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- /*
- * Copyright (c) 2016 Vittorio Giovara <vittorio.giovara@gmail.com>
- *
- * This file is part of FFmpeg.
- *
- * FFmpeg is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * FFmpeg is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with FFmpeg; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
- /**
- * @file
- * Spherical video
- */
-
- #ifndef AVUTIL_SPHERICAL_H
- #define AVUTIL_SPHERICAL_H
-
- #include <stddef.h>
- #include <stdint.h>
-
- /**
- * @addtogroup lavu_video
- * @{
- *
- * @defgroup lavu_video_spherical Spherical video mapping
- * @{
- */
-
- /**
- * @addtogroup lavu_video_spherical
- * A spherical video file contains surfaces that need to be mapped onto a
- * sphere. Depending on how the frame was converted, a different distortion
- * transformation or surface recomposition function needs to be applied before
- * the video should be mapped and displayed.
- */
-
- /**
- * Projection of the video surface(s) on a sphere.
- */
- enum AVSphericalProjection {
- /**
- * Video represents a sphere mapped on a flat surface using
- * equirectangular projection.
- */
- AV_SPHERICAL_EQUIRECTANGULAR,
-
- /**
- * Video frame is split into 6 faces of a cube, and arranged on a
- * 3x2 layout. Faces are oriented upwards for the front, left, right,
- * and back faces. The up face is oriented so the top of the face is
- * forwards and the down face is oriented so the top of the face is
- * to the back.
- */
- AV_SPHERICAL_CUBEMAP,
- };
-
- /**
- * This structure describes how to handle spherical videos, outlining
- * information about projection, initial layout, and any other view modifier.
- *
- * @note The struct must be allocated with av_spherical_alloc() and
- * its size is not a part of the public ABI.
- */
- typedef struct AVSphericalMapping {
- /**
- * Projection type.
- */
- enum AVSphericalProjection projection;
-
- /**
- * @name Initial orientation
- * @{
- * There fields describe additional rotations applied to the sphere after
- * the video frame is mapped onto it. The sphere is rotated around the
- * viewer, who remains stationary. The order of transformation is always
- * yaw, followed by pitch, and finally by roll.
- *
- * The coordinate system matches the one defined in OpenGL, where the
- * forward vector (z) is coming out of screen, and it is equivalent to
- * a rotation matrix of R = r_y(yaw) * r_x(pitch) * r_z(roll).
- *
- * A positive yaw rotates the portion of the sphere in front of the viewer
- * toward their right. A positive pitch rotates the portion of the sphere
- * in front of the viewer upwards. A positive roll tilts the portion of
- * the sphere in front of the viewer to the viewer's right.
- *
- * These values are exported as 16.16 fixed point.
- *
- * See this equirectangular projection as example:
- *
- * @code{.unparsed}
- * Yaw
- * -180 0 180
- * 90 +-------------+-------------+ 180
- * | | | up
- * P | | | y| forward
- * i | ^ | | /z
- * t 0 +-------------X-------------+ 0 Roll | /
- * c | | | | /
- * h | | | 0|/_____right
- * | | | x
- * -90 +-------------+-------------+ -180
- *
- * X - the default camera center
- * ^ - the default up vector
- * @endcode
- */
- int32_t yaw; ///< Rotation around the up vector [-180, 180].
- int32_t pitch; ///< Rotation around the right vector [-90, 90].
- int32_t roll; ///< Rotation around the forward vector [-180, 180].
- /**
- * @}
- */
- } AVSphericalMapping;
-
- /**
- * Allocate a AVSphericalVideo structure and initialize its fields to default
- * values.
- *
- * @return the newly allocated struct or NULL on failure
- */
- AVSphericalMapping *av_spherical_alloc(size_t *size);
-
- /**
- * @}
- * @}
- */
-
- #endif /* AVUTIL_SPHERICAL_H */
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