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  1. /*
  2. * Copyright (C) 2003 James Klicman <james@klicman.org>
  3. *
  4. * This file is part of FFmpeg.
  5. *
  6. * FFmpeg is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 2.1 of the License, or (at your option) any later version.
  10. *
  11. * FFmpeg is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public
  17. * License along with FFmpeg; if not, write to the Free Software
  18. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  19. */
  20. #include "config.h"
  21. #if HAVE_ALTIVEC_H
  22. #include <altivec.h>
  23. #endif
  24. #include "libavutil/attributes.h"
  25. #include "libavutil/cpu.h"
  26. #include "libavutil/ppc/cpu.h"
  27. #include "libavcodec/fdctdsp.h"
  28. #include "fdct.h"
  29. #if HAVE_ALTIVEC
  30. #define vs16(v) ((vector signed short) (v))
  31. #define vs32(v) ((vector signed int) (v))
  32. #define vu8(v) ((vector unsigned char) (v))
  33. #define vu16(v) ((vector unsigned short) (v))
  34. #define vu32(v) ((vector unsigned int) (v))
  35. #define C1 0.98078525066375732421875000 /* cos(1 * PI / 16) */
  36. #define C2 0.92387950420379638671875000 /* cos(2 * PI / 16) */
  37. #define C3 0.83146959543228149414062500 /* cos(3 * PI / 16) */
  38. #define C4 0.70710676908493041992187500 /* cos(4 * PI / 16) */
  39. #define C5 0.55557024478912353515625000 /* cos(5 * PI / 16) */
  40. #define C6 0.38268342614173889160156250 /* cos(6 * PI / 16) */
  41. #define C7 0.19509032368659973144531250 /* cos(7 * PI / 16) */
  42. #define SQRT_2 1.41421353816986083984375000 /* sqrt(2) */
  43. #define W0 -(2 * C2)
  44. #define W1 (2 * C6)
  45. #define W2 (SQRT_2 * C6)
  46. #define W3 (SQRT_2 * C3)
  47. #define W4 (SQRT_2 * (-C1 + C3 + C5 - C7))
  48. #define W5 (SQRT_2 * (C1 + C3 - C5 + C7))
  49. #define W6 (SQRT_2 * (C1 + C3 + C5 - C7))
  50. #define W7 (SQRT_2 * (C1 + C3 - C5 - C7))
  51. #define W8 (SQRT_2 * (C7 - C3))
  52. #define W9 (SQRT_2 * (-C1 - C3))
  53. #define WA (SQRT_2 * (-C3 - C5))
  54. #define WB (SQRT_2 * (C5 - C3))
  55. static const vector float fdctconsts[3] = {
  56. { W0, W1, W2, W3 },
  57. { W4, W5, W6, W7 },
  58. { W8, W9, WA, WB }
  59. };
  60. #define LD_W0 vec_splat(cnsts0, 0)
  61. #define LD_W1 vec_splat(cnsts0, 1)
  62. #define LD_W2 vec_splat(cnsts0, 2)
  63. #define LD_W3 vec_splat(cnsts0, 3)
  64. #define LD_W4 vec_splat(cnsts1, 0)
  65. #define LD_W5 vec_splat(cnsts1, 1)
  66. #define LD_W6 vec_splat(cnsts1, 2)
  67. #define LD_W7 vec_splat(cnsts1, 3)
  68. #define LD_W8 vec_splat(cnsts2, 0)
  69. #define LD_W9 vec_splat(cnsts2, 1)
  70. #define LD_WA vec_splat(cnsts2, 2)
  71. #define LD_WB vec_splat(cnsts2, 3)
  72. #if HAVE_BIGENDIAN
  73. #define VEC_FMERGEH(a, b) vec_mergeh(a, b)
