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  1. /*
  2. * AC-3 tables
  3. * copyright (c) 2001 Fabrice Bellard
  4. *
  5. * This file is part of FFmpeg.
  6. *
  7. * FFmpeg is free software; you can redistribute it and/or
  8. * modify it under the terms of the GNU Lesser General Public
  9. * License as published by the Free Software Foundation; either
  10. * version 2.1 of the License, or (at your option) any later version.
  11. *
  12. * FFmpeg is distributed in the hope that it will be useful,
  13. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  15. * Lesser General Public License for more details.
  16. *
  17. * You should have received a copy of the GNU Lesser General Public
  18. * License along with FFmpeg; if not, write to the Free Software
  19. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  20. */
  21. /**
  22. * @file
  23. * tables taken directly from the AC-3 spec.
  24. */
  25. #include "libavutil/audioconvert.h"
  26. #include "avcodec.h"
  27. #include "ac3tab.h"
  28. /**
  29. * Possible frame sizes.
  30. * from ATSC A/52 Table 5.18 Frame Size Code Table.
  31. */
  32. const uint16_t ff_ac3_frame_size_tab[38][3] = {
  33. { 64, 69, 96 },
  34. { 64, 70, 96 },
  35. { 80, 87, 120 },
  36. { 80, 88, 120 },
  37. { 96, 104, 144 },
  38. { 96, 105, 144 },
  39. { 112, 121, 168 },
  40. { 112, 122, 168 },
  41. { 128, 139, 192 },
  42. { 128, 140, 192 },
  43. { 160, 174, 240 },
  44. { 160, 175, 240 },
  45. { 192, 208, 288 },
  46. { 192, 209, 288 },
  47. { 224, 243, 336 },
  48. { 224, 244, 336 },
  49. { 256, 278, 384 },
  50. { 256, 279, 384 },
  51. { 320, 348, 480 },
  52. { 320, 349, 480 },
  53. { 384, 417, 576 },
  54. { 384, 418, 576 },
  55. { 448, 487, 672 },
  56. { 448, 488, 672 },
  57. { 512, 557, 768 },
  58. { 512, 558, 768 },
  59. { 640, 696, 960 },
  60. { 640, 697, 960 },
  61. { 768, 835, 1152 },
  62. { 768, 836, 1152 },
  63. { 896, 975, 1344 },
  64. { 896, 976, 1344 },
  65. { 1024, 1114, 1536 },
  66. { 1024, 1115, 1536 },
  67. { 1152, 1253, 1728 },
  68. { 1152, 1254, 1728 },
  69. { 1280, 1393, 1920 },
  70. { 1280, 1394, 1920 },
  71. };
  72. /**
  73. * Map audio coding mode (acmod) to number of full-bandwidth channels.
  74. * from ATSC A/52 Table 5.8 Audio Coding Mode
  75. */
  76. const uint8_t ff_ac3_channels_tab[8] = {
  77. 2, 1, 2, 3, 3, 4, 4, 5
  78. };
  79. /**
  80. * Map audio coding mode (acmod) to channel layout mask.
  81. */
  82. const uint16_t avpriv_ac3_channel_layout_tab[8] = {
  83. AV_CH_LAYOUT_STEREO,
  84. AV_CH_LAYOUT_MONO,
  85. AV_CH_LAYOUT_STEREO,
  86. AV_CH_LAYOUT_SURROUND,
  87. AV_CH_LAYOUT_2_1,
  88. AV_CH_LAYOUT_4POINT0,
  89. AV_CH_LAYOUT_2_2,
  90. AV_CH_LAYOUT_5POINT0
  91. };
  92. #define COMMON_CHANNEL_MAP \
  93. { { 0, 1, }, { 0, 1, 2, } },\
  94. { { 0, }, { 0, 1, } },\
  95. { { 0, 1, }, { 0, 1, 2, } },\
  96. { { 0, 2, 1, }, { 0, 2, 1, 3, } },\
  97. { { 0, 1, 2, }, { 0, 1, 3, 2, } },\
  98. { { 0, 2, 1, 3, }, { 0, 2, 1, 4, 3, } },
  99. /**
  100. * Table to remap channels from SMPTE order to AC-3 order.
