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  1. \input texinfo @c -*- texinfo -*-
  2. @settitle FFmpeg Documentation
  3. @titlepage
  4. @sp 7
  5. @center @titlefont{FFmpeg Documentation}
  6. @sp 3
  7. @end titlepage
  8. @chapter Introduction
  9. FFmpeg is a very fast video and audio converter. It can also grab from
  10. a live audio/video source.
  11. The command line interface is designed to be intuitive, in the sense
  12. that FFmpeg tries to figure out all parameters that can possibly be
  13. derived automatically. You usually only have to specify the target
  14. bitrate you want.
  15. FFmpeg can also convert from any sample rate to any other, and resize
  16. video on the fly with a high quality polyphase filter.
  17. @chapter Quick Start
  18. @c man begin EXAMPLES
  19. @section Video and Audio grabbing
  20. FFmpeg can grab video and audio from devices given that you specify the input
  21. format and device.
  22. @example
  23. ffmpeg -f audio_device -i /dev/dsp -f video4linux2 -i /dev/video0 /tmp/out.mpg
  24. @end example
  25. Note that you must activate the right video source and channel before
  26. launching FFmpeg with any TV viewer such as xawtv
  27. (@url{http://bytesex.org/xawtv/}) by Gerd Knorr. You also
  28. have to set the audio recording levels correctly with a
  29. standard mixer.
  30. @section X11 grabbing
  31. FFmpeg can grab the X11 display.
  32. @example
  33. ffmpeg -f x11grab -s cif -i :0.0 /tmp/out.mpg
  34. @end example
  35. 0.0 is display.screen number of your X11 server, same as
  36. the DISPLAY environment variable.
  37. @example
  38. ffmpeg -f x11grab -s cif -i :0.0+10,20 /tmp/out.mpg
  39. @end example
  40. 0.0 is display.screen number of your X11 server, same as the DISPLAY environment
  41. variable. 10 is the x-offset and 20 the y-offset for the grabbing.
  42. @section Video and Audio file format conversion
  43. * FFmpeg can use any supported file format and protocol as input:
  44. Examples:
  45. * You can use YUV files as input:
  46. @example
  47. ffmpeg -i /tmp/test%d.Y /tmp/out.mpg
  48. @end example
  49. It will use the files:
  50. @example
  51. /tmp/test0.Y, /tmp/test0.U, /tmp/test0.V,
  52. /tmp/test1.Y, /tmp/test1.U, /tmp/test1.V, etc...
  53. @end example
  54. The Y files use twice the resolution of the U and V files. They are
  55. raw files, without header. They can be generated by all decent video
  56. decoders. You must specify the size of the image with the @option{-s} option
  57. if FFmpeg cannot guess it.
  58. * You can input from a raw YUV420P file:
  59. @example
  60. ffmpeg -i /tmp/test.yuv /tmp/out.avi
  61. @end example
  62. test.yuv is a file containing raw YUV planar data. Each frame is composed
  63. of the Y plane followed by the U and V planes at half vertical and
  64. horizontal resolution.
  65. * You can output to a raw YUV420P file:
  66. @example
  67. ffmpeg -i mydivx.avi hugefile.yuv
  68. @end example
  69. * You can set several input files and output files:
  70. @example
  71. ffmpeg -i /tmp/a.wav -s 640x480 -i /tmp/a.yuv /tmp/a.mpg
  72. @end example
  73. Converts the audio file a.wav and the raw YUV video file a.yuv
  74. to MPEG file a.mpg.
  75. * You can also do audio and video conversions at the same time:
  76. @example
  77. ffmpeg -i /tmp/a.wav -ar 22050 /tmp/a.mp2
  78. @end example
  79. Converts a.wav to MPEG audio at 22050Hz sample rate.
  80. * You can encode to several formats at the same time and define a
  81. mapping from input stream to output streams:
  82. @example
  83. ffmpeg -i /tmp/a.wav -ab 64k /tmp/a.mp2 -ab 128k /tmp/b.mp2 -map 0:0 -map 0:0
  84. @end example
  85. Converts a.wav to a.mp2 at 64 kbits and to b.mp2 at 128 kbits. '-map
  86. file:index' specifies which input stream is used for each output
  87. stream, in the order of the definition of output streams.
  88. * You can transcode decrypted VOBs
  89. @example
  90. ffmpeg -i snatch_1.vob -f avi -vcodec mpeg4 -b 800k -g 300 -bf 2 -acodec mp3 -ab 128k snatch.avi
  91. @end example
  92. This is a typical DVD ripping example; the input is a VOB file, the
  93. output an AVI file with MPEG-4 video and MP3 audio. Note that in this
  94. command we use B-frames so the MPEG-4 stream is DivX5 compatible, and
  95. GOP size is 300 which means one intra frame every 10 seconds for 29.97fps
  96. input video. Furthermore, the audio stream is MP3-encoded so you need
  97. to enable LAME support by passing @code{--enable-mp3lame} to configure.
  98. The mapping is particularly useful for DVD transcoding
  99. to get the desired audio language.
  100. NOTE: To see the supported input formats, use @code{ffmpeg -formats}.
  101. @c man end
  102. @chapter Invocation
  103. @section Syntax
  104. The generic syntax is:
  105. @example
  106. @c man begin SYNOPSIS
  107. ffmpeg [[infile options][@option{-i} @var{infile}]]... @{[outfile options] @var{outfile}@}...
  108. @c man end
  109. @end example
  110. @c man begin DESCRIPTION
  111. As a general rule, options are applied to the next specified
  112. file. Therefore, order is important, and you can have the same
  113. option on the command line multiple times. Each occurrence is
  114. then applied to the next input or output file.
  115. * To set the video bitrate of the output file to 64kbit/s:
  116. @example
  117. ffmpeg -i input.avi -b 64k output.avi
  118. @end example
  119. * To force the frame rate of the input and output file to 24 fps:
  120. @example
  121. ffmpeg -r 24 -i input.avi output.avi
  122. @end example
  123. * To force the frame rate of the output file to 24 fps:
  124. @example
  125. ffmpeg -i input.avi -r 24 output.avi
  126. @end example
  127. * To force the frame rate of input file to 1 fps and the output file to 24 fps:
  128. @example
  129. ffmpeg -r 1 -i input.avi -r 24 output.avi
  130. @end example
  131. The format option may be needed for raw input files.
  132. By default, FFmpeg tries to convert as losslessly as possible: It
  133. uses the same audio and video parameters for the outputs as the one
  134. specified for the inputs.
  135. @c man end
  136. @c man begin OPTIONS
  137. @section Main options
  138. @table @option
  139. @item -L
  140. Show license.
  141. @item -h
  142. Show help.
  143. @item -version
  144. Show version.
  145. @item -formats
  146. Show available formats, codecs, protocols, ...
  147. @item -f fmt
  148. Force format.
  149. @item -i filename
  150. input filename
  151. @item -y
  152. Overwrite output files.
  153. @item -t duration
  154. Set the recording time in seconds.
  155. @code{hh:mm:ss[.xxx]} syntax is also supported.
  156. @item -fs limit_size
  157. Set the file size limit.
  158. @item -ss position
  159. Seek to given time position in seconds.
  160. @code{hh:mm:ss[.xxx]} syntax is also supported.
  161. @item -itsoffset offset
  162. Set the input time offset in seconds.
  163. @code{[-]hh:mm:ss[.xxx]} syntax is also supported.
  164. This option affects all the input files that follow it.
  165. The offset is added to the timestamps of the input files.
  166. Specifying a positive offset means that the corresponding
  167. streams are delayed by 'offset' seconds.