  74. #define VEC_FMERGEL(a, b) vec_mergel(a, b)
  75. #else
  76. #define VEC_FMERGEH(a, b) vec_mergel(b, a)
  77. #define VEC_FMERGEL(a, b) vec_mergeh(b, a)
  78. #endif
  79. #define FDCTROW(b0, b1, b2, b3, b4, b5, b6, b7) /* {{{ */ \
  80. x0 = vec_add(b0, b7); /* x0 = b0 + b7; */ \
  81. x7 = vec_sub(b0, b7); /* x7 = b0 - b7; */ \
  82. x1 = vec_add(b1, b6); /* x1 = b1 + b6; */ \
  83. x6 = vec_sub(b1, b6); /* x6 = b1 - b6; */ \
  84. x2 = vec_add(b2, b5); /* x2 = b2 + b5; */ \
  85. x5 = vec_sub(b2, b5); /* x5 = b2 - b5; */ \
  86. x3 = vec_add(b3, b4); /* x3 = b3 + b4; */ \
  87. x4 = vec_sub(b3, b4); /* x4 = b3 - b4; */ \
  88. \
  89. b7 = vec_add(x0, x3); /* b7 = x0 + x3; */ \
  90. b1 = vec_add(x1, x2); /* b1 = x1 + x2; */ \
  91. b0 = vec_add(b7, b1); /* b0 = b7 + b1; */ \
  92. b4 = vec_sub(b7, b1); /* b4 = b7 - b1; */ \
  93. \
  94. b2 = vec_sub(x0, x3); /* b2 = x0 - x3; */ \
  95. b6 = vec_sub(x1, x2); /* b6 = x1 - x2; */ \
  96. b5 = vec_add(b6, b2); /* b5 = b6 + b2; */ \
  97. cnst = LD_W2; \
  98. b5 = vec_madd(cnst, b5, mzero); /* b5 = b5 * W2; */ \
  99. cnst = LD_W1; \
  100. b2 = vec_madd(cnst, b2, b5); /* b2 = b5 + b2 * W1; */ \
  101. cnst = LD_W0; \
  102. b6 = vec_madd(cnst, b6, b5); /* b6 = b5 + b6 * W0; */ \
  103. \
  104. x0 = vec_add(x4, x7); /* x0 = x4 + x7; */ \
  105. x1 = vec_add(x5, x6); /* x1 = x5 + x6; */ \
  106. x2 = vec_add(x4, x6); /* x2 = x4 + x6; */ \
  107. x3 = vec_add(x5, x7); /* x3 = x5 + x7; */ \
  108. x8 = vec_add(x2, x3); /* x8 = x2 + x3; */ \
  109. cnst = LD_W3; \
  110. x8 = vec_madd(cnst, x8, mzero); /* x8 = x8 * W3; */ \
  111. \
  112. cnst = LD_W8; \
  113. x0 = vec_madd(cnst, x0, mzero); /* x0 *= W8; */ \
  114. cnst = LD_W9; \
  115. x1 = vec_madd(cnst, x1, mzero); /* x1 *= W9; */ \
  116. cnst = LD_WA; \
  117. x2 = vec_madd(cnst, x2, x8); /* x2 = x2 * WA + x8; */ \
  118. cnst = LD_WB; \
  119. x3 = vec_madd(cnst, x3, x8); /* x3 = x3 * WB + x8; */ \
  120. \
  121. cnst = LD_W4; \
  122. b7 = vec_madd(cnst, x4, x0); /* b7 = x4 * W4 + x0; */ \
  123. cnst = LD_W5; \
  124. b5 = vec_madd(cnst, x5, x1); /* b5 = x5 * W5 + x1; */ \
  125. cnst = LD_W6; \
  126. b3 = vec_madd(cnst, x6, x1); /* b3 = x6 * W6 + x1; */ \
  127. cnst = LD_W7; \
  128. b1 = vec_madd(cnst, x7, x0); /* b1 = x7 * W7 + x0; */ \
  129. \
  130. b7 = vec_add(b7, x2); /* b7 = b7 + x2; */ \
  131. b5 = vec_add(b5, x3); /* b5 = b5 + x3; */ \
  132. b3 = vec_add(b3, x2); /* b3 = b3 + x2; */ \
  133. b1 = vec_add(b1, x3) /* b1 = b1 + x3; */ \
  134. /* }}} */
  135. #define FDCTCOL(b0, b1, b2, b3, b4, b5, b6, b7) /* {{{ */ \
  136. x0 = vec_add(b0, b7); /* x0 = b0 + b7; */ \
  137. x7 = vec_sub(b0, b7); /* x7 = b0 - b7; */ \
  138. x1 = vec_add(b1, b6); /* x1 = b1 + b6; */ \
