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  1. \input texinfo @c -*- texinfo -*-
  2. @settitle FFmpeg Documentation
  3. @titlepage
  4. @sp 7
  5. @center @titlefont{FFmpeg Documentation}
  6. @sp 3
  7. @end titlepage
  8. @chapter Introduction
  9. FFmpeg is a very fast video and audio converter. It can also grab from
  10. a live audio/video source.
  11. The command line interface is designed to be intuitive, in the sense
  12. that FFmpeg tries to figure out all parameters that can possibly be
  13. derived automatically. You usually only have to specify the target
  14. bitrate you want.
  15. FFmpeg can also convert from any sample rate to any other, and resize
  16. video on the fly with a high quality polyphase filter.
  17. @chapter Quick Start
  18. @c man begin EXAMPLES
  19. @section Video and Audio grabbing
  20. FFmpeg can grab video and audio from devices given that you specify the input
  21. format and device.
  22. @example
  23. ffmpeg -f audio_device -i /dev/dsp -f video4linux2 -i /dev/video0 /tmp/out.mpg
  24. @end example
  25. Note that you must activate the right video source and channel before
  26. launching FFmpeg with any TV viewer such as xawtv
  27. (@url{http://bytesex.org/xawtv/}) by Gerd Knorr. You also
  28. have to set the audio recording levels correctly with a
  29. standard mixer.
  30. @section X11 grabbing
  31. FFmpeg can grab the X11 display.
  32. @example
  33. ffmpeg -f x11grab -s cif -i :0.0 /tmp/out.mpg
  34. @end example
  35. 0.0 is display.screen number of your X11 server, same as
  36. the DISPLAY environment variable.
  37. @example
  38. ffmpeg -f x11grab -s cif -i :0.0+10,20 /tmp/out.mpg
  39. @end example
  40. 0.0 is display.screen number of your X11 server, same as the DISPLAY environment
  41. variable. 10 is the x-offset and 20 the y-offset for the grabbing.
  42. @section Video and Audio file format conversion
  43. * FFmpeg can use any supported file format and protocol as input:
  44. Examples:
  45. * You can use YUV files as input:
  46. @example
  47. ffmpeg -i /tmp/test%d.Y /tmp/out.mpg
  48. @end example
  49. It will use the files:
  50. @example
  51. /tmp/test0.Y, /tmp/test0.U, /tmp/test0.V,
  52. /tmp/test1.Y, /tmp/test1.U, /tmp/test1.V, etc...
  53. @end example
  54. The Y files use twice the resolution of the U and V files. They are
  55. raw files, without header. They can be generated by all decent video
  56. decoders. You must specify the size of the image with the @option{-s} option
  57. if FFmpeg cannot guess it.
  58. * You can input from a raw YUV420P file:
  59. @example
  60. ffmpeg -i /tmp/test.yuv /tmp/out.avi
  61. @end example
  62. test.yuv is a file containing raw YUV planar data. Each frame is composed
  63. of the Y plane followed by the U and V planes at half vertical and
  64. horizontal resolution.
  65. * You can output to a raw YUV420P file:
  66. @example
  67. ffmpeg -i mydivx.avi hugefile.yuv
  68. @end example
  69. * You can set several input files and output files:
  70. @example
  71. ffmpeg -i /tmp/a.wav -s 640x480 -i /tmp/a.yuv /tmp/a.mpg
  72. @end example
  73. Converts the audio file a.wav and the raw YUV video file a.yuv
  74. to MPEG file a.mpg.
  75. * You can also do audio and video conversions at the same time:
  76. @example
  77. ffmpeg -i /tmp/a.wav -ar 22050 /tmp/a.mp2
  78. @end example
  79. Converts a.wav to MPEG audio at 22050Hz sample rate.
  80. * You can encode to several formats at the same time and define a
  81. mapping from input stream to output streams:
  82. @example
  83. ffmpeg -i /tmp/a.wav -ab 64k /tmp/a.mp2 -ab 128k /tmp/b.mp2 -map 0:0 -map 0:0
  84. @end example
  85. Converts a.wav to a.mp2 at 64 kbits and to b.mp2 at 128 kbits. '-map
  86. file:index' specifies which input stream is used for each output
  87. stream, in the order of the definition of output streams.
  88. * You can transcode decrypted VOBs
  89. @example
  90. ffmpeg -i snatch_1.vob -f avi -vcodec mpeg4 -b 800k -g 300 -bf 2 -acodec mp3 -ab 128k snatch.avi
  91. @end example
  92. This is a typical DVD ripping example; the input is a VOB file, the
  93. output an AVI file with MPEG-4 video and MP3 audio. Note that in this
  94. command we use B-frames so the MPEG-4 stream is DivX5 compatible, and
  95. GOP size is 300 which means one intra frame every 10 seconds for 29.97fps
  96. input video. Furthermore, the audio stream is MP3-encoded so you need
  97. to enable LAME support by passing @code{--enable-mp3lame} to configure.
  98. The mapping is particularly useful for DVD transcoding
  99. to get the desired audio language.
  100. NOTE: To see the supported input formats, use @code{ffmpeg -formats}.
  101. @c man end
  102. @chapter Invocation
  103. @section Syntax
  104. The generic syntax is:
  105. @example
  106. @c man begin SYNOPSIS
  107. ffmpeg [[infile options][@option{-i} @var{infile}]]... @{[outfile options] @var{outfile}@}...
  108. @c man end
  109. @end example
  110. @c man begin DESCRIPTION
  111. As a general rule, options are applied to the next specified
  112. file. Therefore, order is important, and you can have the same
  113. option on the command line multiple times. Each occurrence is
  114. then applied to the next input or output file.
  115. * To set the video bitrate of the output file to 64kbit/s:
  116. @example
  117. ffmpeg -i input.avi -b 64k output.avi
  118. @end example
  119. * To force the frame rate of the input and output file to 24 fps:
  120. @example
  121. ffmpeg -r 24 -i input.avi output.avi
  122. @end example
  123. * To force the frame rate of the output file to 24 fps:
  124. @example
  125. ffmpeg -i input.avi -r 24 output.avi
  126. @end example
  127. * To force the frame rate of input file to 1 fps and the output file to 24 fps:
  128. @example
  129. ffmpeg -r 1 -i input.avi -r 24 output.avi
  130. @end example
  131. The format option may be needed for raw input files.
  132. By default, FFmpeg tries to convert as losslessly as possible: It
  133. uses the same audio and video parameters for the outputs as the one
  134. specified for the inputs.
  135. @c man end
  136. @c man begin OPTIONS
  137. @section Main options
  138. @table @option
  139. @item -L
  140. Show license.
  141. @item -h
  142. Show help.
  143. @item -version
  144. Show version.
  145. @item -formats
  146. Show available formats, codecs, protocols, ...
  147. @item -f fmt
  148. Force format.
  149. @item -i filename
  150. input filename
  151. @item -y
  152. Overwrite output files.
  153. @item -t duration
  154. Set the recording time in seconds.
  155. @code{hh:mm:ss[.xxx]} syntax is also supported.
  156. @item -fs limit_size
  157. Set the file size limit.
  158. @item -ss position
  159. Seek to given time position in seconds.
  160. @code{hh:mm:ss[.xxx]} syntax is also supported.
  161. @item -itsoffset offset
  162. Set the input time offset in seconds.
  163. @code{[-]hh:mm:ss[.xxx]} syntax is also supported.
  164. This option affects all the input files that follow it.
  165. The offset is added to the timestamps of the input files.
  166. Specifying a positive offset means that the corresponding
  167. streams are delayed by 'offset' seconds.
