You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

360 lines
12KB

  1. /*
  2. * Copyright (c) 2009 Mans Rullgard <mans@mansr.com>
  3. *
  4. * This file is part of FFmpeg.
  5. *
  6. * FFmpeg is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 2.1 of the License, or (at your option) any later version.
  10. *
  11. * FFmpeg is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public
  17. * License along with FFmpeg; if not, write to the Free Software
  18. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  19. */
  20. #include "asm.S"
  21. .macro ldcol.8 rd, rs, rt, n=8, hi=0
  22. .if \n == 8 || \hi == 0
  23. vld1.8 {\rd[0]}, [\rs], \rt
  24. vld1.8 {\rd[1]}, [\rs], \rt
  25. vld1.8 {\rd[2]}, [\rs], \rt
  26. vld1.8 {\rd[3]}, [\rs], \rt
  27. .endif
  28. .if \n == 8 || \hi == 1
  29. vld1.8 {\rd[4]}, [\rs], \rt
  30. vld1.8 {\rd[5]}, [\rs], \rt
  31. vld1.8 {\rd[6]}, [\rs], \rt
  32. vld1.8 {\rd[7]}, [\rs], \rt
  33. .endif
  34. .endm
  35. .macro add16x8 dq, dl, dh, rl, rh
  36. vaddl.u8 \dq, \rl, \rh
  37. vadd.u16 \dl, \dl, \dh
  38. vpadd.u16 \dl, \dl, \dl
  39. vpadd.u16 \dl, \dl, \dl
  40. .endm
  41. function ff_pred16x16_128_dc_neon, export=1
  42. vmov.i8 q0, #128
  43. b .L_pred16x16_dc_end
  44. endfunc
  45. function ff_pred16x16_top_dc_neon, export=1
  46. sub r2, r0, r1
  47. vld1.8 {q0}, [r2,:128]
  48. add16x8 q0, d0, d1, d0, d1
  49. vrshrn.u16 d0, q0, #4
  50. vdup.8 q0, d0[0]
  51. b .L_pred16x16_dc_end
  52. endfunc
  53. function ff_pred16x16_left_dc_neon, export=1
  54. sub r2, r0, #1
  55. ldcol.8 d0, r2, r1
  56. ldcol.8 d1, r2, r1
  57. add16x8 q0, d0, d1, d0, d1
  58. vrshrn.u16 d0, q0, #4
  59. vdup.8 q0, d0[0]
  60. b .L_pred16x16_dc_end
  61. endfunc
  62. function ff_pred16x16_dc_neon, export=1
  63. sub r2, r0, r1
  64. vld1.8 {q0}, [r2,:128]
  65. sub r2, r0, #1
  66. ldcol.8 d2, r2, r1
  67. ldcol.8 d3, r2, r1
  68. vaddl.u8 q0, d0, d1
  69. vaddl.u8 q1, d2, d3
  70. vadd.u16 q0, q0, q1
  71. vadd.u16 d0, d0, d1
  72. vpadd.u16 d0, d0, d0
  73. vpadd.u16 d0, d0, d0
  74. vrshrn.u16 d0, q0, #5
  75. vdup.8 q0, d0[0]
  76. .L_pred16x16_dc_end:
  77. mov r3, #8
  78. 6: vst1.8 {q0}, [r0,:128], r1
  79. vst1.8 {q0}, [r0,:128], r1
  80. subs r3, r3, #1
  81. bne 6b
  82. bx lr
  83. endfunc
  84. function ff_pred16x16_hor_neon, export=1
  85. sub r2, r0, #1
  86. mov r3, #16
  87. 1: vld1.8 {d0[],d1[]},[r2], r1
  88. vst1.8 {q0}, [r0,:128], r1
  89. subs r3, r3, #1
  90. bne 1b
  91. bx lr
  92. endfunc
  93. function ff_pred16x16_vert_neon, export=1
  94. sub r0, r0, r1
  95. vld1.8 {q0}, [r0,:128], r1
  96. mov r3, #8
  97. 1: vst1.8 {q0}, [r0,:128], r1
  98. vst1.8 {q0}, [r0,:128], r1
  99. subs r3, r3, #1
  100. bne 1b
  101. bx lr
  102. endfunc
  103. function ff_pred16x16_plane_neon, export=1
  104. sub r3, r0, r1
  105. add r2, r3, #8
  106. sub r3, r3, #1
  107. vld1.8 {d0}, [r3]
  108. vld1.8 {d2}, [r2,:64], r1
  109. ldcol.8 d1, r3, r1