  168. @item -title string
  169. Set the title.
  170. @item -timestamp time
  171. Set the timestamp.
  172. @item -author string
  173. Set the author.
  174. @item -copyright string
  175. Set the copyright.
  176. @item -comment string
  177. Set the comment.
  178. @item -album string
  179. Set the album.
  180. @item -track number
  181. Set the track.
  182. @item -year number
  183. Set the year.
  184. @item -v verbose
  185. Control amount of logging.
  186. @item -target type
  187. Specify target file type ("vcd", "svcd", "dvd", "dv", "dv50", "pal-vcd",
  188. "ntsc-svcd", ... ). All the format options (bitrate, codecs,
  189. buffer sizes) are then set automatically. You can just type:
  190. @example
  191. ffmpeg -i myfile.avi -target vcd /tmp/vcd.mpg
  192. @end example
  193. Nevertheless you can specify additional options as long as you know
  194. they do not conflict with the standard, as in:
  195. @example
  196. ffmpeg -i myfile.avi -target vcd -bf 2 /tmp/vcd.mpg
  197. @end example
  198. @item -dframes number
  199. Set the number of data frames to record.
  200. @item -scodec codec
  201. Force subtitle codec ('copy' to copy stream).
  202. @item -newsubtitle
  203. Add a new subtitle stream to the current output stream.
  204. @item -slang code
  205. Set the ISO 639 language code (3 letters) of the current subtitle stream.
  206. @end table
  207. @section Video Options
  208. @table @option
  209. @item -b bitrate
  210. Set the video bitrate in bit/s (default = 200 kb/s).
  211. @item -vframes number
  212. Set the number of video frames to record.
  213. @item -r fps
  214. Set frame rate (Hz value, fraction or abbreviation), (default = 25).
  215. @item -s size
  216. Set frame size. The format is @samp{wxh} (ffserver default = 160x128, ffmpeg default = same as source).
  217. The following abbreviations are recognized:
  218. @table @samp
  219. @item sqcif
  220. 128x96
  221. @item qcif
  222. 176x144
  223. @item cif
  224. 352x288
  225. @item 4cif
  226. 704x576
  227. @item qqvga
  228. 160x120
  229. @item qvga
  230. 320x240
  231. @item vga
  232. 640x480
  233. @item svga
  234. 800x600
  235. @item xga
  236. 1024x768
  237. @item uxga
  238. 1600x1200
  239. @item qxga
  240. 2048x1536
  241. @item sxga
  242. 1280x1024
  243. @item qsxga
  244. 2560x2048
  245. @item hsxga
  246. 5120x4096
  247. @item wvga
  248. 852x480
  249. @item wxga
  250. 1366x768
  251. @item wsxga
  252. 1600x1024
  253. @item wuxga
  254. 1920x1200
  255. @item woxga
  256. 2560x1600
  257. @item wqsxga
  258. 3200x2048
  259. @item wquxga
  260. 3840x2400
  261. @item whsxga
  262. 6400x4096
  263. @item whuxga
  264. 7680x4800
  265. @item cga
  266. 320x200
  267. @item ega
  268. 640x350
  269. @item hd480
  270. 852x480
  271. @item hd720
  272. 1280x720
  273. @item hd1080
  274. 1920x1080
  275. @end table
  276. @item -aspect aspect
  277. Set aspect ratio (4:3, 16:9 or 1.3333, 1.7777).
  278. @item -croptop size
  279. Set top crop band size (in pixels).
  280. @item -cropbottom size
  281. Set bottom crop band size (in pixels).
  282. @item -cropleft size
  283. Set left crop band size (in pixels).
  284. @item -cropright size
  285. Set right crop band size (in pixels).
  286. @item -padtop size
  287. Set top pad band size (in pixels).
  288. @item -padbottom size
  289. Set bottom pad band size (in pixels).
  290. @item -padleft size
  291. Set left pad band size (in pixels).
  292. @item -padright size
  293. Set right pad band size (in pixels).
  294. @item -padcolor (hex color)
  295. Set color of padded bands. The value for padcolor is expressed
  296. as a six digit hexadecimal number where the first two digits
  297. represent red, the middle two digits green and last two digits
  298. blue (default = 000000 (black)).
  299. @item -vn
  300. Disable video recording.
  301. @item -bt tolerance
  302. Set video bitrate tolerance (in bit/s).
  303. @item -maxrate bitrate
  304. Set max video bitrate tolerance (in bit/s).
  305. @item -minrate bitrate
  306. Set min video bitrate tolerance (in bit/s).
  307. @item -bufsize size
  308. Set rate control buffer size (in bits).
  309. @item -vcodec codec
  310. Force video codec to @var{codec}. Use the @code{copy} special value to
  311. tell that the raw codec data must be copied as is.
  312. @item -sameq
  313. Use same video quality as source (implies VBR).
  314. @item -pass n
  315. Select the pass number (1 or 2). It is useful to do two pass
  316. encoding. The statistics of the video are recorded in the first
  317. pass and the video is generated at the exact requested bitrate
  318. in the second pass.
  319. @item -passlogfile file
  320. Set two pass logfile name to @var{file}.
  321. @item -newvideo
  322. Add a new video stream to the current output stream.
  323. @end table
  324. @section Advanced Video Options
  325. @table @option
  326. @item -pix_fmt format
  327. Set pixel format.
  328. @item -g gop_size
  329. Set the group of pictures size.
  330. @item -intra
  331. Use only intra frames.
  332. @item -vdt n
  333. Discard threshold.
  334. @item -qscale q
  335. Use fixed video quantizer scale (VBR).
  336. @item -qmin q
  337. minimum video quantizer scale (VBR)
  338. @item -qmax q
  339. maximum video quantizer scale (VBR)
  340. @item -qdiff q
  341. maximum difference between the quantizer scales (VBR)
  342. @item -qblur blur
  343. video quantizer scale blur (VBR)
  344. @item -qcomp compression
  345. video quantizer scale compression (VBR)
  346. @item -lmin lambda
  347. minimum video lagrange factor (VBR)
  348. @item -lmax lambda
  349. max video lagrange factor (VBR)
  350. @item -mblmin lambda
  351. minimum macroblock quantizer scale (VBR)
  352. @item -mblmax lambda
  353. maximum macroblock quantizer scale (VBR)
  354. These four options (lmin, lmax, mblmin, mblmax) use 'lambda' units,
  355. but you may use the QP2LAMBDA constant to easily convert from 'q' units:
  356. @example
  357. ffmpeg -i src.ext -lmax 21*QP2LAMBDA dst.ext
  358. @end example
  359. @item -rc_init_cplx complexity
  360. initial complexity for single pass encoding
  361. @item -b_qfactor factor
  362. qp factor between P- and B-frames
  363. @item -i_qfactor factor
  364. qp factor between P- and I-frames
  365. @item -b_qoffset offset
  366. qp offset between P- and B-frames
  367. @item -i_qoffset offset
  368. qp offset between P- and I-frames
  369. @item -rc_eq equation
  370. Set rate control equation (@pxref{FFmpeg formula
  371. evaluator}) (default = @code{tex^qComp}).
  372. @item -rc_override override
  373. rate control override for specific intervals
  374. @item -me method
  375. Set motion estimation method to @var{method}.
  376. Available methods are (from lowest to best quality):
  377. @table @samp
  378. @item zero
  379. Try just the (0, 0) vector.
  380. @item phods
  381. @item log
  382. @item x1
  383. @item epzs
  384. (default method)
  385. @item full
  386. exhaustive search (slow and marginally better than epzs)
  387. @end table
  388. @item -dct_algo algo
  389. Set DCT algorithm to @var{algo}. Available values are:
  390. @table @samp
  391. @item 0
  392. FF_DCT_AUTO (default)
  393. @item 1
  394. FF_DCT_FASTINT
  395. @item 2
  396. FF_DCT_INT
  397. @item 3
  398. FF_DCT_MMX
  399. @item 4
  400. FF_DCT_MLIB
  401. @item 5
  402. FF_DCT_ALTIVEC
  403. @end table
  404. @item -idct_algo algo
  405. Set IDCT algorithm to @var{algo}. Available values are:
  406. @table @samp
  407. @item 0
  408. FF_IDCT_AUTO (default)
  409. @item 1
  410. FF_IDCT_INT
  411. @item 2
  412. FF_IDCT_SIMPLE
  413. @item 3
  414. FF_IDCT_SIMPLEMMX
  415. @item 4
  416. FF_IDCT_LIBMPEG2MMX
  417. @item 5
  418. FF_IDCT_PS2
  419. @item 6
  420. FF_IDCT_MLIB
  421. @item 7
  422. FF_IDCT_ARM
  423. @item 8
  424. FF_IDCT_ALTIVEC
  425. @item 9
  426. FF_IDCT_SH4
  427. @item 10
  428. FF_IDCT_SIMPLEARM
  429. @end table
  430. @item -er n
  431. Set error resilience to @var{n}.
  432. @table @samp
  433. @item 1
  434. FF_ER_CAREFUL (default)
  435. @item 2
  436. FF_ER_COMPLIANT
  437. @item 3
  438. FF_ER_AGGRESSIVE
  439. @item 4
  440. FF_ER_VERY_AGGRESSIVE
  441. @end table
  442. @item -ec bit_mask
  443. Set error concealment to @var{bit_mask}. @var{bit_mask} is a bit mask of
  444. the following values:
  445. @table @samp
  446. @item 1
  447. FF_EC_GUESS_MVS (default = enabled)
  448. @item 2
  449. FF_EC_DEBLOCK (default = enabled)
  450. @end table
  451. @item -bf frames
  452. Use 'frames' B-frames (supported for MPEG-1, MPEG-2 and MPEG-4).
  453. @item -mbd mode
  454. macroblock decision
  455. @table @samp
  456. @item 0
  457. FF_MB_DECISION_SIMPLE: Use mb_cmp (cannot change it yet in FFmpeg).
  458. @item 1
  459. FF_MB_DECISION_BITS: Choose the one which needs the fewest bits.
  460. @item 2
  461. FF_MB_DECISION_RD: rate distortion
  462. @end table
  463. @item -4mv
  464. Use four motion vector by macroblock (MPEG-4 only).
  465. @item -part
  466. Use data partitioning (MPEG-4 only).
  467. @item -bug param
  468. Work around encoder bugs that are not auto-detected.
  469. @item -strict strictness
  470. How strictly to follow the standards.
  471. @item -aic
  472. Enable Advanced intra coding (h263+).
  473. @item -umv
  474. Enable Unlimited Motion Vector (h263+)
  475. @item -deinterlace
  476. Deinterlace pictures.
  477. @item -ilme
  478. Force interlacing support in encoder (MPEG-2 and MPEG-4 only).
  479. Use this option if your input file is interlaced and you want
  480. to keep the interlaced format for minimum losses.
