h264_idct8_add4_altivec(uint8_t *dst, const int *block_offset,
  305. int16_t *block, int stride,
  306. const uint8_t nnzc[15 * 8])
  307. {
  308. int i;
  309. for(i=0; i<16; i+=4){
  310. int nnz = nnzc[ scan8[i] ];
  311. if(nnz){
  312. if(nnz==1 && block[i*16]) h264_idct8_dc_add_altivec(dst + block_offset[i], block + i*16, stride);
  313. else h264_idct8_add_altivec(dst + block_offset[i], block + i*16, stride);
  314. }
  315. }
  316. }
  317. static void h264_idct_add8_altivec(uint8_t **dest, const int *block_offset,
  318. int16_t *block, int stride,
  319. const uint8_t nnzc[15 * 8])
  320. {
  321. int i, j;
  322. for (j = 1; j < 3; j++) {
  323. for(i = j * 16; i < j * 16 + 4; i++){
  324. if(nnzc[ scan8[i] ])
  325. h264_idct_add_altivec(dest[j-1] + block_offset[i], block + i*16, stride);
  326. else if(block[i*16])
  327. h264_idct_dc_add_altivec(dest[j-1] + block_offset[i], block + i*16, stride);
  328. }
  329. }
  330. }
  331. #define transpose4x16(r0, r1, r2, r3) { \
  332. register vec_u8 r4; \
  333. register vec_u8 r5; \
  334. register vec_u8 r6; \
  335. register vec_u8 r7; \
  336. \
  337. r4 = vec_mergeh(r0, r2); /*0, 2 set 0*/ \
  338. r5 = vec_mergel(r0, r2); /*0, 2 set 1*/ \
  339. r6 = vec_mergeh(r1, r3); /*1, 3 set 0*/ \
  340. r7 = vec_mergel(r1, r3); /*1, 3 set 1*/ \
  341. \
  342. r0 = vec_mergeh(r4, r6); /*all set 0*/ \
  343. r1 = vec_mergel(r4, r6); /*all set 1*/ \
  344. r2 = vec_mergeh(r5, r7); /*all set 2*/ \
  345. r3 = vec_mergel(r5, r7); /*all set 3*/ \
  346. }
  347. static inline void write16x4(uint8_t *dst, int dst_stride,
  348. register vec_u8 r0, register vec_u8 r1,
  349. register vec_u8 r2, register vec_u8 r3) {
  350. DECLARE_ALIGNED(16, unsigned char, result)[64];
  351. uint32_t *src_int = (uint32_t *)result, *dst_int = (uint32_t *)dst;
  352. int int_dst_stride = dst_stride/4;
  353. vec_st(r0, 0, result);
  354. vec_st(r1, 16, result);
  355. vec_st(r2, 32, result);
  356. vec_st(r3, 48, result);
  357. /* FIXME: there has to be a better way!!!! */
  358. *dst_int = *src_int;
  359. *(dst_int+ int_dst_stride) = *(src_int + 1);
  360. *(dst_int+ 2*int_dst_stride) = *(src_int + 2);
  361. *(dst_int+ 3*int_dst_stride) = *(src_int + 3);
  362. *(dst_int+ 4*int_dst_stride) = *(src_int + 4);
  363. *(dst_int+ 5*int_dst_stride) = *(src_int + 5);
  364. *(dst_int+ 6*int_dst_stride) = *(src_int + 6);
  365. *(dst_int+ 7*int_dst_stride) = *(src_int + 7);
  366. *(dst_int+ 8*int_dst_stride) = *(src_int + 8);
  367. *(dst_int+ 9*int_dst_stride) = *(src_int + 9);
  368. *(dst_int+10*int_dst_stride) = *(src_int + 10);
  369. *(dst_int+11*int_dst_stride) = *(src_int + 11);
  370. *(dst_int+12*int_dst_stride) = *(src_int + 12);
  371. *(dst_int+13*int_dst_stride) = *(src_int + 13);
  372. *(dst_int+14*int_dst_stride) = *(src_int + 14);
  373. *(dst_int+15*int_dst_stride) = *(src_int + 15);
  374. }