  110. add r3, r3, r1
  111. ldcol.8 d3, r3, r1
  112. vrev64.8 q0, q0
  113. vaddl.u8 q8, d2, d3
  114. vsubl.u8 q2, d2, d0
  115. vsubl.u8 q3, d3, d1
  116. movrel r3, p16weight
  117. vld1.8 {q0}, [r3,:128]
  118. vmul.s16 q2, q2, q0
  119. vmul.s16 q3, q3, q0
  120. vadd.i16 d4, d4, d5
  121. vadd.i16 d5, d6, d7
  122. vpadd.i16 d4, d4, d5
  123. vpadd.i16 d4, d4, d4
  124. vshll.s16 q3, d4, #2
  125. vaddw.s16 q2, q3, d4
  126. vrshrn.s32 d4, q2, #6
  127. mov r3, #0
  128. vtrn.16 d4, d5
  129. vadd.i16 d2, d4, d5
  130. vshl.i16 d3, d2, #3
  131. vrev64.16 d16, d17
  132. vsub.i16 d3, d3, d2
  133. vadd.i16 d16, d16, d0
  134. vshl.i16 d2, d16, #4
  135. vsub.i16 d2, d2, d3
  136. vshl.i16 d3, d4, #4
  137. vext.16 q0, q0, q0, #7
  138. vsub.i16 d6, d5, d3
  139. vmov.16 d0[0], r3
  140. vmul.i16 q0, q0, d4[0]
  141. vdup.16 q1, d2[0]
  142. vdup.16 q2, d4[0]
  143. vdup.16 q3, d6[0]
  144. vshl.i16 q2, q2, #3
  145. vadd.i16 q1, q1, q0
  146. vadd.i16 q3, q3, q2
  147. mov r3, #16
  148. 1:
  149. vqshrun.s16 d0, q1, #5
  150. vadd.i16 q1, q1, q2
  151. vqshrun.s16 d1, q1, #5
  152. vadd.i16 q1, q1, q3
  153. vst1.8 {q0}, [r0,:128], r1
  154. subs r3, r3, #1
  155. bne 1b
  156. bx lr
  157. endfunc
  158. const p16weight, align=4
  159. .short 1,2,3,4,5,6,7,8
  160. endconst
  161. function ff_pred8x8_hor_neon, export=1
  162. sub r2, r0, #1
  163. mov r3, #8
  164. 1: vld1.8 {d0[]}, [r2], r1
  165. vst1.8 {d0}, [r0,:64], r1
  166. subs r3, r3, #1
  167. bne 1b
  168. bx lr
  169. endfunc
  170. function ff_pred8x8_vert_neon, export=1
  171. sub r0, r0, r1
  172. vld1.8 {d0}, [r0,:64], r1
  173. mov r3, #4
  174. 1: vst1.8 {d0}, [r0,:64], r1
  175. vst1.8 {d0}, [r0,:64], r1
  176. subs r3, r3, #1
  177. bne 1b
  178. bx lr
  179. endfunc
  180. function ff_pred8x8_plane_neon, export=1
  181. sub r3, r0, r1
  182. add r2, r3, #4
  183. sub r3, r3, #1
  184. vld1.32 {d0[0]}, [r3]
  185. vld1.32 {d2[0]}, [r2,:32], r1
  186. ldcol.8 d0, r3, r1, 4, hi=1
  187. add r3, r3, r1
  188. ldcol.8 d3, r3, r1, 4
  189. vaddl.u8 q8, d2, d3
  190. vrev32.8 d0, d0
  191. vtrn.32 d2, d3
  192. vsubl.u8 q2, d2, d0
  193. movrel r3, p16weight
  194. vld1.16 {q0}, [r3,:128]
  195. vmul.s16 d4, d4, d0
  196. vmul.s16 d5, d5, d0
  197. vpadd.i16 d4, d4, d5
  198. vpaddl.s16 d4, d4
  199. vshl.i32 d5, d4, #4
  200. vadd.s32 d4, d4, d5
  201. vrshrn.s32 d4, q2, #5
  202. mov r3, #0
  203. vtrn.16 d4, d5
  204. vadd.i16 d2, d4, d5
  205. vshl.i16 d3, d2, #2
  206. vrev64.16 d16, d16
  207. vsub.i16 d3, d3, d2
  208. vadd.i16 d16, d16, d0
  209. vshl.i16 d2, d16, #4
  210. vsub.i16 d2, d2, d3
  211. vshl.i16 d3, d4, #3
  212. vext.16 q0, q0, q0, #7
  213. vsub.i16 d6, d5, d3
  214. vmov.16 d0[0], r3
  215. vmul.i16 q0, q0, d4[0]
  216. vdup.16 q1, d2[0]
  217. vdup.16 q2, d4[0]
  218. vdup.16 q3, d6[0]
  219. vshl.i16 q2, q2, #3
  220. vadd.i16 q1, q1, q0
  221. vadd.i16 q3, q3, q2
  222. mov r3, #8
  223. 1:
  224. vqshrun.s16 d0, q1, #5
