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							- /*
 -  * Mersenne Twister PRNG algorithm
 -  * Copyright (c) 2006 Ryan Martell
 -  * Based on a C program for MT19937, with initialization improved 2002/1/26.
 -  * Coded by Takuji Nishimura and Makoto Matsumoto.
 -  *
 -  * This file is part of FFmpeg.
 -  *
 -  * FFmpeg is free software; you can redistribute it and/or
 -  * modify it under the terms of the GNU Lesser General Public
 -  * License as published by the Free Software Foundation; either
 -  * version 2.1 of the License, or (at your option) any later version.
 -  *
 -  * FFmpeg is distributed in the hope that it will be useful,
 -  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 -  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 -  * Lesser General Public License for more details.
 -  *
 -  * You should have received a copy of the GNU Lesser General Public
 -  * License along with FFmpeg; if not, write to the Free Software
 -  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 -  */
 - 
 - #ifndef AVUTIL_RANDOM_H
 - #define AVUTIL_RANDOM_H
 - 
 - #define AV_RANDOM_N 624
 - 
 - #include "avutil.h"
 - #include "common.h"
 - 
 - typedef struct {
 -     unsigned int mt[AV_RANDOM_N]; ///< the array for the state vector
 -     int index; ///< Current untempered value we use as the base.
 - } AVRandomState;
 - 
 - 
 - #if LIBAVUTIL_VERSION_MAJOR < 50
 - attribute_deprecated void av_init_random(unsigned int seed, AVRandomState *state);
 - #endif
 - void av_random_init(AVRandomState *state, unsigned int seed); ///< To be inlined, the struct must be visible. So it does not make sense to try and keep it opaque with malloc/free-like calls.
 - void av_random_generate_untempered_numbers(AVRandomState *state); ///< Regenerate the untempered numbers (must be done every 624 iterations, or it will loop).
 - 
 - /**
 -  * Generates a random number from the interval [0,0xffffffff].
 -  *
 -  * Please do NOT use the Mersenne Twister, it is slow. Use the random number
 -  * generator from lfg.c/h or a simple LCG like state = state*1664525+1013904223.
 -  * If you still choose to use MT, expect that you will have to provide
 -  * some evidence that it makes a difference for the case where you use it.
 -  */
 - static inline unsigned int av_random(AVRandomState *state)
 - {
 -     unsigned int y;
 - 
 -     // Regenerate the untempered numbers if we should...
 -     if (state->index >= AV_RANDOM_N)
 -         av_random_generate_untempered_numbers(state);
 - 
 -     // Grab one...
 -     y = state->mt[state->index++];
 - 
 -     /* Now temper (Mersenne Twister coefficients). The coefficients for MT19937 are.. */
 -     y ^= (y >> 11);
 -     y ^= (y << 7) & 0x9d2c5680;
 -     y ^= (y << 15) & 0xefc60000;
 -     y ^= (y >> 18);
 - 
 -     return y;
 - }
 - 
 - /** Returns a random number in the range [0-1] as double. */
 - static inline double av_random_real1(AVRandomState *state)
 - {
 -     /* divided by 2^32-1 */
 -     return av_random(state) * (1.0 / 4294967296.0);
 - }
 - 
 - #endif /* AVUTIL_RANDOM_H */
 
 
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