  101. * [channel_mode][lfe][ch]
  102. */
  103. const uint8_t ff_ac3_enc_channel_map[8][2][6] = {
  104. COMMON_CHANNEL_MAP
  105. { { 0, 1, 2, 3, }, { 0, 1, 3, 4, 2, } },
  106. { { 0, 2, 1, 3, 4, }, { 0, 2, 1, 4, 5, 3 } },
  107. };
  108. /**
  109. * Table to remap channels from from AC-3 order to SMPTE order.
  110. * [channel_mode][lfe][ch]
  111. */
  112. const uint8_t ff_ac3_dec_channel_map[8][2][6] = {
  113. COMMON_CHANNEL_MAP
  114. { { 0, 1, 2, 3, }, { 0, 1, 4, 2, 3, } },
  115. { { 0, 2, 1, 3, 4, }, { 0, 2, 1, 5, 3, 4 } },
  116. };
  117. /* possible frequencies */
  118. const uint16_t ff_ac3_sample_rate_tab[3] = { 48000, 44100, 32000 };
  119. /* possible bitrates */
  120. const uint16_t ff_ac3_bitrate_tab[19] = {
  121. 32, 40, 48, 56, 64, 80, 96, 112, 128,
  122. 160, 192, 224, 256, 320, 384, 448, 512, 576, 640
  123. };
  124. /**
  125. * Table of bin locations for rematrixing bands
  126. * reference: Section 7.5.2 Rematrixing : Frequency Band Definitions
  127. */
  128. const uint8_t ff_ac3_rematrix_band_tab[5] = { 13, 25, 37, 61, 253 };
  129. /**
  130. * Table E2.16 Default Coupling Banding Structure
  131. */
  132. const uint8_t ff_eac3_default_cpl_band_struct[18] = {
  133. 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1
  134. };
  135. /* AC-3 MDCT window */
  136. /* MDCT window */
  137. DECLARE_ALIGNED(16, const int16_t, ff_ac3_window)[AC3_WINDOW_SIZE/2] = {
  138. 4, 7, 12, 16, 21, 28, 34, 42,
  139. 51, 61, 72, 84, 97, 111, 127, 145,
  140. 164, 184, 207, 231, 257, 285, 315, 347,
  141. 382, 419, 458, 500, 544, 591, 641, 694,
  142. 750, 810, 872, 937, 1007, 1079, 1155, 1235,
  143. 1318, 1406, 1497, 1593, 1692, 1796, 1903, 2016,
  144. 2132, 2253, 2379, 2509, 2644, 2783, 2927, 3076,
  145. 3230, 3389, 3552, 3721, 3894, 4072, 4255, 4444,
  146. 4637, 4835, 5038, 5246, 5459, 5677, 5899, 6127,
  147. 6359, 6596, 6837, 7083, 7334, 7589, 7848, 8112,
  148. 8380, 8652, 8927, 9207, 9491, 9778,10069,10363,
  149. 10660,10960,11264,11570,11879,12190,12504,12820,
  150. 13138,13458,13780,14103,14427,14753,15079,15407,
  151. 15735,16063,16392,16720,17049,17377,17705,18032,
  152. 18358,18683,19007,19330,19651,19970,20287,20602,
  153. 20914,21225,21532,21837,22139,22438,22733,23025,
  154. 23314,23599,23880,24157,24430,24699,24964,25225,
  155. 25481,25732,25979,26221,26459,26691,26919,27142,
  156. 27359,27572,27780,27983,28180,28373,28560,28742,
  157. 28919,29091,29258,29420,29577,29729,29876,30018,
  158. 30155,30288,30415,30538,30657,30771,30880,30985,
  159. 31086,31182,31274,31363,31447,31528,31605,31678,
  160. 31747,31814,31877,31936,31993,32046,32097,32145,
