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  1. \input texinfo @c -*- texinfo -*-
  2. @settitle Developer Documentation
  3. @titlepage
  4. @center @titlefont{Developer Documentation}
  5. @end titlepage
  6. @top
  7. @contents
  8. @chapter Developers Guide
  9. @section API
  10. @itemize @bullet
  11. @item libavcodec is the library containing the codecs (both encoding and
  12. decoding). Look at @file{doc/examples/decoding_encoding.c} to see how to use
  13. it.
  14. @item libavformat is the library containing the file format handling (mux and
  15. demux code for several formats). Look at @file{ffplay.c} to use it in a
  16. player. See @file{doc/examples/muxing.c} to use it to generate audio or video
  17. streams.
  18. @end itemize
  19. @section Integrating libavcodec or libavformat in your program
  20. You can integrate all the source code of the libraries to link them
  21. statically to avoid any version problem. All you need is to provide a
  22. 'config.mak' and a 'config.h' in the parent directory. See the defines
  23. generated by ./configure to understand what is needed.
  24. You can use libavcodec or libavformat in your commercial program, but
  25. @emph{any patch you make must be published}. The best way to proceed is
  26. to send your patches to the FFmpeg mailing list.
  27. @section Contributing
  28. There are 3 ways by which code gets into ffmpeg.
  29. @itemize @bullet
  30. @item Submitting Patches to the main developer mailing list
  31. see @ref{Submitting patches} for details.
  32. @item Directly committing changes to the main tree.
  33. @item Committing changes to a git clone, for example on github.com or
  34. gitorious.org. And asking us to merge these changes.
  35. @end itemize
  36. Whichever way, changes should be reviewed by the maintainer of the code
  37. before they are committed. And they should follow the @ref{Coding Rules}.
  38. The developer making the commit and the author are responsible for their changes
  39. and should try to fix issues their commit causes.
  40. @anchor{Coding Rules}
  41. @section Coding Rules
  42. @subsection Code formatting conventions
  43. There are the following guidelines regarding the indentation in files:
  44. @itemize @bullet
  45. @item
  46. Indent size is 4.
  47. @item
  48. The TAB character is forbidden outside of Makefiles as is any
  49. form of trailing whitespace. Commits containing either will be
  50. rejected by the git repository.
  51. @item
  52. You should try to limit your code lines to 80 characters; however, do so if
  53. and only if this improves readability.
  54. @end itemize
  55. The presentation is one inspired by 'indent -i4 -kr -nut'.
  56. The main priority in FFmpeg is simplicity and small code size in order to
  57. minimize the bug count.
  58. @subsection Comments
  59. Use the JavaDoc/Doxygen format (see examples below) so that code documentation
  60. can be generated automatically. All nontrivial functions should have a comment
  61. above them explaining what the function does, even if it is just one sentence.
  62. All structures and their member variables should be documented, too.
  63. Avoid Qt-style and similar Doxygen syntax with @code{!} in it, i.e. replace
  64. @code{//!} with @code{///} and similar. Also @@ syntax should be employed
  65. for markup commands, i.e. use @code{@@param} and not @code{\param}.
  66. @example
  67. /**
  68. * @@file
  69. * MPEG codec.
  70. * @@author ...
  71. */
  72. /**
  73. * Summary sentence.
  74. * more text ...
  75. * ...
  76. */
  77. typedef struct Foobar@{
  78. int var1; /**< var1 description */
  79. int var2; ///< var2 description
  80. /** var3 description */
  81. int var3;
  82. @} Foobar;
  83. /**
  84. * Summary sentence.
  85. * more text ...
  86. * ...
  87. * @@param my_parameter description of my_parameter
  88. * @@return return value description
  89. */
  90. int myfunc(int my_parameter)
  91. ...