  481. The alternative is to deinterlace the input stream with
  482. @option{-deinterlace}, but deinterlacing introduces losses.
  483. @item -psnr
  484. Calculate PSNR of compressed frames.
  485. @item -vstats
  486. Dump video coding statistics to @file{vstats_HHMMSS.log}.
  487. @item -vstats_file file
  488. Dump video coding statistics to @var{file}.
  489. @item -vhook module
  490. Insert video processing @var{module}. @var{module} contains the module
  491. name and its parameters separated by spaces.
  492. @item -top n
  493. top=1/bottom=0/auto=-1 field first
  494. @item -dc precision
  495. Intra_dc_precision.
  496. @item -vtag fourcc/tag
  497. Force video tag/fourcc.
  498. @item -qphist
  499. Show QP histogram.
  500. @item -vbsf bitstream filter
  501. Bitstream filters available are "dump_extra", "remove_extra", "noise".
  502. @end table
  503. @section Audio Options
  504. @table @option
  505. @item -aframes number
  506. Set the number of audio frames to record.
  507. @item -ar freq
  508. Set the audio sampling frequency (default = 44100 Hz).
  509. @item -ab bitrate
  510. Set the audio bitrate in bit/s (default = 64k).
  511. @item -ac channels
  512. Set the number of audio channels (default = 1).
  513. @item -an
  514. Disable audio recording.
  515. @item -acodec codec
  516. Force audio codec to @var{codec}. Use the @code{copy} special value to
  517. specify that the raw codec data must be copied as is.
  518. @item -newaudio
  519. Add a new audio track to the output file. If you want to specify parameters,
  520. do so before @code{-newaudio} (@code{-acodec}, @code{-ab}, etc..).
  521. Mapping will be done automatically, if the number of output streams is equal to
  522. the number of input streams, else it will pick the first one that matches. You
  523. can override the mapping using @code{-map} as usual.
  524. Example:
  525. @example
  526. ffmpeg -i file.mpg -vcodec copy -acodec ac3 -ab 384k test.mpg -acodec mp2 -ab 192k -newaudio
  527. @end example
  528. @item -alang code
  529. Set the ISO 639 language code (3 letters) of the current audio stream.
  530. @end table
  531. @section Advanced Audio options:
  532. @table @option
  533. @item -atag fourcc/tag
  534. Force audio tag/fourcc.
  535. @item -absf bitstream filter
  536. Bitstream filters available are "dump_extra", "remove_extra", "noise", "mp3comp", "mp3decomp".
  537. @end table
  538. @section Subtitle options:
  539. @table @option
  540. @item -scodec codec
  541. Force subtitle codec ('copy' to copy stream).
  542. @item -newsubtitle
  543. Add a new subtitle stream to the current output stream.
  544. @item -slang code
  545. Set the ISO 639 language code (3 letters) of the current subtitle stream.
  546. @end table
  547. @section Audio/Video grab options
  548. @table @option
  549. @item -vc channel
  550. Set video grab channel (DV1394 only).
  551. @item -tvstd standard
  552. Set television standard (NTSC, PAL (SECAM)).
  553. @item -isync
  554. Synchronize read on input.
  555. @end table
  556. @section Advanced options
  557. @table @option
  558. @item -map input stream id[:input stream id]
  559. Set stream mapping from input streams to output streams.
  560. Just enumerate the input streams in the order you want them in the output.
  561. [input stream id] sets the (input) stream to sync against.
  562. @item -map_meta_data outfile:infile
  563. Set meta data information of outfile from infile.
  564. @item -debug
  565. Print specific debug info.
  566. @item -benchmark
  567. Add timings for benchmarking.
  568. @item -dump
  569. Dump each input packet.
  570. @item -hex
  571. When dumping packets, also dump the payload.
  572. @item -bitexact
  573. Only use bit exact algorithms (for codec testing).
  574. @item -ps size
  575. Set packet size in bits.
  576. @item -re
  577. Read input at native frame rate. Mainly used to simulate a grab device.
  578. @item -loop_input
  579. Loop over the input stream. Currently it works only for image
  580. streams. This option is used for automatic FFserver testing.
  581. @item -loop_output number_of_times
  582. Repeatedly loop output for formats that support looping such as animated GIF
  583. (0 will loop the output infinitely).
  584. @item -threads count
  585. Thread count.
  586. @item -vsync parameter
  587. Video sync method. Video will be stretched/squeezed to match the timestamps,
  588. it is done by duplicating and dropping frames. With -map you can select from
  589. which stream the timestamps should be taken. You can leave either video or
  590. audio unchanged and sync the remaining stream(s) to the unchanged one.
  591. @item -async samples_per_second
  592. Audio sync method. "Stretches/squeezes" the audio stream to match the timestamps,
  593. the parameter is the maximum samples per second by which the audio is changed.
  594. -async 1 is a special case where only the start of the audio stream is corrected
  595. without any later correction.
  596. @end table
  597. @node FFmpeg formula evaluator
  598. @section FFmpeg formula evaluator
  599. When evaluating a rate control string, FFmpeg uses an internal formula
  600. evaluator.
  601. The following binary operators are available: @code{+}, @code{-},
  602. @code{*}, @code{/}, @code{^}.
  603. The following unary operators are available: @code{+}, @code{-},
  604. @code{(...)}.
  605. The following functions are available:
  606. @table @var
  607. @item sinh(x)
  608. @item cosh(x)
  609. @item tanh(x)
  610. @item sin(x)
  611. @item cos(x)
  612. @item tan(x)
  613. @item exp(x)
  614. @item log(x)
  615. @item squish(x)
  616. @item gauss(x)
  617. @item abs(x)
  618. @item max(x, y)
  619. @item min(x, y)
  620. @item gt(x, y)
  621. @item lt(x, y)
  622. @item eq(x, y)
  623. @item bits2qp(bits)
  624. @item qp2bits(qp)
  625. @end table
  626. The following constants are available:
  627. @table @var
  628. @item PI
  629. @item E
  630. @item iTex
  631. @item pTex
  632. @item tex
  633. @item mv
  634. @item fCode
  635. @item iCount
  636. @item mcVar
  637. @item var
  638. @item isI
  639. @item isP
  640. @item isB
  641. @item avgQP
  642. @item qComp
  643. @item avgIITex
  644. @item avgPITex
  645. @item avgPPTex
  646. @item avgBPTex
  647. @item avgTex
  648. @end table
  649. @c man end
  650. @ignore
  651. @setfilename ffmpeg
  652. @settitle FFmpeg video converter
  653. @c man begin SEEALSO
  654. ffserver(1), ffplay(1) and the HTML documentation of @file{ffmpeg}.
  655. @c man end
  656. @c man begin AUTHOR
  657. Fabrice Bellard
  658. @c man end
  659. @end ignore
  660. @section Protocols
  661. The filename can be @file{-} to read from standard input or to write
  662. to standard output.
  663. FFmpeg also handles many protocols specified with an URL syntax.
  664. Use 'ffmpeg -formats' to see a list of the supported protocols.
  665. The protocol @code{http:} is currently used only to communicate with
  666. FFserver (see the FFserver documentation). When FFmpeg will be a
  667. video player it will also be used for streaming :-)
  668. @chapter Tips
  669. @itemize
  670. @item For streaming at very low bitrate application, use a low frame rate
  671. and a small GOP size. This is especially true for RealVideo where
  672. the Linux player does not seem to be very fast, so it can miss
  673. frames. An example is:
  674. @example
  675. ffmpeg -g 3 -r 3 -t 10 -b 50k -s qcif -f rv10 /tmp/b.rm
  676. @end example
  677. @item The parameter 'q' which is displayed while encoding is the current
  678. quantizer. The value 1 indicates that a very good quality could
  679. be achieved. The value 31 indicates the worst quality. If q=31 appears
  680. too often, it means that the encoder cannot compress enough to meet
  681. your bitrate. You must either increase the bitrate, decrease the
  682. frame rate or decrease the frame size.
