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  1. \input texinfo @c -*- texinfo -*-
  2. @settitle Platform Specific information
  3. @titlepage
  4. @center @titlefont{Platform Specific information}
  5. @end titlepage
  6. @top
  7. @contents
  8. @chapter Unix-like
  9. Some parts of FFmpeg cannot be built with version 2.15 of the GNU
  10. assembler which is still provided by a few AMD64 distributions. To
  11. make sure your compiler really uses the required version of gas
  12. after a binutils upgrade, run:
  13. @example
  14. $(gcc -print-prog-name=as) --version
  15. @end example
  16. If not, then you should install a different compiler that has no
  17. hard-coded path to gas. In the worst case pass @code{--disable-asm}
  18. to configure.
  19. @section BSD
  20. BSD make will not build FFmpeg, you need to install and use GNU Make
  21. (@command{gmake}).
  22. @section (Open)Solaris
  23. GNU Make is required to build FFmpeg, so you have to invoke (@command{gmake}),
  24. standard Solaris Make will not work. When building with a non-c99 front-end
  25. (gcc, generic suncc) add either @code{--extra-libs=/usr/lib/values-xpg6.o}
  26. or @code{--extra-libs=/usr/lib/64/values-xpg6.o} to the configure options
  27. since the libc is not c99-compliant by default. The probes performed by
  28. configure may raise an exception leading to the death of configure itself
  29. due to a bug in the system shell. Simply invoke a different shell such as
  30. bash directly to work around this:
  31. @example
  32. bash ./configure
  33. @end example
  34. @anchor{Darwin}
  35. @section Darwin (Mac OS X, iPhone)
  36. The toolchain provided with Xcode is sufficient to build the basic
  37. unacelerated code.
  38. Mac OS X on PowerPC or ARM (iPhone) requires a preprocessor from
  39. @url{http://github.com/yuvi/gas-preprocessor} to build the optimized
  40. assembler functions. Just download the Perl script and put it somewhere
  41. in your PATH, FFmpeg's configure will pick it up automatically.
  42. Mac OS X on amd64 and x86 requires @command{yasm} to build most of the
  43. optimized assembler functions. @uref{http://www.finkproject.org/, Fink},
  44. @uref{http://www.gentoo.org/proj/en/gentoo-alt/prefix/bootstrap-macos.xml, Gentoo Prefix},
  45. @uref{http://mxcl.github.com/homebrew/, Homebrew}
  46. or @uref{http://www.macports.org, MacPorts} can easily provide it.
  47. @chapter DOS
  48. Using a cross-compiler is preferred for various reasons.
  49. @url{http://www.delorie.com/howto/djgpp/linux-x-djgpp.html}
  50. @chapter OS/2
  51. For information about compiling FFmpeg on OS/2 see
  52. @url{http://www.edm2.com/index.php/FFmpeg}.
  53. @chapter Windows
  54. To get help and instructions for building FFmpeg under Windows, check out
  55. the FFmpeg Windows Help Forum at
  56. @url{http://ffmpeg.arrozcru.org/}.
  57. @section Native Windows compilation using MinGW or MinGW-w64
  58. FFmpeg can be built to run natively on Windows using the MinGW or MinGW-w64
  59. toolchains. Install the latest versions of MSYS and MinGW or MinGW-w64 from
  60. @url{http://www.mingw.org/} or @url{http://mingw-w64.sourceforge.net/}.
  61. You can find detailed installation instructions in the download section and
  62. the FAQ.
  63. Notes:
  64. @itemize
  65. @item Building natively using MSYS can be sped up by disabling implicit rules
  66. in the Makefile by calling @code{make -r} instead of plain @code{make}. This
  67. speed up is close to non-existent for normal one-off builds and is only
  68. noticeable when running make for a second time (for example during
  69. @code{make install}).
  70. @item In order to compile FFplay, you must have the MinGW development library
  71. of @uref{http://www.libsdl.org/, SDL} and @code{pkg-config} installed.