  168. @item -title string
  169. Set the title.
  170. @item -timestamp time
  171. Set the timestamp.
  172. @item -author string
  173. Set the author.
  174. @item -copyright string
  175. Set the copyright.
  176. @item -comment string
  177. Set the comment.
  178. @item -album string
  179. Set the album.
  180. @item -track number
  181. Set the track.
  182. @item -year number
  183. Set the year.
  184. @item -v verbose
  185. Control amount of logging.
  186. @item -target type
  187. Specify target file type ("vcd", "svcd", "dvd", "dv", "dv50", "pal-vcd",
  188. "ntsc-svcd", ... ). All the format options (bitrate, codecs,
  189. buffer sizes) are then set automatically. You can just type:
  190. @example
  191. ffmpeg -i myfile.avi -target vcd /tmp/vcd.mpg
  192. @end example
  193. Nevertheless you can specify additional options as long as you know
  194. they do not conflict with the standard, as in:
  195. @example
  196. ffmpeg -i myfile.avi -target vcd -bf 2 /tmp/vcd.mpg
  197. @end example
  198. @item -dframes number
  199. Set the number of data frames to record.
  200. @item -scodec codec
  201. Force subtitle codec ('copy' to copy stream).
  202. @item -newsubtitle
  203. Add a new subtitle stream to the current output stream.
  204. @item -slang code
  205. Set the ISO 639 language code (3 letters) of the current subtitle stream.
  206. @end table
  207. @section Video Options
  208. @table @option
  209. @item -b bitrate
  210. Set the video bitrate in bit/s (default = 200 kb/s).
  211. @item -vframes number
  212. Set the number of video frames to record.
  213. @item -r fps
  214. Set frame rate (Hz value, fraction or abbreviation), (default = 25).
  215. @item -s size
  216. Set frame size. The format is @samp{wxh} (ffserver default = 160x128, ffmpeg default = same as source).
  217. The following abbreviations are recognized:
  218. @table @samp
  219. @item sqcif
  220. 128x96
  221. @item qcif
  222. 176x144
  223. @item cif
  224. 352x288
  225. @item 4cif
  226. 704x576
  227. @item qqvga
  228. 160x120
  229. @item qvga
  230. 320x240
  231. @item vga
  232. 640x480
  233. @item svga
  234. 800x600
  235. @item xga
  236. 1024x768
  237. @item uxga
  238. 1600x1200
  239. @item qxga
  240. 2048x1536
  241. @item sxga
  242. 1280x1024
  243. @item qsxga
  244. 2560x2048
  245. @item hsxga
  246. 5120x4096
  247. @item wvga
  248. 852x480
  249. @item wxga
  250. 1366x768
  251. @item wsxga
  252. 1600x1024
  253. @item wuxga
  254. 1920x1200
  255. @item woxga
  256. 2560x1600
  257. @item wqsxga
  258. 3200x2048
  259. @item wquxga
  260. 3840x2400
  261. @item whsxga
  262. 6400x4096
  263. @item whuxga
  264. 7680x4800
  265. @item cga
  266. 320x200
  267. @item ega
  268. 640x350
  269. @item hd480
  270. 852x480
  271. @item hd720
  272. 1280x720
  273. @item hd1080
  274. 1920x1080
  275. @end table
  276. @item -aspect aspect
  277. Set aspect ratio (4:3, 16:9 or 1.3333, 1.7777).
  278. @item -croptop size
  279. Set top crop band size (in pixels).
  280. @item -cropbottom size
  281. Set bottom crop band size (in pixels).
  282. @item -cropleft size
  283. Set left crop band size (in pixels).
  284. @item -cropright size
  285. Set right crop band size (in pixels).
  286. @item -padtop size
  287. Set top pad band size (in pixels).
  288. @item -padbottom size
  289. Set bottom pad band size (in pixels).
  290. @item -padleft size
  291. Set left pad band size (in pixels).
  292. @item -padright size
  293. Set right pad band size (in pixels).
  294. @item -padcolor (hex color)
  295. Set color of padded bands. The value for padcolor is expressed
  296. as a six digit hexadecimal number where the first two digits
  297. represent red, the middle two digits green and last two digits
  298. blue (default = 000000 (black)).
  299. @item -vn
  300. Disable video recording.
  301. @item -bt tolerance
  302. Set video bitrate tolerance (in bit/s).
  303. @item -maxrate bitrate
  304. Set max video bitrate tolerance (in bit/s).
  305. @item -minrate bitrate
  306. Set min video bitrate tolerance (in bit/s).
  307. @item -bufsize size
  308. Set rate control buffer size (in bits).
  309. @item -vcodec codec
  310. Force video codec to @var{codec}. Use the @code{copy} special value to
  311. tell that the raw codec data must be copied as is.
  312. @item -sameq
  313. Use same video quality as source (implies VBR).
  314. @item -pass n
  315. Select the pass number (1 or 2). It is useful to do two pass
  316. encoding. The statistics of the video are recorded in the first
  317. pass and the video is generated at the exact requested bitrate
  318. in the second pass.
  319. @item -passlogfile file
  320. Set two pass logfile name to @var{file}.
  321. @item -newvideo
  322. Add a new video stream to the current output stream.
  323. @end table
  324. @section Advanced Video Options
  325. @table @option
  326. @item -pix_fmt format
  327. Set pixel format.
  328. @item -sws_flags flags
  329. Set SwScaler flags (only available when compiled with SwScaler support).
  330. @item -g gop_size
  331. Set the group of pictures size.
  332. @item -intra
  333. Use only intra frames.
  334. @item -vdt n
  335. Discard threshold.
  336. @item -qscale q
  337. Use fixed video quantizer scale (VBR).
  338. @item -qmin q
  339. minimum video quantizer scale (VBR)
  340. @item -qmax q
  341. maximum video quantizer scale (VBR)
  342. @item -qdiff q
  343. maximum difference between the quantizer scales (VBR)
  344. @item -qblur blur
  345. video quantizer scale blur (VBR)
  346. @item -qcomp compression
  347. video quantizer scale compression (VBR)
  348. @item -lmin lambda
  349. minimum video lagrange factor (VBR)
  350. @item -lmax lambda
  351. max video lagrange factor (VBR)
  352. @item -mblmin lambda
  353. minimum macroblock quantizer scale (VBR)
  354. @item -mblmax lambda
  355. maximum macroblock quantizer scale (VBR)
  356. These four options (lmin, lmax, mblmin, mblmax) use 'lambda' units,
  357. but you may use the QP2LAMBDA constant to easily convert from 'q' units:
  358. @example
  359. ffmpeg -i src.ext -lmax 21*QP2LAMBDA dst.ext
  360. @end example
  361. @item -rc_init_cplx complexity
  362. initial complexity for single pass encoding
  363. @item -b_qfactor factor
  364. qp factor between P- and B-frames
  365. @item -i_qfactor factor
  366. qp factor between P- and I-frames
  367. @item -b_qoffset offset
  368. qp offset between P- and B-frames
  369. @item -i_qoffset offset
  370. qp offset between P- and I-frames
  371. @item -rc_eq equation
  372. Set rate control equation (@pxref{FFmpeg formula
  373. evaluator}) (default = @code{tex^qComp}).
  374. @item -rc_override override
  375. rate control override for specific intervals
  376. @item -me method
  377. Set motion estimation method to @var{method}.
  378. Available methods are (from lowest to best quality):
  379. @table @samp
  380. @item zero
  381. Try just the (0, 0) vector.
  382. @item phods
  383. @item log
  384. @item x1
  385. @item epzs
  386. (default method)
  387. @item full
  388. exhaustive search (slow and marginally better than epzs)
  389. @end table
  390. @item -dct_algo algo
  391. Set DCT algorithm to @var{algo}. Available values are:
  392. @table @samp
  393. @item 0
  394. FF_DCT_AUTO (default)
  395. @item 1
  396. FF_DCT_FASTINT
  397. @item 2
  398. FF_DCT_INT
  399. @item 3
  400. FF_DCT_MMX
  401. @item 4
  402. FF_DCT_MLIB
  403. @item 5
  404. FF_DCT_ALTIVEC
  405. @end table
  406. @item -idct_algo algo
  407. Set IDCT algorithm to @var{algo}. Available values are:
  408. @table @samp
  409. @item 0
  410. FF_IDCT_AUTO (default)
  411. @item 1
  412. FF_IDCT_INT
  413. @item 2
  414. FF_IDCT_SIMPLE
  415. @item 3
  416. FF_IDCT_SIMPLEMMX
  417. @item 4
  418. FF_IDCT_LIBMPEG2MMX
  419. @item 5
  420. FF_IDCT_PS2
  421. @item 6
  422. FF_IDCT_MLIB
  423. @item 7
  424. FF_IDCT_ARM
  425. @item 8
  426. FF_IDCT_ALTIVEC
  427. @item 9
  428. FF_IDCT_SH4
  429. @item 10
  430. FF_IDCT_SIMPLEARM
  431. @end table
  432. @item -er n
  433. Set error resilience to @var{n}.
  434. @table @samp
  435. @item 1
  436. FF_ER_CAREFUL (default)
  437. @item 2
  438. FF_ER_COMPLIANT
  439. @item 3
  440. FF_ER_AGGRESSIVE
  441. @item 4
  442. FF_ER_VERY_AGGRESSIVE
  443. @end table
  444. @item -ec bit_mask
  445. Set error concealment to @var{bit_mask}. @var{bit_mask} is a bit mask of
  446. the following values:
  447. @table @samp
  448. @item 1
  449. FF_EC_GUESS_MVS (default = enabled)
  450. @item 2
  451. FF_EC_DEBLOCK (default = enabled)
  452. @end table
  453. @item -bf frames
  454. Use 'frames' B-frames (supported for MPEG-1, MPEG-2 and MPEG-4).
  455. @item -mbd mode
  456. macroblock decision
  457. @table @samp
  458. @item 0
  459. FF_MB_DECISION_SIMPLE: Use mb_cmp (cannot change it yet in FFmpeg).
  460. @item 1
  461. FF_MB_DECISION_BITS: Choose the one which needs the fewest bits.
  462. @item 2
  463. FF_MB_DECISION_RD: rate distortion
  464. @end table
  465. @item -4mv
  466. Use four motion vector by macroblock (MPEG-4 only).
  467. @item -part
  468. Use data partitioning (MPEG-4 only).
  469. @item -bug param
  470. Work around encoder bugs that are not auto-detected.
  471. @item -strict strictness
  472. How strictly to follow the standards.
  473. @item -aic
  474. Enable Advanced intra coding (h263+).
  475. @item -umv
  476. Enable Unlimited Motion Vector (h263+)
  477. @item -deinterlace
  478. Deinterlace pictures.
  479. @item -ilme
  480. Force interlacing support in encoder (MPEG-2 and MPEG-4 only).
  481. Use this option if your input file is interlaced and you want
  482. to keep the interlaced format for minimum losses.