  683. @item If your computer is not fast enough, you can speed up the
  684. compression at the expense of the compression ratio. You can use
  685. '-me zero' to speed up motion estimation, and '-intra' to disable
  686. motion estimation completely (you have only I-frames, which means it
  687. is about as good as JPEG compression).
  688. @item To have very low audio bitrates, reduce the sampling frequency
  689. (down to 22050 kHz for MPEG audio, 22050 or 11025 for AC3).
  690. @item To have a constant quality (but a variable bitrate), use the option
  691. '-qscale n' when 'n' is between 1 (excellent quality) and 31 (worst
  692. quality).
  693. @item When converting video files, you can use the '-sameq' option which
  694. uses the same quality factor in the encoder as in the decoder.
  695. It allows almost lossless encoding.
  696. @end itemize
  697. @chapter external libraries
  698. FFmpeg can be hooked up with a number of external libraries to add support
  699. for more formats. None of them are used by default, their use has to be
  700. explicitly requested by passing the appropriate flags to @file{./configure}.
  701. @section AMR
  702. AMR comes in two different flavors, WB and NB. FFmpeg can make use of the
  703. AMR WB (floating-point mode) and the AMR NB (floating-point mode) reference
  704. decoders and encoders.
  705. Go to @url{http://www.penguin.cz/~utx/amr} and follow the instructions for
  706. installing the libraries. Then pass @code{--enable-amr-nb} and/or
  707. @code{--enable-amr-wb} to configure to enable the libraries.
  708. @chapter Supported File Formats and Codecs
  709. You can use the @code{-formats} option to have an exhaustive list.
  710. @section File Formats
  711. FFmpeg supports the following file formats through the @code{libavformat}
  712. library:
  713. @multitable @columnfractions .4 .1 .1 .4
  714. @item Supported File Format @tab Encoding @tab Decoding @tab Comments
  715. @item MPEG audio @tab X @tab X
  716. @item MPEG-1 systems @tab X @tab X
  717. @tab muxed audio and video
  718. @item MPEG-2 PS @tab X @tab X
  719. @tab also known as @code{VOB} file
  720. @item MPEG-2 TS @tab @tab X
  721. @tab also known as DVB Transport Stream
  722. @item ASF@tab X @tab X
  723. @item AVI@tab X @tab X
  724. @item WAV@tab X @tab X
  725. @item Macromedia Flash@tab X @tab X
  726. @tab Only embedded audio is decoded.
  727. @item FLV @tab X @tab X
  728. @tab Macromedia Flash video files
  729. @item Real Audio and Video @tab X @tab X
  730. @item Raw AC3 @tab X @tab X
  731. @item Raw MJPEG @tab X @tab X
  732. @item Raw MPEG video @tab X @tab X
  733. @item Raw PCM8/16 bits, mulaw/Alaw@tab X @tab X
  734. @item Raw CRI ADX audio @tab X @tab X
  735. @item Raw Shorten audio @tab @tab X
  736. @item SUN AU format @tab X @tab X
  737. @item NUT @tab X @tab X @tab NUT Open Container Format
  738. @item QuickTime @tab X @tab X
  739. @item MPEG-4 @tab X @tab X
  740. @tab MPEG-4 is a variant of QuickTime.
  741. @item Raw MPEG4 video @tab X @tab X
  742. @item DV @tab X @tab X
  743. @item 4xm @tab @tab X
  744. @tab 4X Technologies format, used in some games.
  745. @item Playstation STR @tab @tab X
  746. @item Id RoQ @tab @tab X
  747. @tab Used in Quake III, Jedi Knight 2, other computer games.
  748. @item Interplay MVE @tab @tab X
  749. @tab Format used in various Interplay computer games.
  750. @item WC3 Movie @tab @tab X
  751. @tab Multimedia format used in Origin's Wing Commander III computer game.
  752. @item Sega FILM/CPK @tab @tab X
  753. @tab Used in many Sega Saturn console games.
  754. @item Westwood Studios VQA/AUD @tab @tab X
  755. @tab Multimedia formats used in Westwood Studios games.
  756. @item Id Cinematic (.cin) @tab @tab X
  757. @tab Used in Quake II.
  758. @item FLIC format @tab @tab X
  759. @tab .fli/.flc files
  760. @item Sierra VMD @tab @tab X
  761. @tab Used in Sierra CD-ROM games.
  762. @item Sierra Online @tab @tab X
  763. @tab .sol files used in Sierra Online games.
  764. @item Matroska @tab @tab X
  765. @item Electronic Arts Multimedia @tab @tab X
  766. @tab Used in various EA games; files have extensions like WVE and UV2.
  767. @item Nullsoft Video (NSV) format @tab @tab X
  768. @item ADTS AAC audio @tab X @tab X
  769. @item Creative VOC @tab X @tab X @tab Created for the Sound Blaster Pro.
  770. @item American Laser Games MM @tab @tab X
  771. @tab Multimedia format used in games like Mad Dog McCree
  772. @item AVS @tab @tab X
  773. @tab Multimedia format used by the Creature Shock game.
  774. @item Smacker @tab @tab X
  775. @tab Multimedia format used by many games.
  776. @item GXF @tab X @tab X
  777. @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley playout servers.
  778. @item CIN @tab @tab X
  779. @tab Multimedia format used by Delphine Software games.
  780. @item MXF @tab @tab X
  781. @tab Material eXchange Format SMPTE 377M, used by D-Cinema, broadcast industry.
  782. @item SEQ @tab @tab X
  783. @tab Tiertex .seq files used in the DOS CDROM version of the game Flashback.
  784. @item DXA @tab @tab X
  785. @tab This format is used in non-Windows version of Feeble Files game and
  786. different game cutscenes repacked for use with ScummVM.
  787. @item THP @tab @tab X
  788. @tab Used on the Nintendo GameCube.
  789. @item C93 @tab @tab X
  790. @tab Used in the game Cyberia from Interplay.
  791. @item Bethsoft VID @tab @tab X
  792. @tab Used in some games from Bethesda Softworks.
  793. @item CRYO APC @tab @tab X
  794. @tab Audio format used in some games by CRYO Interactive Entertainment.
  795. @end multitable
  796. @code{X} means that encoding (resp. decoding) is supported.
  797. @section Image Formats
  798. FFmpeg can read and write images for each frame of a video sequence. The
  799. following image formats are supported:
  800. @multitable @columnfractions .4 .1 .1 .4
  801. @item Supported Image Format @tab Encoding @tab Decoding @tab Comments
  802. @item PGM, PPM @tab X @tab X
  803. @item PAM @tab X @tab X @tab PAM is a PNM extension with alpha support.
  804. @item PGMYUV @tab X @tab X @tab PGM with U and V components in YUV 4:2:0
  805. @item JPEG @tab X @tab X @tab Progressive JPEG is not supported.
  806. @item .Y.U.V @tab X @tab X @tab one raw file per component
  807. @item animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated.
  808. @item PNG @tab X @tab X @tab 2 bit and 4 bit/pixel not supported yet.
  809. @item Targa @tab @tab X @tab Targa (.TGA) image format.
  810. @item TIFF @tab X @tab X @tab YUV, JPEG and some extension is not supported yet.
  811. @item SGI @tab X @tab X @tab SGI RGB image format
  812. @end multitable
  813. @code{X} means that encoding (resp. decoding) is supported.
  814. @section Video Codecs
  815. @multitable @columnfractions .4 .1 .1 .4
  816. @item Supported Codec @tab Encoding @tab Decoding @tab Comments
  817. @item MPEG-1 video @tab X @tab X
  818. @item MPEG-2 video @tab X @tab X
  819. @item MPEG-4 @tab X @tab X
  820. @item MSMPEG4 V1 @tab X @tab X
  821. @item MSMPEG4 V2 @tab X @tab X
  822. @item MSMPEG4 V3 @tab X @tab X
  823. @item WMV7 @tab X @tab X
  824. @item WMV8 @tab X @tab X @tab not completely working
  825. @item WMV9 @tab @tab X @tab not completely working
  826. @item VC1 @tab @tab X
  827. @item H.261 @tab X @tab X
  828. @item H.263(+) @tab X @tab X @tab also known as RealVideo 1.0
  829. @item H.264 @tab @tab X
  830. @item RealVideo 1.0 @tab X @tab X
  831. @item RealVideo 2.0 @tab X @tab X
  832. @item MJPEG @tab X @tab X
  833. @item lossless MJPEG @tab X @tab X
  834. @item JPEG-LS @tab X @tab X @tab fourcc: MJLS, lossless and near-lossless is supported
  835. @item Apple MJPEG-B @tab @tab X
  836. @item Sunplus MJPEG @tab @tab X @tab fourcc: SP5X
  837. @item DV @tab X @tab X
  838. @item HuffYUV @tab X @tab X
  839. @item FFmpeg Video 1 @tab X @tab X @tab experimental lossless codec (fourcc: FFV1)
  840. @item FFmpeg Snow @tab X @tab X @tab experimental wavelet codec (fourcc: SNOW)
  841. @item Asus v1 @tab X @tab X @tab fourcc: ASV1
  842. @item Asus v2 @tab X @tab X @tab fourcc: ASV2
  843. @item Creative YUV @tab @tab X @tab fourcc: CYUV
  844. @item Sorenson Video 1 @tab X @tab X @tab fourcc: SVQ1
  845. @item Sorenson Video 3 @tab @tab X @tab fourcc: SVQ3
  846. @item On2 VP3 @tab @tab X @tab still experimental
  847. @item On2 VP5 @tab @tab X @tab fourcc: VP50
  848. @item On2 VP6 @tab @tab X @tab fourcc: VP60,VP61,VP62
  849. @item Theora @tab X @tab X @tab still experimental
  850. @item Intel Indeo 3 @tab @tab X
  851. @item FLV @tab X @tab X @tab Sorenson H.263 used in Flash
  852. @item Flash Screen Video @tab X @tab X @tab fourcc: FSV1
  853. @item ATI VCR1 @tab @tab X @tab fourcc: VCR1
  854. @item ATI VCR2 @tab @tab X @tab fourcc: VCR2
  855. @item Cirrus Logic AccuPak @tab @tab X @tab fourcc: CLJR
  856. @item 4X Video @tab @tab X @tab Used in certain computer games.