  139. x6 = vec_sub(b1, b6); /* x6 = b1 - b6; */ \
  140. x2 = vec_add(b2, b5); /* x2 = b2 + b5; */ \
  141. x5 = vec_sub(b2, b5); /* x5 = b2 - b5; */ \
  142. x3 = vec_add(b3, b4); /* x3 = b3 + b4; */ \
  143. x4 = vec_sub(b3, b4); /* x4 = b3 - b4; */ \
  144. \
  145. b7 = vec_add(x0, x3); /* b7 = x0 + x3; */ \
  146. b1 = vec_add(x1, x2); /* b1 = x1 + x2; */ \
  147. b0 = vec_add(b7, b1); /* b0 = b7 + b1; */ \
  148. b4 = vec_sub(b7, b1); /* b4 = b7 - b1; */ \
  149. \
  150. b2 = vec_sub(x0, x3); /* b2 = x0 - x3; */ \
  151. b6 = vec_sub(x1, x2); /* b6 = x1 - x2; */ \
  152. b5 = vec_add(b6, b2); /* b5 = b6 + b2; */ \
  153. cnst = LD_W2; \
  154. b5 = vec_madd(cnst, b5, mzero); /* b5 = b5 * W2; */ \
  155. cnst = LD_W1; \
  156. b2 = vec_madd(cnst, b2, b5); /* b2 = b5 + b2 * W1; */ \
  157. cnst = LD_W0; \
  158. b6 = vec_madd(cnst, b6, b5); /* b6 = b5 + b6 * W0; */ \
  159. \
  160. x0 = vec_add(x4, x7); /* x0 = x4 + x7; */ \
  161. x1 = vec_add(x5, x6); /* x1 = x5 + x6; */ \
  162. x2 = vec_add(x4, x6); /* x2 = x4 + x6; */ \
  163. x3 = vec_add(x5, x7); /* x3 = x5 + x7; */ \
  164. x8 = vec_add(x2, x3); /* x8 = x2 + x3; */ \
  165. cnst = LD_W3; \
  166. x8 = vec_madd(cnst, x8, mzero); /* x8 = x8 * W3; */ \
  167. \
  168. cnst = LD_W8; \
  169. x0 = vec_madd(cnst, x0, mzero); /* x0 *= W8; */ \
  170. cnst = LD_W9; \
  171. x1 = vec_madd(cnst, x1, mzero); /* x1 *= W9; */ \
  172. cnst = LD_WA; \
  173. x2 = vec_madd(cnst, x2, x8); /* x2 = x2 * WA + x8; */ \
  174. cnst = LD_WB; \
  175. x3 = vec_madd(cnst, x3, x8); /* x3 = x3 * WB + x8; */ \
  176. \
  177. cnst = LD_W4; \
  178. b7 = vec_madd(cnst, x4, x0); /* b7 = x4 * W4 + x0; */ \
  179. cnst = LD_W5; \
  180. b5 = vec_madd(cnst, x5, x1); /* b5 = x5 * W5 + x1; */ \
  181. cnst = LD_W6; \
  182. b3 = vec_madd(cnst, x6, x1); /* b3 = x6 * W6 + x1; */ \
  183. cnst = LD_W7; \
  184. b1 = vec_madd(cnst, x7, x0); /* b1 = x7 * W7 + x0; */ \
  185. \
  186. b7 = vec_add(b7, x2); /* b7 += x2; */ \
  187. b5 = vec_add(b5, x3); /* b5 += x3; */ \
  188. b3 = vec_add(b3, x2); /* b3 += x2; */ \
  189. b1 = vec_add(b1, x3) /* b1 += x3; */ \
  190. /* }}} */
  191. /* two dimensional discrete cosine transform */
  192. void ff_fdct_altivec(int16_t *block)
  193. {
  194. vector signed short *bp;
  195. const vector float *cp = fdctconsts;
  196. vector float b00, b10, b20, b30, b40, b50, b60, b70;
  197. vector float b01, b11, b21, b31, b41, b51, b61, b71;
  198. vector float mzero, cnst, cnsts0, cnsts1, cnsts2;
  199. vector float x0, x1, x2, x3, x4, x5, x6, x7, x8;
  200. /* setup constants {{{ */
  201. /* mzero = -0.0 */
  202. mzero = ((vector float) vec_splat_u32(-1));
  203. mzero = ((vector float) vec_sl(vu32(mzero), vu32(mzero)));