  161. 32190,32232,32272,32310,32345,32378,32409,32438,
  162. 32465,32490,32513,32535,32556,32574,32592,32608,
  163. 32623,32636,32649,32661,32671,32681,32690,32698,
  164. 32705,32712,32718,32724,32729,32733,32737,32741,
  165. 32744,32747,32750,32752,32754,32756,32757,32759,
  166. 32760,32761,32762,32763,32764,32764,32765,32765,
  167. 32766,32766,32766,32766,32767,32767,32767,32767,
  168. 32767,32767,32767,32767,32767,32767,32767,32767,
  169. 32767,32767,32767,32767,32767,32767,32767,32767,
  170. };
  171. const uint8_t ff_ac3_log_add_tab[260]= {
  172. 0x40,0x3f,0x3e,0x3d,0x3c,0x3b,0x3a,0x39,0x38,0x37,
  173. 0x36,0x35,0x34,0x34,0x33,0x32,0x31,0x30,0x2f,0x2f,
  174. 0x2e,0x2d,0x2c,0x2c,0x2b,0x2a,0x29,0x29,0x28,0x27,
  175. 0x26,0x26,0x25,0x24,0x24,0x23,0x23,0x22,0x21,0x21,
  176. 0x20,0x20,0x1f,0x1e,0x1e,0x1d,0x1d,0x1c,0x1c,0x1b,
  177. 0x1b,0x1a,0x1a,0x19,0x19,0x18,0x18,0x17,0x17,0x16,
  178. 0x16,0x15,0x15,0x15,0x14,0x14,0x13,0x13,0x13,0x12,
  179. 0x12,0x12,0x11,0x11,0x11,0x10,0x10,0x10,0x0f,0x0f,
  180. 0x0f,0x0e,0x0e,0x0e,0x0d,0x0d,0x0d,0x0d,0x0c,0x0c,
  181. 0x0c,0x0c,0x0b,0x0b,0x0b,0x0b,0x0a,0x0a,0x0a,0x0a,
  182. 0x0a,0x09,0x09,0x09,0x09,0x09,0x08,0x08,0x08,0x08,
  183. 0x08,0x08,0x07,0x07,0x07,0x07,0x07,0x07,0x06,0x06,
  184. 0x06,0x06,0x06,0x06,0x06,0x06,0x05,0x05,0x05,0x05,
  185. 0x05,0x05,0x05,0x05,0x04,0x04,0x04,0x04,0x04,0x04,
  186. 0x04,0x04,0x04,0x04,0x04,0x03,0x03,0x03,0x03,0x03,
  187. 0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x02,
  188. 0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,
  189. 0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,
  190. 0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,
  191. 0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,
  192. 0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,
  193. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  194. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  195. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  196. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  197. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  198. };
  199. const uint16_t ff_ac3_hearing_threshold_tab[AC3_CRITICAL_BANDS][3]= {
  200. { 0x04d0,0x04f0,0x0580 },
  201. { 0x04d0,0x04f0,0x0580 },
  202. { 0x0440,0x0460,0x04b0 },
  203. { 0x0400,0x0410,0x0450 },
  204. { 0x03e0,0x03e0,0x0420 },
  205. { 0x03c0,0x03d0,0x03f0 },
  206. { 0x03b0,0x03c0,0x03e0 },
  207. { 0x03b0,0x03b0,0x03d0 },
  208. { 0x03a0,0x03b0,0x03c0 },
  209. { 0x03a0,0x03a0,0x03b0 },
  210. { 0x03a0,0x03a0,0x03b0 },
  211. { 0x03a0,0x03a0,0x03b0 },
  212. { 0x03a0,0x03a0,0x03a0 },
  213. { 0x0390,0x03a0,0x03a0 },
  214. { 0x0390,0x0390,0x03a0 },