  92. @end example
  93. @subsection C language features
  94. FFmpeg is programmed in the ISO C90 language with a few additional
  95. features from ISO C99, namely:
  96. @itemize @bullet
  97. @item
  98. the @samp{inline} keyword;
  99. @item
  100. @samp{//} comments;
  101. @item
  102. designated struct initializers (@samp{struct s x = @{ .i = 17 @};})
  103. @item
  104. compound literals (@samp{x = (struct s) @{ 17, 23 @};})
  105. @end itemize
  106. These features are supported by all compilers we care about, so we will not
  107. accept patches to remove their use unless they absolutely do not impair
  108. clarity and performance.
  109. All code must compile with recent versions of GCC and a number of other
  110. currently supported compilers. To ensure compatibility, please do not use
  111. additional C99 features or GCC extensions. Especially watch out for:
  112. @itemize @bullet
  113. @item
  114. mixing statements and declarations;
  115. @item
  116. @samp{long long} (use @samp{int64_t} instead);
  117. @item
  118. @samp{__attribute__} not protected by @samp{#ifdef __GNUC__} or similar;
  119. @item
  120. GCC statement expressions (@samp{(x = (@{ int y = 4; y; @})}).
  121. @end itemize
  122. @subsection Naming conventions
  123. All names should be composed with underscores (_), not CamelCase. For example,
  124. @samp{avfilter_get_video_buffer} is an acceptable function name and
  125. @samp{AVFilterGetVideo} is not. The exception from this are type names, like
  126. for example structs and enums; they should always be in the CamelCase
  127. There are the following conventions for naming variables and functions:
  128. @itemize @bullet
  129. @item
  130. For local variables no prefix is required.
  131. @item
  132. For variables and functions declared as @code{static} no prefix is required.
  133. @item
  134. For variables and functions used internally by a library an @code{ff_}
  135. prefix should be used, e.g. @samp{ff_w64_demuxer}.
  136. @item
  137. For variables and functions used internally across multiple libraries, use
  138. @code{avpriv_}. For example, @samp{avpriv_aac_parse_header}.
  139. @item
  140. Each library has its own prefix for public symbols, in addition to the
  141. commonly used @code{av_} (@code{avformat_} for libavformat,
  142. @code{avcodec_} for libavcodec, @code{swr_} for libswresample, etc).
  143. Check the existing code and choose names accordingly.
  144. Note that some symbols without these prefixes are also exported for
  145. retro-compatibility reasons. These exceptions are declared in the
  146. @code{lib<name>/lib<name>.v} files.
  147. @end itemize
  148. Furthermore, name space reserved for the system should not be invaded.
  149. Identifiers ending in @code{_t} are reserved by
  150. @url{http://pubs.opengroup.org/onlinepubs/007904975/functions/xsh_chap02_02.html#tag_02_02_02, POSIX}.
  151. Also avoid names starting with @code{__} or @code{_} followed by an uppercase
  152. letter as they are reserved by the C standard. Names starting with @code{_}
  153. are reserved at the file level and may not be used for externally visible
  154. symbols. If in doubt, just avoid names starting with @code{_} altogether.
  155. @subsection Miscellaneous conventions
  156. @itemize @bullet
  157. @item
  158. fprintf and printf are forbidden in libavformat and libavcodec,
  159. please use av_log() instead.
  160. @item
  161. Casts should be used only when necessary. Unneeded parentheses
  162. should also be avoided if they don't make the code easier to understand.
  163. @end itemize
  164. @subsection Editor configuration
  165. In order to configure Vim to follow FFmpeg formatting conventions, paste
  166. the following snippet into your @file{.vimrc}:
  167. @example
  168. " indentation rules for FFmpeg: 4 spaces, no tabs
  169. set expandtab
  170. set shiftwidth=4
  171. set softtabstop=4
  172. set cindent
  173. set cinoptions=(0
  174. " Allow tabs in Makefiles.
  175. autocmd FileType make set noexpandtab shiftwidth=8 softtabstop=8
  176. " Trailing whitespace and tabs are forbidden, so highlight them.
  177. highlight ForbiddenWhitespace ctermbg=red guibg=red
  178. match ForbiddenWhitespace /\s\+$\|\t/
  179. " Do not highlight spaces at the end of line while typing on that line.