  375. /** @brief performs a 6x16 transpose of data in src, and stores it to dst
  376. @todo FIXME: see if we can't spare some vec_lvsl() by them factorizing
  377. out of unaligned_load() */
  378. #define readAndTranspose16x6(src, src_stride, r8, r9, r10, r11, r12, r13) {\
  379. register vec_u8 r0 = unaligned_load(0, src); \
  380. register vec_u8 r1 = unaligned_load( src_stride, src); \
  381. register vec_u8 r2 = unaligned_load(2* src_stride, src); \
  382. register vec_u8 r3 = unaligned_load(3* src_stride, src); \
  383. register vec_u8 r4 = unaligned_load(4* src_stride, src); \
  384. register vec_u8 r5 = unaligned_load(5* src_stride, src); \
  385. register vec_u8 r6 = unaligned_load(6* src_stride, src); \
  386. register vec_u8 r7 = unaligned_load(7* src_stride, src); \
  387. register vec_u8 r14 = unaligned_load(14*src_stride, src); \
  388. register vec_u8 r15 = unaligned_load(15*src_stride, src); \
  389. \
  390. r8 = unaligned_load( 8*src_stride, src); \
  391. r9 = unaligned_load( 9*src_stride, src); \
  392. r10 = unaligned_load(10*src_stride, src); \
  393. r11 = unaligned_load(11*src_stride, src); \
  394. r12 = unaligned_load(12*src_stride, src); \
  395. r13 = unaligned_load(13*src_stride, src); \
  396. \
  397. /*Merge first pairs*/ \
  398. r0 = vec_mergeh(r0, r8); /*0, 8*/ \
  399. r1 = vec_mergeh(r1, r9); /*1, 9*/ \
  400. r2 = vec_mergeh(r2, r10); /*2,10*/ \
  401. r3 = vec_mergeh(r3, r11); /*3,11*/ \
  402. r4 = vec_mergeh(r4, r12); /*4,12*/ \
  403. r5 = vec_mergeh(r5, r13); /*5,13*/ \
  404. r6 = vec_mergeh(r6, r14); /*6,14*/ \
  405. r7 = vec_mergeh(r7, r15); /*7,15*/ \
  406. \
  407. /*Merge second pairs*/ \
  408. r8 = vec_mergeh(r0, r4); /*0,4, 8,12 set 0*/ \
  409. r9 = vec_mergel(r0, r4); /*0,4, 8,12 set 1*/ \
  410. r10 = vec_mergeh(r1, r5); /*1,5, 9,13 set 0*/ \
  411. r11 = vec_mergel(r1, r5); /*1,5, 9,13 set 1*/ \
  412. r12 = vec_mergeh(r2, r6); /*2,6,10,14 set 0*/ \
  413. r13 = vec_mergel(r2, r6); /*2,6,10,14 set 1*/ \
  414. r14 = vec_mergeh(r3, r7); /*3,7,11,15 set 0*/ \
  415. r15 = vec_mergel(r3, r7); /*3,7,11,15 set 1*/ \
  416. \
  417. /*Third merge*/ \
  418. r0 = vec_mergeh(r8, r12); /*0,2,4,6,8,10,12,14 set 0*/ \
  419. r1 = vec_mergel(r8, r12); /*0,2,4,6,8,10,12,14 set 1*/ \
  420. r2 = vec_mergeh(r9, r13); /*0,2,4,6,8,10,12,14 set 2*/ \
  421. r4 = vec_mergeh(r10, r14); /*1,3,5,7,9,11,13,15 set 0*/ \
  422. r5 = vec_mergel(r10, r14); /*1,3,5,7,9,11,13,15 set 1*/ \
  423. r6 = vec_mergeh(r11, r15); /*1,3,5,7,9,11,13,15 set 2*/ \
  424. /* Don't need to compute 3 and 7*/ \
  425. \
  426. /*Final merge*/ \
  427. r8 = vec_mergeh(r0, r4); /*all set 0*/ \
  428. r9 = vec_mergel(r0, r4); /*all set 1*/ \
  429. r10 = vec_mergeh(r1, r5); /*all set 2*/ \
  430. r11 = vec_mergel(r1, r5); /*all set 3*/ \
  431. r12 = vec_mergeh(r2, r6); /*all set 4*/ \
  432. r13 = vec_mergel(r2, r6); /*all set 5*/ \