  204. cnsts0 = vec_ld(0, cp);
  205. cp++;
  206. cnsts1 = vec_ld(0, cp);
  207. cp++;
  208. cnsts2 = vec_ld(0, cp);
  209. /* }}} */
  210. /* 8x8 matrix transpose (vector short[8]) {{{ */
  211. #define MERGE_S16(hl, a, b) vec_merge ## hl(vs16(a), vs16(b))
  212. bp = (vector signed short *) block;
  213. b00 = ((vector float) vec_ld(0, bp));
  214. b40 = ((vector float) vec_ld(16 * 4, bp));
  215. b01 = ((vector float) MERGE_S16(h, b00, b40));
  216. b11 = ((vector float) MERGE_S16(l, b00, b40));
  217. bp++;
  218. b10 = ((vector float) vec_ld(0, bp));
  219. b50 = ((vector float) vec_ld(16 * 4, bp));
  220. b21 = ((vector float) MERGE_S16(h, b10, b50));
  221. b31 = ((vector float) MERGE_S16(l, b10, b50));
  222. bp++;
  223. b20 = ((vector float) vec_ld(0, bp));
  224. b60 = ((vector float) vec_ld(16 * 4, bp));
  225. b41 = ((vector float) MERGE_S16(h, b20, b60));
  226. b51 = ((vector float) MERGE_S16(l, b20, b60));
  227. bp++;
  228. b30 = ((vector float) vec_ld(0, bp));
  229. b70 = ((vector float) vec_ld(16 * 4, bp));
  230. b61 = ((vector float) MERGE_S16(h, b30, b70));
  231. b71 = ((vector float) MERGE_S16(l, b30, b70));
  232. x0 = ((vector float) MERGE_S16(h, b01, b41));
  233. x1 = ((vector float) MERGE_S16(l, b01, b41));
  234. x2 = ((vector float) MERGE_S16(h, b11, b51));
  235. x3 = ((vector float) MERGE_S16(l, b11, b51));
  236. x4 = ((vector float) MERGE_S16(h, b21, b61));
  237. x5 = ((vector float) MERGE_S16(l, b21, b61));
  238. x6 = ((vector float) MERGE_S16(h, b31, b71));
  239. x7 = ((vector float) MERGE_S16(l, b31, b71));
  240. b00 = ((vector float) MERGE_S16(h, x0, x4));
  241. b10 = ((vector float) MERGE_S16(l, x0, x4));
  242. b20 = ((vector float) MERGE_S16(h, x1, x5));
  243. b30 = ((vector float) MERGE_S16(l, x1, x5));
  244. b40 = ((vector float) MERGE_S16(h, x2, x6));
  245. b50 = ((vector float) MERGE_S16(l, x2, x6));
  246. b60 = ((vector float) MERGE_S16(h, x3, x7));
  247. b70 = ((vector float) MERGE_S16(l, x3, x7));
  248. #undef MERGE_S16
  249. /* }}} */
  250. /* Some of the initial calculations can be done as vector short
  251. * before conversion to vector float. The following code section
  252. * takes advantage of this. */
  253. /* fdct rows {{{ */
  254. x0 = ((vector float) vec_add(vs16(b00), vs16(b70)));
  255. x7 = ((vector float) vec_sub(vs16(b00), vs16(b70)));
  256. x1 = ((vector float) vec_add(vs16(b10), vs16(b60)));
  257. x6 = ((vector float) vec_sub(vs16(b10), vs16(b60)));
  258. x2 = ((vector float) vec_add(vs16(b20), vs16(b50)));
  259. x5 = ((vector float) vec_sub(vs16(b20), vs16(b50)));
  260. x3 = ((vector float) vec_add(vs16(b30), vs16(b40)));
  261. x4 = ((vector float) vec_sub(vs16(b30), vs16(b40)));