  180. autocmd InsertEnter * match ForbiddenWhitespace /\t\|\s\+\%#\@@<!$/
  181. @end example
  182. For Emacs, add these roughly equivalent lines to your @file{.emacs.d/init.el}:
  183. @example
  184. (c-add-style "ffmpeg"
  185. '("k&r"
  186. (c-basic-offset . 4)
  187. (indent-tabs-mode . nil)
  188. (show-trailing-whitespace . t)
  189. (c-offsets-alist
  190. (statement-cont . (c-lineup-assignments +)))
  191. )
  192. )
  193. (setq c-default-style "ffmpeg")
  194. @end example
  195. @section Development Policy
  196. @enumerate
  197. @item
  198. Contributions should be licensed under the
  199. @uref{http://www.gnu.org/licenses/lgpl-2.1.html, LGPL 2.1},
  200. including an "or any later version" clause, or, if you prefer
  201. a gift-style license, the
  202. @uref{http://www.isc.org/software/license/, ISC} or
  203. @uref{http://mit-license.org/, MIT} license.
  204. @uref{http://www.gnu.org/licenses/gpl-2.0.html, GPL 2} including
  205. an "or any later version" clause is also acceptable, but LGPL is
  206. preferred.
  207. @item
  208. You must not commit code which breaks FFmpeg! (Meaning unfinished but
  209. enabled code which breaks compilation or compiles but does not work or
  210. breaks the regression tests)
  211. You can commit unfinished stuff (for testing etc), but it must be disabled
  212. (#ifdef etc) by default so it does not interfere with other developers'
  213. work.
  214. @item
  215. The commit message should have a short first line in the form of
  216. a @samp{topic: short description} as a header, separated by a newline
  217. from the body consisting of an explanation of why the change is necessary.
  218. If the commit fixes a known bug on the bug tracker, the commit message
  219. should include its bug ID. Referring to the issue on the bug tracker does
  220. not exempt you from writing an excerpt of the bug in the commit message.
  221. @item
  222. You do not have to over-test things. If it works for you, and you think it
  223. should work for others, then commit. If your code has problems
  224. (portability, triggers compiler bugs, unusual environment etc) they will be
  225. reported and eventually fixed.
  226. @item
  227. Do not commit unrelated changes together, split them into self-contained
  228. pieces. Also do not forget that if part B depends on part A, but A does not
  229. depend on B, then A can and should be committed first and separate from B.
  230. Keeping changes well split into self-contained parts makes reviewing and
  231. understanding them on the commit log mailing list easier. This also helps
  232. in case of debugging later on.
  233. Also if you have doubts about splitting or not splitting, do not hesitate to
  234. ask/discuss it on the developer mailing list.
  235. @item
  236. Do not change behavior of the programs (renaming options etc) or public
  237. API or ABI without first discussing it on the ffmpeg-devel mailing list.
  238. Do not remove functionality from the code. Just improve!
  239. Note: Redundant code can be removed.
  240. @item
  241. Do not commit changes to the build system (Makefiles, configure script)
  242. which change behavior, defaults etc, without asking first. The same
  243. applies to compiler warning fixes, trivial looking fixes and to code
  244. maintained by other developers. We usually have a reason for doing things
  245. the way we do. Send your changes as patches to the ffmpeg-devel mailing
  246. list, and if the code maintainers say OK, you may commit. This does not
  247. apply to files you wrote and/or maintain.
  248. @item
  249. We refuse source indentation and other cosmetic changes if they are mixed
  250. with functional changes, such commits will be rejected and removed. Every
  251. developer has his own indentation style, you should not change it. Of course
  252. if you (re)write something, you can use your own style, even though we would
  253. prefer if the indentation throughout FFmpeg was consistent (Many projects
  254. force a given indentation style - we do not.). If you really need to make
  255. indentation changes (try to avoid this), separate them strictly from real
  256. changes.
  257. NOTE: If you had to put if()@{ .. @} over a large (> 5 lines) chunk of code,
  258. then either do NOT change the indentation of the inner part within (do not
  259. move it to the right)! or do so in a separate commit
  260. @item
  261. Always fill out the commit log message. Describe in a few lines what you
  262. changed and why. You can refer to mailing list postings if you fix a
  263. particular bug. Comments such as "fixed!" or "Changed it." are unacceptable.