  433. /* Don't need to compute 14 and 15*/ \
  434. \
  435. }
  436. // out: o = |x-y| < a
  437. static inline vec_u8 diff_lt_altivec ( register vec_u8 x,
  438. register vec_u8 y,
  439. register vec_u8 a) {
  440. register vec_u8 diff = vec_subs(x, y);
  441. register vec_u8 diffneg = vec_subs(y, x);
  442. register vec_u8 o = vec_or(diff, diffneg); /* |x-y| */
  443. o = (vec_u8)vec_cmplt(o, a);
  444. return o;
  445. }
  446. static inline vec_u8 h264_deblock_mask ( register vec_u8 p0,
  447. register vec_u8 p1,
  448. register vec_u8 q0,
  449. register vec_u8 q1,
  450. register vec_u8 alpha,
  451. register vec_u8 beta) {
  452. register vec_u8 mask;
  453. register vec_u8 tempmask;
  454. mask = diff_lt_altivec(p0, q0, alpha);
  455. tempmask = diff_lt_altivec(p1, p0, beta);
  456. mask = vec_and(mask, tempmask);
  457. tempmask = diff_lt_altivec(q1, q0, beta);
  458. mask = vec_and(mask, tempmask);
  459. return mask;
  460. }
  461. // out: newp1 = clip((p2 + ((p0 + q0 + 1) >> 1)) >> 1, p1-tc0, p1+tc0)
  462. static inline vec_u8 h264_deblock_q1(register vec_u8 p0,
  463. register vec_u8 p1,
  464. register vec_u8 p2,
  465. register vec_u8 q0,
  466. register vec_u8 tc0) {
  467. register vec_u8 average = vec_avg(p0, q0);
  468. register vec_u8 temp;
  469. register vec_u8 uncliped;
  470. register vec_u8 ones;
  471. register vec_u8 max;
  472. register vec_u8 min;
  473. register vec_u8 newp1;
  474. temp = vec_xor(average, p2);
  475. average = vec_avg(average, p2); /*avg(p2, avg(p0, q0)) */
  476. ones = vec_splat_u8(1);
  477. temp = vec_and(temp, ones); /*(p2^avg(p0, q0)) & 1 */
  478. uncliped = vec_subs(average, temp); /*(p2+((p0+q0+1)>>1))>>1 */
  479. max = vec_adds(p1, tc0);
  480. min = vec_subs(p1, tc0);
  481. newp1 = vec_max(min, uncliped);
  482. newp1 = vec_min(max, newp1);
  483. return newp1;
  484. }
  485. #define h264_deblock_p0_q0(p0, p1, q0, q1, tc0masked) { \
  486. \
  487. const vec_u8 A0v = vec_sl(vec_splat_u8(10), vec_splat_u8(4)); \
  488. \
  489. register vec_u8 pq0bit = vec_xor(p0,q0); \
  490. register vec_u8 q1minus; \
  491. register vec_u8 p0minus; \
  492. register vec_u8 stage1; \
  493. register vec_u8 stage2; \
  494. register vec_u8 vec160; \
  495. register vec_u8 delta; \
  496. register vec_u8 deltaneg; \
  497. \
  498. q1minus = vec_nor(q1, q1); /* 255 - q1 */ \
  499. stage1 = vec_avg(p1, q1minus); /* (p1 - q1 + 256)>>1 */ \
  500. stage2 = vec_sr(stage1, vec_splat_u8(1)); /* (p1 - q1 + 256)>>2 = 64 + (p1 - q1) >> 2 */ \
  501. p0minus = vec_nor(p0, p0); /* 255 - p0 */ \
  502. stage1 = vec_avg(q0, p0minus); /* (q0 - p0 + 256)>>1 */ \
  503. pq0bit = vec_and(pq0bit, vec_splat_u8(1)); \
  504. stage2 = vec_avg(stage2, pq0bit); /* 32 + ((q0 - p0)&1 + (p1 - q1) >> 2 + 1) >> 1 */ \
  505. stage2 = vec_adds(stage2, stage1); /* 160 + ((p0 - q0) + (p1 - q1) >> 2 + 1) >> 1 */ \
  506. vec160 = vec_ld(0, &A0v); \