  857. @item Sony Playstation MDEC @tab @tab X
  858. @item Id RoQ @tab @tab X @tab Used in Quake III, Jedi Knight 2, other computer games.
  859. @item Xan/WC3 @tab @tab X @tab Used in Wing Commander III .MVE files.
  860. @item Interplay Video @tab @tab X @tab Used in Interplay .MVE files.
  861. @item Apple Animation @tab @tab X @tab fourcc: 'rle '
  862. @item Apple Graphics @tab @tab X @tab fourcc: 'smc '
  863. @item Apple Video @tab @tab X @tab fourcc: rpza
  864. @item Apple QuickDraw @tab @tab X @tab fourcc: qdrw
  865. @item Cinepak @tab @tab X
  866. @item Microsoft RLE @tab @tab X
  867. @item Microsoft Video-1 @tab @tab X
  868. @item Westwood VQA @tab @tab X
  869. @item Id Cinematic Video @tab @tab X @tab Used in Quake II.
  870. @item Planar RGB @tab @tab X @tab fourcc: 8BPS
  871. @item FLIC video @tab @tab X
  872. @item Duck TrueMotion v1 @tab @tab X @tab fourcc: DUCK
  873. @item Duck TrueMotion v2 @tab @tab X @tab fourcc: TM20
  874. @item VMD Video @tab @tab X @tab Used in Sierra VMD files.
  875. @item MSZH @tab @tab X @tab Part of LCL
  876. @item ZLIB @tab X @tab X @tab Part of LCL, encoder experimental
  877. @item TechSmith Camtasia @tab @tab X @tab fourcc: TSCC
  878. @item IBM Ultimotion @tab @tab X @tab fourcc: ULTI
  879. @item Miro VideoXL @tab @tab X @tab fourcc: VIXL
  880. @item QPEG @tab @tab X @tab fourccs: QPEG, Q1.0, Q1.1
  881. @item LOCO @tab @tab X @tab
  882. @item Winnov WNV1 @tab @tab X @tab
  883. @item Autodesk Animator Studio Codec @tab @tab X @tab fourcc: AASC
  884. @item Fraps FPS1 @tab @tab X @tab
  885. @item CamStudio @tab @tab X @tab fourcc: CSCD
  886. @item American Laser Games Video @tab @tab X @tab Used in games like Mad Dog McCree
  887. @item ZMBV @tab X @tab X @tab Encoder works only on PAL8
  888. @item AVS Video @tab @tab X @tab Video encoding used by the Creature Shock game.
  889. @item Smacker Video @tab @tab X @tab Video encoding used in Smacker.
  890. @item RTjpeg @tab @tab X @tab Video encoding used in NuppelVideo files.
  891. @item KMVC @tab @tab X @tab Codec used in Worms games.
  892. @item VMware Video @tab @tab X @tab Codec used in videos captured by VMware.
  893. @item Cin Video @tab @tab X @tab Codec used in Delphine Software games.
  894. @item Tiertex Seq Video @tab @tab X @tab Codec used in DOS CDROM FlashBack game.
  895. @item DXA Video @tab @tab X @tab Codec originally used in Feeble Files game.
  896. @item AVID DNxHD @tab @tab X @tab aka SMPTE VC3
  897. @item C93 Video @tab @tab X @tab Codec used in Cyberia game.
  898. @item THP @tab @tab X @tab Used on the Nintendo GameCube.
  899. @item Bethsoft VID @tab @tab X @tab Used in some games from Bethesda Softworks.
  900. @end multitable
  901. @code{X} means that encoding (resp. decoding) is supported.
  902. @section Audio Codecs
  903. @multitable @columnfractions .4 .1 .1 .1 .7
  904. @item Supported Codec @tab Encoding @tab Decoding @tab Comments
  905. @item MPEG audio layer 2 @tab IX @tab IX
  906. @item MPEG audio layer 1/3 @tab IX @tab IX
  907. @tab MP3 encoding is supported through the external library LAME.
  908. @item AC3 @tab IX @tab IX
  909. @tab liba52 is used internally for decoding.
  910. @item Vorbis @tab X @tab X
  911. @item WMA V1/V2 @tab X @tab X
  912. @item AAC @tab X @tab X
  913. @tab Supported through the external library libfaac/libfaad.
  914. @item Microsoft ADPCM @tab X @tab X
  915. @item MS IMA ADPCM @tab X @tab X
  916. @item QT IMA ADPCM @tab @tab X
  917. @item 4X IMA ADPCM @tab @tab X
  918. @item G.726 ADPCM @tab X @tab X
  919. @item Duck DK3 IMA ADPCM @tab @tab X
  920. @tab Used in some Sega Saturn console games.
  921. @item Duck DK4 IMA ADPCM @tab @tab X
  922. @tab Used in some Sega Saturn console games.
  923. @item Westwood Studios IMA ADPCM @tab @tab X
  924. @tab Used in Westwood Studios games like Command and Conquer.
  925. @item SMJPEG IMA ADPCM @tab @tab X
  926. @tab Used in certain Loki game ports.
  927. @item CD-ROM XA ADPCM @tab @tab X
  928. @item CRI ADX ADPCM @tab X @tab X
  929. @tab Used in Sega Dreamcast games.
  930. @item Electronic Arts ADPCM @tab @tab X
  931. @tab Used in various EA titles.
  932. @item Creative ADPCM @tab @tab X
  933. @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
  934. @item THP ADPCM @tab @tab X
  935. @tab Used on the Nintendo GameCube.
  936. @item RA144 @tab @tab X
  937. @tab Real 14400 bit/s codec
  938. @item RA288 @tab @tab X
  939. @tab Real 28800 bit/s codec
  940. @item RADnet @tab X @tab IX
  941. @tab Real low bitrate AC3 codec, liba52 is used for decoding.
  942. @item AMR-NB @tab X @tab X
  943. @tab Supported through an external library.
  944. @item AMR-WB @tab X @tab X
  945. @tab Supported through an external library.
  946. @item DV audio @tab @tab X
  947. @item Id RoQ DPCM @tab @tab X
  948. @tab Used in Quake III, Jedi Knight 2, other computer games.
  949. @item Interplay MVE DPCM @tab @tab X
  950. @tab Used in various Interplay computer games.
  951. @item Xan DPCM @tab @tab X
  952. @tab Used in Origin's Wing Commander IV AVI files.
  953. @item Sierra Online DPCM @tab @tab X
  954. @tab Used in Sierra Online game audio files.
  955. @item Apple MACE 3 @tab @tab X
  956. @item Apple MACE 6 @tab @tab X
  957. @item FLAC lossless audio @tab X @tab X
  958. @item Shorten lossless audio @tab @tab X
  959. @item Apple lossless audio @tab @tab X
  960. @tab QuickTime fourcc 'alac'
  961. @item FFmpeg Sonic @tab X @tab X
  962. @tab experimental lossy/lossless codec
  963. @item Qdesign QDM2 @tab @tab X
  964. @tab there are still some distortions
  965. @item Real COOK @tab @tab X
  966. @tab All versions except 5.1 are supported
  967. @item DSP Group TrueSpeech @tab @tab X
  968. @item True Audio (TTA) @tab @tab X
  969. @item Smacker Audio @tab @tab X
  970. @item WavPack Audio @tab @tab X
  971. @item Cin Audio @tab @tab X
  972. @tab Codec used in Delphine Software games.