  264. Recommended format:
  265. area changed: Short 1 line description
  266. details describing what and why and giving references.
  267. @item
  268. Make sure the author of the commit is set correctly. (see git commit --author)
  269. If you apply a patch, send an
  270. answer to ffmpeg-devel (or wherever you got the patch from) saying that
  271. you applied the patch.
  272. @item
  273. When applying patches that have been discussed (at length) on the mailing
  274. list, reference the thread in the log message.
  275. @item
  276. Do NOT commit to code actively maintained by others without permission.
  277. Send a patch to ffmpeg-devel instead. If no one answers within a reasonable
  278. timeframe (12h for build failures and security fixes, 3 days small changes,
  279. 1 week for big patches) then commit your patch if you think it is OK.
  280. Also note, the maintainer can simply ask for more time to review!
  281. @item
  282. Subscribe to the ffmpeg-cvslog mailing list. The diffs of all commits
  283. are sent there and reviewed by all the other developers. Bugs and possible
  284. improvements or general questions regarding commits are discussed there. We
  285. expect you to react if problems with your code are uncovered.
  286. @item
  287. Update the documentation if you change behavior or add features. If you are
  288. unsure how best to do this, send a patch to ffmpeg-devel, the documentation
  289. maintainer(s) will review and commit your stuff.
  290. @item
  291. Try to keep important discussions and requests (also) on the public
  292. developer mailing list, so that all developers can benefit from them.
  293. @item
  294. Never write to unallocated memory, never write over the end of arrays,
  295. always check values read from some untrusted source before using them
  296. as array index or other risky things.
  297. @item
  298. Remember to check if you need to bump versions for the specific libav*
  299. parts (libavutil, libavcodec, libavformat) you are changing. You need
  300. to change the version integer.
  301. Incrementing the first component means no backward compatibility to
  302. previous versions (e.g. removal of a function from the public API).
  303. Incrementing the second component means backward compatible change
  304. (e.g. addition of a function to the public API or extension of an
  305. existing data structure).
  306. Incrementing the third component means a noteworthy binary compatible
  307. change (e.g. encoder bug fix that matters for the decoder). The third
  308. component always starts at 100 to distinguish FFmpeg from Libav.
  309. @item
  310. Compiler warnings indicate potential bugs or code with bad style. If a type of
  311. warning always points to correct and clean code, that warning should
  312. be disabled, not the code changed.
  313. Thus the remaining warnings can either be bugs or correct code.
  314. If it is a bug, the bug has to be fixed. If it is not, the code should
  315. be changed to not generate a warning unless that causes a slowdown
  316. or obfuscates the code.
  317. @item
  318. If you add a new file, give it a proper license header. Do not copy and
  319. paste it from a random place, use an existing file as template.
  320. @end enumerate
  321. We think our rules are not too hard. If you have comments, contact us.
  322. @anchor{Submitting patches}
  323. @section Submitting patches
  324. First, read the @ref{Coding Rules} above if you did not yet, in particular
  325. the rules regarding patch submission.
  326. When you submit your patch, please use @code{git format-patch} or
  327. @code{git send-email}. We cannot read other diffs :-)
  328. Also please do not submit a patch which contains several unrelated changes.
  329. Split it into separate, self-contained pieces. This does not mean splitting
  330. file by file. Instead, make the patch as small as possible while still
  331. keeping it as a logical unit that contains an individual change, even
  332. if it spans multiple files. This makes reviewing your patches much easier
  333. for us and greatly increases your chances of getting your patch applied.
  334. Use the patcheck tool of FFmpeg to check your patch.
  335. The tool is located in the tools directory.
  336. Run the @ref{Regression tests} before submitting a patch in order to verify
  337. it does not cause unexpected problems.
  338. It also helps quite a bit if you tell us what the patch does (for example
  339. 'replaces lrint by lrintf'), and why (for example '*BSD isn't C99 compliant
  340. and has no lrint()')
  341. Also please if you send several patches, send each patch as a separate mail,
  342. do not attach several unrelated patches to the same mail.