  507. deltaneg = vec_subs(vec160, stage2); /* -d */ \
  508. delta = vec_subs(stage2, vec160); /* d */ \
  509. deltaneg = vec_min(tc0masked, deltaneg); \
  510. delta = vec_min(tc0masked, delta); \
  511. p0 = vec_subs(p0, deltaneg); \
  512. q0 = vec_subs(q0, delta); \
  513. p0 = vec_adds(p0, delta); \
  514. q0 = vec_adds(q0, deltaneg); \
  515. }
  516. #define h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0) { \
  517. DECLARE_ALIGNED(16, unsigned char, temp)[16]; \
  518. register vec_u8 alphavec; \
  519. register vec_u8 betavec; \
  520. register vec_u8 mask; \
  521. register vec_u8 p1mask; \
  522. register vec_u8 q1mask; \
  523. register vector signed char tc0vec; \
  524. register vec_u8 finaltc0; \
  525. register vec_u8 tc0masked; \
  526. register vec_u8 newp1; \
  527. register vec_u8 newq1; \
  528. \
  529. temp[0] = alpha; \
  530. temp[1] = beta; \
  531. alphavec = vec_ld(0, temp); \
  532. betavec = vec_splat(alphavec, 0x1); \
  533. alphavec = vec_splat(alphavec, 0x0); \
  534. mask = h264_deblock_mask(p0, p1, q0, q1, alphavec, betavec); /*if in block */ \
  535. \
  536. AV_COPY32(temp, tc0); \
  537. tc0vec = vec_ld(0, (signed char*)temp); \
  538. tc0vec = vec_mergeh(tc0vec, tc0vec); \
  539. tc0vec = vec_mergeh(tc0vec, tc0vec); \
  540. mask = vec_and(mask, vec_cmpgt(tc0vec, vec_splat_s8(-1))); /* if tc0[i] >= 0 */ \
  541. finaltc0 = vec_and((vec_u8)tc0vec, mask); /* tc = tc0 */ \
  542. \
  543. p1mask = diff_lt_altivec(p2, p0, betavec); \
  544. p1mask = vec_and(p1mask, mask); /* if ( |p2 - p0| < beta) */ \
  545. tc0masked = vec_and(p1mask, (vec_u8)tc0vec); \
  546. finaltc0 = vec_sub(finaltc0, p1mask); /* tc++ */ \
  547. newp1 = h264_deblock_q1(p0, p1, p2, q0, tc0masked); \
  548. /*end if*/ \
  549. \
  550. q1mask = diff_lt_altivec(q2, q0, betavec); \
  551. q1mask = vec_and(q1mask, mask); /* if ( |q2 - q0| < beta ) */\
  552. tc0masked = vec_and(q1mask, (vec_u8)tc0vec); \
  553. finaltc0 = vec_sub(finaltc0, q1mask); /* tc++ */ \
  554. newq1 = h264_deblock_q1(p0, q1, q2, q0, tc0masked); \
  555. /*end if*/ \
  556. \
  557. h264_deblock_p0_q0(p0, p1, q0, q1, finaltc0); \
  558. p1 = newp1; \
  559. q1 = newq1; \
  560. }
  561. static void h264_v_loop_filter_luma_altivec(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0) {
  562. if ((tc0[0] & tc0[1] & tc0[2] & tc0[3]) >= 0) {
  563. register vec_u8 p2 = vec_ld(-3*stride, pix);
  564. register vec_u8 p1 = vec_ld(-2*stride, pix);
  565. register vec_u8 p0 = vec_ld(-1*stride, pix);
  566. register vec_u8 q0 = vec_ld(0, pix);
  567. register vec_u8 q1 = vec_ld(stride, pix);
  568. register vec_u8 q2 = vec_ld(2*stride, pix);
  569. h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0);
  570. vec_st(p1, -2*stride, pix);
  571. vec_st(p0, -1*stride, pix);
  572. vec_st(q0, 0, pix);
  573. vec_st(q1, stride, pix);
  574. }
  575. }