  483. The alternative is to deinterlace the input stream with
  484. @option{-deinterlace}, but deinterlacing introduces losses.
  485. @item -psnr
  486. Calculate PSNR of compressed frames.
  487. @item -vstats
  488. Dump video coding statistics to @file{vstats_HHMMSS.log}.
  489. @item -vstats_file file
  490. Dump video coding statistics to @var{file}.
  491. @item -vhook module
  492. Insert video processing @var{module}. @var{module} contains the module
  493. name and its parameters separated by spaces.
  494. @item -top n
  495. top=1/bottom=0/auto=-1 field first
  496. @item -dc precision
  497. Intra_dc_precision.
  498. @item -vtag fourcc/tag
  499. Force video tag/fourcc.
  500. @item -qphist
  501. Show QP histogram.
  502. @item -vbsf bitstream filter
  503. Bitstream filters available are "dump_extra", "remove_extra", "noise".
  504. @end table
  505. @section Audio Options
  506. @table @option
  507. @item -aframes number
  508. Set the number of audio frames to record.
  509. @item -ar freq
  510. Set the audio sampling frequency (default = 44100 Hz).
  511. @item -ab bitrate
  512. Set the audio bitrate in bit/s (default = 64k).
  513. @item -ac channels
  514. Set the number of audio channels (default = 1).
  515. @item -an
  516. Disable audio recording.
  517. @item -acodec codec
  518. Force audio codec to @var{codec}. Use the @code{copy} special value to
  519. specify that the raw codec data must be copied as is.
  520. @item -newaudio
  521. Add a new audio track to the output file. If you want to specify parameters,
  522. do so before @code{-newaudio} (@code{-acodec}, @code{-ab}, etc..).
  523. Mapping will be done automatically, if the number of output streams is equal to
  524. the number of input streams, else it will pick the first one that matches. You
  525. can override the mapping using @code{-map} as usual.
  526. Example:
  527. @example
  528. ffmpeg -i file.mpg -vcodec copy -acodec ac3 -ab 384k test.mpg -acodec mp2 -ab 192k -newaudio
  529. @end example
  530. @item -alang code
  531. Set the ISO 639 language code (3 letters) of the current audio stream.
  532. @end table
  533. @section Advanced Audio options:
  534. @table @option
  535. @item -atag fourcc/tag
  536. Force audio tag/fourcc.
  537. @item -absf bitstream filter
  538. Bitstream filters available are "dump_extra", "remove_extra", "noise", "mp3comp", "mp3decomp".
  539. @end table
  540. @section Subtitle options:
  541. @table @option
  542. @item -scodec codec
  543. Force subtitle codec ('copy' to copy stream).
  544. @item -newsubtitle
  545. Add a new subtitle stream to the current output stream.
  546. @item -slang code
  547. Set the ISO 639 language code (3 letters) of the current subtitle stream.
  548. @end table
  549. @section Audio/Video grab options
  550. @table @option
  551. @item -vc channel
  552. Set video grab channel (DV1394 only).
  553. @item -tvstd standard
  554. Set television standard (NTSC, PAL (SECAM)).
  555. @item -isync
  556. Synchronize read on input.
  557. @end table
  558. @section Advanced options
  559. @table @option
  560. @item -map input stream id[:input stream id]
  561. Set stream mapping from input streams to output streams.
  562. Just enumerate the input streams in the order you want them in the output.
  563. [input stream id] sets the (input) stream to sync against.
  564. @item -map_meta_data outfile:infile
  565. Set meta data information of outfile from infile.
  566. @item -debug
  567. Print specific debug info.
  568. @item -benchmark
  569. Add timings for benchmarking.
  570. @item -dump
  571. Dump each input packet.
  572. @item -hex
  573. When dumping packets, also dump the payload.
  574. @item -bitexact
  575. Only use bit exact algorithms (for codec testing).
  576. @item -ps size
  577. Set packet size in bits.
  578. @item -re
  579. Read input at native frame rate. Mainly used to simulate a grab device.
  580. @item -loop_input
  581. Loop over the input stream. Currently it works only for image
  582. streams. This option is used for automatic FFserver testing.
  583. @item -loop_output number_of_times
  584. Repeatedly loop output for formats that support looping such as animated GIF
  585. (0 will loop the output infinitely).
  586. @item -threads count
  587. Thread count.
  588. @item -vsync parameter
  589. Video sync method. Video will be stretched/squeezed to match the timestamps,
  590. it is done by duplicating and dropping frames. With -map you can select from
  591. which stream the timestamps should be taken. You can leave either video or
  592. audio unchanged and sync the remaining stream(s) to the unchanged one.
  593. @item -async samples_per_second
  594. Audio sync method. "Stretches/squeezes" the audio stream to match the timestamps,
  595. the parameter is the maximum samples per second by which the audio is changed.
  596. -async 1 is a special case where only the start of the audio stream is corrected
  597. without any later correction.
  598. @end table
  599. @node FFmpeg formula evaluator
  600. @section FFmpeg formula evaluator
  601. When evaluating a rate control string, FFmpeg uses an internal formula
  602. evaluator.
  603. The following binary operators are available: @code{+}, @code{-},
  604. @code{*}, @code{/}, @code{^}.
  605. The following unary operators are available: @code{+}, @code{-},
  606. @code{(...)}.
  607. The following functions are available:
  608. @table @var
  609. @item sinh(x)
  610. @item cosh(x)
  611. @item tanh(x)
  612. @item sin(x)
  613. @item cos(x)
  614. @item tan(x)
  615. @item exp(x)
  616. @item log(x)
  617. @item squish(x)
  618. @item gauss(x)
  619. @item abs(x)
  620. @item max(x, y)
  621. @item min(x, y)
  622. @item gt(x, y)
  623. @item lt(x, y)
  624. @item eq(x, y)
  625. @item bits2qp(bits)
  626. @item qp2bits(qp)
  627. @end table
  628. The following constants are available:
  629. @table @var
  630. @item PI
  631. @item E
  632. @item iTex
  633. @item pTex
  634. @item tex
  635. @item mv
  636. @item fCode
  637. @item iCount
  638. @item mcVar
  639. @item var
  640. @item isI
  641. @item isP
  642. @item isB
  643. @item avgQP
  644. @item qComp
  645. @item avgIITex
  646. @item avgPITex
  647. @item avgPPTex
  648. @item avgBPTex
  649. @item avgTex
  650. @end table
  651. @c man end
  652. @ignore
  653. @setfilename ffmpeg
  654. @settitle FFmpeg video converter
  655. @c man begin SEEALSO
  656. ffserver(1), ffplay(1) and the HTML documentation of @file{ffmpeg}.
  657. @c man end
  658. @c man begin AUTHOR
  659. Fabrice Bellard
  660. @c man end
  661. @end ignore
  662. @section Protocols
  663. The filename can be @file{-} to read from standard input or to write
  664. to standard output.
  665. FFmpeg also handles many protocols specified with an URL syntax.
  666. Use 'ffmpeg -formats' to see a list of the supported protocols.
  667. The protocol @code{http:} is currently used only to communicate with
  668. FFserver (see the FFserver documentation). When FFmpeg will be a
  669. video player it will also be used for streaming :-)
  670. @chapter Tips
  671. @itemize
  672. @item For streaming at very low bitrate application, use a low frame rate
  673. and a small GOP size. This is especially true for RealVideo where
  674. the Linux player does not seem to be very fast, so it can miss
  675. frames. An example is:
  676. @example
  677. ffmpeg -g 3 -r 3 -t 10 -b 50k -s qcif -f rv10 /tmp/b.rm
  678. @end example
  679. @item The parameter 'q' which is displayed while encoding is the current
  680. quantizer. The value 1 indicates that a very good quality could
  681. be achieved. The value 31 indicates the worst quality. If q=31 appears
  682. too often, it means that the encoder cannot compress enough to meet
  683. your bitrate. You must either increase the bitrate, decrease the
  684. frame rate or decrease the frame size.