  973. @item Intel Music Coder @tab @tab X
  974. @item Musepack @tab @tab X
  975. @tab Only SV7 is supported
  976. @item DT$ Coherent Audio @tab @tab X
  977. @item ATRAC 3 @tab @tab X
  978. @end multitable
  979. @code{X} means that encoding (resp. decoding) is supported.
  980. @code{I} means that an integer-only version is available, too (ensures high
  981. performance on systems without hardware floating point support).
  982. @chapter Platform Specific information
  983. @section BSD
  984. BSD make will not build FFmpeg, you need to install and use GNU Make
  985. (@file{gmake}).
  986. @section Windows
  987. To get help and instructions for using FFmpeg under Windows, check out
  988. the FFmpeg Windows Help Forum at
  989. @url{http://arrozcru.no-ip.org/ffmpeg/}.
  990. @subsection Native Windows compilation
  991. @itemize
  992. @item Install the current versions of MSYS and MinGW from
  993. @url{http://www.mingw.org/}. You can find detailed installation
  994. instructions in the download section and the FAQ.
  995. NOTE: Use at least bash 3.1. Older versions are known to be failing on the
  996. configure script.
  997. @item If you want to test the FFplay, also download
  998. the MinGW development library of SDL 1.2.x
  999. (@file{SDL-devel-1.2.x-mingw32.tar.gz}) from
  1000. @url{http://www.libsdl.org}. Unpack it in a temporary directory, and
  1001. unpack the archive @file{i386-mingw32msvc.tar.gz} in the MinGW tool
  1002. directory. Edit the @file{sdl-config} script so that it gives the
  1003. correct SDL directory when invoked.
  1004. @item Extract the current version of FFmpeg.
  1005. @item Start the MSYS shell (file @file{msys.bat}).
  1006. @item Change to the FFmpeg directory and follow
  1007. the instructions of how to compile FFmpeg (file
  1008. @file{INSTALL}). Usually, launching @file{./configure} and @file{make}
  1009. suffices. If you have problems using SDL, verify that
  1010. @file{sdl-config} can be launched from the MSYS command line.
  1011. @item You can install FFmpeg in @file{Program Files/FFmpeg} by typing
  1012. @file{make install}. Do not forget to copy @file{SDL.dll} to the place
  1013. you launch @file{ffplay} from.
  1014. @end itemize
  1015. Notes:
  1016. @itemize
  1017. @item The target @file{make wininstaller} can be used to create a
  1018. Nullsoft based Windows installer for FFmpeg and FFplay. @file{SDL.dll}
  1019. must be copied to the FFmpeg directory in order to build the
  1020. installer.
  1021. @item By using @code{./configure --enable-shared} when configuring FFmpeg,
  1022. you can build @file{avcodec.dll} and @file{avformat.dll}. With
  1023. @code{make install} you install the FFmpeg DLLs and the associated
  1024. headers in @file{Program Files/FFmpeg}.
  1025. @item Visual C++ compatibility: If you used @code{./configure --enable-shared}
  1026. when configuring FFmpeg, FFmpeg tries to use the Microsoft Visual
  1027. C++ @code{lib} tool to build @code{avcodec.lib} and
  1028. @code{avformat.lib}. With these libraries you can link your Visual C++
  1029. code directly with the FFmpeg DLLs (see below).
  1030. @end itemize
  1031. @subsection Visual C++ compatibility
  1032. FFmpeg will not compile under Visual C++ -- and it has too many
  1033. dependencies on the GCC compiler to make a port viable. However,
  1034. if you want to use the FFmpeg libraries in your own applications,
  1035. you can still compile those applications using Visual C++. An
  1036. important restriction to this is that you have to use the
  1037. dynamically linked versions of the FFmpeg libraries (i.e. the
  1038. DLLs), and you have to make sure that Visual-C++-compatible
  1039. import libraries are created during the FFmpeg build process.
  1040. This description of how to use the FFmpeg libraries with Visual C++ is
  1041. based on Visual C++ 2005 Express Edition Beta 2. If you have a different
  1042. version, you might have to modify the procedures slightly.
  1043. Here are the step-by-step instructions for building the FFmpeg libraries
  1044. so they can be used with Visual C++:
  1045. @enumerate
  1046. @item Install Visual C++ (if you have not done so already).
  1047. @item Install MinGW and MSYS as described above.
  1048. @item Add a call to @file{vcvars32.bat} (which sets up the environment
  1049. variables for the Visual C++ tools) as the first line of
  1050. @file{msys.bat}. The standard location for @file{vcvars32.bat} is
  1051. @file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat},
  1052. and the standard location for @file{msys.bat} is
  1053. @file{C:\msys\1.0\msys.bat}. If this corresponds to your setup, add the
  1054. following line as the first line of @file{msys.bat}:
  1055. @code{call "C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat"}
  1056. @item Start the MSYS shell (file @file{msys.bat}) and type @code{link.exe}.
  1057. If you get a help message with the command line options of @code{link.exe},
  1058. this means your environment variables are set up correctly, the
  1059. Microsoft linker is on the path and will be used by FFmpeg to
  1060. create Visual-C++-compatible import libraries.
  1061. @item Extract the current version of FFmpeg and change to the FFmpeg directory.
  1062. @item Type the command
  1063. @code{./configure --enable-shared --disable-static --enable-memalign-hack}
  1064. to configure and, if that did not produce any errors,
  1065. type @code{make} to build FFmpeg.
  1066. @item The subdirectories @file{libavformat}, @file{libavcodec}, and
  1067. @file{libavutil} should now contain the files @file{avformat.dll},
  1068. @file{avformat.lib}, @file{avcodec.dll}, @file{avcodec.lib},
  1069. @file{avutil.dll}, and @file{avutil.lib}, respectively. Copy the three
  1070. DLLs to your System32 directory (typically @file{C:\Windows\System32}).
  1071. @end enumerate
  1072. And here is how to use these libraries with Visual C++:
  1073. @enumerate
  1074. @item Create a new console application ("File / New / Project") and then
  1075. select "Win32 Console Application". On the appropriate page of the
  1076. Application Wizard, uncheck the "Precompiled headers" option.
  1077. @item Write the source code for your application, or, for testing, just
  1078. copy the code from an existing sample application into the source file
  1079. that Visual C++ has already created for you. (Note that your source
  1080. filehas to have a @code{.cpp} extension; otherwise, Visual C++ will not
  1081. compile the FFmpeg headers correctly because in C mode, it does not
  1082. recognize the @code{inline} keyword.) For example, you can copy
  1083. @file{output_example.c} from the FFmpeg distribution (but you will
  1084. have to make minor modifications so the code will compile under
  1085. C++, see below).
  1086. @item Open the "Project / Properties" dialog box. In the "Configuration"
  1087. combo box, select "All Configurations" so that the changes you make will
  1088. affect both debug and release builds. In the tree view on the left hand
  1089. side, select "C/C++ / General", then edit the "Additional Include
  1090. Directories" setting to contain the complete paths to the
  1091. @file{libavformat}, @file{libavcodec}, and @file{libavutil}
  1092. subdirectories of your FFmpeg directory. Note that the directories have
  1093. to be separated using semicolons. Now select "Linker / General" from the
  1094. tree view and edit the "Additional Library Directories" setting to
  1095. contain the same three directories.
  1096. @item Still in the "Project / Properties" dialog box, select "Linker / Input"
  1097. from the tree view, then add the files @file{avformat.lib},
  1098. @file{avcodec.lib}, and @file{avutil.lib} to the end of the "Additional
  1099. Dependencies". Note that the names of the libraries have to be separated
  1100. using spaces.
  1101. @item Now, select "C/C++ / Code Generation" from the tree view. Select
  1102. "Debug" in the "Configuration" combo box. Make sure that "Runtime
  1103. Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in
  1104. the "Configuration" combo box and make sure that "Runtime Library" is
  1105. set to "Multi-threaded DLL".
  1106. @item Click "OK" to close the "Project / Properties" dialog box and build
  1107. the application. Hopefully, it should compile and run cleanly. If you
  1108. used @file{output_example.c} as your sample application, you will get a
  1109. few compiler errors, but they are easy to fix. The first type of error
  1110. occurs because Visual C++ does not allow an @code{int} to be converted to
  1111. an @code{enum} without a cast. To solve the problem, insert the required
  1112. casts (this error occurs once for a @code{CodecID} and once for a
  1113. @code{CodecType}). The second type of error occurs because C++ requires
  1114. the return value of @code{malloc} to be cast to the exact type of the
  1115. pointer it is being assigned to. Visual C++ will complain that, for
  1116. example, @code{(void *)} is being assigned to @code{(uint8_t *)} without
  1117. an explicit cast. So insert an explicit cast in these places to silence
  1118. the compiler. The third type of error occurs because the @code{snprintf}
  1119. library function is called @code{_snprintf} under Visual C++. So just
  1120. add an underscore to fix the problem. With these changes,
  1121. @file{output_example.c} should compile under Visual C++, and the
  1122. resulting executable should produce valid video files.
