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- \input texinfo @c -*- texinfo -*-
-
- @settitle Platform Specific information
- @titlepage
- @center @titlefont{Platform Specific information}
- @end titlepage
-
- @top
-
- @contents
-
- @chapter Unix-like
-
- Some parts of FFmpeg cannot be built with version 2.15 of the GNU
- assembler which is still provided by a few AMD64 distributions. To
- make sure your compiler really uses the required version of gas
- after a binutils upgrade, run:
-
- @example
- $(gcc -print-prog-name=as) --version
- @end example
-
- If not, then you should install a different compiler that has no
- hard-coded path to gas. In the worst case pass @code{--disable-asm}
- to configure.
-
- @section BSD
-
- BSD make will not build FFmpeg, you need to install and use GNU Make
- (@command{gmake}).
-
- @section (Open)Solaris
-
- GNU Make is required to build FFmpeg, so you have to invoke (@command{gmake}),
- standard Solaris Make will not work. When building with a non-c99 front-end
- (gcc, generic suncc) add either @code{--extra-libs=/usr/lib/values-xpg6.o}
- or @code{--extra-libs=/usr/lib/64/values-xpg6.o} to the configure options
- since the libc is not c99-compliant by default. The probes performed by
- configure may raise an exception leading to the death of configure itself
- due to a bug in the system shell. Simply invoke a different shell such as
- bash directly to work around this:
-
- @example
- bash ./configure
- @end example
-
- @anchor{Darwin}
- @section Darwin (Mac OS X, iPhone)
-
- The toolchain provided with Xcode is sufficient to build the basic
- unacelerated code.
-
- Mac OS X on PowerPC or ARM (iPhone) requires a preprocessor from
- @url{http://github.com/yuvi/gas-preprocessor} to build the optimized
- assembler functions. Just download the Perl script and put it somewhere
- in your PATH, FFmpeg's configure will pick it up automatically.
-
- Mac OS X on amd64 and x86 requires @command{yasm} to build most of the
- optimized assembler functions. @uref{http://www.finkproject.org/, Fink},
- @uref{http://www.gentoo.org/proj/en/gentoo-alt/prefix/bootstrap-macos.xml, Gentoo Prefix},
- @uref{http://mxcl.github.com/homebrew/, Homebrew}
- or @uref{http://www.macports.org, MacPorts} can easily provide it.
-
-
- @chapter DOS
-
- Using a cross-compiler is preferred for various reasons.
- @url{http://www.delorie.com/howto/djgpp/linux-x-djgpp.html}
-
-
- @chapter OS/2
-
- For information about compiling FFmpeg on OS/2 see
- @url{http://www.edm2.com/index.php/FFmpeg}.
-
-
- @chapter Windows
-
- To get help and instructions for building FFmpeg under Windows, check out
- the FFmpeg Windows Help Forum at
- @url{http://ffmpeg.arrozcru.org/}.
-
- @section Native Windows compilation
-
- FFmpeg can be built to run natively on Windows using the MinGW tools. Install
- the latest versions of MSYS and MinGW from @url{http://www.mingw.org/}.
- You can find detailed installation instructions in the download
- section and the FAQ.
-
- FFmpeg does not build out-of-the-box with the packages the automated MinGW
- installer provides. It also requires coreutils to be installed and many other
- packages updated to the latest version. The minimum versions for some packages
- are listed below:
-
- @itemize
- @item bash 3.1
- @item msys-make 3.81-2 (note: not mingw32-make)
- @item w32api 3.13
- @item mingw-runtime 3.15
- @end itemize
-
- FFmpeg automatically passes @code{-fno-common} to the compiler to work around
- a GCC bug (see @url{http://gcc.gnu.org/bugzilla/show_bug.cgi?id=37216}).
-
- Notes:
-
- @itemize
-
- @item Building natively using MSYS can be sped up by disabling implicit rules
- in the Makefile by calling @code{make -r} instead of plain @code{make}. This
- speed up is close to non-existent for normal one-off builds and is only
- noticeable when running make for a second time (for example during
- @code{make install}).
-
- @item In order to compile FFplay, you must have the MinGW development library
- of @uref{http://www.libsdl.org/, SDL} and @code{pkg-config} installed.
-
- @item By using @code{./configure --enable-shared} when configuring FFmpeg,
- you can build the FFmpeg libraries (e.g. libavutil, libavcodec,
- libavformat) as DLLs.