  576. static void h264_h_loop_filter_luma_altivec(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0) {
  577. register vec_u8 line0, line1, line2, line3, line4, line5;
  578. if ((tc0[0] & tc0[1] & tc0[2] & tc0[3]) < 0)
  579. return;
  580. readAndTranspose16x6(pix-3, stride, line0, line1, line2, line3, line4, line5);
  581. h264_loop_filter_luma_altivec(line0, line1, line2, line3, line4, line5, alpha, beta, tc0);
  582. transpose4x16(line1, line2, line3, line4);
  583. write16x4(pix-2, stride, line1, line2, line3, line4);
  584. }
  585. static av_always_inline
  586. void weight_h264_W_altivec(uint8_t *block, int stride, int height,
  587. int log2_denom, int weight, int offset, int w)
  588. {
  589. int y, aligned;
  590. vec_u8 vblock;
  591. vec_s16 vtemp, vweight, voffset, v0, v1;
  592. vec_u16 vlog2_denom;
  593. DECLARE_ALIGNED(16, int32_t, temp)[4];
  594. LOAD_ZERO;
  595. offset <<= log2_denom;
  596. if(log2_denom) offset += 1<<(log2_denom-1);
  597. temp[0] = log2_denom;
  598. temp[1] = weight;
  599. temp[2] = offset;
  600. vtemp = (vec_s16)vec_ld(0, temp);
  601. #if !HAVE_BIGENDIAN
  602. vtemp =(vec_s16)vec_perm(vtemp, vtemp, vcswapi2s(0,1,2,3));
  603. #endif
  604. vlog2_denom = (vec_u16)vec_splat(vtemp, 1);
  605. vweight = vec_splat(vtemp, 3);
  606. voffset = vec_splat(vtemp, 5);
  607. aligned = !((unsigned long)block & 0xf);
  608. for (y = 0; y < height; y++) {
  609. vblock = vec_ld(0, block);
  610. v0 = (vec_s16)VEC_MERGEH(zero_u8v, vblock);
  611. v1 = (vec_s16)VEC_MERGEL(zero_u8v, vblock);
  612. if (w == 16 || aligned) {
  613. v0 = vec_mladd(v0, vweight, zero_s16v);
  614. v0 = vec_adds(v0, voffset);
  615. v0 = vec_sra(v0, vlog2_denom);
  616. }
  617. if (w == 16 || !aligned) {
  618. v1 = vec_mladd(v1, vweight, zero_s16v);
  619. v1 = vec_adds(v1, voffset);
  620. v1 = vec_sra(v1, vlog2_denom);
  621. }
  622. vblock = vec_packsu(v0, v1);
  623. vec_st(vblock, 0, block);
  624. block += stride;
  625. }
  626. }
  627. static av_always_inline
  628. void biweight_h264_W_altivec(uint8_t *dst, uint8_t *src, int stride, int height,
  629. int log2_denom, int weightd, int weights, int offset, int w)
  630. {
  631. int y, dst_aligned, src_aligned;
  632. vec_u8 vsrc, vdst;
  633. vec_s16 vtemp, vweights, vweightd, voffset, v0, v1, v2, v3;
  634. vec_u16 vlog2_denom;
  635. DECLARE_ALIGNED(16, int32_t, temp)[4];
  636. LOAD_ZERO;
  637. offset = ((offset + 1) | 1) << log2_denom;
  638. temp[0] = log2_denom+1;
  639. temp[1] = weights;
  640. temp[2] = weightd;
  641. temp[3] = offset;
  642. vtemp = (vec_s16)vec_ld(0, temp);
  643. #if !HAVE_BIGENDIAN
  644. vtemp =(vec_s16)vec_perm(vtemp, vtemp, vcswapi2s(0,1,2,3));
  645. #endif
  646. vlog2_denom = (vec_u16)vec_splat(vtemp, 1);
  647. vweights = vec_splat(vtemp, 3);
  648. vweightd = vec_splat(vtemp, 5);
  649. voffset = vec_splat(vtemp, 7);
  650. dst_aligned = !((unsigned long)dst & 0xf);