  1123. @end enumerate
  1124. @subsection Cross compilation for Windows with Linux
  1125. You must use the MinGW cross compilation tools available at
  1126. @url{http://www.mingw.org/}.
  1127. Then configure FFmpeg with the following options:
  1128. @example
  1129. ./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
  1130. @end example
  1131. (you can change the cross-prefix according to the prefix chosen for the
  1132. MinGW tools).
  1133. Then you can easily test FFmpeg with Wine
  1134. (@url{http://www.winehq.com/}).
  1135. @subsection Compilation under Cygwin
  1136. Cygwin works very much like Unix.
  1137. Just install your Cygwin with all the "Base" packages, plus the
  1138. following "Devel" ones:
  1139. @example
  1140. binutils, gcc-core, make, subversion
  1141. @end example
  1142. Do not install binutils-20060709-1 (they are buggy on shared builds);
  1143. use binutils-20050610-1 instead.
  1144. Then run
  1145. @example
  1146. ./configure --enable-static --disable-shared
  1147. @end example
  1148. to make a static build or
  1149. @example
  1150. ./configure --enable-shared --disable-static
  1151. @end example
  1152. to build shared libraries.
  1153. If you want to build FFmpeg with additional libraries, download Cygwin
  1154. "Devel" packages for Ogg and Vorbis from any Cygwin packages repository
  1155. and/or SDL, xvid, faac, faad2 packages from Cygwin Ports,
  1156. (@url{http://cygwinports.dotsrc.org/}).
  1157. @subsection Crosscompilation for Windows under Cygwin
  1158. With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
  1159. Just install your Cygwin as explained before, plus these additional
  1160. "Devel" packages:
  1161. @example
  1162. gcc-mingw-core, mingw-runtime, mingw-zlib
  1163. @end example
  1164. and add some special flags to your configure invocation.
  1165. For a static build run
  1166. @example
  1167. ./configure --target-os=mingw32 --enable-memalign-hack --enable-static --disable-shared --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
  1168. @end example
  1169. and for a build with shared libraries
  1170. @example
  1171. ./configure --target-os=mingw32 --enable-memalign-hack --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
  1172. @end example
  1173. @section BeOS
  1174. The configure script should guess the configuration itself.
  1175. Networking support is currently not finished.
  1176. errno issues fixed by Andrew Bachmann.
  1177. Old stuff:
  1178. François Revol - revol at free dot fr - April 2002
  1179. The configure script should guess the configuration itself,
  1180. however I still did not test building on the net_server version of BeOS.
  1181. FFserver is broken (needs poll() implementation).
  1182. There are still issues with errno codes, which are negative in BeOS, and
  1183. that FFmpeg negates when returning. This ends up turning errors into
  1184. valid results, then crashes.
  1185. (To be fixed)
  1186. @chapter Developers Guide
  1187. @section API
  1188. @itemize @bullet
  1189. @item libavcodec is the library containing the codecs (both encoding and
  1190. decoding). Look at @file{libavcodec/apiexample.c} to see how to use it.
  1191. @item libavformat is the library containing the file format handling (mux and
  1192. demux code for several formats). Look at @file{ffplay.c} to use it in a
  1193. player. See @file{output_example.c} to use it to generate audio or video
  1194. streams.
  1195. @end itemize
  1196. @section Integrating libavcodec or libavformat in your program
  1197. You can integrate all the source code of the libraries to link them
  1198. statically to avoid any version problem. All you need is to provide a
  1199. 'config.mak' and a 'config.h' in the parent directory. See the defines
  1200. generated by ./configure to understand what is needed.
  1201. You can use libavcodec or libavformat in your commercial program, but
  1202. @emph{any patch you make must be published}. The best way to proceed is
  1203. to send your patches to the FFmpeg mailing list.
  1204. @node Coding Rules
  1205. @section Coding Rules
  1206. FFmpeg is programmed in the ISO C90 language with a few additional
  1207. features from ISO C99, namely:
  1208. @itemize @bullet
  1209. @item
  1210. the @samp{inline} keyword;
  1211. @item
  1212. @samp{//} comments;
  1213. @item
  1214. designated struct initializers (@samp{struct s x = @{ .i = 17 @};})
  1215. @item
  1216. compound literals (@samp{x = (struct s) @{ 17, 23 @};})
  1217. @end itemize
  1218. These features are supported by all compilers we care about, so we will not
  1219. accept patches to remove their use unless they absolutely do not impair
  1220. clarity and performance.
  1221. All code must compile with GCC 2.95 and GCC 3.3. Currently, FFmpeg also
  1222. compiles with several other compilers, such as the Compaq ccc compiler
  1223. or Sun Studio 9, and we would like to keep it that way unless it would
  1224. be exceedingly involved. To ensure compatibility, please do not use any
  1225. additional C99 features or GCC extensions. Especially watch out for:
  1226. @itemize @bullet
  1227. @item
  1228. mixing statements and declarations;
  1229. @item
  1230. @samp{long long} (use @samp{int64_t} instead);
  1231. @item
  1232. @samp{__attribute__} not protected by @samp{#ifdef __GNUC__} or similar;
  1233. @item
  1234. GCC statement expressions (@samp{(x = (@{ int y = 4; y; @})}).
  1235. @end itemize
  1236. Indent size is 4.
  1237. The presentation is the one specified by 'indent -i4 -kr -nut'.
  1238. The TAB character is forbidden outside of Makefiles as is any
  1239. form of trailing whitespace. Commits containing either will be
  1240. rejected by the Subversion repository.
  1241. Main priority in FFmpeg is simplicity and small code size (=less
  1242. bugs).
  1243. Comments: Use the JavaDoc/Doxygen
  1244. format (see examples below) so that code documentation
  1245. can be generated automatically. All nontrivial functions should have a comment
  1246. above them explaining what the function does, even if it is just one sentence.
  1247. All structures and their member variables should be documented, too.
  1248. @example
  1249. /**
  1250. * @@file mpeg.c
  1251. * MPEG codec.
  1252. * @@author ...
  1253. */
  1254. /**
  1255. * Summary sentence.
  1256. * more text ...
  1257. * ...
  1258. */
  1259. typedef struct Foobar@{
  1260. int var1; /**< var1 description */
  1261. int var2; ///< var2 description
  1262. /** var3 description */
  1263. int var3;
  1264. @} Foobar;
  1265. /**
  1266. * Summary sentence.
  1267. * more text ...
  1268. * ...
  1269. * @@param my_parameter description of my_parameter
  1270. * @@return return value description
  1271. */
  1272. int myfunc(int my_parameter)
  1273. ...
  1274. @end example
  1275. fprintf and printf are forbidden in libavformat and libavcodec,
  1276. please use av_log() instead.
  1277. @section Development Policy
  1278. @enumerate
  1279. @item
  1280. You must not commit code which breaks FFmpeg! (Meaning unfinished but
  1281. enabled code which breaks compilation or compiles but does not work or
  1282. breaks the regression tests)
  1283. You can commit unfinished stuff (for testing etc), but it must be disabled
  1284. (#ifdef etc) by default so it does not interfere with other developers'
  1285. work.
  1286. @item
  1287. You do not have to over-test things. If it works for you, and you think it
  1288. should work for others, then commit. If your code has problems
  1289. (portability, triggers compiler bugs, unusual environment etc) they will be
  1290. reported and eventually fixed.
  1291. @item
  1292. Do not commit unrelated changes together, split them into self-contained
  1293. pieces. Also do not forget that if part B depends on part A, but A does not
  1294. depend on B, then A can and should be committed first and separate from B.
  1295. Keeping changes well split into self-contained parts makes reviewing and
  1296. understanding them on the commit log mailing list easier. This also helps
  1297. in case of debugging later on.
  1298. Also if you have doubts about splitting or not splitting, do not hesitate to
  1299. ask/discuss it on the developer mailing list.
  1300. @item
  1301. Do not change behavior of the program (renaming options etc) without
  1302. first discussing it on the ffmpeg-devel mailing list. Do not remove
  1303. functionality from the code. Just improve!
  1304. Note: Redundant code can be removed.
  1305. @item
  1306. Do not commit changes to the build system (Makefiles, configure script)
  1307. which change behavior, defaults etc, without asking first. The same
  1308. applies to compiler warning fixes, trivial looking fixes and to code
  1309. maintained by other developers. We usually have a reason for doing things
  1310. the way we do. Send your changes as patches to the ffmpeg-devel mailing
  1311. list, and if the code maintainers say OK, you may commit. This does not
  1312. apply to files you wrote and/or maintain.
