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  1. /*
  2. * Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
  3. *
  4. * This file is part of FFmpeg.
  5. *
  6. * FFmpeg is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 2.1 of the License, or (at your option) any later version.
  10. *
  11. * FFmpeg is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public
  17. * License along with FFmpeg; if not, write to the Free Software
  18. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  19. *
  20. */
  21. #include <stdint.h>
  22. #define MIN_EXP -126
  23. #define MAX_EXP 126
  24. #define ONE_BITS 29
  25. typedef struct SoftFloat{
  26. int32_t exp;
  27. int32_t mant;
  28. }SoftFloat;
  29. static SoftFloat av_normalize_sf(SoftFloat a){
  30. if(a.mant){
  31. #if 1
  32. while((a.mant + 0x20000000U)<0x40000000U){
  33. a.mant += a.mant;
  34. a.exp -= 1;
  35. }
  36. #else
  37. int s=ONE_BITS + 1 - av_log2(a.mant ^ (a.mant<<1));
  38. a.exp -= s;
  39. a.mant <<= s;
  40. #endif
  41. if(a.exp < MIN_EXP){
  42. a.exp = MIN_EXP;
  43. a.mant= 0;
  44. }
  45. }else{
  46. a.exp= MIN_EXP;
  47. }
  48. return a;
  49. }
  50. static inline SoftFloat av_normalize1_sf(SoftFloat a){
  51. #if 1
  52. if(a.mant + 0x40000000 < 0){
  53. a.exp++;
  54. a.mant>>=1;
  55. }
  56. return a;
  57. #elif 1
  58. int t= a.mant + 0x40000000 < 0;
  59. return (SoftFloat){a.exp+t, a.mant>>t};
  60. #else
  61. int t= (a.mant + 0x40000000U)>>31;
  62. return (SoftFloat){a.exp+t, a.mant>>t};
  63. #endif
  64. }
  65. /**
  66. *
  67. * @return will not be more denormalized then a+b, so if either input is
  68. * normalized then the output wont be worse then the other input
  69. * if both are normalized then the output will be normalized
  70. */
  71. static inline SoftFloat av_mul_sf(SoftFloat a, SoftFloat b){
  72. a.exp += b.exp;
  73. a.mant = (a.mant * (int64_t)b.mant) >> ONE_BITS;
  74. return av_normalize1_sf(a);
  75. }
  76. /**
  77. *
  78. * b has to be normalized and not zero
  79. * @return will not be more denormalized then a
  80. */
  81. static SoftFloat av_div_sf(SoftFloat a, SoftFloat b){
  82. a.exp -= b.exp+1;
  83. a.mant = ((int64_t)a.mant<<(ONE_BITS+1)) / b.mant;
  84. return av_normalize1_sf(a);
  85. }
  86. static inline int av_cmp_sf(SoftFloat a, SoftFloat b){
  87. int t= a.exp - b.exp;
  88. if(t<0) return (a.mant >> (-t)) - b.mant ;
  89. else return a.mant - (b.mant >> t);
  90. }
  91. static inline SoftFloat av_add_sf(SoftFloat a, SoftFloat b){
  92. int t= a.exp - b.exp;
  93. if(t<0) return av_normalize1_sf((SoftFloat){b.exp, b.mant + (a.mant >> (-t))});
  94. else return av_normalize1_sf((SoftFloat){a.exp, a.mant + (b.mant >> t )});
  95. }
  96. static inline SoftFloat av_sub_sf(SoftFloat a, SoftFloat b){
  97. return av_add_sf(a, (SoftFloat){b.exp, -b.mant});
  98. }
  99. //FIXME sqrt, log, exp, pow, sin, cos
  100. static inline SoftFloat av_int2sf(int v, int frac_bits){
  101. return av_normalize_sf((SoftFloat){ONE_BITS-frac_bits, v});
  102. }
  103. /**
  104. *
  105. * rounding is to -inf
  106. */
  107. static inline int av_sf2int(SoftFloat v, int frac_bits){
  108. v.exp += frac_bits - ONE_BITS;
  109. if(v.exp >= 0) return v.mant << v.exp ;
  110. else return v.mant >>(-v.exp);
  111. }