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  1. /*
  2. * The simplest AC-3 encoder
  3. * Copyright (c) 2000 Fabrice Bellard
  4. * Copyright (c) 2006-2010 Justin Ruggles <justin.ruggles@gmail.com>
  5. * Copyright (c) 2006-2010 Prakash Punnoor <prakash@punnoor.de>
  6. *
  7. * This file is part of Libav.
  8. *
  9. * Libav is free software; you can redistribute it and/or
  10. * modify it under the terms of the GNU Lesser General Public
  11. * License as published by the Free Software Foundation; either
  12. * version 2.1 of the License, or (at your option) any later version.
  13. *
  14. * Libav is distributed in the hope that it will be useful,
  15. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  16. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  17. * Lesser General Public License for more details.
  18. *
  19. * You should have received a copy of the GNU Lesser General Public
  20. * License along with Libav; if not, write to the Free Software
  21. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  22. */
  23. /**
  24. * @file
  25. * fixed-point AC-3 encoder.
  26. */
  27. #define FFT_FLOAT 0
  28. #undef CONFIG_AC3ENC_FLOAT
  29. #include "internal.h"
  30. #include "audiodsp.h"
  31. #include "ac3enc.h"
  32. #include "eac3enc.h"
  33. #define AC3ENC_TYPE AC3ENC_TYPE_AC3_FIXED
  34. #include "ac3enc_opts_template.c"
  35. static const AVClass ac3enc_class = { "Fixed-Point AC-3 Encoder", av_default_item_name,
  36. ac3_options, LIBAVUTIL_VERSION_INT };
  37. #include "ac3enc_template.c"
  38. /**
  39. * Finalize MDCT and free allocated memory.
  40. *
  41. * @param s AC-3 encoder private context
  42. */
  43. av_cold void AC3_NAME(mdct_end)(AC3EncodeContext *s)
  44. {
  45. ff_mdct_end(&s->mdct);
  46. }
  47. /**
  48. * Initialize MDCT tables.
  49. *
  50. * @param s AC-3 encoder private context
  51. * @return 0 on success, negative error code on failure
  52. */
  53. av_cold int AC3_NAME(mdct_init)(AC3EncodeContext *s)
  54. {
  55. int ret = ff_mdct_init(&s->mdct, 9, 0, -1.0);
  56. s->mdct_window = ff_ac3_window;
  57. return ret;
  58. }
  59. /*
  60. * Normalize the input samples to use the maximum available precision.
  61. * This assumes signed 16-bit input samples.
  62. */
  63. static int normalize_samples(AC3EncodeContext *s)
  64. {
  65. int v = s->ac3dsp.ac3_max_msb_abs_int16(s->windowed_samples, AC3_WINDOW_SIZE);
  66. v = 14 - av_log2(v);
  67. if (v > 0)
  68. s->ac3dsp.ac3_lshift_int16(s->windowed_samples, AC3_WINDOW_SIZE, v);
  69. /* +6 to right-shift from 31-bit to 25-bit */
  70. return v + 6;
  71. }
  72. /*
  73. * Scale MDCT coefficients to 25-bit signed fixed-point.
  74. */
  75. static void scale_coefficients(AC3EncodeContext *s)
  76. {
  77. int blk, ch;
  78. for (blk = 0; blk < s->num_blocks; blk++) {
  79. AC3Block *block = &s->blocks[blk];
  80. for (ch = 1; ch <= s->channels; ch++) {
  81. s->ac3dsp.ac3_rshift_int32(block->mdct_coef[ch], AC3_MAX_COEFS,
  82. block->coeff_shift[ch]);
  83. }
  84. }
  85. }
  86. /*
  87. * Clip MDCT coefficients to allowable range.
  88. */
  89. static void clip_coefficients(AudioDSPContext *adsp, int32_t *coef,
  90. unsigned int len)
  91. {
  92. adsp->vector_clip_int32(coef, coef, COEF_MIN, COEF_MAX, len);
  93. }
  94. /*
  95. * Calculate a single coupling coordinate.
  96. */
  97. static CoefType calc_cpl_coord(CoefSumType energy_ch, CoefSumType energy_cpl)
  98. {
  99. if (energy_cpl <= COEF_MAX) {
  100. return 1048576;
  101. } else {
  102. uint64_t coord = energy_ch / (energy_cpl >> 24);
  103. uint32_t coord32 = FFMIN(coord, 1073741824);
  104. coord32 = ff_sqrt(coord32) << 9;
  105. return FFMIN(coord32, COEF_MAX);
  106. }
  107. }
  108. static av_cold int ac3_fixed_encode_init(AVCodecContext *avctx)
  109. {
  110. AC3EncodeContext *s = avctx->priv_data;
  111. s->fixed_point = 1;
  112. return ff_ac3_encode_init(avctx);
  113. }
  114. AVCodec ff_ac3_fixed_encoder = {
  115. .name = "ac3_fixed",
  116. .long_name = NULL_IF_CONFIG_SMALL("ATSC A/52A (AC-3)"),
  117. .type = AVMEDIA_TYPE_AUDIO,
  118. .id = AV_CODEC_ID_AC3,
  119. .priv_data_size = sizeof(AC3EncodeContext),
  120. .init = ac3_fixed_encode_init,
  121. .encode2 = ff_ac3_fixed_encode_frame,
  122. .close = ff_ac3_encode_close,
  123. .sample_fmts = (const enum AVSampleFormat[]){ AV_SAMPLE_FMT_S16P,
  124. AV_SAMPLE_FMT_NONE },
  125. .priv_class = &ac3enc_class,
  126. .channel_layouts = ff_ac3_channel_layouts,
  127. .defaults = ac3_defaults,
  128. };