  215. { 0x0390,0x0390,0x03a0 },
  216. { 0x0380,0x0390,0x03a0 },
  217. { 0x0380,0x0380,0x03a0 },
  218. { 0x0370,0x0380,0x03a0 },
  219. { 0x0370,0x0380,0x03a0 },
  220. { 0x0360,0x0370,0x0390 },
  221. { 0x0360,0x0370,0x0390 },
  222. { 0x0350,0x0360,0x0390 },
  223. { 0x0350,0x0360,0x0390 },
  224. { 0x0340,0x0350,0x0380 },
  225. { 0x0340,0x0350,0x0380 },
  226. { 0x0330,0x0340,0x0380 },
  227. { 0x0320,0x0340,0x0370 },
  228. { 0x0310,0x0320,0x0360 },
  229. { 0x0300,0x0310,0x0350 },
  230. { 0x02f0,0x0300,0x0340 },
  231. { 0x02f0,0x02f0,0x0330 },
  232. { 0x02f0,0x02f0,0x0320 },
  233. { 0x02f0,0x02f0,0x0310 },
  234. { 0x0300,0x02f0,0x0300 },
  235. { 0x0310,0x0300,0x02f0 },
  236. { 0x0340,0x0320,0x02f0 },
  237. { 0x0390,0x0350,0x02f0 },
  238. { 0x03e0,0x0390,0x0300 },
  239. { 0x0420,0x03e0,0x0310 },
  240. { 0x0460,0x0420,0x0330 },
  241. { 0x0490,0x0450,0x0350 },
  242. { 0x04a0,0x04a0,0x03c0 },
  243. { 0x0460,0x0490,0x0410 },
  244. { 0x0440,0x0460,0x0470 },
  245. { 0x0440,0x0440,0x04a0 },
  246. { 0x0520,0x0480,0x0460 },
  247. { 0x0800,0x0630,0x0440 },
  248. { 0x0840,0x0840,0x0450 },
  249. { 0x0840,0x0840,0x04e0 },
  250. };
  251. const uint8_t ff_ac3_bap_tab[64]= {
  252. 0, 1, 1, 1, 1, 1, 2, 2, 3, 3,
  253. 3, 4, 4, 5, 5, 6, 6, 6, 6, 7,
  254. 7, 7, 7, 8, 8, 8, 8, 9, 9, 9,
  255. 9, 10, 10, 10, 10, 11, 11, 11, 11, 12,
  256. 12, 12, 12, 13, 13, 13, 13, 14, 14, 14,
  257. 14, 14, 14, 14, 14, 15, 15, 15, 15, 15,
  258. 15, 15, 15, 15,
  259. };
  260. const uint8_t ff_ac3_slow_decay_tab[4]={
  261. 0x0f, 0x11, 0x13, 0x15,
  262. };
  263. const uint8_t ff_ac3_fast_decay_tab[4]={
  264. 0x3f, 0x53, 0x67, 0x7b,
  265. };
  266. const uint16_t ff_ac3_slow_gain_tab[4]= {
  267. 0x540, 0x4d8, 0x478, 0x410,
  268. };
  269. const uint16_t ff_ac3_db_per_bit_tab[4]= {
  270. 0x000, 0x700, 0x900, 0xb00,
  271. };
  272. const int16_t ff_ac3_floor_tab[8]= {
  273. 0x2f0, 0x2b0, 0x270, 0x230, 0x1f0, 0x170, 0x0f0, 0xf800,
  274. };
  275. const uint16_t ff_ac3_fast_gain_tab[8]= {
  276. 0x080, 0x100, 0x180, 0x200, 0x280, 0x300, 0x380, 0x400,
  277. };
  278. /**
  279. * Default channel map for a dependent substream defined by acmod
  280. */
  281. const uint16_t ff_eac3_default_chmap[8] = {
  282. AC3_CHMAP_L | AC3_CHMAP_R, // FIXME Ch1+Ch2
  283. AC3_CHMAP_C,
  284. AC3_CHMAP_L | AC3_CHMAP_R,
  285. AC3_CHMAP_L | AC3_CHMAP_C | AC3_CHMAP_R,
  286. AC3_CHMAP_L | AC3_CHMAP_R | AC3_CHMAP_C_SUR,
  287. AC3_CHMAP_L | AC3_CHMAP_C | AC3_CHMAP_R | AC3_CHMAP_C_SUR,
  288. AC3_CHMAP_L | AC3_CHMAP_R | AC3_CHMAP_L_SUR | AC3_CHMAP_R_SUR,
  289. AC3_CHMAP_L | AC3_CHMAP_C | AC3_CHMAP_R | AC3_CHMAP_L_SUR | AC3_CHMAP_R_SUR
  290. };