  262. b70 = ((vector float) vec_add(vs16(x0), vs16(x3)));
  263. b10 = ((vector float) vec_add(vs16(x1), vs16(x2)));
  264. b00 = ((vector float) vec_add(vs16(b70), vs16(b10)));
  265. b40 = ((vector float) vec_sub(vs16(b70), vs16(b10)));
  266. #define CTF0(n) \
  267. b ## n ## 1 = ((vector float) vec_unpackl(vs16(b ## n ## 0))); \
  268. b ## n ## 0 = ((vector float) vec_unpackh(vs16(b ## n ## 0))); \
  269. b ## n ## 1 = vec_ctf(vs32(b ## n ## 1), 0); \
  270. b ## n ## 0 = vec_ctf(vs32(b ## n ## 0), 0)
  271. CTF0(0);
  272. CTF0(4);
  273. b20 = ((vector float) vec_sub(vs16(x0), vs16(x3)));
  274. b60 = ((vector float) vec_sub(vs16(x1), vs16(x2)));
  275. CTF0(2);
  276. CTF0(6);
  277. #undef CTF0
  278. x0 = vec_add(b60, b20);
  279. x1 = vec_add(b61, b21);
  280. cnst = LD_W2;
  281. x0 = vec_madd(cnst, x0, mzero);
  282. x1 = vec_madd(cnst, x1, mzero);
  283. cnst = LD_W1;
  284. b20 = vec_madd(cnst, b20, x0);
  285. b21 = vec_madd(cnst, b21, x1);
  286. cnst = LD_W0;
  287. b60 = vec_madd(cnst, b60, x0);
  288. b61 = vec_madd(cnst, b61, x1);
  289. #define CTFX(x, b) \
  290. b ## 0 = ((vector float) vec_unpackh(vs16(x))); \
  291. b ## 1 = ((vector float) vec_unpackl(vs16(x))); \
  292. b ## 0 = vec_ctf(vs32(b ## 0), 0); \
  293. b ## 1 = vec_ctf(vs32(b ## 1), 0)
  294. CTFX(x4, b7);
  295. CTFX(x5, b5);
  296. CTFX(x6, b3);
  297. CTFX(x7, b1);
  298. #undef CTFX
  299. x0 = vec_add(b70, b10);
  300. x1 = vec_add(b50, b30);
  301. x2 = vec_add(b70, b30);
  302. x3 = vec_add(b50, b10);
  303. x8 = vec_add(x2, x3);
  304. cnst = LD_W3;
  305. x8 = vec_madd(cnst, x8, mzero);
  306. cnst = LD_W8;
  307. x0 = vec_madd(cnst, x0, mzero);
  308. cnst = LD_W9;
  309. x1 = vec_madd(cnst, x1, mzero);
  310. cnst = LD_WA;
  311. x2 = vec_madd(cnst, x2, x8);
  312. cnst = LD_WB;
  313. x3 = vec_madd(cnst, x3, x8);
  314. cnst = LD_W4;
  315. b70 = vec_madd(cnst, b70, x0);
  316. cnst = LD_W5;
  317. b50 = vec_madd(cnst, b50, x1);
  318. cnst = LD_W6;
  319. b30 = vec_madd(cnst, b30, x1);
  320. cnst = LD_W7;
  321. b10 = vec_madd(cnst, b10, x0);
  322. b70 = vec_add(b70, x2);
  323. b50 = vec_add(b50, x3);
  324. b30 = vec_add(b30, x2);
  325. b10 = vec_add(b10, x3);
  326. x0 = vec_add(b71, b11);
  327. x1 = vec_add(b51, b31);
  328. x2 = vec_add(b71, b31);
  329. x3 = vec_add(b51, b11);
  330. x8 = vec_add(x2, x3);
  331. cnst = LD_W3;
  332. x8 = vec_madd(cnst, x8, mzero);
  333. cnst = LD_W8;
  334. x0 = vec_madd(cnst, x0, mzero);
  335. cnst = LD_W9;
  336. x1 = vec_madd(cnst, x1, mzero);
  337. cnst = LD_WA;
  338. x2 = vec_madd(cnst, x2, x8);
  339. cnst = LD_WB;
  340. x3 = vec_madd(cnst, x3, x8);
  341. cnst = LD_W4;
  342. b71 = vec_madd(cnst, b71, x0);
  343. cnst = LD_W5;
  344. b51 = vec_madd(cnst, b51, x1);
