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							- Libav multithreading methods
 - ==============================================
 - 
 - Libav provides two methods for multithreading codecs.
 - 
 - Slice threading decodes multiple parts of a frame at the same time, using
 - AVCodecContext execute() and execute2().
 - 
 - Frame threading decodes multiple frames at the same time.
 - It accepts N future frames and delays decoded pictures by N-1 frames.
 - The later frames are decoded in separate threads while the user is
 - displaying the current one.
 - 
 - Restrictions on clients
 - ==============================================
 - 
 - Slice threading -
 - * The client's draw_horiz_band() must be thread-safe according to the comment
 -   in avcodec.h.
 - 
 - Frame threading -
 - * Restrictions with slice threading also apply.
 - * For best performance, the client should set thread_safe_callbacks if it
 -   provides a thread-safe get_buffer() callback.
 - * There is one frame of delay added for every thread beyond the first one.
 -   Clients must be able to handle this; the pkt_dts and pkt_pts fields in
 -   AVFrame will work as usual.
 - 
 - Restrictions on codec implementations
 - ==============================================
 - 
 - Slice threading -
 -  None except that there must be something worth executing in parallel.
 - 
 - Frame threading -
 - * Codecs can only accept entire pictures per packet.
 - * Codecs similar to ffv1, whose streams don't reset across frames,
 -   will not work because their bitstreams cannot be decoded in parallel.
 - 
 - * The contents of buffers must not be read before ff_thread_await_progress()
 -   has been called on them. reget_buffer() and buffer age optimizations no longer work.
 - * The contents of buffers must not be written to after ff_thread_report_progress()
 -   has been called on them. This includes draw_edges().
 - 
 - Porting codecs to frame threading
 - ==============================================
 - 
 - Find all context variables that are needed by the next frame. Move all
 - code changing them, as well as code calling get_buffer(), up to before
 - the decode process starts. Call ff_thread_finish_setup() afterwards. If
 - some code can't be moved, have update_thread_context() run it in the next
 - thread.
 - 
 - If the codec allocates writable tables in its init(), add an init_thread_copy()
 - which re-allocates them for other threads.
 - 
 - Add CODEC_CAP_FRAME_THREADS to the codec capabilities. There will be very little
 - speed gain at this point but it should work.
 - 
 - Call ff_thread_report_progress() after some part of the current picture has decoded.
 - A good place to put this is where draw_horiz_band() is called - add this if it isn't
 - called anywhere, as it's useful too and the implementation is trivial when you're
 - doing this. Note that draw_edges() needs to be called before reporting progress.
 - 
 - Before accessing a reference frame or its MVs, call ff_thread_await_progress().
 
 
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