  685. @item If your computer is not fast enough, you can speed up the
  686. compression at the expense of the compression ratio. You can use
  687. '-me zero' to speed up motion estimation, and '-intra' to disable
  688. motion estimation completely (you have only I-frames, which means it
  689. is about as good as JPEG compression).
  690. @item To have very low audio bitrates, reduce the sampling frequency
  691. (down to 22050 kHz for MPEG audio, 22050 or 11025 for AC3).
  692. @item To have a constant quality (but a variable bitrate), use the option
  693. '-qscale n' when 'n' is between 1 (excellent quality) and 31 (worst
  694. quality).
  695. @item When converting video files, you can use the '-sameq' option which
  696. uses the same quality factor in the encoder as in the decoder.
  697. It allows almost lossless encoding.
  698. @end itemize
  699. @chapter external libraries
  700. FFmpeg can be hooked up with a number of external libraries to add support
  701. for more formats. None of them are used by default, their use has to be
  702. explicitly requested by passing the appropriate flags to @file{./configure}.
  703. @section AMR
  704. AMR comes in two different flavors, WB and NB. FFmpeg can make use of the
  705. AMR WB (floating-point mode) and the AMR NB (floating-point mode) reference
  706. decoders and encoders.
  707. Go to @url{http://www.penguin.cz/~utx/amr} and follow the instructions for
  708. installing the libraries. Then pass @code{--enable-libamr-nb} and/or
  709. @code{--enable-libamr-wb} to configure to enable the libraries.
  710. @chapter Supported File Formats and Codecs
  711. You can use the @code{-formats} option to have an exhaustive list.
  712. @section File Formats
  713. FFmpeg supports the following file formats through the @code{libavformat}
  714. library:
  715. @multitable @columnfractions .4 .1 .1 .4
  716. @item Supported File Format @tab Encoding @tab Decoding @tab Comments
  717. @item MPEG audio @tab X @tab X
  718. @item MPEG-1 systems @tab X @tab X
  719. @tab muxed audio and video
  720. @item MPEG-2 PS @tab X @tab X
  721. @tab also known as @code{VOB} file
  722. @item MPEG-2 TS @tab @tab X
  723. @tab also known as DVB Transport Stream
  724. @item ASF@tab X @tab X
  725. @item AVI@tab X @tab X
  726. @item WAV@tab X @tab X
  727. @item Macromedia Flash@tab X @tab X
  728. @tab Only embedded audio is decoded.
  729. @item FLV @tab X @tab X
  730. @tab Macromedia Flash video files
  731. @item Real Audio and Video @tab X @tab X
  732. @item Raw AC3 @tab X @tab X
  733. @item Raw MJPEG @tab X @tab X
  734. @item Raw MPEG video @tab X @tab X
  735. @item Raw PCM8/16 bits, mulaw/Alaw@tab X @tab X
  736. @item Raw CRI ADX audio @tab X @tab X
  737. @item Raw Shorten audio @tab @tab X
  738. @item SUN AU format @tab X @tab X
  739. @item NUT @tab X @tab X @tab NUT Open Container Format
  740. @item QuickTime @tab X @tab X
  741. @item MPEG-4 @tab X @tab X
  742. @tab MPEG-4 is a variant of QuickTime.
  743. @item Raw MPEG4 video @tab X @tab X
  744. @item DV @tab X @tab X
  745. @item 4xm @tab @tab X
  746. @tab 4X Technologies format, used in some games.
  747. @item Playstation STR @tab @tab X
  748. @item Id RoQ @tab X @tab X
  749. @tab Used in Quake III, Jedi Knight 2, other computer games.
  750. @item Interplay MVE @tab @tab X
  751. @tab Format used in various Interplay computer games.
  752. @item WC3 Movie @tab @tab X
  753. @tab Multimedia format used in Origin's Wing Commander III computer game.
  754. @item Sega FILM/CPK @tab @tab X
  755. @tab Used in many Sega Saturn console games.
  756. @item Westwood Studios VQA/AUD @tab @tab X
  757. @tab Multimedia formats used in Westwood Studios games.
  758. @item Id Cinematic (.cin) @tab @tab X
  759. @tab Used in Quake II.
  760. @item FLIC format @tab @tab X
  761. @tab .fli/.flc files
  762. @item Sierra VMD @tab @tab X
  763. @tab Used in Sierra CD-ROM games.
  764. @item Sierra Online @tab @tab X
  765. @tab .sol files used in Sierra Online games.
  766. @item Matroska @tab @tab X
  767. @item Electronic Arts Multimedia @tab @tab X
  768. @tab Used in various EA games; files have extensions like WVE and UV2.
  769. @item Nullsoft Video (NSV) format @tab @tab X
  770. @item ADTS AAC audio @tab X @tab X
  771. @item Creative VOC @tab X @tab X @tab Created for the Sound Blaster Pro.
  772. @item American Laser Games MM @tab @tab X
  773. @tab Multimedia format used in games like Mad Dog McCree
  774. @item AVS @tab @tab X
  775. @tab Multimedia format used by the Creature Shock game.
  776. @item Smacker @tab @tab X
  777. @tab Multimedia format used by many games.
  778. @item GXF @tab X @tab X
  779. @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley playout servers.
  780. @item CIN @tab @tab X
  781. @tab Multimedia format used by Delphine Software games.
  782. @item MXF @tab @tab X
  783. @tab Material eXchange Format SMPTE 377M, used by D-Cinema, broadcast industry.
  784. @item SEQ @tab @tab X
  785. @tab Tiertex .seq files used in the DOS CDROM version of the game Flashback.
  786. @item DXA @tab @tab X
  787. @tab This format is used in non-Windows version of Feeble Files game and
  788. different game cutscenes repacked for use with ScummVM.
  789. @item THP @tab @tab X
  790. @tab Used on the Nintendo GameCube.
  791. @item C93 @tab @tab X
  792. @tab Used in the game Cyberia from Interplay.
  793. @item Bethsoft VID @tab @tab X
  794. @tab Used in some games from Bethesda Softworks.
  795. @item CRYO APC @tab @tab X
  796. @tab Audio format used in some games by CRYO Interactive Entertainment.
  797. @end multitable
  798. @code{X} means that encoding (resp. decoding) is supported.
  799. @section Image Formats
  800. FFmpeg can read and write images for each frame of a video sequence. The
  801. following image formats are supported:
  802. @multitable @columnfractions .4 .1 .1 .4
  803. @item Supported Image Format @tab Encoding @tab Decoding @tab Comments
  804. @item PGM, PPM @tab X @tab X
  805. @item PAM @tab X @tab X @tab PAM is a PNM extension with alpha support.
  806. @item PGMYUV @tab X @tab X @tab PGM with U and V components in YUV 4:2:0
  807. @item JPEG @tab X @tab X @tab Progressive JPEG is not supported.
  808. @item .Y.U.V @tab X @tab X @tab one raw file per component
  809. @item animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated.
  810. @item PNG @tab X @tab X @tab 2 bit and 4 bit/pixel not supported yet.
  811. @item Targa @tab @tab X @tab Targa (.TGA) image format.
  812. @item TIFF @tab X @tab X @tab YUV, JPEG and some extension is not supported yet.
  813. @item SGI @tab X @tab X @tab SGI RGB image format
  814. @item PTX @tab @tab X @tab V.Flash PTX format
  815. @end multitable
  816. @code{X} means that encoding (resp. decoding) is supported.
  817. @section Video Codecs
  818. @multitable @columnfractions .4 .1 .1 .4
  819. @item Supported Codec @tab Encoding @tab Decoding @tab Comments
  820. @item MPEG-1 video @tab X @tab X
  821. @item MPEG-2 video @tab X @tab X
  822. @item MPEG-4 @tab X @tab X
  823. @item MSMPEG4 V1 @tab X @tab X
  824. @item MSMPEG4 V2 @tab X @tab X
  825. @item MSMPEG4 V3 @tab X @tab X
  826. @item WMV7 @tab X @tab X
  827. @item WMV8 @tab X @tab X @tab not completely working
  828. @item WMV9 @tab @tab X @tab not completely working
  829. @item VC1 @tab @tab X
  830. @item H.261 @tab X @tab X
  831. @item H.263(+) @tab X @tab X @tab also known as RealVideo 1.0
  832. @item H.264 @tab @tab X
  833. @item RealVideo 1.0 @tab X @tab X
  834. @item RealVideo 2.0 @tab X @tab X
  835. @item MJPEG @tab X @tab X
  836. @item lossless MJPEG @tab X @tab X
  837. @item JPEG-LS @tab X @tab X @tab fourcc: MJLS, lossless and near-lossless is supported
  838. @item Apple MJPEG-B @tab @tab X
  839. @item Sunplus MJPEG @tab @tab X @tab fourcc: SP5X
  840. @item DV @tab X @tab X
  841. @item HuffYUV @tab X @tab X
  842. @item FFmpeg Video 1 @tab X @tab X @tab experimental lossless codec (fourcc: FFV1)
  843. @item FFmpeg Snow @tab X @tab X @tab experimental wavelet codec (fourcc: SNOW)
  844. @item Asus v1 @tab X @tab X @tab fourcc: ASV1
  845. @item Asus v2 @tab X @tab X @tab fourcc: ASV2
  846. @item Creative YUV @tab @tab X @tab fourcc: CYUV
  847. @item Sorenson Video 1 @tab X @tab X @tab fourcc: SVQ1
  848. @item Sorenson Video 3 @tab @tab X @tab fourcc: SVQ3
  849. @item On2 VP3 @tab @tab X @tab still experimental
  850. @item On2 VP5 @tab @tab X @tab fourcc: VP50
  851. @item On2 VP6 @tab @tab X @tab fourcc: VP60,VP61,VP62
  852. @item Theora @tab X @tab X @tab still experimental
  853. @item Intel Indeo 3 @tab @tab X
  854. @item FLV @tab X @tab X @tab Sorenson H.263 used in Flash
  855. @item Flash Screen Video @tab X @tab X @tab fourcc: FSV1
  856. @item ATI VCR1 @tab @tab X @tab fourcc: VCR1
  857. @item ATI VCR2 @tab @tab X @tab fourcc: VCR2
  858. @item Cirrus Logic AccuPak @tab @tab X @tab fourcc: CLJR
  859. @item 4X Video @tab @tab X @tab Used in certain computer games.