  651. src_aligned = !((unsigned long)src & 0xf);
  652. for (y = 0; y < height; y++) {
  653. vdst = vec_ld(0, dst);
  654. vsrc = vec_ld(0, src);
  655. v0 = (vec_s16)VEC_MERGEH(zero_u8v, vdst);
  656. v1 = (vec_s16)VEC_MERGEL(zero_u8v, vdst);
  657. v2 = (vec_s16)VEC_MERGEH(zero_u8v, vsrc);
  658. v3 = (vec_s16)VEC_MERGEL(zero_u8v, vsrc);
  659. if (w == 8) {
  660. if (src_aligned)
  661. v3 = v2;
  662. else
  663. v2 = v3;
  664. }
  665. if (w == 16 || dst_aligned) {
  666. v0 = vec_mladd(v0, vweightd, zero_s16v);
  667. v2 = vec_mladd(v2, vweights, zero_s16v);
  668. v0 = vec_adds(v0, voffset);
  669. v0 = vec_adds(v0, v2);
  670. v0 = vec_sra(v0, vlog2_denom);
  671. }
  672. if (w == 16 || !dst_aligned) {
  673. v1 = vec_mladd(v1, vweightd, zero_s16v);
  674. v3 = vec_mladd(v3, vweights, zero_s16v);
  675. v1 = vec_adds(v1, voffset);
  676. v1 = vec_adds(v1, v3);
  677. v1 = vec_sra(v1, vlog2_denom);
  678. }
  679. vdst = vec_packsu(v0, v1);
  680. vec_st(vdst, 0, dst);
  681. dst += stride;
  682. src += stride;
  683. }
  684. }
  685. #define H264_WEIGHT(W) \
  686. static void weight_h264_pixels ## W ## _altivec(uint8_t *block, int stride, int height, \
  687. int log2_denom, int weight, int offset) \
  688. { \
  689. weight_h264_W_altivec(block, stride, height, log2_denom, weight, offset, W); \
  690. }\
  691. static void biweight_h264_pixels ## W ## _altivec(uint8_t *dst, uint8_t *src, int stride, int height, \
  692. int log2_denom, int weightd, int weights, int offset) \
  693. { \
  694. biweight_h264_W_altivec(dst, src, stride, height, log2_denom, weightd, weights, offset, W); \
  695. }
  696. H264_WEIGHT(16)
  697. H264_WEIGHT( 8)
  698. #endif /* HAVE_ALTIVEC */
  699. av_cold void ff_h264dsp_init_ppc(H264DSPContext *c, const int bit_depth,
  700. const int chroma_format_idc)
  701. {
  702. #if HAVE_ALTIVEC
  703. if (!PPC_ALTIVEC(av_get_cpu_flags()))
  704. return;
  705. if (bit_depth == 8) {
  706. c->h264_idct_add = h264_idct_add_altivec;
  707. if (chroma_format_idc <= 1)
  708. c->h264_idct_add8 = h264_idct_add8_altivec;
  709. c->h264_idct_add16 = h264_idct_add16_altivec;
  710. c->h264_idct_add16intra = h264_idct_add16intra_altivec;
  711. c->h264_idct_dc_add= h264_idct_dc_add_altivec;
  712. c->h264_idct8_dc_add = h264_idct8_dc_add_altivec;
  713. c->h264_idct8_add = h264_idct8_add_altivec;
  714. c->h264_idct8_add4 = h264_idct8_add4_altivec;
  715. c->h264_v_loop_filter_luma= h264_v_loop_filter_luma_altivec;
  716. c->h264_h_loop_filter_luma= h264_h_loop_filter_luma_altivec;
  717. c->weight_h264_pixels_tab[0] = weight_h264_pixels16_altivec;
  718. c->weight_h264_pixels_tab[1] = weight_h264_pixels8_altivec;
  719. c->biweight_h264_pixels_tab[0] = biweight_h264_pixels16_altivec;
  720. c->biweight_h264_pixels_tab[1] = biweight_h264_pixels8_altivec;
  721. }
  722. #endif /* HAVE_ALTIVEC */
  723. }