-
- @end itemize
-
- @section Microsoft Visual C++ compatibility
-
- As stated in the FAQ, FFmpeg will not compile under MSVC++. However, if you
- want to use the libav* libraries in your own applications, you can still
- compile those applications using MSVC++. But the libav* libraries you link
- to @emph{must} be built with MinGW. However, you will not be able to debug
- inside the libav* libraries, since MSVC++ does not recognize the debug
- symbols generated by GCC.
- We strongly recommend you to move over from MSVC++ to MinGW tools.
-
- This description of how to use the FFmpeg libraries with MSVC++ is based on
- Microsoft Visual C++ 2005 Express Edition. If you have a different version,
- you might have to modify the procedures slightly.
-
- @subsection Using static libraries
-
- Assuming you have just built and installed FFmpeg in @file{/usr/local}:
-
- @enumerate
-
- @item Create a new console application ("File / New / Project") and then
- select "Win32 Console Application". On the appropriate page of the
- Application Wizard, uncheck the "Precompiled headers" option.
-
- @item Write the source code for your application, or, for testing, just
- copy the code from an existing sample application into the source file
- that MSVC++ has already created for you. For example, you can copy
- @file{libavformat/output-example.c} from the FFmpeg distribution.
-
- @item Open the "Project / Properties" dialog box. In the "Configuration"
- combo box, select "All Configurations" so that the changes you make will
- affect both debug and release builds. In the tree view on the left hand
- side, select "C/C++ / General", then edit the "Additional Include
- Directories" setting to contain the path where the FFmpeg includes were
- installed (i.e. @file{c:\msys\1.0\local\include}).
- Do not add MinGW's include directory here, or the include files will
- conflict with MSVC's.
-
- @item Still in the "Project / Properties" dialog box, select
- "Linker / General" from the tree view and edit the
- "Additional Library Directories" setting to contain the @file{lib}
- directory where FFmpeg was installed (i.e. @file{c:\msys\1.0\local\lib}),
- the directory where MinGW libs are installed (i.e. @file{c:\mingw\lib}),
- and the directory where MinGW's GCC libs are installed
- (i.e. @file{C:\mingw\lib\gcc\mingw32\4.2.1-sjlj}). Then select
- "Linker / Input" from the tree view, and add the files @file{libavformat.a},
- @file{libavcodec.a}, @file{libavutil.a}, @file{libmingwex.a},
- @file{libgcc.a}, and any other libraries you used (i.e. @file{libz.a})
- to the end of "Additional Dependencies".
-
- @item Now, select "C/C++ / Code Generation" from the tree view. Select
- "Debug" in the "Configuration" combo box. Make sure that "Runtime
- Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in
- the "Configuration" combo box and make sure that "Runtime Library" is
- set to "Multi-threaded DLL".
-
- @item Click "OK" to close the "Project / Properties" dialog box.
-
- @item MSVC++ lacks some C99 header files that are fundamental for FFmpeg.
- Get msinttypes from @url{http://code.google.com/p/msinttypes/downloads/list}
- and install it in MSVC++'s include directory
- (i.e. @file{C:\Program Files\Microsoft Visual Studio 8\VC\include}).
-
- @item MSVC++ also does not understand the @code{inline} keyword used by
- FFmpeg, so you must add this line before @code{#include}ing libav*:
- @example
- #define inline _inline
- @end example
-
- @item Build your application, everything should work.
-
- @end enumerate
-
- @subsection Using shared libraries
-
- This is how to create DLL and LIB files that are compatible with MSVC++:
-
- @enumerate
-
- @item Add a call to @file{vcvars32.bat} (which sets up the environment
- variables for the Visual C++ tools) as the first line of @file{msys.bat}.
- The standard location for @file{vcvars32.bat} is
- @file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat},
- and the standard location for @file{msys.bat} is @file{C:\msys\1.0\msys.bat}.
- If this corresponds to your setup, add the following line as the first line
- of @file{msys.bat}:
-
- @example
- call "C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat"
- @end example
-
- Alternatively, you may start the @file{Visual Studio 2005 Command Prompt},
- and run @file{c:\msys\1.0\msys.bat} from there.
-
- @item Within the MSYS shell, run @code{lib.exe}. If you get a help message
- from @file{Microsoft (R) Library Manager}, this means your environment
- variables are set up correctly, the @file{Microsoft (R) Library Manager}
- is on the path and will be used by FFmpeg to create
- MSVC++-compatible import libraries.
-
- @item Build FFmpeg with
-
- @example
- ./configure --enable-shared
- make
- make install
- @end example
-
- Your install path (@file{/usr/local/} by default) should now have the
- necessary DLL and LIB files under the @file{bin} directory.