  860. @item Sony Playstation MDEC @tab @tab X
  861. @item Id RoQ @tab @tab X @tab Used in Quake III, Jedi Knight 2, other computer games.
  862. @item Xan/WC3 @tab @tab X @tab Used in Wing Commander III .MVE files.
  863. @item Interplay Video @tab @tab X @tab Used in Interplay .MVE files.
  864. @item Apple Animation @tab @tab X @tab fourcc: 'rle '
  865. @item Apple Graphics @tab @tab X @tab fourcc: 'smc '
  866. @item Apple Video @tab @tab X @tab fourcc: rpza
  867. @item Apple QuickDraw @tab @tab X @tab fourcc: qdrw
  868. @item Cinepak @tab @tab X
  869. @item Microsoft RLE @tab @tab X
  870. @item Microsoft Video-1 @tab @tab X
  871. @item Westwood VQA @tab @tab X
  872. @item Id Cinematic Video @tab @tab X @tab Used in Quake II.
  873. @item Planar RGB @tab @tab X @tab fourcc: 8BPS
  874. @item FLIC video @tab @tab X
  875. @item Duck TrueMotion v1 @tab @tab X @tab fourcc: DUCK
  876. @item Duck TrueMotion v2 @tab @tab X @tab fourcc: TM20
  877. @item VMD Video @tab @tab X @tab Used in Sierra VMD files.
  878. @item MSZH @tab @tab X @tab Part of LCL
  879. @item ZLIB @tab X @tab X @tab Part of LCL, encoder experimental
  880. @item TechSmith Camtasia @tab @tab X @tab fourcc: TSCC
  881. @item IBM Ultimotion @tab @tab X @tab fourcc: ULTI
  882. @item Miro VideoXL @tab @tab X @tab fourcc: VIXL
  883. @item QPEG @tab @tab X @tab fourccs: QPEG, Q1.0, Q1.1
  884. @item LOCO @tab @tab X @tab
  885. @item Winnov WNV1 @tab @tab X @tab
  886. @item Autodesk Animator Studio Codec @tab @tab X @tab fourcc: AASC
  887. @item Fraps FPS1 @tab @tab X @tab
  888. @item CamStudio @tab @tab X @tab fourcc: CSCD
  889. @item American Laser Games Video @tab @tab X @tab Used in games like Mad Dog McCree
  890. @item ZMBV @tab X @tab X @tab Encoder works only on PAL8
  891. @item AVS Video @tab @tab X @tab Video encoding used by the Creature Shock game.
  892. @item Smacker Video @tab @tab X @tab Video encoding used in Smacker.
  893. @item RTjpeg @tab @tab X @tab Video encoding used in NuppelVideo files.
  894. @item KMVC @tab @tab X @tab Codec used in Worms games.
  895. @item VMware Video @tab @tab X @tab Codec used in videos captured by VMware.
  896. @item Cin Video @tab @tab X @tab Codec used in Delphine Software games.
  897. @item Tiertex Seq Video @tab @tab X @tab Codec used in DOS CDROM FlashBack game.
  898. @item DXA Video @tab @tab X @tab Codec originally used in Feeble Files game.
  899. @item AVID DNxHD @tab @tab X @tab aka SMPTE VC3
  900. @item C93 Video @tab @tab X @tab Codec used in Cyberia game.
  901. @item THP @tab @tab X @tab Used on the Nintendo GameCube.
  902. @item Bethsoft VID @tab @tab X @tab Used in some games from Bethesda Softworks.
  903. @item Renderware TXD @tab @tab X @tab Texture dictionaries used by the Renderware Engine.
  904. @end multitable
  905. @code{X} means that encoding (resp. decoding) is supported.
  906. @section Audio Codecs
  907. @multitable @columnfractions .4 .1 .1 .1 .7
  908. @item Supported Codec @tab Encoding @tab Decoding @tab Comments
  909. @item MPEG audio layer 2 @tab IX @tab IX
  910. @item MPEG audio layer 1/3 @tab IX @tab IX
  911. @tab MP3 encoding is supported through the external library LAME.
  912. @item AC3 @tab IX @tab IX
  913. @tab liba52 is used internally for decoding.
  914. @item Vorbis @tab X @tab X
  915. @item WMA V1/V2 @tab X @tab X
  916. @item AAC @tab X @tab X
  917. @tab Supported through the external library libfaac/libfaad.
  918. @item Microsoft ADPCM @tab X @tab X
  919. @item MS IMA ADPCM @tab X @tab X
  920. @item QT IMA ADPCM @tab @tab X
  921. @item 4X IMA ADPCM @tab @tab X
  922. @item G.726 ADPCM @tab X @tab X
  923. @item Duck DK3 IMA ADPCM @tab @tab X
  924. @tab Used in some Sega Saturn console games.
  925. @item Duck DK4 IMA ADPCM @tab @tab X
  926. @tab Used in some Sega Saturn console games.
  927. @item Westwood Studios IMA ADPCM @tab @tab X
  928. @tab Used in Westwood Studios games like Command and Conquer.
  929. @item SMJPEG IMA ADPCM @tab @tab X
  930. @tab Used in certain Loki game ports.
  931. @item CD-ROM XA ADPCM @tab @tab X
  932. @item CRI ADX ADPCM @tab X @tab X
  933. @tab Used in Sega Dreamcast games.
  934. @item Electronic Arts ADPCM @tab @tab X
  935. @tab Used in various EA titles.
  936. @item Creative ADPCM @tab @tab X
  937. @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
  938. @item THP ADPCM @tab @tab X
  939. @tab Used on the Nintendo GameCube.
  940. @item RA144 @tab @tab X
  941. @tab Real 14400 bit/s codec
  942. @item RA288 @tab @tab X
  943. @tab Real 28800 bit/s codec
  944. @item RADnet @tab X @tab IX
  945. @tab Real low bitrate AC3 codec, liba52 is used for decoding.
  946. @item AMR-NB @tab X @tab X
  947. @tab Supported through an external library.
  948. @item AMR-WB @tab X @tab X
  949. @tab Supported through an external library.
  950. @item DV audio @tab @tab X
  951. @item Id RoQ DPCM @tab X @tab X
  952. @tab Used in Quake III, Jedi Knight 2, other computer games.
  953. @item Interplay MVE DPCM @tab @tab X
  954. @tab Used in various Interplay computer games.
  955. @item Xan DPCM @tab @tab X
  956. @tab Used in Origin's Wing Commander IV AVI files.
  957. @item Sierra Online DPCM @tab @tab X
  958. @tab Used in Sierra Online game audio files.
  959. @item Apple MACE 3 @tab @tab X
  960. @item Apple MACE 6 @tab @tab X
  961. @item FLAC lossless audio @tab X @tab X
  962. @item Shorten lossless audio @tab @tab X
  963. @item Apple lossless audio @tab @tab X
  964. @tab QuickTime fourcc 'alac'
  965. @item FFmpeg Sonic @tab X @tab X
  966. @tab experimental lossy/lossless codec
  967. @item Qdesign QDM2 @tab @tab X
  968. @tab there are still some distortions
  969. @item Real COOK @tab @tab X
  970. @tab All versions except 5.1 are supported
  971. @item DSP Group TrueSpeech @tab @tab X
  972. @item True Audio (TTA) @tab @tab X
  973. @item Smacker Audio @tab @tab X
  974. @item WavPack Audio @tab @tab X
  975. @item Cin Audio @tab @tab X
  976. @tab Codec used in Delphine Software games.