  225. vadd.i16 q1, q1, q3
  226. vst1.8 {d0}, [r0,:64], r1
  227. subs r3, r3, #1
  228. bne 1b
  229. bx lr
  230. endfunc
  231. function ff_pred8x8_128_dc_neon, export=1
  232. vmov.i8 q0, #128
  233. b .L_pred8x8_dc_end
  234. endfunc
  235. function ff_pred8x8_top_dc_neon, export=1
  236. sub r2, r0, r1
  237. vld1.8 {d0}, [r2,:64]
  238. vpaddl.u8 d0, d0
  239. vpadd.u16 d0, d0, d0
  240. vrshrn.u16 d0, q0, #2
  241. vdup.8 d1, d0[1]
  242. vdup.8 d0, d0[0]
  243. vtrn.32 d0, d1
  244. b .L_pred8x8_dc_end
  245. endfunc
  246. function ff_pred8x8_left_dc_neon, export=1
  247. sub r2, r0, #1
  248. ldcol.8 d0, r2, r1
  249. vpaddl.u8 d0, d0
  250. vpadd.u16 d0, d0, d0
  251. vrshrn.u16 d0, q0, #2
  252. vdup.8 d1, d0[1]
  253. vdup.8 d0, d0[0]
  254. b .L_pred8x8_dc_end
  255. endfunc
  256. function ff_pred8x8_dc_neon, export=1
  257. sub r2, r0, r1
  258. vld1.8 {d0}, [r2,:64]
  259. sub r2, r0, #1
  260. ldcol.8 d1, r2, r1
  261. vtrn.32 d0, d1
  262. vpaddl.u8 q0, q0
  263. vpadd.u16 d0, d0, d1
  264. vpadd.u16 d1, d0, d0
  265. vrshrn.u16 d2, q0, #3
  266. vrshrn.u16 d3, q0, #2
  267. vdup.8 d0, d2[4]
  268. vdup.8 d1, d3[3]
  269. vdup.8 d4, d3[2]
  270. vdup.8 d5, d2[5]
  271. vtrn.32 q0, q2
  272. .L_pred8x8_dc_end:
  273. mov r3, #4
  274. add r2, r0, r1, lsl #2
  275. 6: vst1.8 {d0}, [r0,:64], r1
  276. vst1.8 {d1}, [r2,:64], r1
  277. subs r3, r3, #1
  278. bne 6b
  279. bx lr
  280. endfunc
  281. function ff_pred8x8_l0t_dc_neon, export=1
  282. sub r2, r0, r1
  283. vld1.8 {d0}, [r2,:64]
  284. sub r2, r0, #1
  285. ldcol.8 d1, r2, r1, 4
  286. vtrn.32 d0, d1
  287. vpaddl.u8 q0, q0
  288. vpadd.u16 d0, d0, d1
  289. vpadd.u16 d1, d0, d0
  290. vrshrn.u16 d2, q0, #3
  291. vrshrn.u16 d3, q0, #2
  292. vdup.8 d0, d2[4]
  293. vdup.8 d1, d3[0]
  294. vdup.8 q2, d3[2]
  295. vtrn.32 q0, q2
  296. b .L_pred8x8_dc_end
  297. endfunc
  298. function ff_pred8x8_l00_dc_neon, export=1
  299. sub r2, r0, #1
  300. ldcol.8 d0, r2, r1, 4
  301. vpaddl.u8 d0, d0
  302. vpadd.u16 d0, d0, d0
  303. vrshrn.u16 d0, q0, #2
  304. vmov.i8 d1, #128
  305. vdup.8 d0, d0[0]
  306. b .L_pred8x8_dc_end
  307. endfunc
  308. function ff_pred8x8_0lt_dc_neon, export=1
  309. sub r2, r0, r1
  310. vld1.8 {d0}, [r2,:64]
  311. add r2, r0, r1, lsl #2
  312. sub r2, r2, #1
  313. ldcol.8 d1, r2, r1, 4, hi=1
  314. vtrn.32 d0, d1
  315. vpaddl.u8 q0, q0
  316. vpadd.u16 d0, d0, d1
  317. vpadd.u16 d1, d0, d0
  318. vrshrn.u16 d3, q0, #2
  319. vrshrn.u16 d2, q0, #3
  320. vdup.8 d0, d3[0]
  321. vdup.8 d1, d3[3]
  322. vdup.8 d4, d3[2]
  323. vdup.8 d5, d2[5]
  324. vtrn.32 q0, q2
  325. b .L_pred8x8_dc_end
  326. endfunc
  327. function ff_pred8x8_0l0_dc_neon, export=1
  328. add r2, r0, r1, lsl #2
  329. sub r2, r2, #1
  330. ldcol.8 d1, r2, r1, 4
  331. vpaddl.u8 d2, d1
  332. vpadd.u16 d2, d2, d2
  333. vrshrn.u16 d1, q1, #2
  334. vmov.i8 d0, #128
  335. vdup.8 d1, d1[0]
  336. b .L_pred8x8_dc_end
  337. endfunc