-
- @end enumerate
-
- Alternatively, build the libraries with a cross compiler, according to
- the instructions below in @ref{Cross compilation for Windows with Linux}.
-
- To use those files with MSVC++, do the same as you would do with
- the static libraries, as described above. But in Step 4,
- you should only need to add the directory where the LIB files are installed
- (i.e. @file{c:\msys\usr\local\bin}). This is not a typo, the LIB files are
- installed in the @file{bin} directory. And instead of adding the static
- libraries (@file{libxxx.a} files) you should add the MSVC import libraries
- (@file{avcodec.lib}, @file{avformat.lib}, and
- @file{avutil.lib}). Note that you should not use the GCC import
- libraries (@file{libxxx.dll.a} files), as these will give you undefined
- reference errors. There should be no need for @file{libmingwex.a},
- @file{libgcc.a}, and @file{wsock32.lib}, nor any other external library
- statically linked into the DLLs.
-
- FFmpeg headers do not declare global data for Windows DLLs through the usual
- dllexport/dllimport interface. Such data will be exported properly while
- building, but to use them in your MSVC++ code you will have to edit the
- appropriate headers and mark the data as dllimport. For example, in
- libavutil/pixdesc.h you should have:
- @example
- extern __declspec(dllimport) const AVPixFmtDescriptor av_pix_fmt_descriptors[];
- @end example
-
- Note that using import libraries created by dlltool requires
- the linker optimization option to be set to
- "References: Keep Unreferenced Data (@code{/OPT:NOREF})", otherwise
- the resulting binaries will fail during runtime. This isn't
- required when using import libraries generated by lib.exe.
- This issue is reported upstream at
- @url{http://sourceware.org/bugzilla/show_bug.cgi?id=12633}.
-
- To create import libraries that work with the @code{/OPT:REF} option
- (which is enabled by default in Release mode), follow these steps:
-
- @enumerate
-
- @item Open @emph{Visual Studio 2005 Command Prompt}.
-
- Alternatively, in a normal command line prompt, call @file{vcvars32.bat}
- which sets up the environment variables for the Visual C++ tools
- (the standard location for this file is
- @file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat}).
-
- @item Enter the @file{bin} directory where the created LIB and DLL files
- are stored.
-
- @item Generate new import libraries with @command{lib.exe}:
-
- @example
- lib /machine:i386 /def:..\lib\foo-version.def /out:foo.lib
- @end example
-
- Replace @code{foo-version} and @code{foo} with the respective library names.
-
- @end enumerate
-
- @anchor{Cross compilation for Windows with Linux}
- @section Cross compilation for Windows with Linux
-
- You must use the MinGW cross compilation tools available at
- @url{http://www.mingw.org/}.
-
- Then configure FFmpeg with the following options:
- @example
- ./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
- @end example
- (you can change the cross-prefix according to the prefix chosen for the
- MinGW tools).
-
- Then you can easily test FFmpeg with @uref{http://www.winehq.com/, Wine}.
-
- @section Compilation under Cygwin
-
- Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack
- llrint() in its C library.
-
- Install your Cygwin with all the "Base" packages, plus the
- following "Devel" ones:
- @example
- binutils, gcc4-core, make, git, mingw-runtime, texi2html
- @end example
-
- In order to run FATE you will also need the following "Utils" packages:
- @example
- bc, diffutils
- @end example
-
- If you want to build FFmpeg with additional libraries, download Cygwin
- "Devel" packages for Ogg and Vorbis from any Cygwin packages repository:
- @example
- libogg-devel, libvorbis-devel
- @end example
-
- These library packages are only available from
- @uref{http://sourceware.org/cygwinports/, Cygwin Ports}:
-
- @example
- yasm, libSDL-devel, libfaac-devel, libaacplus-devel, libgsm-devel, libmp3lame-devel,
- libschroedinger1.0-devel, speex-devel, libtheora-devel, libxvidcore-devel
- @end example
-
- The recommendation for x264 is to build it from source, as it evolves too
- quickly for Cygwin Ports to be up to date.
-
- @section Crosscompilation for Windows under Cygwin
-
- With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
-
- Just install your Cygwin as explained before, plus these additional
- "Devel" packages:
- @example
- gcc-mingw-core, mingw-runtime, mingw-zlib
- @end example
-
- and add some special flags to your configure invocation.
-
- For a static build run
- @example
- ./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
- @end example
-
- and for a build with shared libraries
- @example
- ./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
- @end example
-
- @bye
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