  1313. @item
  1314. We refuse source indentation and other cosmetic changes if they are mixed
  1315. with functional changes, such commits will be rejected and removed. Every
  1316. developer has his own indentation style, you should not change it. Of course
  1317. if you (re)write something, you can use your own style, even though we would
  1318. prefer if the indentation throughout FFmpeg was consistent (Many projects
  1319. force a given indentation style - we do not.). If you really need to make
  1320. indentation changes (try to avoid this), separate them strictly from real
  1321. changes.
  1322. NOTE: If you had to put if()@{ .. @} over a large (> 5 lines) chunk of code,
  1323. then either do NOT change the indentation of the inner part within (do not
  1324. move it to the right)! or do so in a separate commit
  1325. @item
  1326. Always fill out the commit log message. Describe in a few lines what you
  1327. changed and why. You can refer to mailing list postings if you fix a
  1328. particular bug. Comments such as "fixed!" or "Changed it." are unacceptable.
  1329. @item
  1330. If you apply a patch by someone else, include the name and email address in
  1331. the log message. Since the ffmpeg-cvslog mailing list is publicly
  1332. archived you should add some SPAM protection to the email address. Send an
  1333. answer to ffmpeg-devel (or wherever you got the patch from) saying that
  1334. you applied the patch.
  1335. @item
  1336. When applying patches that have been discussed (at length) on the mailing
  1337. list, reference the thread in the log message.
  1338. @item
  1339. Do NOT commit to code actively maintained by others without permission.
  1340. Send a patch to ffmpeg-devel instead. If noone answers within a reasonable
  1341. timeframe (12h for build failures and security fixes, 3 days small changes,
  1342. 1 week for big patches) then commit your patch if you think it is OK.
  1343. Also note, the maintainer can simply ask for more time to review!
  1344. @item
  1345. Subscribe to the ffmpeg-cvslog mailing list. The diffs of all commits
  1346. are sent there and reviewed by all the other developers. Bugs and possible
  1347. improvements or general questions regarding commits are discussed there. We
  1348. expect you to react if problems with your code are uncovered.
  1349. @item
  1350. Update the documentation if you change behavior or add features. If you are
  1351. unsure how best to do this, send a patch to ffmpeg-devel, the documentation
  1352. maintainer(s) will review and commit your stuff.
  1353. @item
  1354. Try to keep important discussions and requests (also) on the public
  1355. developer mailing list, so that all developers can benefit from them.
  1356. @item
  1357. Never write to unallocated memory, never write over the end of arrays,
  1358. always check values read from some untrusted source before using them
  1359. as array index or other risky things.
  1360. @item
  1361. Remember to check if you need to bump versions for the specific libav
  1362. parts (libavutil, libavcodec, libavformat) you are changing. You need
  1363. to change the version integer and the version string.
  1364. Incrementing the first component means no backward compatibility to
  1365. previous versions (e.g. removal of a function from the public API).
  1366. Incrementing the second component means backward compatible change
  1367. (e.g. addition of a function to the public API).
  1368. Incrementing the third component means a noteworthy binary compatible
  1369. change (e.g. encoder bug fix that matters for the decoder).
  1370. @item
  1371. If you add a new codec, remember to update the changelog, add it to
  1372. the supported codecs table in the documentation and bump the second
  1373. component of the @file{libavcodec} version number appropriately. If
  1374. it has a fourcc, add it to @file{libavformat/avienc.c}, even if it
  1375. is only a decoder.
  1376. @item
  1377. Do not change code to hide warnings without ensuring that the underlying
  1378. logic is correct and thus the warning was inappropriate.
  1379. @item
  1380. If you add a new file, give it a proper license header. Do not copy and
  1381. paste it from a random place, use an existing file as template.
  1382. @end enumerate
  1383. We think our rules are not too hard. If you have comments, contact us.
  1384. Note, these rules are mostly borrowed from the MPlayer project.
  1385. @section Submitting patches
  1386. First, (@pxref{Coding Rules}) above if you did not yet.
  1387. When you submit your patch, try to send a unified diff (diff '-up'
  1388. option). I cannot read other diffs :-)
  1389. Also please do not submit patches which contain several unrelated changes.
  1390. Split them into individual self-contained patches; this makes reviewing
  1391. them much easier.
  1392. Run the regression tests before submitting a patch so that you can
  1393. verify that there are no big problems.
  1394. Patches should be posted as base64 encoded attachments (or any other
  1395. encoding which ensures that the patch will not be trashed during
  1396. transmission) to the ffmpeg-devel mailing list, see
  1397. @url{http://lists.mplayerhq.hu/mailman/listinfo/ffmpeg-devel}
  1398. It also helps quite a bit if you tell us what the patch does (for example
  1399. 'replaces lrint by lrintf'), and why (for example '*BSD isn't C99 compliant
  1400. and has no lrint()')
  1401. Also please if you send several patches, send each patch as separate mail,
  1402. do not attach several unrelated patches to the same mail.
  1403. @section patch submission checklist
  1404. @enumerate
  1405. @item
  1406. Do the regression tests pass with the patch applied?
  1407. @item
  1408. Is the patch a unified diff?
  1409. @item
  1410. Is the patch against latest FFmpeg SVN?
  1411. @item
  1412. Are you subscribed to ffmpeg-dev?
  1413. (the list is subscribers only due to spam)
  1414. @item
  1415. Have you checked that the changes are minimal, so that the same cannot be
  1416. achieved with a smaller patch and/or simpler final code?
  1417. @item
  1418. If the change is to speed critical code, did you benchmark it?
  1419. @item
  1420. If you did any benchmarks, did you provide them in the mail?
  1421. @item
  1422. Have you checked that the patch does not introduce buffer overflows or
  1423. other security issues?
  1424. @item
  1425. Is the patch created from the root of the source tree, so it can be
  1426. applied with @code{patch -p0}?
  1427. @item
  1428. Does the patch not mix functional and cosmetic changes?
  1429. @item
  1430. Did you add tabs or trailing whitespace to the code? Both are forbidden.
  1431. @item
  1432. Is the patch attached to the email you send?
  1433. @item
  1434. Is the mime type of the patch correct? It should be text/x-diff or
  1435. text/x-patch or at least text/plain and not application/octet-stream.
  1436. @item
  1437. If the patch fixes a bug, did you provide a verbose analysis of the bug?
  1438. @item
  1439. If the patch fixes a bug, did you provide enough information, including
  1440. a sample, so the bug can be reproduced and the fix can be verified?
  1441. @item
  1442. Did you provide a verbose summary about what the patch does change?
  1443. @item
  1444. Did you provide a verbose explanation why it changes things like it does?
  1445. @item
  1446. Did you provide a verbose summary of the user visible advantages and
  1447. disadvantages if the patch is applied?
  1448. @item
  1449. Did you provide an example so we can verify the new feature added by the
  1450. patch easily?
  1451. @item
  1452. If you added a new file, did you insert a license header? It should be
  1453. taken from FFmpeg, not randomly copied and pasted from somewhere else.
  1454. @item
  1455. Longer lists of things are usually kept in alphabetical order. If you
  1456. add an item, make sure to maintain alphabetical order.
  1457. @item
  1458. Did you provide a suggestion for a clear commit log message?
  1459. @end enumerate
  1460. @section Patch review process
  1461. All patches posted to ffmpeg-devel will be reviewed, unless they contain a
  1462. clear note that the patch is not for SVN.
  1463. Reviews and comments will be posted as replies to the patch on the
  1464. mailing list. The patch submitter then has to take care of every comment,
  1465. that can be by resubmitting a changed patch or by discussion. Resubmitted
  1466. patches will themselves be reviewed like any other patch. If at some point
  1467. a patch passes review with no comments then it is approved, that can for
  1468. simple and small patches happen immediately while large patches will generally
  1469. have to be changed and reviewed many times before they are approved.
  1470. After a patch is approved it will be committed to the repository.
  1471. We will review all submitted patches, but sometimes we are quite busy so
  1472. especially for large patches this can take several weeks.
  1473. When resubmitting patches, please do not make any significant changes
  1474. not related to the comments received during review. Such patches will
  1475. be rejected. Instead, submit significant changes or new features as
  1476. separate patches.
  1477. @section Regression tests
  1478. Before submitting a patch (or committing to the repository), you should at least
  1479. test that you did not break anything.
  1480. The regression tests build a synthetic video stream and a synthetic
  1481. audio stream. These are then encoded and decoded with all codecs or
  1482. formats. The CRC (or MD5) of each generated file is recorded in a
  1483. result file. A 'diff' is launched to compare the reference results and
  1484. the result file.
  1485. The regression tests then go on to test the FFserver code with a
  1486. limited set of streams. It is important that this step runs correctly
  1487. as well.
  1488. Run 'make test' to test all the codecs and formats.
  1489. Run 'make fulltest' to test all the codecs, formats and FFserver.
  1490. [Of course, some patches may change the results of the regression tests. In
  1491. this case, the reference results of the regression tests shall be modified
  1492. accordingly].
  1493. @bye