  977. @item Intel Music Coder @tab @tab X
  978. @item Musepack @tab @tab X
  979. @tab Only SV7 is supported
  980. @item DT$ Coherent Audio @tab @tab X
  981. @item ATRAC 3 @tab @tab X
  982. @end multitable
  983. @code{X} means that encoding (resp. decoding) is supported.
  984. @code{I} means that an integer-only version is available, too (ensures high
  985. performance on systems without hardware floating point support).
  986. @chapter Platform Specific information
  987. @section BSD
  988. BSD make will not build FFmpeg, you need to install and use GNU Make
  989. (@file{gmake}).
  990. @section Windows
  991. To get help and instructions for using FFmpeg under Windows, check out
  992. the FFmpeg Windows Help Forum at
  993. @url{http://arrozcru.no-ip.org/ffmpeg/}.
  994. @subsection Native Windows compilation
  995. @itemize
  996. @item Install the current versions of MSYS and MinGW from
  997. @url{http://www.mingw.org/}. You can find detailed installation
  998. instructions in the download section and the FAQ.
  999. NOTE: Use at least bash 3.1. Older versions are known to be failing on the
  1000. configure script.
  1001. @item If you want to test the FFplay, also download
  1002. the MinGW development library of SDL 1.2.x
  1003. (@file{SDL-devel-1.2.x-mingw32.tar.gz}) from
  1004. @url{http://www.libsdl.org}. Unpack it in a temporary directory, and
  1005. unpack the archive @file{i386-mingw32msvc.tar.gz} in the MinGW tool
  1006. directory. Edit the @file{sdl-config} script so that it gives the
  1007. correct SDL directory when invoked.
  1008. @item Extract the current version of FFmpeg.
  1009. @item Start the MSYS shell (file @file{msys.bat}).
  1010. @item Change to the FFmpeg directory and follow
  1011. the instructions of how to compile FFmpeg (file
  1012. @file{INSTALL}). Usually, launching @file{./configure} and @file{make}
  1013. suffices. If you have problems using SDL, verify that
  1014. @file{sdl-config} can be launched from the MSYS command line.
  1015. @item You can install FFmpeg in @file{Program Files/FFmpeg} by typing
  1016. @file{make install}. Do not forget to copy @file{SDL.dll} to the place
  1017. you launch @file{ffplay} from.
  1018. @end itemize
  1019. Notes:
  1020. @itemize
  1021. @item The target @file{make wininstaller} can be used to create a
  1022. Nullsoft based Windows installer for FFmpeg and FFplay. @file{SDL.dll}
  1023. must be copied to the FFmpeg directory in order to build the
  1024. installer.
  1025. @item By using @code{./configure --enable-shared} when configuring FFmpeg,
  1026. you can build @file{avcodec.dll} and @file{avformat.dll}. With
  1027. @code{make install} you install the FFmpeg DLLs and the associated
  1028. headers in @file{Program Files/FFmpeg}.
  1029. @item Visual C++ compatibility: If you used @code{./configure --enable-shared}
  1030. when configuring FFmpeg, FFmpeg tries to use the Microsoft Visual
  1031. C++ @code{lib} tool to build @code{avcodec.lib} and
  1032. @code{avformat.lib}. With these libraries you can link your Visual C++
  1033. code directly with the FFmpeg DLLs (see below).
  1034. @end itemize
  1035. @subsection Visual C++ compatibility
  1036. FFmpeg will not compile under Visual C++ -- and it has too many
  1037. dependencies on the GCC compiler to make a port viable. However,
  1038. if you want to use the FFmpeg libraries in your own applications,
  1039. you can still compile those applications using Visual C++. An
  1040. important restriction to this is that you have to use the
  1041. dynamically linked versions of the FFmpeg libraries (i.e. the
  1042. DLLs), and you have to make sure that Visual-C++-compatible
  1043. import libraries are created during the FFmpeg build process.
  1044. This description of how to use the FFmpeg libraries with Visual C++ is
  1045. based on Visual C++ 2005 Express Edition Beta 2. If you have a different
  1046. version, you might have to modify the procedures slightly.
  1047. Here are the step-by-step instructions for building the FFmpeg libraries
  1048. so they can be used with Visual C++:
  1049. @enumerate
  1050. @item Install Visual C++ (if you have not done so already).
  1051. @item Install MinGW and MSYS as described above.
  1052. @item Add a call to @file{vcvars32.bat} (which sets up the environment
  1053. variables for the Visual C++ tools) as the first line of
  1054. @file{msys.bat}. The standard location for @file{vcvars32.bat} is
  1055. @file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat},
  1056. and the standard location for @file{msys.bat} is
  1057. @file{C:\msys\1.0\msys.bat}. If this corresponds to your setup, add the
  1058. following line as the first line of @file{msys.bat}:
  1059. @code{call "C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat"}
  1060. @item Start the MSYS shell (file @file{msys.bat}) and type @code{link.exe}.
  1061. If you get a help message with the command line options of @code{link.exe},
  1062. this means your environment variables are set up correctly, the
  1063. Microsoft linker is on the path and will be used by FFmpeg to
  1064. create Visual-C++-compatible import libraries.
  1065. @item Extract the current version of FFmpeg and change to the FFmpeg directory.
  1066. @item Type the command
  1067. @code{./configure --enable-shared --disable-static --enable-memalign-hack}
  1068. to configure and, if that did not produce any errors,
  1069. type @code{make} to build FFmpeg.
  1070. @item The subdirectories @file{libavformat}, @file{libavcodec}, and
  1071. @file{libavutil} should now contain the files @file{avformat.dll},
  1072. @file{avformat.lib}, @file{avcodec.dll}, @file{avcodec.lib},
  1073. @file{avutil.dll}, and @file{avutil.lib}, respectively. Copy the three
  1074. DLLs to your System32 directory (typically @file{C:\Windows\System32}).
  1075. @end enumerate
  1076. And here is how to use these libraries with Visual C++:
  1077. @enumerate
  1078. @item Create a new console application ("File / New / Project") and then
  1079. select "Win32 Console Application". On the appropriate page of the
  1080. Application Wizard, uncheck the "Precompiled headers" option.
  1081. @item Write the source code for your application, or, for testing, just
  1082. copy the code from an existing sample application into the source file
  1083. that Visual C++ has already created for you. (Note that your source
  1084. filehas to have a @code{.cpp} extension; otherwise, Visual C++ will not
  1085. compile the FFmpeg headers correctly because in C mode, it does not
  1086. recognize the @code{inline} keyword.) For example, you can copy
  1087. @file{output_example.c} from the FFmpeg distribution (but you will
  1088. have to make minor modifications so the code will compile under
  1089. C++, see below).
  1090. @item Open the "Project / Properties" dialog box. In the "Configuration"
  1091. combo box, select "All Configurations" so that the changes you make will
  1092. affect both debug and release builds. In the tree view on the left hand
  1093. side, select "C/C++ / General", then edit the "Additional Include
  1094. Directories" setting to contain the complete paths to the
  1095. @file{libavformat}, @file{libavcodec}, and @file{libavutil}
  1096. subdirectories of your FFmpeg directory. Note that the directories have
  1097. to be separated using semicolons. Now select "Linker / General" from the
  1098. tree view and edit the "Additional Library Directories" setting to
  1099. contain the same three directories.
  1100. @item Still in the "Project / Properties" dialog box, select "Linker / Input"
  1101. from the tree view, then add the files @file{avformat.lib},
  1102. @file{avcodec.lib}, and @file{avutil.lib} to the end of the "Additional
  1103. Dependencies". Note that the names of the libraries have to be separated
  1104. using spaces.
  1105. @item Now, select "C/C++ / Code Generation" from the tree view. Select
  1106. "Debug" in the "Configuration" combo box. Make sure that "Runtime
  1107. Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in
  1108. the "Configuration" combo box and make sure that "Runtime Library" is
  1109. set to "Multi-threaded DLL".
  1110. @item Click "OK" to close the "Project / Properties" dialog box and build
  1111. the application. Hopefully, it should compile and run cleanly. If you
  1112. used @file{output_example.c} as your sample application, you will get a
  1113. few compiler errors, but they are easy to fix. The first type of error
  1114. occurs because Visual C++ does not allow an @code{int} to be converted to
  1115. an @code{enum} without a cast. To solve the problem, insert the required
  1116. casts (this error occurs once for a @code{CodecID} and once for a
  1117. @code{CodecType}). The second type of error occurs because C++ requires
  1118. the return value of @code{malloc} to be cast to the exact type of the
  1119. pointer it is being assigned to. Visual C++ will complain that, for
  1120. example, @code{(void *)} is being assigned to @code{(uint8_t *)} without
  1121. an explicit cast. So insert an explicit cast in these places to silence
  1122. the compiler. The third type of error occurs because the @code{snprintf}
  1123. library function is called @code{_snprintf} under Visual C++. So just
  1124. add an underscore to fix the problem. With these changes,
  1125. @file{output_example.c} should compile under Visual C++, and the
  1126. resulting executable should produce valid video files.