  343. Patches should be posted to the
  344. @uref{http://lists.ffmpeg.org/mailman/listinfo/ffmpeg-devel, ffmpeg-devel}
  345. mailing list. Use @code{git send-email} when possible since it will properly
  346. send patches without requiring extra care. If you cannot, then send patches
  347. as base64-encoded attachments, so your patch is not trashed during
  348. transmission.
  349. Your patch will be reviewed on the mailing list. You will likely be asked
  350. to make some changes and are expected to send in an improved version that
  351. incorporates the requests from the review. This process may go through
  352. several iterations. Once your patch is deemed good enough, some developer
  353. will pick it up and commit it to the official FFmpeg tree.
  354. Give us a few days to react. But if some time passes without reaction,
  355. send a reminder by email. Your patch should eventually be dealt with.
  356. @section New codecs or formats checklist
  357. @enumerate
  358. @item
  359. Did you use av_cold for codec initialization and close functions?
  360. @item
  361. Did you add a long_name under NULL_IF_CONFIG_SMALL to the AVCodec or
  362. AVInputFormat/AVOutputFormat struct?
  363. @item
  364. Did you bump the minor version number (and reset the micro version
  365. number) in @file{libavcodec/version.h} or @file{libavformat/version.h}?
  366. @item
  367. Did you register it in @file{allcodecs.c} or @file{allformats.c}?
  368. @item
  369. Did you add the AVCodecID to @file{avcodec.h}?
  370. When adding new codec IDs, also add an entry to the codec descriptor
  371. list in @file{libavcodec/codec_desc.c}.
  372. @item
  373. If it has a FourCC, did you add it to @file{libavformat/riff.c},
  374. even if it is only a decoder?
  375. @item
  376. Did you add a rule to compile the appropriate files in the Makefile?
  377. Remember to do this even if you're just adding a format to a file that is
  378. already being compiled by some other rule, like a raw demuxer.
  379. @item
  380. Did you add an entry to the table of supported formats or codecs in
  381. @file{doc/general.texi}?
  382. @item
  383. Did you add an entry in the Changelog?
  384. @item
  385. If it depends on a parser or a library, did you add that dependency in
  386. configure?
  387. @item
  388. Did you @code{git add} the appropriate files before committing?
  389. @item
  390. Did you make sure it compiles standalone, i.e. with
  391. @code{configure --disable-everything --enable-decoder=foo}
  392. (or @code{--enable-demuxer} or whatever your component is)?
  393. @end enumerate
  394. @section patch submission checklist
  395. @enumerate
  396. @item
  397. Does @code{make fate} pass with the patch applied?
  398. @item
  399. Was the patch generated with git format-patch or send-email?
  400. @item
  401. Did you sign off your patch? (git commit -s)
  402. See @url{http://git.kernel.org/?p=linux/kernel/git/torvalds/linux.git;a=blob_plain;f=Documentation/SubmittingPatches} for the meaning
  403. of sign off.
  404. @item
  405. Did you provide a clear git commit log message?
  406. @item
  407. Is the patch against latest FFmpeg git master branch?
  408. @item
  409. Are you subscribed to ffmpeg-devel?
  410. (the list is subscribers only due to spam)
  411. @item
  412. Have you checked that the changes are minimal, so that the same cannot be
  413. achieved with a smaller patch and/or simpler final code?
  414. @item
  415. If the change is to speed critical code, did you benchmark it?
  416. @item
  417. If you did any benchmarks, did you provide them in the mail?
  418. @item
  419. Have you checked that the patch does not introduce buffer overflows or
  420. other security issues?
  421. @item
  422. Did you test your decoder or demuxer against damaged data? If no, see
  423. tools/trasher, the noise bitstream filter, and
  424. @uref{http://caca.zoy.org/wiki/zzuf, zzuf}. Your decoder or demuxer
  425. should not crash, end in a (near) infinite loop, or allocate ridiculous
  426. amounts of memory when fed damaged data.
