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  1. The FFserver streaming HOWTO
  2. ----------------------------
  3. Philip Gladstone <philip-ffserver@gladstonefamily.net>
  4. Last updated: July 26, 2002
  5. 0. What is this HOWTO about?
  6. This covers only the streaming aspects of ffserver / ffmpeg. All questions about
  7. parameters for ffmpeg, codec questions, etc. are not covered here.
  8. You should also read the ffserver.txt file in this directory. It contains
  9. roughly the same information.
  10. 1. What can this do?
  11. When properly configured and running, you can capture video and audio in real
  12. time from a suitable capture card, and stream it out over the Internet to
  13. either Windows Media Player or RealAudio player (with some restrictions).
  14. It can also stream from files, though that is currently broken. Very often, a
  15. web server can be used to serve up the files just as well.
  16. 2. What do I need?
  17. I use Linux on a 900MHz Duron with a cheapo Bt848 based TV capture card. I'm
  18. using stock linux 2.4.17 with the stock drivers. [Actually that isn't true,
  19. I needed some special drivers from my motherboard based sound card.]
  20. I understand that FreeBSD systems work just fine as well.
  21. 3. How do I make it work?
  22. First, build the kit. It *really* helps to have installed LAME first. Then when
  23. you run the ffserver ./configure, make sure that you have the --enable-mp3lame
  24. flag turned on.
  25. LAME is important as it allows streaming of audio to Windows Media Player. Don't
  26. ask why the other audio types do not work.
  27. As a simple test, just run the following two command lines:
  28. ./ffserver -f doc/ffserver.conf &
  29. ./ffmpeg http://localhost:8090/feed1.ffm
  30. At this point you should be able to go to your windows machine and fire up
  31. Windows Media Player (WMP). Go to Open URL and enter
  32. http://<linuxbox>:8090/test.asf
  33. You should see (after a short delay) video and hear audio.
  34. WARNING: trying to stream test1.mpg doesn't work with WMP as it tries to
  35. transfer the entire file before starting to play.
  36. 4. What happens next?
  37. You should edit the ffserver.conf file to suit your needs (in terms of
  38. frame rates etc). Then install ffserver and ffmpeg, write a script to start
  39. them up, and off you go.
  40. 5. Troubleshooting
  41. * I don't hear any audio, but video is fine
  42. Maybe you didn't install LAME, or get your ./configure statement right. Check
  43. the ffmpeg output to see if a line referring to mp3 is present. If not, then
  44. your configuration was incorrect. If it is, then maybe your wiring is not
  45. setup correctly. Maybe the sound card is not getting data from the right
  46. input source. Maybe you have a really awful audio interface (like I do)
  47. that only captures in stereo and also requires that one channel be flipped.
  48. If you are one of these people, then export 'AUDIO_FLIP_LEFT=1' before
  49. starting ffmpeg.
  50. * The audio and video loose sync after a while.
  51. Yes, they do.
  52. * After a long while, the video update rate goes way down in WMP.
  53. Yes, it does. Who knows why?
  54. * WMP 6.4 behaves differently to WMP 7.
  55. Yes, it does. Any thoughts on this would be gratefully received. These
  56. differences extend to embedding WMP into a web page. [There are two
  57. different object ids that you can use, one of them -- the old one -- cannot
  58. play very well, and the new one works well (both on the same system). However,
  59. I suspect that the new one is not available unless you have installed WMP 7].
  60. 6. What else can it do?
  61. There seems to be a bunch of code that allows you to replay previous
  62. video. I've never tried it, so it probably doesn't work properly. YMMV.
  63. In fact, in order to get some level of stability, ffserver now deletes
  64. all the previously sent video whenever it restarts.
  65. You can fiddle with many of the codec choices and encoding parameters, and
  66. there are a bunch more parameters that you cannot control. Post a message
  67. to the mailing list if there are some 'must have' parameters. Look in the
  68. ffserver.conf for a list of the currently available controls.
  69. It will automatically generate the .ASX or .RAM files that are often used
  70. in browsers. These files are actually redirections to the underlying .ASF
  71. or .RM file. The reason for this is that the browser often fetches the
  72. entire file before starting up the external viewer. The redirection files
  73. are very small and can be transferred quickly. [The stream itself is
  74. often 'infinite' and thus the browser tries to download it and never
  75. finishes.]
  76. 7. Tips
  77. * When you connect to a live stream, most players (WMP, RA etc) want to
  78. buffer a certain number of seconds of material so that they can display the
  79. signal continuously. However, ffserver (by default) starts sending data
  80. in real time. This means that there is a pause of a few seconds while the
  81. buffering is being done by the player. The good news is that this can be
  82. cured by adding a '?buffer=5' to the end of the URL. This says that the
  83. stream should start 5 seconds in the past -- and so the first 5 seconds
  84. of the stream is sent as fast as the network will allow. It will then
  85. slow down to real time. This noticeably improves the startup experience.
  86. You can also add a 'Preroll 15' statement into the ffserver.conf that will
  87. add the 15 second prebuffering on all requests that do not otherwise
  88. specify a time. In addition, ffserver will skip frames until a key_frame
  89. is found. This further reduces the startup delay by not transferring data
  90. that will be discarded.
  91. * You may want to adjust the MaxBandwidth in the ffserver.conf to limit
  92. the amount of bandwidth consumed by live streams.
  93. 8. Why does the ?buffer / Preroll stop working after a time?
  94. It turns out that (on my machine at least) the number of frames successfully
  95. grabbed is marginally less than the number that ought to be grabbed. This
  96. means that the timestamp in the encoded data stream gets behind real time.
  97. This means that if you say 'preroll 10', then when the stream gets 10
  98. or more seconds behind, there is no preroll left.
  99. Fixing this requires a require in the internals in how timestampts are
  100. handled.
  101. 9. Does the ?date= stuff work.
  102. Yes (subject to the caution above). Also note that whenever you start
  103. ffserver, it deletes the ffm file, thus wiping out what you had recorded
  104. before. This behaviour is a temporary fix to various crashes. The aim is
  105. to fix it so that the old data is saved if possible.
  106. The format of the ?date=xxxxxx is fairly flexible. You should use one
  107. of the following formats (the 'T' is literal):
  108. * YYYY-MM-DDTHH:MM:SS (localtime)
  109. * YYYY-MM-DDTHH:MM:SSZ (UTC)
  110. You can omit the YYYY-MM-DD, and then it refers to the current day. However
  111. note that ?date=16:00:00 refers to 4PM on the current day -- this may be
  112. in the future and so unlikely to useful.
  113. You use this by adding the ?date= to the end of the URL for the stream.
  114. For example: http://localhost:8080/test.asf?date=2002-07-26T23:05:00