  1127. @end enumerate
  1128. @subsection Cross compilation for Windows with Linux
  1129. You must use the MinGW cross compilation tools available at
  1130. @url{http://www.mingw.org/}.
  1131. Then configure FFmpeg with the following options:
  1132. @example
  1133. ./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
  1134. @end example
  1135. (you can change the cross-prefix according to the prefix chosen for the
  1136. MinGW tools).
  1137. Then you can easily test FFmpeg with Wine
  1138. (@url{http://www.winehq.com/}).
  1139. @subsection Compilation under Cygwin
  1140. Cygwin works very much like Unix.
  1141. Just install your Cygwin with all the "Base" packages, plus the
  1142. following "Devel" ones:
  1143. @example
  1144. binutils, gcc-core, make, subversion
  1145. @end example
  1146. Do not install binutils-20060709-1 (they are buggy on shared builds);
  1147. use binutils-20050610-1 instead.
  1148. Then run
  1149. @example
  1150. ./configure --enable-static --disable-shared
  1151. @end example
  1152. to make a static build or
  1153. @example
  1154. ./configure --enable-shared --disable-static
  1155. @end example
  1156. to build shared libraries.
  1157. If you want to build FFmpeg with additional libraries, download Cygwin
  1158. "Devel" packages for Ogg and Vorbis from any Cygwin packages repository
  1159. and/or SDL, xvid, faac, faad2 packages from Cygwin Ports,
  1160. (@url{http://cygwinports.dotsrc.org/}).
  1161. @subsection Crosscompilation for Windows under Cygwin
  1162. With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
  1163. Just install your Cygwin as explained before, plus these additional
  1164. "Devel" packages:
  1165. @example
  1166. gcc-mingw-core, mingw-runtime, mingw-zlib
  1167. @end example
  1168. and add some special flags to your configure invocation.
  1169. For a static build run
  1170. @example
  1171. ./configure --target-os=mingw32 --enable-memalign-hack --enable-static --disable-shared --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
  1172. @end example
  1173. and for a build with shared libraries
  1174. @example
  1175. ./configure --target-os=mingw32 --enable-memalign-hack --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
  1176. @end example
  1177. @section BeOS
  1178. The configure script should guess the configuration itself.
  1179. Networking support is currently not finished.
  1180. errno issues fixed by Andrew Bachmann.
  1181. Old stuff:
  1182. François Revol - revol at free dot fr - April 2002
  1183. The configure script should guess the configuration itself,
  1184. however I still did not test building on the net_server version of BeOS.
  1185. FFserver is broken (needs poll() implementation).
  1186. There are still issues with errno codes, which are negative in BeOS, and
  1187. that FFmpeg negates when returning. This ends up turning errors into
  1188. valid results, then crashes.
  1189. (To be fixed)
  1190. @chapter Developers Guide
  1191. @section API
  1192. @itemize @bullet
  1193. @item libavcodec is the library containing the codecs (both encoding and
  1194. decoding). Look at @file{libavcodec/apiexample.c} to see how to use it.
  1195. @item libavformat is the library containing the file format handling (mux and
  1196. demux code for several formats). Look at @file{ffplay.c} to use it in a
  1197. player. See @file{output_example.c} to use it to generate audio or video
  1198. streams.
  1199. @end itemize
  1200. @section Integrating libavcodec or libavformat in your program
  1201. You can integrate all the source code of the libraries to link them
  1202. statically to avoid any version problem. All you need is to provide a
  1203. 'config.mak' and a 'config.h' in the parent directory. See the defines
  1204. generated by ./configure to understand what is needed.
  1205. You can use libavcodec or libavformat in your commercial program, but
  1206. @emph{any patch you make must be published}. The best way to proceed is
  1207. to send your patches to the FFmpeg mailing list.
  1208. @node Coding Rules
  1209. @section Coding Rules
  1210. FFmpeg is programmed in the ISO C90 language with a few additional
  1211. features from ISO C99, namely:
  1212. @itemize @bullet
  1213. @item
  1214. the @samp{inline} keyword;
  1215. @item
  1216. @samp{//} comments;
  1217. @item
  1218. designated struct initializers (@samp{struct s x = @{ .i = 17 @};})
  1219. @item
  1220. compound literals (@samp{x = (struct s) @{ 17, 23 @};})
  1221. @end itemize
  1222. These features are supported by all compilers we care about, so we will not
  1223. accept patches to remove their use unless they absolutely do not impair
  1224. clarity and performance.
  1225. All code must compile with GCC 2.95 and GCC 3.3. Currently, FFmpeg also
  1226. compiles with several other compilers, such as the Compaq ccc compiler
  1227. or Sun Studio 9, and we would like to keep it that way unless it would
  1228. be exceedingly involved. To ensure compatibility, please do not use any
  1229. additional C99 features or GCC extensions. Especially watch out for:
  1230. @itemize @bullet
  1231. @item
  1232. mixing statements and declarations;
  1233. @item
  1234. @samp{long long} (use @samp{int64_t} instead);
  1235. @item
  1236. @samp{__attribute__} not protected by @samp{#ifdef __GNUC__} or similar;
  1237. @item
  1238. GCC statement expressions (@samp{(x = (@{ int y = 4; y; @})}).
  1239. @end itemize
  1240. Indent size is 4.
  1241. The presentation is the one specified by 'indent -i4 -kr -nut'.
  1242. The TAB character is forbidden outside of Makefiles as is any
  1243. form of trailing whitespace. Commits containing either will be
  1244. rejected by the Subversion repository.
  1245. Main priority in FFmpeg is simplicity and small code size (=less
  1246. bugs).
  1247. Comments: Use the JavaDoc/Doxygen
  1248. format (see examples below) so that code documentation
  1249. can be generated automatically. All nontrivial functions should have a comment
  1250. above them explaining what the function does, even if it is just one sentence.
  1251. All structures and their member variables should be documented, too.
  1252. @example
  1253. /**
  1254. * @@file mpeg.c
  1255. * MPEG codec.
  1256. * @@author ...
  1257. */
  1258. /**
  1259. * Summary sentence.
  1260. * more text ...
  1261. * ...
  1262. */
  1263. typedef struct Foobar@{
  1264. int var1; /**< var1 description */
  1265. int var2; ///< var2 description
  1266. /** var3 description */
  1267. int var3;
  1268. @} Foobar;
  1269. /**
  1270. * Summary sentence.
  1271. * more text ...
  1272. * ...
  1273. * @@param my_parameter description of my_parameter
  1274. * @@return return value description
  1275. */
  1276. int myfunc(int my_parameter)
  1277. ...
  1278. @end example
  1279. fprintf and printf are forbidden in libavformat and libavcodec,
  1280. please use av_log() instead.
  1281. @section Development Policy
  1282. @enumerate
  1283. @item
  1284. You must not commit code which breaks FFmpeg! (Meaning unfinished but
  1285. enabled code which breaks compilation or compiles but does not work or
  1286. breaks the regression tests)
  1287. You can commit unfinished stuff (for testing etc), but it must be disabled
  1288. (#ifdef etc) by default so it does not interfere with other developers'
  1289. work.
  1290. @item
  1291. You do not have to over-test things. If it works for you, and you think it
  1292. should work for others, then commit. If your code has problems
  1293. (portability, triggers compiler bugs, unusual environment etc) they will be
  1294. reported and eventually fixed.
  1295. @item
  1296. Do not commit unrelated changes together, split them into self-contained
  1297. pieces. Also do not forget that if part B depends on part A, but A does not
  1298. depend on B, then A can and should be committed first and separate from B.
  1299. Keeping changes well split into self-contained parts makes reviewing and
  1300. understanding them on the commit log mailing list easier. This also helps
  1301. in case of debugging later on.
  1302. Also if you have doubts about splitting or not splitting, do not hesitate to
  1303. ask/discuss it on the developer mailing list.
  1304. @item
  1305. Do not change behavior of the program (renaming options etc) without
  1306. first discussing it on the ffmpeg-devel mailing list. Do not remove
  1307. functionality from the code. Just improve!
  1308. Note: Redundant code can be removed.
  1309. @item
  1310. Do not commit changes to the build system (Makefiles, configure script)
  1311. which change behavior, defaults etc, without asking first. The same
  1312. applies to compiler warning fixes, trivial looking fixes and to code
  1313. maintained by other developers. We usually have a reason for doing things
  1314. the way we do. Send your changes as patches to the ffmpeg-devel mailing
  1315. list, and if the code maintainers say OK, you may commit. This does not
  1316. apply to files you wrote and/or maintain.