  427. @item
  428. Does the patch not mix functional and cosmetic changes?
  429. @item
  430. Did you add tabs or trailing whitespace to the code? Both are forbidden.
  431. @item
  432. Is the patch attached to the email you send?
  433. @item
  434. Is the mime type of the patch correct? It should be text/x-diff or
  435. text/x-patch or at least text/plain and not application/octet-stream.
  436. @item
  437. If the patch fixes a bug, did you provide a verbose analysis of the bug?
  438. @item
  439. If the patch fixes a bug, did you provide enough information, including
  440. a sample, so the bug can be reproduced and the fix can be verified?
  441. Note please do not attach samples >100k to mails but rather provide a
  442. URL, you can upload to ftp://upload.ffmpeg.org
  443. @item
  444. Did you provide a verbose summary about what the patch does change?
  445. @item
  446. Did you provide a verbose explanation why it changes things like it does?
  447. @item
  448. Did you provide a verbose summary of the user visible advantages and
  449. disadvantages if the patch is applied?
  450. @item
  451. Did you provide an example so we can verify the new feature added by the
  452. patch easily?
  453. @item
  454. If you added a new file, did you insert a license header? It should be
  455. taken from FFmpeg, not randomly copied and pasted from somewhere else.
  456. @item
  457. You should maintain alphabetical order in alphabetically ordered lists as
  458. long as doing so does not break API/ABI compatibility.
  459. @item
  460. Lines with similar content should be aligned vertically when doing so
  461. improves readability.
  462. @item
  463. Consider to add a regression test for your code.
  464. @item
  465. If you added YASM code please check that things still work with --disable-yasm
  466. @item
  467. Make sure you check the return values of function and return appropriate
  468. error codes. Especially memory allocation functions like @code{av_malloc()}
  469. are notoriously left unchecked, which is a serious problem.
  470. @item
  471. Test your code with valgrind and or Address Sanitizer to ensure it's free
  472. of leaks, out of array accesses, etc.
  473. @end enumerate
  474. @section Patch review process
  475. All patches posted to ffmpeg-devel will be reviewed, unless they contain a
  476. clear note that the patch is not for the git master branch.
  477. Reviews and comments will be posted as replies to the patch on the
  478. mailing list. The patch submitter then has to take care of every comment,
  479. that can be by resubmitting a changed patch or by discussion. Resubmitted
  480. patches will themselves be reviewed like any other patch. If at some point
  481. a patch passes review with no comments then it is approved, that can for
  482. simple and small patches happen immediately while large patches will generally
  483. have to be changed and reviewed many times before they are approved.
  484. After a patch is approved it will be committed to the repository.
  485. We will review all submitted patches, but sometimes we are quite busy so
  486. especially for large patches this can take several weeks.
  487. If you feel that the review process is too slow and you are willing to try to
  488. take over maintainership of the area of code you change then just clone
  489. git master and maintain the area of code there. We will merge each area from
  490. where its best maintained.
  491. When resubmitting patches, please do not make any significant changes
  492. not related to the comments received during review. Such patches will
  493. be rejected. Instead, submit significant changes or new features as
  494. separate patches.
  495. @anchor{Regression tests}
  496. @section Regression tests
  497. Before submitting a patch (or committing to the repository), you should at least
  498. test that you did not break anything.
  499. Running 'make fate' accomplishes this, please see @url{fate.html} for details.
  500. [Of course, some patches may change the results of the regression tests. In
  501. this case, the reference results of the regression tests shall be modified
  502. accordingly].
  503. @subsection Adding files to the fate-suite dataset
  504. When there is no muxer or encoder available to generate test media for a
  505. specific test then the media has to be inlcuded in the fate-suite.
  506. First please make sure that the sample file is as small as possible to test the
  507. respective decoder or demuxer sufficiently. Large files increase network
  508. bandwidth and disk space requirements.
  509. Once you have a working fate test and fate sample, provide in the commit
  510. message or introductionary message for the patch series that you post to
  511. the ffmpeg-devel mailing list, a direct link to download the sample media.
  512. @bye