  345. cnst = LD_W6;
  346. b31 = vec_madd(cnst, b31, x1);
  347. cnst = LD_W7;
  348. b11 = vec_madd(cnst, b11, x0);
  349. b71 = vec_add(b71, x2);
  350. b51 = vec_add(b51, x3);
  351. b31 = vec_add(b31, x2);
  352. b11 = vec_add(b11, x3);
  353. /* }}} */
  354. /* 8x8 matrix transpose (vector float[8][2]) {{{ */
  355. x0 = VEC_FMERGEL(b00, b20);
  356. x1 = VEC_FMERGEH(b00, b20);
  357. x2 = VEC_FMERGEL(b10, b30);
  358. x3 = VEC_FMERGEH(b10, b30);
  359. b00 = VEC_FMERGEH(x1, x3);
  360. b10 = VEC_FMERGEL(x1, x3);
  361. b20 = VEC_FMERGEH(x0, x2);
  362. b30 = VEC_FMERGEL(x0, x2);
  363. x4 = VEC_FMERGEL(b41, b61);
  364. x5 = VEC_FMERGEH(b41, b61);
  365. x6 = VEC_FMERGEL(b51, b71);
  366. x7 = VEC_FMERGEH(b51, b71);
  367. b41 = VEC_FMERGEH(x5, x7);
  368. b51 = VEC_FMERGEL(x5, x7);
  369. b61 = VEC_FMERGEH(x4, x6);
  370. b71 = VEC_FMERGEL(x4, x6);
  371. x0 = VEC_FMERGEL(b01, b21);
  372. x1 = VEC_FMERGEH(b01, b21);
  373. x2 = VEC_FMERGEL(b11, b31);
  374. x3 = VEC_FMERGEH(b11, b31);
  375. x4 = VEC_FMERGEL(b40, b60);
  376. x5 = VEC_FMERGEH(b40, b60);
  377. x6 = VEC_FMERGEL(b50, b70);
  378. x7 = VEC_FMERGEH(b50, b70);
  379. b40 = VEC_FMERGEH(x1, x3);
  380. b50 = VEC_FMERGEL(x1, x3);
  381. b60 = VEC_FMERGEH(x0, x2);
  382. b70 = VEC_FMERGEL(x0, x2);
  383. b01 = VEC_FMERGEH(x5, x7);
  384. b11 = VEC_FMERGEL(x5, x7);
  385. b21 = VEC_FMERGEH(x4, x6);
  386. b31 = VEC_FMERGEL(x4, x6);
  387. /* }}} */
  388. FDCTCOL(b00, b10, b20, b30, b40, b50, b60, b70);
  389. FDCTCOL(b01, b11, b21, b31, b41, b51, b61, b71);
  390. /* round, convert back to short {{{ */
  391. #define CTS(n) \
  392. b ## n ## 0 = vec_round(b ## n ## 0); \
  393. b ## n ## 1 = vec_round(b ## n ## 1); \
  394. b ## n ## 0 = ((vector float) vec_cts(b ## n ## 0, 0)); \
  395. b ## n ## 1 = ((vector float) vec_cts(b ## n ## 1, 0)); \
  396. b ## n ## 0 = ((vector float) vec_pack(vs32(b ## n ## 0), \
  397. vs32(b ## n ## 1))); \
  398. vec_st(vs16(b ## n ## 0), 0, bp)
  399. bp = (vector signed short *) block;
  400. CTS(0);
  401. bp++;
  402. CTS(1);
  403. bp++;
  404. CTS(2);
  405. bp++;
  406. CTS(3);
  407. bp++;
  408. CTS(4);
  409. bp++;
  410. CTS(5);
  411. bp++;
  412. CTS(6);
  413. bp++;
  414. CTS(7);
  415. #undef CTS
  416. /* }}} */
  417. }
  418. #endif /* HAVE_ALTIVEC */
  419. av_cold void ff_fdctdsp_init_ppc(FDCTDSPContext *c, AVCodecContext *avctx,
  420. unsigned high_bit_depth)
  421. {
  422. #if HAVE_ALTIVEC
  423. if (!PPC_ALTIVEC(av_get_cpu_flags()))
  424. return;
  425. if (!high_bit_depth) {
  426. if (avctx->dct_algo == FF_DCT_AUTO ||
  427. avctx->dct_algo == FF_DCT_ALTIVEC) {
  428. c->fdct = ff_fdct_altivec;
  429. }
  430. }
  431. #endif /* HAVE_ALTIVEC */
  432. }