  72. @item By using @code{./configure --enable-shared} when configuring FFmpeg,
  73. you can build the FFmpeg libraries (e.g. libavutil, libavcodec,
  74. libavformat) as DLLs.
  75. @end itemize
  76. @section Microsoft Visual C++
  77. FFmpeg can be built with MSVC using a C99-to-C89 conversion utility and
  78. wrapper. At this time, only static builds are supported.
  79. You will need the following prerequisites:
  80. @itemize
  81. @item @uref{https://github.com/rbultje/c99-to-c89/, C99-to-C89 Converter & Wrapper}
  82. @item @uref{http://code.google.com/p/msinttypes/, msinttypes}
  83. @item @uref{http://www.mingw.org/, MSYS}
  84. @item @uref{http://yasm.tortall.net/, YASM}
  85. @item @uref{http://gnuwin32.sourceforge.net/packages/bc.htm, bc for Windows} if
  86. you want to run @uref{fate.html, FATE}.
  87. @end itemize
  88. To set up a proper MSVC environment in MSYS, you simply need to run
  89. @code{msys.bat} from the Visual Studio command prompt.
  90. Caveat: Run @code{which link} to see which link you are using. If it is located
  91. at @code{/bin/link.exe}, then you have the wrong link in your @code{PATH}.
  92. Either move/remove that copy, or make sure MSVC's link.exe is higher up in your
  93. @code{PATH} than coreutils'.
  94. Place @code{c99wrap.exe}, @code{c99conv.exe}, and @code{yasm.exe} somewhere
  95. in your @code{PATH}.
  96. Next, make sure @code{inttypes.h} and any other headers and libs you want to use
  97. are located in a spot that MSVC can see. Do so by modifying the @code{LIB} and
  98. @code{INCLUDE} environment variables to include the @strong{Windows} paths to
  99. these directories. Alternatively, you can try and use the
  100. @code{--extra-cflags}/@code{--extra-ldflags} configure options.
  101. Finally, run:
  102. @example
  103. ./configure --toolchain=msvc
  104. make
  105. make install
  106. @end example
  107. Notes:
  108. @itemize
  109. @item If you wish to build with zlib support, you will have to grab a compatible
  110. zlib binary from somewhere, with an MSVC import lib, or if you wish to link
  111. statically, you can follow the instructions below to build a compatible
  112. @code{zlib.lib} with MSVC. Regardless of which method you use, you must still
  113. follow step 3, or compilation will fail.
  114. @enumerate
  115. @item Grab the @uref{http://zlib.net/, zlib sources}.
  116. @item Edit @code{win32/Makefile.msc} so that it uses -MT instead of -MD, since
  117. this is how FFmpeg is built as well.
  118. @item Edit @code{zconf.h} and remove its inclusion of @code{unistd.h}. This gets
  119. erroneously included when building FFmpeg.
  120. @item Run @code{nmake -f win32/Makefile.msc}.
  121. @item Move @code{zlib.lib}, @code{zconf.h}, and @code{zlib.h} to somewhere MSVC
  122. can see.
  123. @end enumerate
  124. @item FFmpeg has been tested with Visual Studio 2010 and 2012, Pro and Express.
  125. Anything else is not officially supported.
  126. @end itemize
  127. @subsection Linking to FFmpeg with Microsoft Visual C++
  128. If you plan to link with MSVC-built static libraries, you will need
  129. to make sure you have @code{Runtime Library} set to
  130. @code{Multi-threaded (/MT)} in your project's settings.