  1317. @item
  1318. We refuse source indentation and other cosmetic changes if they are mixed
  1319. with functional changes, such commits will be rejected and removed. Every
  1320. developer has his own indentation style, you should not change it. Of course
  1321. if you (re)write something, you can use your own style, even though we would
  1322. prefer if the indentation throughout FFmpeg was consistent (Many projects
  1323. force a given indentation style - we do not.). If you really need to make
  1324. indentation changes (try to avoid this), separate them strictly from real
  1325. changes.
  1326. NOTE: If you had to put if()@{ .. @} over a large (> 5 lines) chunk of code,
  1327. then either do NOT change the indentation of the inner part within (do not
  1328. move it to the right)! or do so in a separate commit
  1329. @item
  1330. Always fill out the commit log message. Describe in a few lines what you
  1331. changed and why. You can refer to mailing list postings if you fix a
  1332. particular bug. Comments such as "fixed!" or "Changed it." are unacceptable.
  1333. @item
  1334. If you apply a patch by someone else, include the name and email address in
  1335. the log message. Since the ffmpeg-cvslog mailing list is publicly
  1336. archived you should add some SPAM protection to the email address. Send an
  1337. answer to ffmpeg-devel (or wherever you got the patch from) saying that
  1338. you applied the patch.
  1339. @item
  1340. When applying patches that have been discussed (at length) on the mailing
  1341. list, reference the thread in the log message.
  1342. @item
  1343. Do NOT commit to code actively maintained by others without permission.
  1344. Send a patch to ffmpeg-devel instead. If noone answers within a reasonable
  1345. timeframe (12h for build failures and security fixes, 3 days small changes,
  1346. 1 week for big patches) then commit your patch if you think it is OK.
  1347. Also note, the maintainer can simply ask for more time to review!
  1348. @item
  1349. Subscribe to the ffmpeg-cvslog mailing list. The diffs of all commits
  1350. are sent there and reviewed by all the other developers. Bugs and possible
  1351. improvements or general questions regarding commits are discussed there. We
  1352. expect you to react if problems with your code are uncovered.
  1353. @item
  1354. Update the documentation if you change behavior or add features. If you are
  1355. unsure how best to do this, send a patch to ffmpeg-devel, the documentation
  1356. maintainer(s) will review and commit your stuff.
  1357. @item
  1358. Try to keep important discussions and requests (also) on the public
  1359. developer mailing list, so that all developers can benefit from them.
  1360. @item
  1361. Never write to unallocated memory, never write over the end of arrays,
  1362. always check values read from some untrusted source before using them
  1363. as array index or other risky things.
  1364. @item
  1365. Remember to check if you need to bump versions for the specific libav
  1366. parts (libavutil, libavcodec, libavformat) you are changing. You need
  1367. to change the version integer and the version string.
  1368. Incrementing the first component means no backward compatibility to
  1369. previous versions (e.g. removal of a function from the public API).
  1370. Incrementing the second component means backward compatible change
  1371. (e.g. addition of a function to the public API).
  1372. Incrementing the third component means a noteworthy binary compatible
  1373. change (e.g. encoder bug fix that matters for the decoder).
  1374. @item
  1375. If you add a new codec, remember to update the changelog, add it to
  1376. the supported codecs table in the documentation and bump the second
  1377. component of the @file{libavcodec} version number appropriately. If
  1378. it has a fourcc, add it to @file{libavformat/avienc.c}, even if it
  1379. is only a decoder.
  1380. @item
  1381. Do not change code to hide warnings without ensuring that the underlying
  1382. logic is correct and thus the warning was inappropriate.
  1383. @item
  1384. If you add a new file, give it a proper license header. Do not copy and
  1385. paste it from a random place, use an existing file as template.
  1386. @end enumerate
  1387. We think our rules are not too hard. If you have comments, contact us.
  1388. Note, these rules are mostly borrowed from the MPlayer project.
  1389. @section Submitting patches
  1390. First, (@pxref{Coding Rules}) above if you did not yet.
  1391. When you submit your patch, try to send a unified diff (diff '-up'
  1392. option). I cannot read other diffs :-)
  1393. Also please do not submit patches which contain several unrelated changes.
  1394. Split them into individual self-contained patches; this makes reviewing
  1395. them much easier.
  1396. Run the regression tests before submitting a patch so that you can
  1397. verify that there are no big problems.
  1398. Patches should be posted as base64 encoded attachments (or any other
  1399. encoding which ensures that the patch will not be trashed during
  1400. transmission) to the ffmpeg-devel mailing list, see
  1401. @url{http://lists.mplayerhq.hu/mailman/listinfo/ffmpeg-devel}
  1402. It also helps quite a bit if you tell us what the patch does (for example
  1403. 'replaces lrint by lrintf'), and why (for example '*BSD isn't C99 compliant
  1404. and has no lrint()')
  1405. Also please if you send several patches, send each patch as separate mail,
  1406. do not attach several unrelated patches to the same mail.
  1407. @section patch submission checklist
  1408. @enumerate
  1409. @item
  1410. Do the regression tests pass with the patch applied?
  1411. @item
  1412. Is the patch a unified diff?
  1413. @item
  1414. Is the patch against latest FFmpeg SVN?
  1415. @item
  1416. Are you subscribed to ffmpeg-dev?
  1417. (the list is subscribers only due to spam)
  1418. @item
  1419. Have you checked that the changes are minimal, so that the same cannot be
  1420. achieved with a smaller patch and/or simpler final code?
  1421. @item
  1422. If the change is to speed critical code, did you benchmark it?
  1423. @item
  1424. If you did any benchmarks, did you provide them in the mail?
  1425. @item
  1426. Have you checked that the patch does not introduce buffer overflows or
  1427. other security issues?
  1428. @item
  1429. Is the patch created from the root of the source tree, so it can be
  1430. applied with @code{patch -p0}?
  1431. @item
  1432. Does the patch not mix functional and cosmetic changes?
  1433. @item
  1434. Did you add tabs or trailing whitespace to the code? Both are forbidden.
  1435. @item
  1436. Is the patch attached to the email you send?
  1437. @item
  1438. Is the mime type of the patch correct? It should be text/x-diff or
  1439. text/x-patch or at least text/plain and not application/octet-stream.
  1440. @item
  1441. If the patch fixes a bug, did you provide a verbose analysis of the bug?
  1442. @item
  1443. If the patch fixes a bug, did you provide enough information, including
  1444. a sample, so the bug can be reproduced and the fix can be verified?
  1445. @item
  1446. Did you provide a verbose summary about what the patch does change?
  1447. @item
  1448. Did you provide a verbose explanation why it changes things like it does?
  1449. @item
  1450. Did you provide a verbose summary of the user visible advantages and
  1451. disadvantages if the patch is applied?
  1452. @item
  1453. Did you provide an example so we can verify the new feature added by the
  1454. patch easily?
  1455. @item
  1456. If you added a new file, did you insert a license header? It should be
  1457. taken from FFmpeg, not randomly copied and pasted from somewhere else.
  1458. @item
  1459. You should maintain alphabetical order in alphabetically ordered lists as
  1460. long as doing so does not break API/ABI compatibility.
  1461. @item
  1462. Did you provide a suggestion for a clear commit log message?
  1463. @end enumerate
  1464. @section Patch review process
  1465. All patches posted to ffmpeg-devel will be reviewed, unless they contain a
  1466. clear note that the patch is not for SVN.
  1467. Reviews and comments will be posted as replies to the patch on the
  1468. mailing list. The patch submitter then has to take care of every comment,
  1469. that can be by resubmitting a changed patch or by discussion. Resubmitted
  1470. patches will themselves be reviewed like any other patch. If at some point
  1471. a patch passes review with no comments then it is approved, that can for
  1472. simple and small patches happen immediately while large patches will generally
  1473. have to be changed and reviewed many times before they are approved.
  1474. After a patch is approved it will be committed to the repository.
  1475. We will review all submitted patches, but sometimes we are quite busy so
  1476. especially for large patches this can take several weeks.
  1477. When resubmitting patches, please do not make any significant changes
  1478. not related to the comments received during review. Such patches will
  1479. be rejected. Instead, submit significant changes or new features as
  1480. separate patches.
  1481. @section Regression tests
  1482. Before submitting a patch (or committing to the repository), you should at least
  1483. test that you did not break anything.
  1484. The regression tests build a synthetic video stream and a synthetic
  1485. audio stream. These are then encoded and decoded with all codecs or
  1486. formats. The CRC (or MD5) of each generated file is recorded in a
  1487. result file. A 'diff' is launched to compare the reference results and
  1488. the result file.
  1489. The regression tests then go on to test the FFserver code with a
  1490. limited set of streams. It is important that this step runs correctly
  1491. as well.
  1492. Run 'make test' to test all the codecs and formats.
  1493. Run 'make fulltest' to test all the codecs, formats and FFserver.
  1494. [Of course, some patches may change the results of the regression tests. In
  1495. this case, the reference results of the regression tests shall be modified
  1496. accordingly].
  1497. @bye