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- /*
- * RV30/40 decoder common dsp functions
- * Copyright (c) 2007 Mike Melanson, Konstantin Shishkov
- * Copyright (c) 2011 Janne Grunau
- *
- * This file is part of Libav.
- *
- * Libav is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * Libav is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with Libav; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
- /**
- * @file
- * RV30/40 decoder common dsp functions
- */
- #include "dsputil.h"
- #include "rv34dsp.h"
-
- /**
- * @name RV30/40 inverse transform functions
- * @{
- */
-
- static av_always_inline void rv34_row_transform(int temp[16], DCTELEM *block)
- {
- int i;
-
- for(i = 0; i < 4; i++){
- const int z0 = 13*(block[i+8*0] + block[i+8*2]);
- const int z1 = 13*(block[i+8*0] - block[i+8*2]);
- const int z2 = 7* block[i+8*1] - 17*block[i+8*3];
- const int z3 = 17* block[i+8*1] + 7*block[i+8*3];
-
- temp[4*i+0] = z0 + z3;
- temp[4*i+1] = z1 + z2;
- temp[4*i+2] = z1 - z2;
- temp[4*i+3] = z0 - z3;
- }
- }
-
- /**
- * Real Video 3.0/4.0 inverse transform
- * Code is almost the same as in SVQ3, only scaling is different.
- */
- static void rv34_inv_transform_c(DCTELEM *block){
- int temp[16];
- int i;
-
- rv34_row_transform(temp, block);
-
- for(i = 0; i < 4; i++){
- const int z0 = 13*(temp[4*0+i] + temp[4*2+i]) + 0x200;
- const int z1 = 13*(temp[4*0+i] - temp[4*2+i]) + 0x200;
- const int z2 = 7* temp[4*1+i] - 17*temp[4*3+i];
- const int z3 = 17* temp[4*1+i] + 7*temp[4*3+i];
-
- block[i*8+0] = (z0 + z3) >> 10;
- block[i*8+1] = (z1 + z2) >> 10;
- block[i*8+2] = (z1 - z2) >> 10;
- block[i*8+3] = (z0 - z3) >> 10;
- }
- }
-
- /**
- * RealVideo 3.0/4.0 inverse transform for DC block
- *
- * Code is almost the same as rv34_inv_transform()
- * but final coefficients are multiplied by 1.5 and have no rounding.
- */
- static void rv34_inv_transform_noround_c(DCTELEM *block){
- int temp[16];
- int i;
-
- rv34_row_transform(temp, block);
-
- for(i = 0; i < 4; i++){
- const int z0 = 13*(temp[4*0+i] + temp[4*2+i]);
- const int z1 = 13*(temp[4*0+i] - temp[4*2+i]);
- const int z2 = 7* temp[4*1+i] - 17*temp[4*3+i];
- const int z3 = 17* temp[4*1+i] + 7*temp[4*3+i];
-
- block[i*8+0] = ((z0 + z3) * 3) >> 11;
- block[i*8+1] = ((z1 + z2) * 3) >> 11;
- block[i*8+2] = ((z1 - z2) * 3) >> 11;
- block[i*8+3] = ((z0 - z3) * 3) >> 11;
- }
- }
-
- /** @} */ // transform
-
-
- av_cold void ff_rv34dsp_init(RV34DSPContext *c, DSPContext* dsp) {
- c->rv34_inv_transform_tab[0] = rv34_inv_transform_c;
- c->rv34_inv_transform_tab[1] = rv34_inv_transform_noround_c;
- }
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