  131. FFmpeg headers do not declare global data for Windows DLLs through the usual
  132. dllexport/dllimport interface. Such data will be exported properly while
  133. building, but to use them in your MSVC code you will have to edit the
  134. appropriate headers and mark the data as dllimport. For example, in
  135. libavutil/pixdesc.h you should have:
  136. @example
  137. extern __declspec(dllimport) const AVPixFmtDescriptor av_pix_fmt_descriptors[];
  138. @end example
  139. You will also need to define @code{inline} to something MSVC understands:
  140. @example
  141. #define inline __inline
  142. @end example
  143. Also note, that as stated in @strong{Microsoft Visual C++}, you will need
  144. an MSVC-compatible @uref{http://code.google.com/p/msinttypes/, inttypes.h}.
  145. If you plan on using import libraries created by dlltool, you must
  146. set @code{References} to @code{No (/OPT:NOREF)} under the linker optimization
  147. settings, otherwise the resulting binaries will fail during runtime.
  148. This is not required when using import libraries generated by @code{lib.exe}.
  149. This issue is reported upstream at
  150. @url{http://sourceware.org/bugzilla/show_bug.cgi?id=12633}.
  151. To create import libraries that work with the @code{/OPT:REF} option
  152. (which is enabled by default in Release mode), follow these steps:
  153. @enumerate
  154. @item Open the @emph{Visual Studio Command Prompt}.
  155. Alternatively, in a normal command line prompt, call @file{vcvars32.bat}
  156. which sets up the environment variables for the Visual C++ tools
  157. (the standard location for this file is something like
  158. @file{C:\Program Files (x86_\Microsoft Visual Studio 10.0\VC\bin\vcvars32.bat}).
  159. @item Enter the @file{bin} directory where the created LIB and DLL files
  160. are stored.
  161. @item Generate new import libraries with @command{lib.exe}:
  162. @example
  163. lib /machine:i386 /def:..\lib\foo-version.def /out:foo.lib
  164. @end example
  165. Replace @code{foo-version} and @code{foo} with the respective library names.
  166. @end enumerate
  167. @anchor{Cross compilation for Windows with Linux}
  168. @section Cross compilation for Windows with Linux
  169. You must use the MinGW cross compilation tools available at
  170. @url{http://www.mingw.org/}.
  171. Then configure FFmpeg with the following options:
  172. @example
  173. ./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
  174. @end example
  175. (you can change the cross-prefix according to the prefix chosen for the
  176. MinGW tools).
  177. Then you can easily test FFmpeg with @uref{http://www.winehq.com/, Wine}.
  178. @section Compilation under Cygwin
  179. Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack
  180. llrint() in its C library.
  181. Install your Cygwin with all the "Base" packages, plus the
  182. following "Devel" ones:
  183. @example
  184. binutils, gcc4-core, make, git, mingw-runtime, texi2html
  185. @end example
  186. In order to run FATE you will also need the following "Utils" packages:
  187. @example
  188. bc, diffutils
  189. @end example
  190. If you want to build FFmpeg with additional libraries, download Cygwin
  191. "Devel" packages for Ogg and Vorbis from any Cygwin packages repository:
  192. @example
  193. libogg-devel, libvorbis-devel
  194. @end example
  195. These library packages are only available from
  196. @uref{http://sourceware.org/cygwinports/, Cygwin Ports}:
  197. @example
  198. yasm, libSDL-devel, libfaac-devel, libaacplus-devel, libgsm-devel, libmp3lame-devel,
  199. libschroedinger1.0-devel, speex-devel, libtheora-devel, libxvidcore-devel
  200. @end example
  201. The recommendation for x264 is to build it from source, as it evolves too
  202. quickly for Cygwin Ports to be up to date.
  203. @section Crosscompilation for Windows under Cygwin
  204. With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
  205. Just install your Cygwin as explained before, plus these additional
  206. "Devel" packages:
  207. @example
  208. gcc-mingw-core, mingw-runtime, mingw-zlib
  209. @end example
  210. and add some special flags to your configure invocation.
  211. For a static build run
  212. @example
  213. ./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
  214. @end example
  215. and for a build with shared libraries
  216. @example
  217. ./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
  218. @end example
  219. @bye